


[Heroes Assemble] Izuku Midoriya


Ability Board Items
































































































Character Traits
Base Stats (Lv.1)
HP: 5018
Power: 1021
Speed: 129
Defense: 100
Critical Rate: 10
Base Stats (Lv.80)
HP: 15920
Power: 3154
Speed: 208
Defense: 100
Critical Rate: 10
Max Stats (Lv.130)
HP: 49020
Power: 9784
Speed: 778
Defense: 100
Critical Rate: 10
ADV Stats (Lv.130)
HP: 58020
Power: 11584
Speed: 958
Defense: 100
Critical Rate: 10
Plus Ultra Skill Lv.1

Deals 600% damage to a single opponent.
Also inflicts some of the damage dealt to character.
If character has persistence, reduces character's Action Skill cooldown time by 1.
Character's skill impact is increased by 20% when HP is below 50%.
Also inflicts some of the damage dealt to character.
If character has persistence, reduces character's Action Skill cooldown time by 1.
Character's skill impact is increased by 20% when HP is below 50%.
Action Skill Lv.1

Deals 400% damage to a single opponent.
Increases character's Plus Ultra Gauge by 15%.
Also inflicts some of the damage dealt to character.
Cool Down: 5 Turns
Increases character's Plus Ultra Gauge by 15%.
Also inflicts some of the damage dealt to character.
Cool Down: 5 Turns
Action Skill Lv.1

Increases character's power by 20% for 3 turns.
Increases character's skill impact by 40% for 3 turns.
Also gives character ability to make a last stand 1 time.
Cool Down: 5 Turns
Increases character's skill impact by 40% for 3 turns.
Also gives character ability to make a last stand 1 time.
Cool Down: 5 Turns
Auto Skill Lv.1

Increases character's Plus Ultra Gauge by 15% when a WAVE starts.
If 1 ally gets knocked out, increases character's skill impact by 20%.
If 2 allies get knocked out, increases character's power by 20%.
If 1 ally gets knocked out, increases character's skill impact by 20%.
If 2 allies get knocked out, increases character's power by 20%.
Auto Skill Lv.1

When HP is below 20%, once per battle, gives character persistence for 3 turns.
If 3 allies get knocked out, increases character's power by 40%.
If 4 allies get knocked out, gives character persistence for 3 turns.
If 3 allies get knocked out, increases character's power by 40%.
If 4 allies get knocked out, gives character persistence for 3 turns.
Plus Ultra Skill Lv.2

Deals 650% damage to a single opponent.
Also inflicts some of the damage dealt to character.
If character has persistence, reduces character's Action Skill cooldown time by 1.
Character's skill impact is increased by 25% when HP is below 50%.
Also inflicts some of the damage dealt to character.
If character has persistence, reduces character's Action Skill cooldown time by 1.
Character's skill impact is increased by 25% when HP is below 50%.
Action Skill Lv.2

Deals 425% damage to a single opponent.
Increases character's Plus Ultra Gauge by 15%.
Also inflicts some of the damage dealt to character.
Cool Down: 4 Turns
Increases character's Plus Ultra Gauge by 15%.
Also inflicts some of the damage dealt to character.
Cool Down: 4 Turns
Action Skill Lv.2

Increases character's power by 25% for 3 turns.
Increases character's skill impact by 40% for 3 turns.
Also gives character ability to make a last stand 1 time.
Cool Down: 5 Turns
Increases character's skill impact by 40% for 3 turns.
Also gives character ability to make a last stand 1 time.
Cool Down: 5 Turns
Auto Skill Lv.2

Increases character's Plus Ultra Gauge by 15% when a WAVE starts.
If 1 ally gets knocked out, increases character's skill impact by 25%.
If 2 allies get knocked out, increases character's power by 25%.
If 1 ally gets knocked out, increases character's skill impact by 25%.
If 2 allies get knocked out, increases character's power by 25%.
Auto Skill Lv.2

When HP is below 20%, once per battle, gives character persistence for 3 turns.
If 3 allies get knocked out, increases character's power by 50%.
If 4 allies get knocked out, gives character persistence for 3 turns.
If 3 allies get knocked out, increases character's power by 50%.
If 4 allies get knocked out, gives character persistence for 3 turns.
Plus Ultra Skill Lv.3

Deals 700% damage to a single opponent.
Also inflicts some of the damage dealt to character.
If character has persistence, reduces character's Action Skill cooldown time by 1.
Character's skill impact is increased by 30% when HP is below 50%.
Also inflicts some of the damage dealt to character.
If character has persistence, reduces character's Action Skill cooldown time by 1.
Character's skill impact is increased by 30% when HP is below 50%.
Action Skill Lv.3

Deals 450% damage to a single opponent.
Increases character's Plus Ultra Gauge by 15%.
Also inflicts some of the damage dealt to character.
Cool Down: 3 Turns
Increases character's Plus Ultra Gauge by 15%.
Also inflicts some of the damage dealt to character.
Cool Down: 3 Turns
Action Skill Lv.3

Increases character's power by 30% for 3 turns.
Increases character's skill impact by 40% for 3 turns.
Also gives character ability to make a last stand 1 time.
Cool Down: 5 Turns
Increases character's skill impact by 40% for 3 turns.
Also gives character ability to make a last stand 1 time.
Cool Down: 5 Turns
Auto Skill Lv.3

Increases character's Plus Ultra Gauge by 15% when a WAVE starts.
If 1 ally gets knocked out, increases character's skill impact by 30%.
If 2 allies get knocked out, increases character's power by 30%.
If 1 ally gets knocked out, increases character's skill impact by 30%.
If 2 allies get knocked out, increases character's power by 30%.
Auto Skill Lv.3

When HP is below 20%, once per battle, gives character persistence for 3 turns.
If 3 allies get knocked out, increases character's power by 60%.
If 4 allies get knocked out, gives character persistence for 3 turns.
If 3 allies get knocked out, increases character's power by 60%.
If 4 allies get knocked out, gives character persistence for 3 turns.
Plus Ultra Skill Lv.3

Deals 700% damage to a single opponent.
Also inflicts some of the damage dealt to character.
If character has persistence, reduces character's Action Skill cooldown time by 1.
Character's skill impact is increased by 30% when HP is below 50%.
Also inflicts some of the damage dealt to character.
If character has persistence, reduces character's Action Skill cooldown time by 1.
Character's skill impact is increased by 30% when HP is below 50%.
Action Skill DX Lv.1

Deals 475% damage to a single opponent.
Increases character's Plus Ultra Gauge by 25%.
Also inflicts some of the damage dealt to character.
Cool Down: 3 Turns
Increases character's Plus Ultra Gauge by 25%.
Also inflicts some of the damage dealt to character.
Cool Down: 3 Turns
Action Skill DX Lv.1

Increases character's power by 35% for 3 turns.
Increases character's skill impact by 40% for 4 turns.
Also gives character ability to make a last stand 1 time.
Cool Down: 5 Turns
Increases character's skill impact by 40% for 4 turns.
Also gives character ability to make a last stand 1 time.
Cool Down: 5 Turns
Auto Skill Lv.3

Increases character's Plus Ultra Gauge by 15% when a WAVE starts.
If 1 ally gets knocked out, increases character's skill impact by 30%.
If 2 allies get knocked out, increases character's power by 30%.
If 1 ally gets knocked out, increases character's skill impact by 30%.
If 2 allies get knocked out, increases character's power by 30%.
Auto Skill Lv.3

When HP is below 20%, once per battle, gives character persistence for 3 turns.
If 3 allies get knocked out, increases character's power by 60%.
If 4 allies get knocked out, gives character persistence for 3 turns.
If 3 allies get knocked out, increases character's power by 60%.
If 4 allies get knocked out, gives character persistence for 3 turns.
Plus Ultra Skill Lv.3

Deals 700% damage to a single opponent.
Also inflicts some of the damage dealt to character.
If character has persistence, reduces character's Action Skill cooldown time by 1.
Character's skill impact is increased by 30% when HP is below 50%.
Also inflicts some of the damage dealt to character.
If character has persistence, reduces character's Action Skill cooldown time by 1.
Character's skill impact is increased by 30% when HP is below 50%.
Action Skill DX Lv.2

Deals 500% damage to a single opponent.
Increases character's Plus Ultra Gauge by 25%.
Also inflicts some of the damage dealt to character.
Cool Down: 3 Turns
Increases character's Plus Ultra Gauge by 25%.
Also inflicts some of the damage dealt to character.
Cool Down: 3 Turns
Action Skill DX Lv.2

Increases character's power by 40% for 3 turns.
Increases character's skill impact by 40% for 4 turns.
Also gives character ability to make a last stand 1 time.
Cool Down: 5 Turns
Increases character's skill impact by 40% for 4 turns.
Also gives character ability to make a last stand 1 time.
Cool Down: 5 Turns
Auto Skill Lv.3

Increases character's Plus Ultra Gauge by 15% when a WAVE starts.
If 1 ally gets knocked out, increases character's skill impact by 30%.
If 2 allies get knocked out, increases character's power by 30%.
If 1 ally gets knocked out, increases character's skill impact by 30%.
If 2 allies get knocked out, increases character's power by 30%.
Auto Skill Lv.3

When HP is below 20%, once per battle, gives character persistence for 3 turns.
If 3 allies get knocked out, increases character's power by 60%.
If 4 allies get knocked out, gives character persistence for 3 turns.
If 3 allies get knocked out, increases character's power by 60%.
If 4 allies get knocked out, gives character persistence for 3 turns.
Unique EX Auto Skills

When HP is below 25%, gives character piercing shot and increases their skill impact by 15% for 2 turns.

When HP is below 5%, gives character resilience and once per battle, gives them the ability to make a last stand 3 times.

Increases character's power by 20% for 3 turns when character makes a last stand.

Increases character's power by 20% for 4 turns when a WAVE starts.

Increases character's Plus Ultra Move skill impact by 15% every 3 turns, up to 3 times.

Increases character's power by 25% when HP is below 50%.

Gives character ability to evade 1 time every 3 critical hits, up to 3 times.