Archive
Music
Every piece of music in the game files: 30 BGM tracks and 6 jingles. Press play on any row. With Loop on, a track repeats exactly the part the game repeats.
Pick a track
0:000:00
Battles 4 tracks
-
Battle The regular theme of 1,117 battles, until the boss appears · 33 story scenes (23 in the Main Quest)
-
Boss Battle The boss theme of 1,117 battles
-
Event Battle The regular theme of 558 battles, until the boss appears
-
Event Boss Battle The boss theme of 558 battles · The only theme of 692 battles, regular and boss waves alike
Events 4 tracks
-
Event The event page music of 104 events
-
Climax Battle I Climax Battles: phases 1–2, every class
-
Climax Battle II Climax Battles: phase 3 (class S and SS only)
-
Climax Battle III Climax Battles: phase 4 (class SS only)
Club 4 tracks
-
Club (Day) The Club room by day
-
Club (Night) The Club room at night
-
Club Festival The Club Festival page
-
Club Festival Battle Club Festival battles
Story scenes 12 tracks
-
Everyday 76 story scenes (4 in the Main Quest)
-
Cheerful 330 story scenes (23 in the Main Quest)
-
Patrol 116 story scenes (1 in the Main Quest)
-
Moving Defined in the story scripts' sound list, but none of the 641 story scenes calls it
-
Resolve 13 story scenes (1 in the Main Quest)
-
Sad 31 story scenes (13 in the Main Quest)
-
Serious 115 story scenes (25 in the Main Quest)
-
Tension 71 story scenes (19 in the Main Quest)
-
Pressure 5 story scenes
-
Crisis 62 story scenes (29 in the Main Quest)
-
Outlaw 73 story scenes
-
Before the Battle 291 story scenes (47 in the Main Quest)
Jingles 6 tracks
-
Battle Result 1 The battle result screen
-
Battle Result 2 The battle result screen
-
Battle Result 3 The battle result screen
-
Battle Result 4 The battle result screen
-
VE Tower Ranking 1 VE Tower ranking results
-
VE Tower Ranking 2 VE Tower ranking results
About these tracks
- Tracks
- 30 BGM cues (29 recordings: the Recruit screen plays the title theme) and 6 jingles
- Total length
- 36 min 8 s played once through
- In the game
- CRI ADX2 (HCA), 48 kHz stereo, about 255 kbps. Played here as MP3 copies decoded from those files.
- Looping
- Almost every BGM has an intro and a looped part. The loop points come from each file's own header, so Loop sounds as it did in the game. The bright section of the bar is the looped part.
- Where it plays
- Battle, event and Climax Battle themes are read from the master data; story counts from the 641 story scenes of the game's scenario scripts.