


[Rapid Resolve] Izuku Midoriya


Ability Board Items


































































































Character Traits
Base Stats (Lv.1)
HP: 4800
Power: 1070
Speed: 105
Defense: 100
Critical Rate: 10
Base Stats (Lv.80)
HP: 14675
Power: 3124
Speed: 184
Defense: 100
Critical Rate: 10
Max Stats (Lv.130)
HP: 48825
Power: 9604
Speed: 724
Defense: 100
Critical Rate: 10
ADV Stats (Lv.130)
HP: 57825
Power: 11404
Speed: 904
Defense: 100
Critical Rate: 10
Plus Ultra Skill Lv.1

Deals 550% damage to a single opponent.
Reduces cooldown time of all allies by 1 and gives them the ability to evade 1 time.
Reduces cooldown time of all allies by 1 and gives them the ability to evade 1 time.
Action Skill Lv.1

Deals 300% damage to a single opponent.
Gives all allies the ability to penetrate for 3 turns.
Increases critical skill impact of all allies who have 2 or more temporary Critical Resistance UP effects by 10% for 3 turns.
Increases critical skill impact of all allies who have 3 or more temporary Critical Resistance UP effects by 10% for 3 turns.
Cool Down: 6 Turns
Gives all allies the ability to penetrate for 3 turns.
Increases critical skill impact of all allies who have 2 or more temporary Critical Resistance UP effects by 10% for 3 turns.
Increases critical skill impact of all allies who have 3 or more temporary Critical Resistance UP effects by 10% for 3 turns.
Cool Down: 6 Turns
Action Skill Lv.1

Regenerates HP of all allies by 10% for 2 turns and increases their critical resistance by 5% for 3 turns.
Increases critical resistance of all allies who have the ability to penetrate by 5% for 3 turns.
Cool Down: 4 Turns
Increases critical resistance of all allies who have the ability to penetrate by 5% for 3 turns.
Cool Down: 4 Turns
Auto Skill Lv.1

After 2 turns pass while character regenerates HP, increases critical resistance of all allies by 5% for 3 turns and restores 3 of their temporary status ailments.
After 2 turns pass while character has the ability to penetrate, increases critical hit rate of all allies by 10% for 3 turns and increases their skill impact by 6%, up to 4 times.
Gives character the ability to evade 2 times when HP is below 50%, up to 1 time.
After 2 turns pass while character has the ability to penetrate, increases critical hit rate of all allies by 10% for 3 turns and increases their skill impact by 6%, up to 4 times.
Gives character the ability to evade 2 times when HP is below 50%, up to 1 time.
Auto Skill Lv.1

Increases Max HP of all allies by 10%.
Increases character's Max HP by 3% when used in character's successfully executed skill chain, up to 5 times.
Increases defense of all allies by 10%, up to 3 times, and increases their Plus Ultra Gauge by 10% when used in character's successfully executed skill chain.
Gives all allies ability to nullify status ailments for 1 turn, every 3 turns.
Increases character's Max HP by 3% when used in character's successfully executed skill chain, up to 5 times.
Increases defense of all allies by 10%, up to 3 times, and increases their Plus Ultra Gauge by 10% when used in character's successfully executed skill chain.
Gives all allies ability to nullify status ailments for 1 turn, every 3 turns.
Plus Ultra Skill Lv.2

Deals 600% damage to a single opponent.
Reduces cooldown time of all allies by 1 and gives them the ability to evade 1 time.
Reduces cooldown time of all allies by 1 and gives them the ability to evade 1 time.
Action Skill Lv.2

Deals 325% damage to a single opponent.
Gives all allies the ability to penetrate for 3 turns.
Increases critical skill impact of all allies who have 2 or more temporary Critical Resistance UP effects by 10% for 3 turns.
Increases critical skill impact of all allies who have 3 or more temporary Critical Resistance UP effects by 10% for 3 turns.
Cool Down: 5 Turns
Gives all allies the ability to penetrate for 3 turns.
Increases critical skill impact of all allies who have 2 or more temporary Critical Resistance UP effects by 10% for 3 turns.
Increases critical skill impact of all allies who have 3 or more temporary Critical Resistance UP effects by 10% for 3 turns.
Cool Down: 5 Turns
Action Skill Lv.2

Regenerates HP of all allies by 10% for 2 turns and increases their critical resistance by 10% for 3 turns.
Increases critical resistance of all allies who have the ability to penetrate by 10% for 3 turns.
Cool Down: 4 Turns
Increases critical resistance of all allies who have the ability to penetrate by 10% for 3 turns.
Cool Down: 4 Turns
Auto Skill Lv.2

After 2 turns pass while character regenerates HP, increases critical resistance of all allies by 10% for 3 turns and restores 3 of their temporary status ailments.
After 2 turns pass while character has the ability to penetrate, increases critical hit rate of all allies by 10% for 3 turns and increases their skill impact by 8%, up to 4 times.
Gives character the ability to evade 2 times when HP is below 50%, up to 1 time.
After 2 turns pass while character has the ability to penetrate, increases critical hit rate of all allies by 10% for 3 turns and increases their skill impact by 8%, up to 4 times.
Gives character the ability to evade 2 times when HP is below 50%, up to 1 time.
Auto Skill Lv.2

Increases Max HP of all allies by 15%.
Increases character's Max HP by 5% when used in character's successfully executed skill chain, up to 5 times.
Increases defense of all allies by 10%, up to 3 times, and increases their Plus Ultra Gauge by 15% when used in character's successfully executed skill chain.
Gives all allies ability to nullify status ailments for 1 turn, every 3 turns.
Increases character's Max HP by 5% when used in character's successfully executed skill chain, up to 5 times.
Increases defense of all allies by 10%, up to 3 times, and increases their Plus Ultra Gauge by 15% when used in character's successfully executed skill chain.
Gives all allies ability to nullify status ailments for 1 turn, every 3 turns.
Plus Ultra Skill Lv.3

Deals 650% damage to a single opponent.
Reduces cooldown time of all allies by 1 and gives them the ability to evade 1 time.
Reduces cooldown time of all allies by 1 and gives them the ability to evade 1 time.
Action Skill Lv.3

Deals 350% damage to a single opponent.
Gives all allies the ability to penetrate for 3 turns.
Increases critical skill impact of all allies who have 2 or more temporary Critical Resistance UP effects by 10% for 3 turns.
Increases critical skill impact of all allies who have 3 or more temporary Critical Resistance UP effects by 10% for 3 turns.
Cool Down: 4 Turns
Gives all allies the ability to penetrate for 3 turns.
Increases critical skill impact of all allies who have 2 or more temporary Critical Resistance UP effects by 10% for 3 turns.
Increases critical skill impact of all allies who have 3 or more temporary Critical Resistance UP effects by 10% for 3 turns.
Cool Down: 4 Turns
Action Skill Lv.3

Regenerates HP of all allies by 10% for 2 turns and increases their critical resistance by 15% for 3 turns.
Increases critical resistance of all allies who have the ability to penetrate by 15% for 3 turns.
Cool Down: 4 Turns
Increases critical resistance of all allies who have the ability to penetrate by 15% for 3 turns.
Cool Down: 4 Turns
Auto Skill Lv.3

After 2 turns pass while character regenerates HP, increases critical resistance of all allies by 15% for 3 turns and restores 3 of their temporary status ailments.
After 2 turns pass while character has the ability to penetrate, increases critical hit rate of all allies by 10% for 3 turns and increases their skill impact by 10%, up to 4 times.
Gives character the ability to evade 2 times when HP is below 50%, up to 1 time.
After 2 turns pass while character has the ability to penetrate, increases critical hit rate of all allies by 10% for 3 turns and increases their skill impact by 10%, up to 4 times.
Gives character the ability to evade 2 times when HP is below 50%, up to 1 time.
Auto Skill Lv.3

Increases Max HP of all allies by 20%.
Increases character's Max HP by 7% when used in character's successfully executed skill chain, up to 5 times.
Increases defense of all allies by 10%, up to 3 times, and increases their Plus Ultra Gauge by 20% when used in character's successfully executed skill chain.
Gives all allies ability to nullify status ailments for 1 turn, every 3 turns.
Increases character's Max HP by 7% when used in character's successfully executed skill chain, up to 5 times.
Increases defense of all allies by 10%, up to 3 times, and increases their Plus Ultra Gauge by 20% when used in character's successfully executed skill chain.
Gives all allies ability to nullify status ailments for 1 turn, every 3 turns.
Plus Ultra Skill Lv.3

Deals 650% damage to a single opponent.
Reduces cooldown time of all allies by 1 and gives them the ability to evade 1 time.
Reduces cooldown time of all allies by 1 and gives them the ability to evade 1 time.
Action Skill DX Lv.1

Deals 375% damage to a single opponent.
Gives all allies the ability to penetrate for 3 turns.
Increases critical skill impact of all allies who have 2 or more temporary Critical Resistance UP effects by 10% for 3 turns.
Increases critical skill impact of all allies who have 3 or more temporary Critical Resistance UP effects by 10% for 3 turns.
Cool Down: 4 Turns
Gives all allies the ability to penetrate for 3 turns.
Increases critical skill impact of all allies who have 2 or more temporary Critical Resistance UP effects by 10% for 3 turns.
Increases critical skill impact of all allies who have 3 or more temporary Critical Resistance UP effects by 10% for 3 turns.
Cool Down: 4 Turns
Action Skill DX Lv.1

Regenerates HP of all allies by 10% for 3 turns and increases their critical resistance by 15% for 3 turns.
Increases critical resistance of all allies who have the ability to penetrate by 15% for 3 turns.
Cool Down: 4 Turns
Increases critical resistance of all allies who have the ability to penetrate by 15% for 3 turns.
Cool Down: 4 Turns
Auto Skill Lv.3

After 2 turns pass while character regenerates HP, increases critical resistance of all allies by 15% for 3 turns and restores 3 of their temporary status ailments.
After 2 turns pass while character has the ability to penetrate, increases critical hit rate of all allies by 10% for 3 turns and increases their skill impact by 10%, up to 4 times.
Gives character the ability to evade 2 times when HP is below 50%, up to 1 time.
After 2 turns pass while character has the ability to penetrate, increases critical hit rate of all allies by 10% for 3 turns and increases their skill impact by 10%, up to 4 times.
Gives character the ability to evade 2 times when HP is below 50%, up to 1 time.
Auto Skill Lv.3

Increases Max HP of all allies by 20%.
Increases character's Max HP by 7% when used in character's successfully executed skill chain, up to 5 times.
Increases defense of all allies by 10%, up to 3 times, and increases their Plus Ultra Gauge by 20% when used in character's successfully executed skill chain.
Gives all allies ability to nullify status ailments for 1 turn, every 3 turns.
Increases character's Max HP by 7% when used in character's successfully executed skill chain, up to 5 times.
Increases defense of all allies by 10%, up to 3 times, and increases their Plus Ultra Gauge by 20% when used in character's successfully executed skill chain.
Gives all allies ability to nullify status ailments for 1 turn, every 3 turns.
Plus Ultra Skill Lv.3

Deals 650% damage to a single opponent.
Reduces cooldown time of all allies by 1 and gives them the ability to evade 1 time.
Reduces cooldown time of all allies by 1 and gives them the ability to evade 1 time.
Action Skill DX Lv.2

Deals 400% damage to a single opponent.
Gives all allies the ability to penetrate for 3 turns.
Increases critical skill impact of all allies who have 2 or more temporary Critical Resistance UP effects by 10% for 3 turns.
Increases critical skill impact of all allies who have 3 or more temporary Critical Resistance UP effects by 10% for 3 turns.
Cool Down: 4 Turns
Gives all allies the ability to penetrate for 3 turns.
Increases critical skill impact of all allies who have 2 or more temporary Critical Resistance UP effects by 10% for 3 turns.
Increases critical skill impact of all allies who have 3 or more temporary Critical Resistance UP effects by 10% for 3 turns.
Cool Down: 4 Turns
Action Skill DX Lv.2

Regenerates HP of all allies by 15% for 3 turns and increases their critical resistance by 15% for 3 turns.
Increases critical resistance of all allies who have the ability to penetrate by 15% for 3 turns.
Cool Down: 4 Turns
Increases critical resistance of all allies who have the ability to penetrate by 15% for 3 turns.
Cool Down: 4 Turns
Auto Skill Lv.3

After 2 turns pass while character regenerates HP, increases critical resistance of all allies by 15% for 3 turns and restores 3 of their temporary status ailments.
After 2 turns pass while character has the ability to penetrate, increases critical hit rate of all allies by 10% for 3 turns and increases their skill impact by 10%, up to 4 times.
Gives character the ability to evade 2 times when HP is below 50%, up to 1 time.
After 2 turns pass while character has the ability to penetrate, increases critical hit rate of all allies by 10% for 3 turns and increases their skill impact by 10%, up to 4 times.
Gives character the ability to evade 2 times when HP is below 50%, up to 1 time.
Auto Skill Lv.3

Increases Max HP of all allies by 20%.
Increases character's Max HP by 7% when used in character's successfully executed skill chain, up to 5 times.
Increases defense of all allies by 10%, up to 3 times, and increases their Plus Ultra Gauge by 20% when used in character's successfully executed skill chain.
Gives all allies ability to nullify status ailments for 1 turn, every 3 turns.
Increases character's Max HP by 7% when used in character's successfully executed skill chain, up to 5 times.
Increases defense of all allies by 10%, up to 3 times, and increases their Plus Ultra Gauge by 20% when used in character's successfully executed skill chain.
Gives all allies ability to nullify status ailments for 1 turn, every 3 turns.
Unique EX Auto Skills

When HP is below 25%, gives character piercing shot and increases their skill impact by 15% for 2 turns.

When HP is below 5%, gives character resilience and once per battle, gives them the ability to make a last stand 3 times.

Increases character's power by 20% for 3 turns when character makes a last stand.

Increases character's power by 20% for 4 turns when a WAVE starts.

Increases character's Plus Ultra Move skill impact by 15% every 3 turns, up to 3 times.

Increases character's power by 25% when HP is below 50%.

Gives character ability to evade 1 time every 3 critical hits, up to 3 times.