Missions

Status Icon Status Name Status Effect
Hit Rate UP Increases hit rate of status ailments.
Recovery Restores HP.
Remove Buffs Cancels X temporary buff(s).
Cancel Status Ailments Cancels temporary X effect.
Hit Rate DOWN Increases hit rate of status ailments.
Remove Status Changes Cancels X status ailment(s).
Remove Buffs Cancels X temporary buffs.
Confusion Hit Rate DOWN Lower chance of confusing the opponent when using the skill.
Burn Hit Rate DOWN Lower chance of burning the opponent when using the skill.
Bleed Hit Rate DOWN Lower chance of causing the opponent to bleed when using the skill.
Paralysis Hit Rate DOWN Lower chance of paralyzing the opponent when using the skill.
Bind Hit Rate DOWN Lower chance of binding the opponent when using the skill.
Freeze Hit Rate DOWN Lower chance of freezing the opponent when using the skill.
Charm Hit Rate DOWN Lower chance of charming the opponent when using the skill.
Blind Hit Rate DOWN Lower chance of blinding the opponent when using the skill.
Fear Hit Rate DOWN Lower chance of causing opponent to feel fear when using the skill.
Frostbite Hit Rate DOWN Lower chance of causing opponent to get frostbite when using the skill.
Hellfire Hit Rate DOWN Lower chance of causing opponent to burn in hellfire when using the skill.
Hellfire Take the amount of burning damage character would have taken in remaining turns of the effect all at once, then cancel burning. This effect can have critical damage.
Recovery Restores HP.
Cancel Status Ailments Cancels status ailments.
Cancel Status Ailments Cancels status ailments.
Power DOWN Resist. UP Lowers chance of getting Power DOWN.
Defense DOWN Resist. UP Lowers chance of getting Defense DOWN.
Speed DOWN Resist. UP Lowers chance of getting Speed DOWN.
Max HP DOWN Resist. UP Lowers chance of getting Max HP DOWN.
Crit. Hit Rate DOWN Resist. UP Lowers chance of getting Critical Hit Rate DOWN.
Skill Impact DOWN Resist. UP Lowers chance of getting Skill Impact DOWN.
PU Gauge DOWN Resist. UP Lowers chance of character's Plus Ultra Gauge decreasing.
Power DOWN Resist. DOWN Increases chance of getting Power DOWN.
Defense DOWN Resist. DOWN Increases chance of getting Defense DOWN.
Speed DOWN Resist. DOWN Increases chance of getting Speed DOWN.
Max HP DOWN Resist. DOWN Increases chance of getting Max HP DOWN.
Crit. Hit Rate DOWN Resist. DOWN Increases chance of getting Critical Hit Rate DOWN.
Skill Impact DOWN Resist. DOWN Increases chance of getting Skill Impact DOWN.
PU Gauge DOWN Resist. DOWN Increases chance of character's Plus Ultra Gauge decreasing.
Battle Rules Damage dealt increases gradually each turn. Type compatibility bonuses boost damage less compared to other battles.
Power UP Increases character's power by X%.
Defense UP Increases character's defense by X%.
Speed UP Increases character's speed by X%.
Critical Hit Rate UP Increases character's critical hit rate by X%.
Plus Ultra Gauge UP Increases character's Plus Ultra Gauge.
Cover All single attacks from opponents are drawn to the character.
Aggro All single attacks from opponents are drawn to the character.
Damage DOWN Reduces damage to character by X%.
Phase Damage DOWN Nullifies damage taken right before phase transitions.
Evasion Gives character ability to dodge attacks.
Barrier Gives character a barrier that nullifies attacks.
Damage Taken Restore At the end of the turn, character's HP is restored by X% of damage received.
Ecstatic Increases rate at which character's Plus Ultra Gauge fills up by X%.
Plus Ultra Gauge Charging UP Increases rate at which character's Plus Ultra Gauge fills up by X%.
Fa Jin Current level: X. A counter that increases when various conditions are met and gives various effects relative to the current count.
Last Stand Once only, allows character to keep fighting with 1 HP after being knocked out.
Double Attack Gives character ability to use 2 normal attacks.
Resilience The lower the character's HP, the more their power increases.
Composure The higher the character's HP, the more their power increases.
Hide Character cannot be targeted for single attacks by opponents.
Counter Character makes a counter attack after taking a normal attack.
Skill Impact UP Increases character's skill impact by X%.
Action Skill Impact UP Increases character's skill impact by X% for action skills.
Plus Ultra Move Impact UP Increases character's skill impact by X% for Plus Ultra Moves.
Cooldown Time DOWN Decreases character's cooldown times.
HP Regeneration Restores X% of character's HP per turn.
Status Ailment Null Nullifies bad status ailments to character.
Power DOWN Immunity No chance of getting Power DOWN.
Defense DOWN Immunity No chance of getting Defense DOWN.
Speed DOWN Immunity No chance of getting Speed DOWN.
Max HP DOWN Immunity No chance of getting Max HP DOWN.
Crit. Hit Rate DOWN Immunity No chance of getting Critical Hit Rate DOWN.
Critical Resistance DOWN Immunity No chance of getting Critical Resistance DOWN.
Skill Impact DOWN Immunity No chance of getting Skill Impact DOWN.
Critical Skill Impact DOWN Immunity No chance of getting Critical Skill Impact DOWN.
Action Skill Impact DOWN Immunity No chance of getting Action Skill impact DOWN.
Plus Ultra Move Skill Impact DOWN Immunity No chance of getting Plus Ultra Move Skill Impact DOWN.
Plus Ultra Gauge DOWN Immunity No chance of getting Plus Ultra Gauge DOWN.
Skills Sealed Immunity No chance of getting skills sealed.
Confusion Immunity No chance of getting confused.
Burn Immunity No chance of burning.
Bleed Immunity No chance of bleeding.
Paralysis Immunity No chance of getting paralyzed.
Bind Immunity No chance of getting bound.
Freeze Immunity No chance of getting frozen.
Charm Immunity No chance of getting charmed.
Blind Immunity No chance of getting blinded.
Fear Immunity No chance of becoming afraid.
Meat Lump Immunity No chance of getting turned into a meat lump.
Frostbite Immunity No chance of getting frostbite.
Stun Immunity No chance of getting stunned.
Buff Block Immunity No chance of getting Buff Block.
Recovery Block Immunity No chance of getting Recovery Block.
Max HP UP Increases character's max HP by X%.
Status Ailment Counter Confuses the opponent when attacked.
Status Ailment Counter Burns the opponent when attacked.
Status Ailment Counter Paralyzes the opponent when attacked.
Status Ailment Counter Freezes the opponent when attacked.
Status Ailment Counter Turns the opponent into a meat lump when attacked.
Status Ailment Counter High chance of confusing the opponent when attacked.
Status Ailment Counter Medium chance of confusing the opponent when attacked.
Status Ailment Counter Low chance of confusing the opponent when attacked.
Status Ailment Counter High chance of burning the opponent when attacked.
Status Ailment Counter Medium chance of burning the opponent when attacked.
Status Ailment Counter Low chance of burning the opponent when attacked.
Status Ailment Counter High chance of paralyzing the opponent when attacked.
Status Ailment Counter Medium chance of paralyzing the opponent when attacked.
Status Ailment Counter Low chance of paralyzing the opponent when attacked.
Status Ailment Counter High chance of freezing the opponent when attacked.
Status Ailment Counter Medium chance of freezing the opponent when attacked.
Status Ailment Counter Low chance of freezing the opponent when attacked.
Status Ailment Counter High chance of turning the opponent into a meat lump when attacked.
Status Ailment Counter Medium chance of turning the opponent into a meat lump when attacked.
Status Ailment Counter Low chance of turning the opponent into a meat lump when attacked.
Skills Sealed Resist. UP Lowers chance of getting skills sealed.
Confusion Resist. UP Lowers chance of getting confused.
Burn Resist. UP Lowers chance of getting burned.
Bleed Resist. UP Lowers chance of bleeding.
Paralysis Resist. UP Lowers chance of getting paralyzed.
Bind Resist. UP Lowers chance of getting bound.
Freeze Resist. UP Lowers chance of getting frozen.
Charm Resist. UP Lowers chance of getting charmed.
Blind Resist. UP Lowers chance of getting blinded.
Fear Resist. UP Lowers chance of becoming afraid.
Meat Lump Resist. UP Lowers chance of getting turned into a meat lump.
Frostbite Resist. UP Lowers chance of getting frostbite.
Hellfire Resist. UP Lowers chance of burning in hellfire.
Stun Resist. UP Lowers chance of getting stunned.
Buff Block Resist. UP Lowers chance of getting Buff Block.
Camouflage Medium chance that character's attacks will miss. Does not affect Plus Ultra Moves or skills that strike all opponents.
Critical Hit Impact UP Increases character's skill impact by X% when landing a critical hit.
Dealt Damage Restore Character's HP is restored by X% of damage dealt.
Critical Damage DOWN Reduces damage to character by X% when receiving a critical hit.
Skill Damage DOWN Reduces damage to character by X% for skills.
Action Skill Damage DOWN Reduces damage to character by X% for action skills.
Plus Ultra Move Damage DOWN Reduces damage to character by X% for Plus Ultra Moves.
Normal Attack Impact UP Increases character's skill impact by X% for normal attacks.
Normal Attack Damage DOWN Reduces damage to character by X% for normal attacks.
Reduce Burning and Bleeding Reduces burning and bleeding damage to character by X%.
Burning Damage DOWN Reduces burning damage to character by X%.
Bleeding Damage DOWN Reduces bleeding damage to character by X%.
Persistence Allows character to keep fighting with 1 HP after getting knocked out. Character gets knocked out at the end of the effect. When attacking, character adds X% of the HP lost to attack damage.
Overwhelm Increases damage to an opponent by a set amount for however many more temporary buffs character has than said opponent. Reduces damage received by an opponent by a set amount for however many more temporary buffs character has than said opponent.
Confusion Hit Rate UP Higher chance of causing opponent to become confused when using the skill.
Burn Hit Rate UP Higher chance of burning the opponent when using the skill.
Bleed Hit Rate UP Higher chance of causing opponent to bleed when using the skill.
Paralysis Hit Rate UP Higher chance of paralyzing the opponent when using the skill.
Bind Hit Rate UP Higher chance of binding the opponent when using the skill.
Freeze Hit Rate UP Higher chance of freezing the opponent when using the skill.
Charm Hit Rate UP Higher chance of charming the opponent when using the skill.
Blind Hit Rate UP Higher chance of blinding the opponent when using the skill.
Fear Hit Rate UP Higher chance of causing opponent to feel fear when using the skill.
Frostbite Hit Rate UP Higher chance of causing opponent to get frostbite when using the skill.
Hellfire Hit Rate UP Higher chance of causing opponent to burn in hellfire when using the skill.
Stun Hit Rate UP Higher chance of inflicting Stun on opponent when using skills.
Bullseye Attacks will never miss.
Piercing Shot Ignore Barrier, Damage DOWN, and defense when attacking.
Elasticity If the character's speed is increased, increases the character's normal attack skill impact, skill impact, and defense relative to how much their speed is increased.
Stress Current level: X
Multi-Use Skills When using a skill, the character is able to use the skill X times in a row.
Critical Resistance UP Decreases the chance of received damage becoming a critical hit by X%.
Sharp Eye Character has a X% chance of evading normal attacks and Action Skills. This evasion chance is reduced by 5% for ever 1 temporary status ailment affecting the character.
Agile Medium chance that character's attacks will miss. Does not affect Plus Ultra Moves or skills that strike all opponents.
Power DOWN Decreases character's power by X%.
Defense DOWN Decreases character's defense by X%.
Speed DOWN Decreases character's speed by X%.
Critical Hit Rate DOWN Decreases character's critical hit rate by X%.
PU Gauge Fill Rate DOWN Decreases rate at which character's Plus Ultra Gauge fills up by X%.
Plus Ultra Gauge DOWN Decreases character's Plus Ultra Gauge.
Burning Character takes burning damage every turn.
Bleeding Character takes bleeding damage every turn.
Bound Character cannot move. They are released if the opponent who used the skill is defeated.
Skills Sealed Character's Action Skills and Plus Ultra Moves become unusable.
Paralysis Character becomes paralyzed and unable to move.
Fatigue Stops character's Plus Ultra Gauge from charging.
Charmed Medium chance that character becomes unable to use normal attacks.
Blind Low chance that character's attacks will miss. Does not affect Plus Ultra Moves.
Confusion Character is unable to tell the difference between opponents and allies and attacks randomly.
Frozen Character is frozen and unable to move. They are freed from the ice if attacked.
Fear High chance that character becomes unable to take action when HP is 50% or less.
Skill Impact DOWN Decreases character's skill impact by X%.
Action Skill Impact DOWN Decreases character's skill impact by X% for Action Skills.
Plus Ultra Move Skill Impact DOWN Plus Ultra Move skill impact is decreased by X%.
Cooldown Time UP Increases character's cooldown times.
Meat Lump Character becomes a meat lump and cannot move. Higher chance of becoming a meat lump if they have lower speed than the opponent who used the skill. They are released if the opponent is defeated or stunned.
Max HP DOWN Decreases character's Max HP by X%.
Skills Sealed Resist. DOWN Increases chance of getting skills sealed.
Confusion Resist. DOWN Increases chance of getting confused.
Burn Resist. DOWN Increases chance of getting burned.
Bleed Resist. DOWN Increases chance of bleeding.
Paralysis Resist. DOWN Increases chance of getting paralyzed.
Bind Resist. DOWN Increases chance of getting bound.
Freeze Resist. DOWN Increases chance of getting frozen.
Charm Resist. DOWN Increases chance of getting charmed.
Blind Resist. DOWN Increases chance of getting blinded.
Fear Resist. DOWN Increases chance of becoming afraid.
Meat Lump Resist. DOWN Increases chance of getting turned into a meat lump.
Frostbite Resist. DOWN Increases chance of getting frostbite.
Buff Block Resist. DOWN Increases chance of getting Buff Block.
Frostbite Deactivates skill chain and makes character take X% of the damage they deal.
Stun Causes target to faint and not be able to move. There is a higher chance to stun an opponent when landing a critical hit.
Critical Resistance DOWN Increases the chance of received damage becoming a critical hit by X%.
Critical Skill Impact DOWN Decreases the skill impact when landing a critical hit by X%.
Buff Block Disables character from receiving temporary buff(s).
Recovery Block Disables character from recovering HP.