Archive

Music

Every piece of music in the game files: 30 BGM tracks and 6 jingles. Press play on any row. With Loop on, a track repeats exactly the part the game repeats.

Menus 6 tracks

  1. Title Screen The title screen · 15 story scenes (13 in the Main Quest)
    0:53 Loop
  2. Home The Home screen · 5 story scenes (2 in the Main Quest)
    1:12 Loop
  3. Town Town: Hero Base, Dispatch, Trust, Archives and the Gear Shop
    1:02 Loop
  4. Quests The Quests menu · The event page music of 14 events · 9 story scenes (5 in the Main Quest)
    1:01 Loop
  5. Recruit The Recruit screen · The same recording as Title Screen
    0:53 Loop
  6. Ultra Arena The Ultra Arena screens
    1:10 Loop

Battles 4 tracks

  1. Battle The regular theme of 1,117 battles, until the boss appears · 33 story scenes (23 in the Main Quest)
    1:00 Loop
  2. Boss Battle The boss theme of 1,117 battles
    1:01 Loop
  3. Event Battle The regular theme of 558 battles, until the boss appears
    0:58 Loop
  4. Event Boss Battle The boss theme of 558 battles · The only theme of 692 battles, regular and boss waves alike
    1:07 Loop

Events 4 tracks

  1. Event The event page music of 104 events
    1:04 Loop
  2. Climax Battle I Climax Battles: phases 1–2, every class
    1:09 Loop
  3. Climax Battle II Climax Battles: phase 3 (class S and SS only)
    1:00 Loop
  4. Climax Battle III Climax Battles: phase 4 (class SS only)
    1:01 Loop

Club 4 tracks

  1. Club (Day) The Club room by day
    1:28 Loop
  2. Club (Night) The Club room at night
    1:24 Loop
  3. Club Festival The Club Festival page
    1:38 Loop
  4. Club Festival Battle Club Festival battles
    2:25 Loop

Story scenes 12 tracks

  1. Everyday 76 story scenes (4 in the Main Quest)
    0:53 Loop
  2. Cheerful 330 story scenes (23 in the Main Quest)
    1:31 Loop
  3. Patrol 116 story scenes (1 in the Main Quest)
    0:58 Loop
  4. Moving Defined in the story scripts' sound list, but none of the 641 story scenes calls it
    0:58 Loop
  5. Resolve 13 story scenes (1 in the Main Quest)
    0:55 Loop
  6. Sad 31 story scenes (13 in the Main Quest)
    1:17 Loop
  7. Serious 115 story scenes (25 in the Main Quest)
    1:25 Loop
  8. Tension 71 story scenes (19 in the Main Quest)
    1:17 Loop
  9. Pressure 5 story scenes
    1:03 Loop
  10. Crisis 62 story scenes (29 in the Main Quest)
    1:08 Loop
  11. Outlaw 73 story scenes
    0:47 Loop
  12. Before the Battle 291 story scenes (47 in the Main Quest)
    1:30 Loop

Jingles 6 tracks

  1. Battle Result 1 The battle result screen
    0:12 Plays once
  2. Battle Result 2 The battle result screen
    0:21 Loop
  3. Battle Result 3 The battle result screen
    0:26 Loop
  4. Battle Result 4 The battle result screen
    0:26 Loop
  5. VE Tower Ranking 1 VE Tower ranking results
    0:06 Plays once
  6. VE Tower Ranking 2 VE Tower ranking results
    0:06 Plays once

About these tracks

Tracks
30 BGM cues (29 recordings: the Recruit screen plays the title theme) and 6 jingles
Total length
36 min 8 s played once through
In the game
CRI ADX2 (HCA), 48 kHz stereo, about 255 kbps. Played here as MP3 copies decoded from those files.
Looping
Almost every BGM has an intro and a looped part. The loop points come from each file's own header, so Loop sounds as it did in the game. The bright section of the bar is the looped part.
Where it plays
Battle, event and Climax Battle themes are read from the master data; story counts from the 641 story scenes of the game's scenario scripts.