Status Effects List


Recovery

Restores HP.
Remove Buffs

Cancels X temporary buff(s).
Cancel Status Ailments

Cancels temporary X effect.
Steal

Cancels X of the opponent's temporary buff(s) and applies the canceled buff to the character themself.
Status Ailment Effect Turn Count Reduction

Reduces the effective turn count of temporary status ailments.
Hit Rate DOWN

Increases hit rate of status ailments.
Remove Status Changes

Cancels X status ailment(s).
Remove Buffs

Cancels X temporary buffs.
Confusion Hit Rate DOWN

Lower chance of confusing the opponent when using the skill.
Burn Hit Rate DOWN

Lower chance of burning the opponent when using the skill.
Bleed Hit Rate DOWN

Lower chance of causing the opponent to bleed when using the skill.
Paralysis Hit Rate DOWN

Lower chance of paralyzing the opponent when using the skill.
Bind Hit Rate DOWN

Lower chance of binding the opponent when using the skill.
Freeze Hit Rate DOWN

Lower chance of freezing the opponent when using the skill.
Charm Hit Rate DOWN

Lower chance of charming the opponent when using the skill.
Blind Hit Rate DOWN

Lower chance of blinding the opponent when using the skill.
Fear Hit Rate DOWN

Lower chance of causing opponent to feel fear when using the skill.
Frostbite Hit Rate DOWN

Lower chance of causing opponent to get frostbite when using the skill.
Hellfire Hit Rate DOWN

Lower chance of causing opponent to burn in hellfire when using the skill.
Hellfire

Burning damage is converted so that the character takes the amount of damage they would have taken over the remaining turns of the effect, all at once. This effect can have critical damage.
Cancel Status Ailments

Cancels status ailments.
Power DOWN Resist. UP

Lowers chance of getting Power DOWN.
Defense DOWN Resist. UP

Lowers chance of getting Defense DOWN.
Speed DOWN Resist. UP

Lowers chance of getting Speed DOWN.
Max HP DOWN Resist. UP

Lowers chance of getting Max HP DOWN.
Crit. Hit Rate DOWN Resist. UP

Lowers chance of getting Critical Hit Rate DOWN.
Skill Impact DOWN Resist. UP

Lowers chance of getting Skill Impact DOWN.
PU Gauge DOWN Resist. UP

Lowers chance of character's Plus Ultra Gauge decreasing.
Power DOWN Resist. DOWN

Increases chance of getting Power DOWN.
Defense DOWN Resist. DOWN

Increases chance of getting Defense DOWN.
Speed DOWN Resist. DOWN

Increases chance of getting Speed DOWN.
Max HP DOWN Resist. DOWN

Increases chance of getting Max HP DOWN.
Crit. Hit Rate DOWN Resist. DOWN

Increases chance of getting Critical Hit Rate DOWN.
Skill Impact DOWN Resist. DOWN

Increases chance of getting Skill Impact DOWN.
PU Gauge DOWN Resist. DOWN

Increases chance of character's Plus Ultra Gauge decreasing.
Base Attack Power UP

Increases character's base attack power.
Base Speed UP

Increases character's base speed.
Base Max HP UP

Increases character's base Max HP.
Battle Rules

Damage dealt increases gradually each turn. Type compatibility bonuses boost damage less compared to other battles.
Power UP

Increases character's power by X%.
Defense UP

Increases character's defense by X%.
Speed UP

Increases character's speed by X%.
Critical Hit Rate UP

Increases character's critical hit rate by X%.
Plus Ultra Gauge UP

Increases character's Plus Ultra Gauge.
Cover

All single attacks from opponents are drawn to the character.
Aggro

All single attacks from opponents are drawn to the character.
Damage DOWN

Reduces damage to character by X%.
Phase Damage DOWN

Nullifies damage taken right before phase transitions.
Evasion

Gives character ability to dodge attacks.
Barrier

Gives character a barrier that nullifies attacks.
Damage Taken Restore

At the end of the turn, character's HP is restored by X% of damage received.
Ecstatic

Increases rate at which character's Plus Ultra Gauge fills up by X%.
Plus Ultra Gauge Charging UP

Increases rate at which character's Plus Ultra Gauge fills up by X%.
Fa Jin

Current level: X. A counter that increases when various conditions are met and gives various effects relative to the current count.
Last Stand

Once only, allows character to keep fighting with 1 HP after being knocked out.
Double Attack

Gives character ability to use 2 normal attacks.
Resilience

The lower the character's HP, the more their power increases.
Composure

The higher the character's HP, the more their power increases.
Hide

Character cannot be targeted for single attacks by opponents.
Counter

Character makes a counter attack after taking a normal attack.
Skill Impact UP

Increases character's skill impact by X%.
Action Skill Impact UP

Increases character's skill impact by X% for action skills.
Plus Ultra Move Impact UP

Increases character's skill impact by X% for Plus Ultra Moves.
Cooldown Time Reduction

Decreases character's cooldown times.
HP Regeneration

Restores X% of character's HP per turn.
Status Ailment Null

Nullifies bad status ailments to character.
Power DOWN Immunity

No chance of getting Power DOWN.
Defense DOWN Immunity

No chance of getting Defense DOWN.
Speed DOWN Immunity

No chance of getting Speed DOWN.
Max HP DOWN Immunity

No chance of getting Max HP DOWN.
Crit. Hit Rate DOWN Immunity

No chance of getting Critical Hit Rate DOWN.
Critical Resistance DOWN Immunity

No chance of getting Critical Resistance DOWN.
Skill Impact DOWN Immunity

No chance of getting Skill Impact DOWN.
Critical Skill Impact DOWN Immunity

No chance of getting Critical Skill Impact DOWN.
Action Skill Impact DOWN Immunity

No chance of getting Action Skill impact DOWN.
Plus Ultra Move Skill Impact DOWN Immunity

No chance of getting Plus Ultra Move Skill Impact DOWN.
Plus Ultra Gauge DOWN Immunity

No chance of getting Plus Ultra Gauge DOWN.
Skills Sealed Immunity

No chance of getting skills sealed.
Confusion Immunity

No chance of getting confused.
Burn Immunity

No chance of burning.
Bleed Immunity

No chance of bleeding.
Paralysis Immunity

No chance of getting paralyzed.
Bind Immunity

No chance of getting bound.
Freeze Immunity

No chance of getting frozen.
Charm Immunity

No chance of getting charmed.
Blind Immunity

No chance of getting blinded.
Fear Immunity

No chance of becoming afraid.
Meat Lump Immunity

No chance of getting turned into a meat lump.
Frostbite Immunity

No chance of getting frostbite.
Stun Immunity

No chance of getting stunned.
Buff Block Immunity

No chance of getting Buff Block.
Recovery Block Immunity

No chance of getting Recovery Block.
Frost Immunity

No chance of getting frost.
Scorch Immunity

No chance of getting scorched.
Buff Restriction Immunity

No chance of getting Buff Restriction.
Max HP UP

Increases character's max HP by X%.
Max HP UP

Increases character's Max HP by X%.
Status Ailment Counter

Confuses the opponent when attacked.
Status Ailment Counter

Burns the opponent when attacked.
Status Ailment Counter

Paralyzes the opponent when attacked.
Status Ailment Counter

Freezes the opponent when attacked.
Status Ailment Counter

Turns the opponent into a meat lump when attacked.
Status Ailment Counter

High chance of confusing the opponent when attacked.
Status Ailment Counter

Medium chance of confusing the opponent when attacked.
Status Ailment Counter

Low chance of confusing the opponent when attacked.
Status Ailment Counter

High chance of burning the opponent when attacked.
Status Ailment Counter

Medium chance of burning the opponent when attacked.
Status Ailment Counter

Low chance of burning the opponent when attacked.
Status Ailment Counter

High chance of paralyzing the opponent when attacked.
Status Ailment Counter

Medium chance of paralyzing the opponent when attacked.
Status Ailment Counter

Low chance of paralyzing the opponent when attacked.
Status Ailment Counter

High chance of freezing the opponent when attacked.
Status Ailment Counter

Medium chance of freezing the opponent when attacked.
Status Ailment Counter

Low chance of freezing the opponent when attacked.
Status Ailment Counter

High chance of turning the opponent into a meat lump when attacked.
Status Ailment Counter

Medium chance of turning the opponent into a meat lump when attacked.
Status Ailment Counter

Low chance of turning the opponent into a meat lump when attacked.
Skills Sealed Resist. UP

Lowers chance of getting skills sealed.
Confusion Resist. UP

Lowers chance of getting confused.
Burn Resist. UP

Lowers chance of getting burned.
Bleed Resist. UP

Lowers chance of bleeding.
Paralysis Resist. UP

Lowers chance of getting paralyzed.
Bind Resist. UP

Lowers chance of getting bound.
Freeze Resist. UP

Lowers chance of getting frozen.
Charm Resist. UP

Lowers chance of getting charmed.
Blind Resist. UP

Lowers chance of getting blinded.
Fear Resist. UP

Lowers chance of becoming afraid.
Meat Lump Resist. UP

Lowers chance of getting turned into a meat lump.
Frostbite Resist. UP

Lowers chance of getting frostbite.
Hellfire Resist. UP

Lowers chance of burning in hellfire.
Stun Resist. UP

Lowers chance of getting stunned.
Buff Block Resist. UP

Lowers chance of getting Buff Block.
Recovery Block Resist. UP

Lowers chance of getting Recovery Block.
Frost Resist. UP

Lowers chance of getting frost.
Camouflage

Medium chance that character's attacks will miss. Does not affect Plus Ultra Moves or skills that strike all opponents.
Critical Hit Impact UP

Increases character's skill impact by X% when landing a critical hit.
Dealt Damage Restore

Character's HP is restored by X% of damage dealt.
Critical Damage DOWN

Reduces damage to character by X% when receiving a critical hit.
Skill Damage DOWN

Reduces damage to character by X% for skills.
Action Skill Damage DOWN

Reduces damage to character by X% for action skills.
Plus Ultra Move Damage DOWN

Reduces damage to character by X% for Plus Ultra Moves.
Normal Attack Impact UP

Increases character's skill impact by X% for normal attacks.
Normal Attack Damage DOWN

Reduces damage to character by X% for normal attacks.
Reduce Burning and Bleeding

Reduces burning and bleeding damage to character by X%.
Burning Damage DOWN

Reduces burning damage to character by X%.
Bleeding Damage DOWN

Reduces bleeding damage to character by X%.
Frostbite Damage DOWN

Reduces frostbite damage to character by X%.
Frost Damage DOWN

Reduces frost damage to character by X%.
Persistence

Allows character to keep fighting with 1 HP after getting knocked out. Character gets knocked out at the end of the effect. When attacking, character adds X% of the HP lost to attack damage.
Overwhelm

Increases damage to an opponent by a set amount for however many more temporary buffs character has than said opponent. Reduces damage received by an opponent by a set amount for however many more temporary buffs character has than said opponent.
Hit Rate UP

Increases hit rate of status ailments.
Confusion Hit Rate UP

Higher chance of causing opponent to become confused when using the skill.
Burn Hit Rate UP

Higher chance of burning the opponent when using the skill.
Bleed Hit Rate UP

Higher chance of causing opponent to bleed when using the skill.
Paralysis Hit Rate UP

Higher chance of paralyzing the opponent when using the skill.
Bind Hit Rate UP

Higher chance of binding the opponent when using the skill.
Freeze Hit Rate UP

Higher chance of freezing the opponent when using the skill.
Charm Hit Rate UP

Higher chance of charming the opponent when using the skill.
Blind Hit Rate UP

Higher chance of blinding the opponent when using the skill.
Fear Hit Rate UP

Higher chance of causing opponent to feel fear when using the skill.
Frostbite Hit Rate UP

Higher chance of causing opponent to get frostbite when using the skill.
Hellfire Hit Rate UP

Higher chance of causing opponent to burn in hellfire when using the skill.
Stun Hit Rate UP

Higher chance of inflicting Stun on opponent when using skills.
Bullseye

Attacks will never miss.
Piercing Shot

Ignore Barrier, Damage DOWN, and defense when attacking.
Elasticity

If the character's speed is increased, increases the character's normal attack skill impact, skill impact, and defense relative to how much their speed is increased.
Stress

Current level: X
Multi-Use Skills

When using a skill, the character is able to use the skill X times in a row.
Critical Resistance UP

Decreases the chance of received damage becoming a critical hit by X%.
Sharp Eye

Character has a X% chance of evading normal attacks and Action Skills. This evasion chance is reduced by 5% for ever 1 temporary status ailment affecting the character.
Agile

Medium chance that character's attacks will miss. Does not affect Plus Ultra Moves or skills that strike all opponents.
Cooldown Time DOWN

Reduces the cooldown time by X when using an Action Skill.
Tranquility

Prevents receiving critical hits and prevents inflicting critical hits when attacking.
Nitro

Current level: X. A counter that increases when various conditions are met and gives various effects relative to the current count.
Symbol

Current level: X. A counter that increases when various conditions are met and gives various effects relative to the current count.
Plus Ultra Effect UP

Decreases the amount of Plus Ultra Gauge consumed when using Plus Ultra Moves by X%.
Penetrate

Deals damage while ignoring Critical Hit Rate DOWN caused by Critical Resistance UP.
search for the enemy

Makes single attacks aim for opponents that are hiding. Also increases damage dealt to opponents that are hiding by X%.
Calm Mind

When taking or dealing damage with Piercing Shot, reduces the effectiveness of Damage Reduction Ignore by X%.
Parry

Damage ratio: X%

When taking damage, deals a percentage of that damage back to the attacker, X% of the value given by Sharp Eye.

This effect activates when combined with Sharp Eye.
Block

Current level: X%

Grants character additional HP equal to X% of character's current HP. Character takes on 50% of the damage received by the allies (excl. character) and decreases character's speed to become the slowest on the battlefield. These effects are removed when the additional HP is depleted.
Decay

When dealing damage to HP, inflicts HP Decay (X% of the damage dealt).
Enhance

An effect granted to the character when the 2 conditions below are met at the end of a turn. Increases the character's HP, power, and speed, and alters skill effects.
Bloodthirsty

When dealing damage to an opponent, they are also inflicted additional bleeding damage. If the opponent is already bleeding, the bleeding damage dealt increases.
Status Ailment Restriction

Restricts the number of temporary status ailments you can be affected by to X.

Once you reach the limit, you cannot be affected by new temporary status ailments or replace existing ones.

*Existing temporary status ailments will not be removed.
Revenge

When dealing damage to an opponent, also deals additional damage that is equal to X% of the block value reduced that turn.

When Block is canceled, the damage dealt by this effect during that turn is doubled.

*These effects will no longer activate when HP Decay is inflicted at 20% or more of your Max HP.
Power DOWN

Decreases character's power by X%.
Defense DOWN

Decreases character's defense by X%.
Speed DOWN

Decreases character's speed by X%.
Critical Hit Rate DOWN

Decreases character's critical hit rate by X%.
PU Gauge Fill Rate DOWN

Decreases rate at which character's Plus Ultra Gauge fills up by X%.
Plus Ultra Gauge DOWN

Decreases character's Plus Ultra Gauge.
Burning

Character takes burning damage every turn.
Bleeding

Character takes bleeding damage every turn.
Bound

Character cannot move. They are released if the opponent who used the skill is defeated.
Skills Sealed

Character's Action Skills and Plus Ultra Moves become unusable.
Paralysis

Character becomes paralyzed and unable to move.
Fatigue

Disables effects that increase the Plus Ultra Gauge and effects that increase the gauge by Plus Ultra Gauge Charging UP.
Fatigue

Stops character's Plus Ultra Gauge from charging.
Charmed

Medium chance that character becomes unable to use normal attacks.
Blind

Low chance that character's attacks will miss. Does not affect Plus Ultra Moves.
Confusion

Character is unable to tell the difference between opponents and allies and attacks randomly.
Frozen

Character is frozen and unable to move. They are freed from the ice if attacked.
Fear

High chance that character becomes unable to take action when HP is 50% or less.
Skill Impact DOWN

Decreases character's skill impact by X%.
Action Skill Impact DOWN

Decreases character's skill impact by X% for Action Skills.
Plus Ultra Move Skill Impact DOWN

Plus Ultra Move skill impact is decreased by X%.
Cooldown Time Extension

Increases character's cooldown times.
Meat Lump

Character becomes a meat lump and cannot move. Higher chance of becoming a meat lump if they have lower speed than the opponent who used the skill. They are released if the opponent is defeated or stunned.
Max HP DOWN

Decreases character's Max HP by X%.
Skills Sealed Resist. DOWN

Increases chance of getting skills sealed.
Confusion Resist. DOWN

Increases chance of getting confused.
Burn Resist. DOWN

Increases chance of getting burned.
Bleed Resist. DOWN

Increases chance of bleeding.
Paralysis Resist. DOWN

Increases chance of getting paralyzed.
Bind Resist. DOWN

Increases chance of getting bound.
Freeze Resist. DOWN

Increases chance of getting frozen.
Charm Resist. DOWN

Increases chance of getting charmed.
Blind Resist. DOWN

Increases chance of getting blinded.
Fear Resist. DOWN

Increases chance of becoming afraid.
Meat Lump Resist. DOWN

Increases chance of getting turned into a meat lump.
Frostbite Resist. DOWN

Increases chance of getting frostbite.
Buff Block Resist. DOWN

Increases chance of getting Buff Block.
Frost Resist. DOWN

Increases chance of getting frost.
Frostbite

Deactivates skill chain and makes character take X% of the damage they deal.
Stun

Causes target to faint and not be able to move. There is a higher chance to stun an opponent when landing a critical hit.
Critical Resistance DOWN

Increases the chance of received damage becoming a critical hit by X%.
Critical Skill Impact DOWN

Decreases the skill impact when landing a critical hit by X%.
Buff Block

Disables character from receiving temporary buff(s).
Recovery Block

Disables character from recovering HP.
Cooldown Time UP

Increases the cooldown time by X when using an Action Skill.
Frost

Current value: X

For every 1 frost a character has, they receive 1% of all the damage they deal and spread 1 frost to characters on both sides of them whenever the character receives a critical attack.

If a character has frostbite, damage received from frost doubles. If a character is frozen, they gain double the amount of frost.
Scorch

Converts Burn status to Scorch. Increases damage taken by X%, and reduces the effects of HP Restoration and Max HP UP by X%.
Cancel Status Ailments Block

Disables character from canceling status ailment(s).
Vulnerable

Current value: X% (Max 50%)

Decreases the damage dealt by the character and increases the damage taken by the character. This effect increases based on the number of temporary status ailments affecting the character.
HP Decay

Current level: X (X% of Max HP)

A special kind of damage that cannot be canceled or recovered using HP Restoration.
Buff Restriction

Restricts the number of temporary buffs you can have to X.

Once you reach the limit, you cannot gain new temporary buffs or replace existing ones.

*Existing temporary buffs will not be removed.
Unrelenting Grudge

When affected by hellfire or scorch, the character's burn effect will not be converted.