[Spark Boy] Denki Kaminari
Ability Board Items
Coin - x2042000
Hold On! Health Pack (Small) - x5
Hold On! Health Can (Small) - x12
Hold On! Health Bottle (Small) - x39
Hold On! Health Weights (Small) - x25
Hold On! Health Pack (Medium) - x58
Hold On! Health Can (Medium) - x76
Hold On! Health Bottle (Medium) - x80
Hold On! Health Weights (Medium) - x25
Hold On! Health Pack (Large) - x80
Hold On! Health Can (Large) - x80
Hold On! Health Bottle (Large) - x68
Hold On! Health Ball (Large) - x56
Hold On! Health Timer (Large) - x28
MAX Power! Pack (Small) - x6
MAX Power! Can (Small) - x12
MAX Power! Bottle (Small) - x39
MAX Power! Ball (Small) - x28
MAX Power! Pack (Medium) - x58
MAX Power! Can (Medium) - x76
MAX Power! Bottle (Medium) - x80
MAX Power! Ball (Medium) - x36
MAX Power! Timer (Medium) - x27
MAX Power! Pack (Large) - x80
MAX Power! Can (Large) - x80
MAX Power! Bottle (Large) - x68
MAX Power! Ball (Large) - x21
MAX Power! Weights (Large) - x21
Extreme Speed! Pack (Small) - x6
Extreme Speed! Can (Small) - x12
Extreme Speed! Bottle (Small) - x39
Extreme Speed! Ball (Small) - x25
Extreme Speed! Weights (Small) - x50
Extreme Speed! Pack (Medium) - x58
Extreme Speed! Can (Medium) - x76
Extreme Speed! Bottle (Medium) - x80
Extreme Speed! Ball (Medium) - x18
Extreme Speed! Weights (Medium) - x50
Extreme Speed! Timer (Medium) - x54
Extreme Speed! Pack (Large) - x80
Extreme Speed! Can (Large) - x80
Extreme Speed! Bottle (Large) - x32
Extreme Speed! Ball (Large) - x70
Extreme Speed! Weights (Large) - x42
Extreme Speed! Timer (Large) - x56
Brilliant Bronze Plaque - x1
Brilliant Bronze Trophy - x2
Brilliant Bronze Cup - x2
Brilliant Bronze Award - x4
Brilliant Bronze Flag - x4
Superb Silver Plaque - x8
Superb Silver Trophy - x8
Superb Silver Cup - x8
Superb Silver Award - x11
Superb Silver Flag - x11
Supreme Golden Plaque - x8
Supreme Golden Trophy - x8
Supreme Golden Cup - x8
Supreme Golden Award - x14
Supreme Golden Flag - x14
Small Gear (MND) - x7
Small Ring (MND) - x3
Small Chip (MND) - x8
Small Screw (MND) - x72
Small Nut (MND) - x73
Small Pipe (MND) - x31
Medium Gears (MND) - x76
Medium Rings (MND) - x105
Medium Chip (MND) - x132
Medium Screw (MND) - x18
Medium Nut (MND) - x42
Medium Pipe (MND) - x21
Intricate Gears (MND) - x84
Intricate Rings (MND) - x80
Intricate Chip (MND) - x64
Complex Screw (MND) - x54
Complex Nut (MND) - x56
Complex Pipe (MND) - x53
Tiny Light (MND) - x9
Tiny Cylinder (MND) - x24
Tiny Battery (MND) - x24
Tiny Capacitor (MND) - x33
Tiny Fan (MND) - x73
Tiny Memory Drive (MND) - x14
Medium Light (MND) - x138
Medium Cylinder (MND) - x156
Medium Battery (MND) - x152
Medium Capacitor (MND) - x32
Medium Fan (MND) - x53
Medium Memory Drive (MND) - x51
Charged-up Light (MND) - x88
Charged-up Cylinder (MND) - x185
Charged-up Battery (MND) - x111
Powerful Capacitor (MND) - x42
Powerful Fan (MND) - x98
Powerful Memory Drive (MND) - x49
Hold On! Health Pack (Small) - x5
Hold On! Health Can (Small) - x12
Hold On! Health Bottle (Small) - x39
Hold On! Health Weights (Small) - x25
Hold On! Health Pack (Medium) - x58
Hold On! Health Can (Medium) - x76
Hold On! Health Bottle (Medium) - x80
Hold On! Health Weights (Medium) - x25
Hold On! Health Pack (Large) - x80
Hold On! Health Can (Large) - x80
Hold On! Health Bottle (Large) - x68
Hold On! Health Ball (Large) - x56
Hold On! Health Timer (Large) - x28
MAX Power! Pack (Small) - x6
MAX Power! Can (Small) - x12
MAX Power! Bottle (Small) - x39
MAX Power! Ball (Small) - x28
MAX Power! Pack (Medium) - x58
MAX Power! Can (Medium) - x76
MAX Power! Bottle (Medium) - x80
MAX Power! Ball (Medium) - x36
MAX Power! Timer (Medium) - x27
MAX Power! Pack (Large) - x80
MAX Power! Can (Large) - x80
MAX Power! Bottle (Large) - x68
MAX Power! Ball (Large) - x21
MAX Power! Weights (Large) - x21
Extreme Speed! Pack (Small) - x6
Extreme Speed! Can (Small) - x12
Extreme Speed! Bottle (Small) - x39
Extreme Speed! Ball (Small) - x25
Extreme Speed! Weights (Small) - x50
Extreme Speed! Pack (Medium) - x58
Extreme Speed! Can (Medium) - x76
Extreme Speed! Bottle (Medium) - x80
Extreme Speed! Ball (Medium) - x18
Extreme Speed! Weights (Medium) - x50
Extreme Speed! Timer (Medium) - x54
Extreme Speed! Pack (Large) - x80
Extreme Speed! Can (Large) - x80
Extreme Speed! Bottle (Large) - x32
Extreme Speed! Ball (Large) - x70
Extreme Speed! Weights (Large) - x42
Extreme Speed! Timer (Large) - x56
Brilliant Bronze Plaque - x1
Brilliant Bronze Trophy - x2
Brilliant Bronze Cup - x2
Brilliant Bronze Award - x4
Brilliant Bronze Flag - x4
Superb Silver Plaque - x8
Superb Silver Trophy - x8
Superb Silver Cup - x8
Superb Silver Award - x11
Superb Silver Flag - x11
Supreme Golden Plaque - x8
Supreme Golden Trophy - x8
Supreme Golden Cup - x8
Supreme Golden Award - x14
Supreme Golden Flag - x14
Small Gear (MND) - x7
Small Ring (MND) - x3
Small Chip (MND) - x8
Small Screw (MND) - x72
Small Nut (MND) - x73
Small Pipe (MND) - x31
Medium Gears (MND) - x76
Medium Rings (MND) - x105
Medium Chip (MND) - x132
Medium Screw (MND) - x18
Medium Nut (MND) - x42
Medium Pipe (MND) - x21
Intricate Gears (MND) - x84
Intricate Rings (MND) - x80
Intricate Chip (MND) - x64
Complex Screw (MND) - x54
Complex Nut (MND) - x56
Complex Pipe (MND) - x53
Tiny Light (MND) - x9
Tiny Cylinder (MND) - x24
Tiny Battery (MND) - x24
Tiny Capacitor (MND) - x33
Tiny Fan (MND) - x73
Tiny Memory Drive (MND) - x14
Medium Light (MND) - x138
Medium Cylinder (MND) - x156
Medium Battery (MND) - x152
Medium Capacitor (MND) - x32
Medium Fan (MND) - x53
Medium Memory Drive (MND) - x51
Charged-up Light (MND) - x88
Charged-up Cylinder (MND) - x185
Charged-up Battery (MND) - x111
Powerful Capacitor (MND) - x42
Powerful Fan (MND) - x98
Powerful Memory Drive (MND) - x49
Character Traits
Base Stats (Lv.1)
HP: 4120
Power: 578
Speed: 70
Defense: 100
Critical Rate: 10
Base Stats (Lv.70)
HP: 11020
Power: 1958
Speed: 139
Defense: 100
Critical Rate: 10
Max Stats (Lv.120)
HP: 39220
Power: 7538
Speed: 629
Defense: 100
Critical Rate: 10
ADV Stats (Lv.120)
HP: 48220
Power: 9338
Speed: 809
Defense: 100
Critical Rate: 10
Resists
Paralysis: 50
Plus Ultra Skill Lv.1
High-Voltage Charge (PU)
Deals 400% damage to a single opponent.
Low chance (30%) of paralyzing the opponent for 1 turn.
Also increases character's critical hit rate by 20% for 3 turns.
Low chance (30%) of paralyzing the opponent for 1 turn.
Also increases character's critical hit rate by 20% for 3 turns.
Action Skill Lv.1
Target Electro
Deals 200% damage to a single opponent.
Increases character's critical skill impact by 20% for 3 turns when used in a successfully executed skill chain.
Also has a low chance (30%) of paralyzing the opponent for 1 turn.
Cool Down: 6 Turns
Increases character's critical skill impact by 20% for 3 turns when used in a successfully executed skill chain.
Also has a low chance (30%) of paralyzing the opponent for 1 turn.
Cool Down: 6 Turns
Action Skill Lv.1
Jamming
Decreases a single opponent's speed by 20% for 3 turns.
Also decreases the opponent's defense by 15% for 3 turns.
Cool Down: 6 Turns
Also decreases the opponent's defense by 15% for 3 turns.
Cool Down: 6 Turns
Auto Skill Lv.1
Charge
Increases character's chance of paralyzing the opponent every turn, up to 5 times.
Also increases character's critical skill impact by 10% for 3 turns after landing a critical hit.
Also increases character's critical skill impact by 10% for 3 turns after landing a critical hit.
Auto Skill Lv.1
Shocked to the Core
Increases character's critical skill impact by 20%.
Also increases character's critical hit rate by 20% when HP is below 50%.
Also increases character's critical hit rate by 20% when HP is below 50%.
Plus Ultra Skill Lv.2
High-Voltage Charge (PU)
Deals 450% damage to a single opponent.
Low chance (30%) of paralyzing the opponent for 1 turn.
Also increases character's critical hit rate by 25% for 3 turns.
Low chance (30%) of paralyzing the opponent for 1 turn.
Also increases character's critical hit rate by 25% for 3 turns.
Action Skill Lv.2
Target Electro
Deals 225% damage to a single opponent.
Increases character's critical skill impact by 20% for 3 turns when used in a successfully executed skill chain.
Also has a low chance (30%) of paralyzing the opponent for 1 turn.
Cool Down: 5 Turns
Increases character's critical skill impact by 20% for 3 turns when used in a successfully executed skill chain.
Also has a low chance (30%) of paralyzing the opponent for 1 turn.
Cool Down: 5 Turns
Action Skill Lv.2
Jamming
Decreases a single opponent's speed by 25% for 3 turns.
Also decreases the opponent's defense by 15% for 3 turns.
Cool Down: 5 Turns
Also decreases the opponent's defense by 15% for 3 turns.
Cool Down: 5 Turns
Auto Skill Lv.2
Charge
Increases character's chance of paralyzing the opponent every turn, up to 5 times.
Also increases character's critical skill impact by 15% for 3 turns after landing a critical hit.
Also increases character's critical skill impact by 15% for 3 turns after landing a critical hit.
Auto Skill Lv.2
Shocked to the Core
Increases character's critical skill impact by 25%.
Also increases character's critical hit rate by 20% when HP is below 50%.
Also increases character's critical hit rate by 20% when HP is below 50%.
Plus Ultra Skill Lv.3
High-Voltage Charge (PU)
Deals 500% damage to a single opponent.
Low chance (30%) of paralyzing the opponent for 1 turn.
Also increases character's critical hit rate by 30% for 3 turns.
Low chance (30%) of paralyzing the opponent for 1 turn.
Also increases character's critical hit rate by 30% for 3 turns.
Action Skill Lv.3
Target Electro
Deals 250% damage to a single opponent.
Increases character's critical skill impact by 20% for 3 turns when used in a successfully executed skill chain.
Also has a low chance (30%) of paralyzing the opponent for 1 turn.
Cool Down: 4 Turns
Increases character's critical skill impact by 20% for 3 turns when used in a successfully executed skill chain.
Also has a low chance (30%) of paralyzing the opponent for 1 turn.
Cool Down: 4 Turns
Action Skill Lv.3
Jamming
Decreases a single opponent's speed by 30% for 3 turns.
Also decreases the opponent's defense by 15% for 3 turns.
Cool Down: 4 Turns
Also decreases the opponent's defense by 15% for 3 turns.
Cool Down: 4 Turns
Auto Skill Lv.3
Charge
Increases character's chance of paralyzing the opponent every turn, up to 5 times.
Also increases character's critical skill impact by 20% for 3 turns after landing a critical hit.
Also increases character's critical skill impact by 20% for 3 turns after landing a critical hit.
Auto Skill Lv.3
Shocked to the Core
Increases character's critical skill impact by 30%.
Also increases character's critical hit rate by 20% when HP is below 50%.
Also increases character's critical hit rate by 20% when HP is below 50%.
Plus Ultra Skill Lv.3
High-Voltage Charge (PU)
Deals 500% damage to a single opponent.
Low chance (30%) of paralyzing the opponent for 1 turn.
Also increases character's critical hit rate by 30% for 3 turns.
Low chance (30%) of paralyzing the opponent for 1 turn.
Also increases character's critical hit rate by 30% for 3 turns.
Action Skill DX Lv.1
Target Electro DX
Deals 275% damage to a single opponent.
Increases character's critical skill impact by 20% for 3 turns when used in a successfully executed skill chain.
Medium chance (40%) of paralyzing the opponent for 1 turn.
Cool Down: 4 Turns
Increases character's critical skill impact by 20% for 3 turns when used in a successfully executed skill chain.
Medium chance (40%) of paralyzing the opponent for 1 turn.
Cool Down: 4 Turns
Action Skill DX Lv.1
Jamming DX
Decreases a single opponent's speed by 35% for 3 turns.
Also decreases the opponent's defense by 20% for 3 turns.
Cool Down: 4 Turns
Also decreases the opponent's defense by 20% for 3 turns.
Cool Down: 4 Turns
Auto Skill Lv.3
Charge
Increases character's chance of paralyzing the opponent every turn, up to 5 times.
Also increases character's critical skill impact by 20% for 3 turns after landing a critical hit.
Also increases character's critical skill impact by 20% for 3 turns after landing a critical hit.
Auto Skill Lv.3
Shocked to the Core
Increases character's critical skill impact by 30%.
Also increases character's critical hit rate by 20% when HP is below 50%.
Also increases character's critical hit rate by 20% when HP is below 50%.
Plus Ultra Skill Lv.3
High-Voltage Charge (PU)
Deals 500% damage to a single opponent.
Low chance (30%) of paralyzing the opponent for 1 turn.
Also increases character's critical hit rate by 30% for 3 turns.
Low chance (30%) of paralyzing the opponent for 1 turn.
Also increases character's critical hit rate by 30% for 3 turns.
Action Skill DX Lv.2
Target Electro DX
Deals 300% damage to a single opponent.
Increases character's critical skill impact by 20% for 3 turns when used in a successfully executed skill chain.
Medium chance (40%) of paralyzing the opponent for 1 turn.
Cool Down: 4 Turns
Increases character's critical skill impact by 20% for 3 turns when used in a successfully executed skill chain.
Medium chance (40%) of paralyzing the opponent for 1 turn.
Cool Down: 4 Turns
Action Skill DX Lv.2
Jamming DX
Decreases a single opponent's speed by 40% for 3 turns.
Also decreases the opponent's defense by 20% for 3 turns.
Cool Down: 4 Turns
Also decreases the opponent's defense by 20% for 3 turns.
Cool Down: 4 Turns
Auto Skill Lv.3
Charge
Increases character's chance of paralyzing the opponent every turn, up to 5 times.
Also increases character's critical skill impact by 20% for 3 turns after landing a critical hit.
Also increases character's critical skill impact by 20% for 3 turns after landing a critical hit.
Auto Skill Lv.3
Shocked to the Core
Increases character's critical skill impact by 30%.
Also increases character's critical hit rate by 20% when HP is below 50%.
Also increases character's critical hit rate by 20% when HP is below 50%.
Unique EX Auto Skills
Unique EX Auto Skill
Increases chance of character causing paralysis, lowers chance of character becoming paralyzed.
Unique EX Auto Skill
Increases character's defense by 20% if there are any female characters on the team.
Unique EX Auto Skill
Once per battle, gives bullseye to character for 5 turns when character's Plus Ultra Move skill impact is increased.
Unique EX Auto Skill
Character's skill impact is increased by 10% every 2 turns, up to 3 times.
Unique EX Auto Skill
Increases character's Plus Ultra Gauge by 25% every time they defeat an opponent.
Unique EX Auto Skill
Increases character's Plus Ultra Move skill impact by 25% for 4 turns when a WAVE starts.
Unique EX Auto Skill
Increases character's Plus Ultra Move skill impact by 15% for 3 turns every 2 critical hits.