Status Effects

Every buff, debuff and status ailment in the game, as the game describes it, with who uses it and who resists it.

228 effects

Buffs

91 effects

Boosts that last a number of turns or until removed, mostly on the user and their allies.

Debuffs

29 effects

Stat, gauge and hit-rate reductions, mostly inflicted on opponents.

Status Ailments

26 effects

Damage over time, action-blocking and other conditions. Each one has matching Resistance UP / DOWN and Immunity entries, listed under Related.

Resistance UP

24 effects

Lower the chance of getting the named effect.

Resistance DOWN

21 effects

Raise the chance of getting the named effect.

Immunities

30 effects

Block the named effect completely.

Instant Effects

7 effects

One-off effects with no lasting icon: recovery, dispels and steals.

Counts include every skill a card can have (Plus Ultra, Action incl. DX, Auto) and memory skills at max limit break. Enemy names are counted once even when the same enemy appears with different stats. Values shown as X / Y depend on the skill and its level.