Thank you for playing MY HERO ULTRA IMPACT.
Some characters' abilities have been adjusted at around 11/4/2025 15:00 (JST).
Please see below for details regarding the affected characters and balance adjustments.
Affected Characters
- [Exciting Holiday] Mt. Lady
- [Unparalleled] Mr. Compress
- [Wild Curiosity] Nejire Hado
- [Destroyer of Peace] All For One
■Details of Balance Adjustments
- [Exciting Holiday] Mt. Lady
Action Skills and Auto Skills have been improved.
The specific adjustments are as follows.
(*The listed skill effects are for characters that have reached MAX Ability Board)
Action Skill
- Warning Bell
[Before Adjustment]
Restores HP of all allies by 20% and increases their critical resistance by 10% for 3 turns. /Increases skill impact of all allies by 30% for 3 turns when character has Bullseye.
[After Adjustment]
Restores HP of all allies by 20% and increases critical resistance of all allies by 10% for 3 turns. /Increases skill impact of all allies by 30% for 3 turns when character has bullseye.
▼Enhancement Bonus Effects
Reduces damage to all allies by 20% for 3 turns when character has bullseye.
Auto Skill
- Risking All to Protect
[Before Adjustment]
Gives character Calm Mind. /Increases defense of all Pro Hero allies by 15%. /Restores HP of all allies by 5% after character receives 1 attack from an opponent with Piercing Shot. /After character receives 1 attack from an opponent with Piercing Shot, gives them ability to make a last stand 1 time and Bullseye for 3 turns.
[After Adjustment]
Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After a turn passes while character regenerates HP; (2) After 5 turns pass from the start of battle]. /Gives character Calm Mind. /Increases defense of all pro hero allies by 15%. /Restores HP of all allies by 5% after character receives 1 attack from an opponent with piercing shot (multi hit attacks=1 attack). /After character receives 1 attack from an opponent with piercing shot, gives character ability to make a last stand 1 time and the ability to land a bullseye for 3 turns (multi hit attacks=1 attack).
- Packs a Punch
[Before Adjustment]
Gives character ability to make a last stand 2 times, up to 1 time. /Gives Calm Mind to all allies (excl. character) for 1 turn, up to 1 time. /When character has Bullseye, decreases defense of all opponents by 15% and decreases critical resistance of all opponents by 20%.
[After Adjustment]
Gives character ability to make a last stand 2 times, up to 1 time. /Gives Calm Mind to all allies (excl. character) for 1 turn, up to 1 time. /When character has bullseye, decreases defense of all opponents by 15% and critical resistance of all opponents by 20%.
▼Enhancement Bonus Effects
Gives character ability to land a bullseye for 3 turns, up to 1 time. /Decreases power of all opponents by 20% when character has bullseye.
- [Unparalleled] Mr. Compress
Auto Skills have been improved.
The specific adjustments are as follows.
(*The listed skill effects are for characters that have reached MAX Ability Board)
Auto Skill
- Mad Illusionist
[Before Adjustment]
Decreases speed of all opponent Heroes by 20%. /When used in a second or later successfully executed skill chain, decreases skill impact of all opponents by 20% for 3 turns and critical hit rate by 20% for 3 turns.
[After Adjustment]
Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After a turn passes while character is hiding; (2) After 5 turns pass from the start of battle]. /Decreases speed of all hero opponents by 20%. /When used in character's second or later successfully executed skill chain, decreases skill impact of all opponents by 20% for 3 turns and critical hit rate of all opponents by 20% for 3 turns.
▼Enhancement Bonus Effects
Decreases critical resistance of all opponents by 20% for 3 turns when used in character's second or later successfully executed skill chain.
- There's No Tricks Up My Sleeve!
[Before Adjustment]
When used in a second or later successfully executed skill chain, increases Plus Ultra Gauge of all allies by 20% and defense by 20% for 3 turns.
[After Adjustment]
When used in character's second or later successfully executed skill chain, increases all allies' Plus Ultra Gauge by 20% and defense by 20% for 3 turns. /Increases defense of all allies (excl. character) by 20% when character is hiding.
▼Enhancement Bonus Effects
Increases character's binding hit rate.
- [Wild Curiosity] Nejire Hado
Plus Ultra Moves, Action Skills, and Auto Skills have been improved.
The specific adjustments are as follows.
(*The listed skill effects are for characters that have reached MAX Ability Board)
Plus Ultra Move
- Ultra Nejire Wave
[Before Adjustment]
Deals 600% damage to a single opponent. /Increases Plus Ultra Gauge of all allies (excl. character) by 20%. /Regenerates HP of all allies (excl. character) by 20% for 3 turns.
[After Adjustment]
Deals 600% damage to a single opponent. /Increases Plus Ultra Gauge of all allies (excl. character) by 20% and regenerates HP of all allies (excl. character) by 20% for 3 turns. /Reduces character's cooldown time by 1.
▼Enhancement Bonus Effects
Regenerates HP of all allies by 20% for 3 turns.
Action Skill
- Fantastical Sky Dance
[Before Adjustment]
Restores HP of a single ally by 25%. /Increases power of the ally by 40% for 3 turns. /Cancels one of the ally's status ailments. /Restores HP of all allies by 25%.
[After Adjustment]
Restores HP of all allies by 25% and increases power of all allies by 40% for 3 turns. /Restores HP of all allies by 25%.
▼Enhancement Bonus Effects
Increases power of a single ally by 20% for 3 turns.
Auto Skill
- Inquisitive Pursuit
[Before Adjustment]
Increases Plus Ultra Gauge of all U.A. High student allies by 25% when battle starts.
[After Adjustment]
Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After character attacks an opponent 2 times with a Plus Ultra Move; (2) After 7 turns pass from the start of battle] (multi hit attacks=1 attack). /Increases Plus Ultra Gauge of all allies that are U.A. High students by 25%, up to 1 time, and Max HP of all allies that are U.A. High students by 30%.
▼Enhancement Bonus Effects
Increases defense of all allies that are U.A. High students by 15%.
- Hey Hey
[Before Adjustment]
Regenerates HP of all allies by 20% for 3 turns when a WAVE starts. /Once per battle, gives character ability to make a last stand 1 time when HP is below 50%.
[After Adjustment]
Regenerates HP of all allies by 20% for 3 turns when a WAVE starts. /Gives character ability to make a last stand 1 time when HP is below 50%, up to 1 time. /Increases character's Plus Ultra Gauge by 10% when used in character's third successfully executed skill chain.
▼Enhancement Bonus Effects
Regenerates HP of all allies by 20% for 3 turns, up to 1 time. /Restores character's HP by 30% when HP is below 50%, up to 1 time.
- [Destroyer of Peace] All For One
Plus Ultra Moves, Action Skills, and Auto Skills have been improved.
The specific adjustments are as follows.
(*The listed skill effects are for characters that have reached MAX Ability Board)
Plus Ultra Move
- Fierce Piercing Claws
[Before Adjustment]
Cancels all temporary buffs of a single opponent. Deals 600% damage to the opponent. /Also decreases their defense by 20% for 3 turns.
[After Adjustment]
Steals all temporary buffs of a single opponent, deals 600% damage to a single opponent, and decreases defense of a single opponent by 20% for 3 turns.
▼Enhancement Bonus Effects
This skill gains piercing shot and increases this skill's skill impact by 50%.
Action Skill
- Black Claws
[Before Adjustment]
Cancels 2 temporary buffs of a single opponent. /Deals 375% damage to them.
[After Adjustment]
Steals 2 temporary buff(s) from a single opponent, deals 375% damage to a single opponent, and decreases a single opponent's power by 40% for 3 turns.
▼Enhancement Bonus Effects
Increases this skill's skill impact by 40%.
- Hybrid Quirks
[Before Adjustment]
Regenerates character's HP by 10% for 3 turns if Max HP is increased. /Increases character's Plus Ultra Gauge by 40% when speed is increased. /Increases Action Skill impact of all allies by 25% for 3 turns when character's power is increased.
[After Adjustment]
Regenerates character's HP by 10% for 3 when character is affected by Max HP UP. /Increases character's Plus Ultra Gauge by 40% when character is affected by Speed UP. /Also increases Action Skill skill impact of all allies by 25% for 3 turns when character is affected by Power UP.
▼Enhancement Bonus Effects
Gives all allies a barrier that nullifies 2 hits when character is evading.
Auto Skill
- All of This is for You
[Before Adjustment]
Decreases power of all opponent Pro Hero characters by 20%. /Shortens Action Skill cooldown time of all allies (excl. character) by 1 every 2 turns, up to 3 times.
[After Adjustment]
Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After the opponent's temporary buffs are canceled 5 times; (2) After 3 turns pass from the start of battle] (multi cancels per action=1 cancel). /Decreases power of all pro hero opponents by 20%. /Reduces the cooldown time of all allies (excl. character) by 1 every 2 turns, up to 3 times.
▼Enhancement Bonus Effects
Decreases defense of all pro hero opponents by 10% and restricts the number of buffs they can have to 5.
- Ruler of Evil
[Before Adjustment]
Increases skill impact of all ally villains by 30%.
[After Adjustment]
Increases skill impact of all ally villains by 30% and gives them the ability to evade 2 times, up to 1 time. /Steals 2 temporary buff(s) from all opponents every 2 turns, up to 3 times.
▼Enhancement Bonus Effects
Increases skill impact of all ally villains by 20% and gives them the ability to evade 2 times, up to 1 time.
If you already have the affected characters, please give these boosted abilities a try!
We hope you continue to enjoy MY HERO ULTRA IMPACT!