Missions
Status Icon | Status Name | Status Effect |
Hit Rate UP | Increases hit rate of status ailments. | |
Recovery | Restores HP. | |
Remove Buffs | Cancels X temporary buff(s). | |
Cancel Status Ailments | Cancels temporary X effect. | |
Hit Rate DOWN | Increases hit rate of status ailments. | |
Remove Status Changes | Cancels X status ailment(s). | |
Remove Buffs | Cancels X temporary buffs. | |
Confusion Hit Rate DOWN | Lower chance of confusing the opponent when using the skill. | |
Burn Hit Rate DOWN | Lower chance of burning the opponent when using the skill. | |
Bleed Hit Rate DOWN | Lower chance of causing the opponent to bleed when using the skill. | |
Paralysis Hit Rate DOWN | Lower chance of paralyzing the opponent when using the skill. | |
Bind Hit Rate DOWN | Lower chance of binding the opponent when using the skill. | |
Freeze Hit Rate DOWN | Lower chance of freezing the opponent when using the skill. | |
Charm Hit Rate DOWN | Lower chance of charming the opponent when using the skill. | |
Blind Hit Rate DOWN | Lower chance of blinding the opponent when using the skill. | |
Fear Hit Rate DOWN | Lower chance of causing opponent to feel fear when using the skill. | |
Frostbite Hit Rate DOWN | Lower chance of causing opponent to get frostbite when using the skill. | |
Hellfire Hit Rate DOWN | Lower chance of causing opponent to burn in hellfire when using the skill. | |
Hellfire | Take the amount of burning damage character would have taken in remaining turns of the effect all at once, then cancel burning. This effect can have critical damage. | |
Recovery | Restores HP. | |
Cancel Status Ailments | Cancels status ailments. | |
Cancel Status Ailments | Cancels status ailments. | |
Power DOWN Resist. UP | Lowers chance of getting Power DOWN. | |
Defense DOWN Resist. UP | Lowers chance of getting Defense DOWN. | |
Speed DOWN Resist. UP | Lowers chance of getting Speed DOWN. | |
Max HP DOWN Resist. UP | Lowers chance of getting Max HP DOWN. | |
Crit. Hit Rate DOWN Resist. UP | Lowers chance of getting Critical Hit Rate DOWN. | |
Skill Impact DOWN Resist. UP | Lowers chance of getting Skill Impact DOWN. | |
PU Gauge DOWN Resist. UP | Lowers chance of character's Plus Ultra Gauge decreasing. | |
Power DOWN Resist. DOWN | Increases chance of getting Power DOWN. | |
Defense DOWN Resist. DOWN | Increases chance of getting Defense DOWN. | |
Speed DOWN Resist. DOWN | Increases chance of getting Speed DOWN. | |
Max HP DOWN Resist. DOWN | Increases chance of getting Max HP DOWN. | |
Crit. Hit Rate DOWN Resist. DOWN | Increases chance of getting Critical Hit Rate DOWN. | |
Skill Impact DOWN Resist. DOWN | Increases chance of getting Skill Impact DOWN. | |
PU Gauge DOWN Resist. DOWN | Increases chance of character's Plus Ultra Gauge decreasing. | |
Battle Rules | Damage dealt increases gradually each turn. Type compatibility bonuses boost damage less compared to other battles. | |
Power UP | Increases character's power by X%. | |
Defense UP | Increases character's defense by X%. | |
Speed UP | Increases character's speed by X%. | |
Critical Hit Rate UP | Increases character's critical hit rate by X%. | |
Plus Ultra Gauge UP | Increases character's Plus Ultra Gauge. | |
Cover | All single attacks from opponents are drawn to the character. | |
Aggro | All single attacks from opponents are drawn to the character. | |
Damage DOWN | Reduces damage to character by X%. | |
Phase Damage DOWN | Nullifies damage taken right before phase transitions. | |
Evasion | Gives character ability to dodge attacks. | |
Barrier | Gives character a barrier that nullifies attacks. | |
Damage Taken Restore | At the end of the turn, character's HP is restored by X% of damage received. | |
Ecstatic | Increases rate at which character's Plus Ultra Gauge fills up by X%. | |
Plus Ultra Gauge Charging UP | Increases rate at which character's Plus Ultra Gauge fills up by X%. | |
Fa Jin | Current level: X. A counter that increases when various conditions are met and gives various effects relative to the current count. | |
Last Stand | Once only, allows character to keep fighting with 1 HP after being knocked out. | |
Double Attack | Gives character ability to use 2 normal attacks. | |
Resilience | The lower the character's HP, the more their power increases. | |
Composure | The higher the character's HP, the more their power increases. | |
Hide | Character cannot be targeted for single attacks by opponents. | |
Counter | Character makes a counter attack after taking a normal attack. | |
Skill Impact UP | Increases character's skill impact by X%. | |
Action Skill Impact UP | Increases character's skill impact by X% for action skills. | |
Plus Ultra Move Impact UP | Increases character's skill impact by X% for Plus Ultra Moves. | |
Cooldown Time Reduction | Decreases character's cooldown times. | |
HP Regeneration | Restores X% of character's HP per turn. | |
Status Ailment Null | Nullifies bad status ailments to character. | |
Power DOWN Immunity | No chance of getting Power DOWN. | |
Defense DOWN Immunity | No chance of getting Defense DOWN. | |
Speed DOWN Immunity | No chance of getting Speed DOWN. | |
Max HP DOWN Immunity | No chance of getting Max HP DOWN. | |
Crit. Hit Rate DOWN Immunity | No chance of getting Critical Hit Rate DOWN. | |
Critical Resistance DOWN Immunity | No chance of getting Critical Resistance DOWN. | |
Skill Impact DOWN Immunity | No chance of getting Skill Impact DOWN. | |
Critical Skill Impact DOWN Immunity | No chance of getting Critical Skill Impact DOWN. | |
Action Skill Impact DOWN Immunity | No chance of getting Action Skill impact DOWN. | |
Plus Ultra Move Skill Impact DOWN Immunity | No chance of getting Plus Ultra Move Skill Impact DOWN. | |
Plus Ultra Gauge DOWN Immunity | No chance of getting Plus Ultra Gauge DOWN. | |
Skills Sealed Immunity | No chance of getting skills sealed. | |
Confusion Immunity | No chance of getting confused. | |
Burn Immunity | No chance of burning. | |
Bleed Immunity | No chance of bleeding. | |
Paralysis Immunity | No chance of getting paralyzed. | |
Bind Immunity | No chance of getting bound. | |
Freeze Immunity | No chance of getting frozen. | |
Charm Immunity | No chance of getting charmed. | |
Blind Immunity | No chance of getting blinded. | |
Fear Immunity | No chance of becoming afraid. | |
Meat Lump Immunity | No chance of getting turned into a meat lump. | |
Frostbite Immunity | No chance of getting frostbite. | |
Stun Immunity | No chance of getting stunned. | |
Buff Block Immunity | No chance of getting Buff Block. | |
Recovery Block Immunity | No chance of getting Recovery Block. | |
Max HP UP | Increases character's max HP by X%. | |
Status Ailment Counter | Confuses the opponent when attacked. | |
Status Ailment Counter | Burns the opponent when attacked. | |
Status Ailment Counter | Paralyzes the opponent when attacked. | |
Status Ailment Counter | Freezes the opponent when attacked. | |
Status Ailment Counter | Turns the opponent into a meat lump when attacked. | |
Status Ailment Counter | High chance of confusing the opponent when attacked. | |
Status Ailment Counter | Medium chance of confusing the opponent when attacked. | |
Status Ailment Counter | Low chance of confusing the opponent when attacked. | |
Status Ailment Counter | High chance of burning the opponent when attacked. | |
Status Ailment Counter | Medium chance of burning the opponent when attacked. | |
Status Ailment Counter | Low chance of burning the opponent when attacked. | |
Status Ailment Counter | High chance of paralyzing the opponent when attacked. | |
Status Ailment Counter | Medium chance of paralyzing the opponent when attacked. | |
Status Ailment Counter | Low chance of paralyzing the opponent when attacked. | |
Status Ailment Counter | High chance of freezing the opponent when attacked. | |
Status Ailment Counter | Medium chance of freezing the opponent when attacked. | |
Status Ailment Counter | Low chance of freezing the opponent when attacked. | |
Status Ailment Counter | High chance of turning the opponent into a meat lump when attacked. | |
Status Ailment Counter | Medium chance of turning the opponent into a meat lump when attacked. | |
Status Ailment Counter | Low chance of turning the opponent into a meat lump when attacked. | |
Skills Sealed Resist. UP | Lowers chance of getting skills sealed. | |
Confusion Resist. UP | Lowers chance of getting confused. | |
Burn Resist. UP | Lowers chance of getting burned. | |
Bleed Resist. UP | Lowers chance of bleeding. | |
Paralysis Resist. UP | Lowers chance of getting paralyzed. | |
Bind Resist. UP | Lowers chance of getting bound. | |
Freeze Resist. UP | Lowers chance of getting frozen. | |
Charm Resist. UP | Lowers chance of getting charmed. | |
Blind Resist. UP | Lowers chance of getting blinded. | |
Fear Resist. UP | Lowers chance of becoming afraid. | |
Meat Lump Resist. UP | Lowers chance of getting turned into a meat lump. | |
Frostbite Resist. UP | Lowers chance of getting frostbite. | |
Hellfire Resist. UP | Lowers chance of burning in hellfire. | |
Stun Resist. UP | Lowers chance of getting stunned. | |
Buff Block Resist. UP | Lowers chance of getting Buff Block. | |
Camouflage | Medium chance that character's attacks will miss. Does not affect Plus Ultra Moves or skills that strike all opponents. | |
Critical Hit Impact UP | Increases character's skill impact by X% when landing a critical hit. | |
Dealt Damage Restore | Character's HP is restored by X% of damage dealt. | |
Critical Damage DOWN | Reduces damage to character by X% when receiving a critical hit. | |
Skill Damage DOWN | Reduces damage to character by X% for skills. | |
Action Skill Damage DOWN | Reduces damage to character by X% for action skills. | |
Plus Ultra Move Damage DOWN | Reduces damage to character by X% for Plus Ultra Moves. | |
Normal Attack Impact UP | Increases character's skill impact by X% for normal attacks. | |
Normal Attack Damage DOWN | Reduces damage to character by X% for normal attacks. | |
Reduce Burning and Bleeding | Reduces burning and bleeding damage to character by X%. | |
Burning Damage DOWN | Reduces burning damage to character by X%. | |
Bleeding Damage DOWN | Reduces bleeding damage to character by X%. | |
Persistence | Allows character to keep fighting with 1 HP after getting knocked out. Character gets knocked out at the end of the effect. When attacking, character adds X% of the HP lost to attack damage. | |
Overwhelm | Increases damage to an opponent by a set amount for however many more temporary buffs character has than said opponent. Reduces damage received by an opponent by a set amount for however many more temporary buffs character has than said opponent. | |
Confusion Hit Rate UP | Higher chance of causing opponent to become confused when using the skill. | |
Burn Hit Rate UP | Higher chance of burning the opponent when using the skill. | |
Bleed Hit Rate UP | Higher chance of causing opponent to bleed when using the skill. | |
Paralysis Hit Rate UP | Higher chance of paralyzing the opponent when using the skill. | |
Bind Hit Rate UP | Higher chance of binding the opponent when using the skill. | |
Freeze Hit Rate UP | Higher chance of freezing the opponent when using the skill. | |
Charm Hit Rate UP | Higher chance of charming the opponent when using the skill. | |
Blind Hit Rate UP | Higher chance of blinding the opponent when using the skill. | |
Fear Hit Rate UP | Higher chance of causing opponent to feel fear when using the skill. | |
Frostbite Hit Rate UP | Higher chance of causing opponent to get frostbite when using the skill. | |
Hellfire Hit Rate UP | Higher chance of causing opponent to burn in hellfire when using the skill. | |
Stun Hit Rate UP | Higher chance of inflicting Stun on opponent when using skills. | |
Bullseye | Attacks will never miss. | |
Piercing Shot | Ignore Barrier, Damage DOWN, and defense when attacking. | |
Elasticity | If the character's speed is increased, increases the character's normal attack skill impact, skill impact, and defense relative to how much their speed is increased. | |
Stress | Current level: X | |
Multi-Use Skills | When using a skill, the character is able to use the skill X times in a row. | |
Critical Resistance UP | Decreases the chance of received damage becoming a critical hit by X%. | |
Sharp Eye | Character has a X% chance of evading normal attacks and Action Skills. This evasion chance is reduced by 5% for ever 1 temporary status ailment affecting the character. | |
Agile | Medium chance that character's attacks will miss. Does not affect Plus Ultra Moves or skills that strike all opponents. | |
Cooldown Time DOWN | Reduces the cooldown time by X when using an Action Skill. | |
Power DOWN | Decreases character's power by X%. | |
Defense DOWN | Decreases character's defense by X%. | |
Speed DOWN | Decreases character's speed by X%. | |
Critical Hit Rate DOWN | Decreases character's critical hit rate by X%. | |
PU Gauge Fill Rate DOWN | Decreases rate at which character's Plus Ultra Gauge fills up by X%. | |
Plus Ultra Gauge DOWN | Decreases character's Plus Ultra Gauge. | |
Burning | Character takes burning damage every turn. | |
Bleeding | Character takes bleeding damage every turn. | |
Bound | Character cannot move. They are released if the opponent who used the skill is defeated. | |
Skills Sealed | Character's Action Skills and Plus Ultra Moves become unusable. | |
Paralysis | Character becomes paralyzed and unable to move. | |
Fatigue | Disables effects that increase the Plus Ultra Gauge and effects that increase the gauge by Plus Ultra Gauge Charging UP. | |
Fatigue | Stops character's Plus Ultra Gauge from charging. | |
Charmed | Medium chance that character becomes unable to use normal attacks. | |
Blind | Low chance that character's attacks will miss. Does not affect Plus Ultra Moves. | |
Confusion | Character is unable to tell the difference between opponents and allies and attacks randomly. | |
Frozen | Character is frozen and unable to move. They are freed from the ice if attacked. | |
Fear | High chance that character becomes unable to take action when HP is 50% or less. | |
Skill Impact DOWN | Decreases character's skill impact by X%. | |
Action Skill Impact DOWN | Decreases character's skill impact by X% for Action Skills. | |
Plus Ultra Move Skill Impact DOWN | Plus Ultra Move skill impact is decreased by X%. | |
Cooldown Time Extension | Increases character's cooldown times. | |
Meat Lump | Character becomes a meat lump and cannot move. Higher chance of becoming a meat lump if they have lower speed than the opponent who used the skill. They are released if the opponent is defeated or stunned. | |
Max HP DOWN | Decreases character's Max HP by X%. | |
Skills Sealed Resist. DOWN | Increases chance of getting skills sealed. | |
Confusion Resist. DOWN | Increases chance of getting confused. | |
Burn Resist. DOWN | Increases chance of getting burned. | |
Bleed Resist. DOWN | Increases chance of bleeding. | |
Paralysis Resist. DOWN | Increases chance of getting paralyzed. | |
Bind Resist. DOWN | Increases chance of getting bound. | |
Freeze Resist. DOWN | Increases chance of getting frozen. | |
Charm Resist. DOWN | Increases chance of getting charmed. | |
Blind Resist. DOWN | Increases chance of getting blinded. | |
Fear Resist. DOWN | Increases chance of becoming afraid. | |
Meat Lump Resist. DOWN | Increases chance of getting turned into a meat lump. | |
Frostbite Resist. DOWN | Increases chance of getting frostbite. | |
Buff Block Resist. DOWN | Increases chance of getting Buff Block. | |
Frostbite | Deactivates skill chain and makes character take X% of the damage they deal. | |
Stun | Causes target to faint and not be able to move. There is a higher chance to stun an opponent when landing a critical hit. | |
Critical Resistance DOWN | Increases the chance of received damage becoming a critical hit by X%. | |
Critical Skill Impact DOWN | Decreases the skill impact when landing a critical hit by X%. | |
Buff Block | Disables character from receiving temporary buff(s). | |
Recovery Block | Disables character from recovering HP. | |
Cooldown Time UP | Increases the cooldown time by X when using an Action Skill. |