Status Effects List

Hit Rate UP
Increases hit rate of status ailments.

Recovery
Restores HP.

Remove Buffs
Cancels X temporary buff(s).

Cancel Status Ailments
Cancels temporary X effect.

Hit Rate DOWN
Increases hit rate of status ailments.

Remove Status Changes
Cancels X status ailment(s).

Remove Buffs
Cancels X temporary buffs.

Confusion Hit Rate DOWN
Lower chance of confusing the opponent when using the skill.

Burn Hit Rate DOWN
Lower chance of burning the opponent when using the skill.

Bleed Hit Rate DOWN
Lower chance of causing the opponent to bleed when using the skill.

Paralysis Hit Rate DOWN
Lower chance of paralyzing the opponent when using the skill.

Bind Hit Rate DOWN
Lower chance of binding the opponent when using the skill.

Freeze Hit Rate DOWN
Lower chance of freezing the opponent when using the skill.

Charm Hit Rate DOWN
Lower chance of charming the opponent when using the skill.

Blind Hit Rate DOWN
Lower chance of blinding the opponent when using the skill.

Fear Hit Rate DOWN
Lower chance of causing opponent to feel fear when using the skill.

Frostbite Hit Rate DOWN
Lower chance of causing opponent to get frostbite when using the skill.

Hellfire Hit Rate DOWN
Lower chance of causing opponent to burn in hellfire when using the skill.

Hellfire
Take the amount of burning damage character would have taken in remaining turns of the effect all at once, then cancel burning. This effect can have critical damage.

Cancel Status Ailments
Cancels status ailments.

Power DOWN Resist. UP
Lowers chance of getting Power DOWN.

Defense DOWN Resist. UP
Lowers chance of getting Defense DOWN.

Speed DOWN Resist. UP
Lowers chance of getting Speed DOWN.

Max HP DOWN Resist. UP
Lowers chance of getting Max HP DOWN.

Crit. Hit Rate DOWN Resist. UP
Lowers chance of getting Critical Hit Rate DOWN.

Skill Impact DOWN Resist. UP
Lowers chance of getting Skill Impact DOWN.

PU Gauge DOWN Resist. UP
Lowers chance of character's Plus Ultra Gauge decreasing.

Power DOWN Resist. DOWN
Increases chance of getting Power DOWN.

Defense DOWN Resist. DOWN
Increases chance of getting Defense DOWN.

Speed DOWN Resist. DOWN
Increases chance of getting Speed DOWN.

Max HP DOWN Resist. DOWN
Increases chance of getting Max HP DOWN.

Crit. Hit Rate DOWN Resist. DOWN
Increases chance of getting Critical Hit Rate DOWN.

Skill Impact DOWN Resist. DOWN
Increases chance of getting Skill Impact DOWN.

PU Gauge DOWN Resist. DOWN
Increases chance of character's Plus Ultra Gauge decreasing.

Battle Rules
Damage dealt increases gradually each turn. Type compatibility bonuses boost damage less compared to other battles.

Power UP
Increases character's power by X%.

Defense UP
Increases character's defense by X%.

Speed UP
Increases character's speed by X%.

Critical Hit Rate UP
Increases character's critical hit rate by X%.

Plus Ultra Gauge UP
Increases character's Plus Ultra Gauge.

Cover
All single attacks from opponents are drawn to the character.

Aggro
All single attacks from opponents are drawn to the character.

Damage DOWN
Reduces damage to character by X%.

Phase Damage DOWN
Nullifies damage taken right before phase transitions.

Evasion
Gives character ability to dodge attacks.

Barrier
Gives character a barrier that nullifies attacks.

Damage Taken Restore
At the end of the turn, character's HP is restored by X% of damage received.

Ecstatic
Increases rate at which character's Plus Ultra Gauge fills up by X%.

Plus Ultra Gauge Charging UP
Increases rate at which character's Plus Ultra Gauge fills up by X%.

Fa Jin
Current level: X. A counter that increases when various conditions are met and gives various effects relative to the current count.

Last Stand
Once only, allows character to keep fighting with 1 HP after being knocked out.

Double Attack
Gives character ability to use 2 normal attacks.

Resilience
The lower the character's HP, the more their power increases.

Composure
The higher the character's HP, the more their power increases.

Hide
Character cannot be targeted for single attacks by opponents.

Counter
Character makes a counter attack after taking a normal attack.

Skill Impact UP
Increases character's skill impact by X%.

Action Skill Impact UP
Increases character's skill impact by X% for action skills.

Plus Ultra Move Impact UP
Increases character's skill impact by X% for Plus Ultra Moves.

Cooldown Time Reduction
Decreases character's cooldown times.

HP Regeneration
Restores X% of character's HP per turn.

Status Ailment Null
Nullifies bad status ailments to character.

Power DOWN Immunity
No chance of getting Power DOWN.

Defense DOWN Immunity
No chance of getting Defense DOWN.

Speed DOWN Immunity
No chance of getting Speed DOWN.

Max HP DOWN Immunity
No chance of getting Max HP DOWN.

Crit. Hit Rate DOWN Immunity
No chance of getting Critical Hit Rate DOWN.

Critical Resistance DOWN Immunity
No chance of getting Critical Resistance DOWN.

Skill Impact DOWN Immunity
No chance of getting Skill Impact DOWN.

Critical Skill Impact DOWN Immunity
No chance of getting Critical Skill Impact DOWN.

Action Skill Impact DOWN Immunity
No chance of getting Action Skill impact DOWN.

Plus Ultra Move Skill Impact DOWN Immunity
No chance of getting Plus Ultra Move Skill Impact DOWN.

Plus Ultra Gauge DOWN Immunity
No chance of getting Plus Ultra Gauge DOWN.

Skills Sealed Immunity
No chance of getting skills sealed.

Confusion Immunity
No chance of getting confused.

Burn Immunity
No chance of burning.

Bleed Immunity
No chance of bleeding.

Paralysis Immunity
No chance of getting paralyzed.

Bind Immunity
No chance of getting bound.

Freeze Immunity
No chance of getting frozen.

Charm Immunity
No chance of getting charmed.

Blind Immunity
No chance of getting blinded.

Fear Immunity
No chance of becoming afraid.

Meat Lump Immunity
No chance of getting turned into a meat lump.

Frostbite Immunity
No chance of getting frostbite.

Stun Immunity
No chance of getting stunned.

Buff Block Immunity
No chance of getting Buff Block.

Recovery Block Immunity
No chance of getting Recovery Block.

Max HP UP
Increases character's max HP by X%.

Status Ailment Counter
Confuses the opponent when attacked.

Status Ailment Counter
Burns the opponent when attacked.

Status Ailment Counter
Paralyzes the opponent when attacked.

Status Ailment Counter
Freezes the opponent when attacked.

Status Ailment Counter
Turns the opponent into a meat lump when attacked.

Status Ailment Counter
High chance of confusing the opponent when attacked.

Status Ailment Counter
Medium chance of confusing the opponent when attacked.

Status Ailment Counter
Low chance of confusing the opponent when attacked.

Status Ailment Counter
High chance of burning the opponent when attacked.

Status Ailment Counter
Medium chance of burning the opponent when attacked.

Status Ailment Counter
Low chance of burning the opponent when attacked.

Status Ailment Counter
High chance of paralyzing the opponent when attacked.

Status Ailment Counter
Medium chance of paralyzing the opponent when attacked.

Status Ailment Counter
Low chance of paralyzing the opponent when attacked.

Status Ailment Counter
High chance of freezing the opponent when attacked.

Status Ailment Counter
Medium chance of freezing the opponent when attacked.

Status Ailment Counter
Low chance of freezing the opponent when attacked.

Status Ailment Counter
High chance of turning the opponent into a meat lump when attacked.

Status Ailment Counter
Medium chance of turning the opponent into a meat lump when attacked.

Status Ailment Counter
Low chance of turning the opponent into a meat lump when attacked.

Skills Sealed Resist. UP
Lowers chance of getting skills sealed.

Confusion Resist. UP
Lowers chance of getting confused.

Burn Resist. UP
Lowers chance of getting burned.

Bleed Resist. UP
Lowers chance of bleeding.

Paralysis Resist. UP
Lowers chance of getting paralyzed.

Bind Resist. UP
Lowers chance of getting bound.

Freeze Resist. UP
Lowers chance of getting frozen.

Charm Resist. UP
Lowers chance of getting charmed.

Blind Resist. UP
Lowers chance of getting blinded.

Fear Resist. UP
Lowers chance of becoming afraid.

Meat Lump Resist. UP
Lowers chance of getting turned into a meat lump.

Frostbite Resist. UP
Lowers chance of getting frostbite.

Hellfire Resist. UP
Lowers chance of burning in hellfire.

Stun Resist. UP
Lowers chance of getting stunned.

Buff Block Resist. UP
Lowers chance of getting Buff Block.

Camouflage
Medium chance that character's attacks will miss. Does not affect Plus Ultra Moves or skills that strike all opponents.

Critical Hit Impact UP
Increases character's skill impact by X% when landing a critical hit.

Dealt Damage Restore
Character's HP is restored by X% of damage dealt.

Critical Damage DOWN
Reduces damage to character by X% when receiving a critical hit.

Skill Damage DOWN
Reduces damage to character by X% for skills.

Action Skill Damage DOWN
Reduces damage to character by X% for action skills.

Plus Ultra Move Damage DOWN
Reduces damage to character by X% for Plus Ultra Moves.

Normal Attack Impact UP
Increases character's skill impact by X% for normal attacks.

Normal Attack Damage DOWN
Reduces damage to character by X% for normal attacks.

Reduce Burning and Bleeding
Reduces burning and bleeding damage to character by X%.

Burning Damage DOWN
Reduces burning damage to character by X%.

Bleeding Damage DOWN
Reduces bleeding damage to character by X%.

Persistence
Allows character to keep fighting with 1 HP after getting knocked out. Character gets knocked out at the end of the effect. When attacking, character adds X% of the HP lost to attack damage.

Overwhelm
Increases damage to an opponent by a set amount for however many more temporary buffs character has than said opponent. Reduces damage received by an opponent by a set amount for however many more temporary buffs character has than said opponent.

Confusion Hit Rate UP
Higher chance of causing opponent to become confused when using the skill.

Burn Hit Rate UP
Higher chance of burning the opponent when using the skill.

Bleed Hit Rate UP
Higher chance of causing opponent to bleed when using the skill.

Paralysis Hit Rate UP
Higher chance of paralyzing the opponent when using the skill.

Bind Hit Rate UP
Higher chance of binding the opponent when using the skill.

Freeze Hit Rate UP
Higher chance of freezing the opponent when using the skill.

Charm Hit Rate UP
Higher chance of charming the opponent when using the skill.

Blind Hit Rate UP
Higher chance of blinding the opponent when using the skill.

Fear Hit Rate UP
Higher chance of causing opponent to feel fear when using the skill.

Frostbite Hit Rate UP
Higher chance of causing opponent to get frostbite when using the skill.

Hellfire Hit Rate UP
Higher chance of causing opponent to burn in hellfire when using the skill.

Stun Hit Rate UP
Higher chance of inflicting Stun on opponent when using skills.

Bullseye
Attacks will never miss.

Piercing Shot
Ignore Barrier, Damage DOWN, and defense when attacking.

Elasticity
If the character's speed is increased, increases the character's normal attack skill impact, skill impact, and defense relative to how much their speed is increased.

Stress
Current level: X

Multi-Use Skills
When using a skill, the character is able to use the skill X times in a row.

Critical Resistance UP
Decreases the chance of received damage becoming a critical hit by X%.

Sharp Eye
Character has a X% chance of evading normal attacks and Action Skills. This evasion chance is reduced by 5% for ever 1 temporary status ailment affecting the character.

Agile
Medium chance that character's attacks will miss. Does not affect Plus Ultra Moves or skills that strike all opponents.

Cooldown Time DOWN
Reduces the cooldown time by X when using an Action Skill.

Tranquility
Prevents receiving critical hits and prevents inflicting critical hits when attacking.

Nitro
Current level: X. A counter that increases when various conditions are met and gives various effects relative to the current count.

Symbol
Current level: X. A counter that increases when various conditions are met and gives various effects relative to the current count.

Plus Ultra Effect UP
Decreases the amount of Plus Ultra Gauge consumed when using Plus Ultra Moves by X%.

Power DOWN
Decreases character's power by X%.

Defense DOWN
Decreases character's defense by X%.

Speed DOWN
Decreases character's speed by X%.

Critical Hit Rate DOWN
Decreases character's critical hit rate by X%.

PU Gauge Fill Rate DOWN
Decreases rate at which character's Plus Ultra Gauge fills up by X%.

Plus Ultra Gauge DOWN
Decreases character's Plus Ultra Gauge.

Burning
Character takes burning damage every turn.

Bleeding
Character takes bleeding damage every turn.

Bound
Character cannot move. They are released if the opponent who used the skill is defeated.

Skills Sealed
Character's Action Skills and Plus Ultra Moves become unusable.

Paralysis
Character becomes paralyzed and unable to move.

Fatigue
Disables effects that increase the Plus Ultra Gauge and effects that increase the gauge by Plus Ultra Gauge Charging UP.

Fatigue
Stops character's Plus Ultra Gauge from charging.

Charmed
Medium chance that character becomes unable to use normal attacks.

Blind
Low chance that character's attacks will miss. Does not affect Plus Ultra Moves.

Confusion
Character is unable to tell the difference between opponents and allies and attacks randomly.

Frozen
Character is frozen and unable to move. They are freed from the ice if attacked.

Fear
High chance that character becomes unable to take action when HP is 50% or less.

Skill Impact DOWN
Decreases character's skill impact by X%.

Action Skill Impact DOWN
Decreases character's skill impact by X% for Action Skills.

Plus Ultra Move Skill Impact DOWN
Plus Ultra Move skill impact is decreased by X%.

Cooldown Time Extension
Increases character's cooldown times.

Meat Lump
Character becomes a meat lump and cannot move. Higher chance of becoming a meat lump if they have lower speed than the opponent who used the skill. They are released if the opponent is defeated or stunned.

Max HP DOWN
Decreases character's Max HP by X%.

Skills Sealed Resist. DOWN
Increases chance of getting skills sealed.

Confusion Resist. DOWN
Increases chance of getting confused.

Burn Resist. DOWN
Increases chance of getting burned.

Bleed Resist. DOWN
Increases chance of bleeding.

Paralysis Resist. DOWN
Increases chance of getting paralyzed.

Bind Resist. DOWN
Increases chance of getting bound.

Freeze Resist. DOWN
Increases chance of getting frozen.

Charm Resist. DOWN
Increases chance of getting charmed.

Blind Resist. DOWN
Increases chance of getting blinded.

Fear Resist. DOWN
Increases chance of becoming afraid.

Meat Lump Resist. DOWN
Increases chance of getting turned into a meat lump.

Frostbite Resist. DOWN
Increases chance of getting frostbite.

Buff Block Resist. DOWN
Increases chance of getting Buff Block.

Frostbite
Deactivates skill chain and makes character take X% of the damage they deal.

Stun
Causes target to faint and not be able to move. There is a higher chance to stun an opponent when landing a critical hit.

Critical Resistance DOWN
Increases the chance of received damage becoming a critical hit by X%.

Critical Skill Impact DOWN
Decreases the skill impact when landing a critical hit by X%.

Buff Block
Disables character from receiving temporary buff(s).

Recovery Block
Disables character from recovering HP.

Cooldown Time UP
Increases the cooldown time by X when using an Action Skill.