[100 Million] Izuku Midoriya
                
Ability Board Items
 Coin - x2622000
 Hold On! Health Pack (Small) - x9
 Hold On! Health Can (Small) - x15
 Hold On! Health Bottle (Small) - x49
 Hold On! Health Ball (Small) - x35
 Hold On! Health Weights (Small) - x72
 Hold On! Health Pack (Medium) - x73
 Hold On! Health Can (Medium) - x95
 Hold On! Health Bottle (Medium) - x100
 Hold On! Health Ball (Medium) - x25
 Hold On! Health Weights (Medium) - x35
 Hold On! Health Timer (Medium) - x38
 Hold On! Health Pack (Large) - x100
 Hold On! Health Can (Large) - x100
 Hold On! Health Bottle (Large) - x85
 Hold On! Health Ball (Large) - x100
 Hold On! Health Weights (Large) - x60
 Hold On! Health Timer (Large) - x40
 MAX Power! Pack (Small) - x9
 MAX Power! Can (Small) - x15
 MAX Power! Bottle (Small) - x49
 MAX Power! Weights (Small) - x36
 MAX Power! Pack (Medium) - x73
 MAX Power! Can (Medium) - x95
 MAX Power! Bottle (Medium) - x100
 MAX Power! Weights (Medium) - x35
 MAX Power! Pack (Large) - x100
 MAX Power! Can (Large) - x100
 MAX Power! Bottle (Large) - x85
 MAX Power! Ball (Large) - x40
 MAX Power! Timer (Large) - x40
 Extreme Speed! Pack (Small) - x9
 Extreme Speed! Can (Small) - x15
 Extreme Speed! Bottle (Small) - x49
 Extreme Speed! Ball (Small) - x40
 Extreme Speed! Pack (Medium) - x73
 Extreme Speed! Can (Medium) - x95
 Extreme Speed! Bottle (Medium) - x100
 Extreme Speed! Ball (Medium) - x50
 Extreme Speed! Weights (Medium) - x35
 Extreme Speed! Timer (Medium) - x76
 Extreme Speed! Pack (Large) - x100
 Extreme Speed! Can (Large) - x100
 Extreme Speed! Bottle (Large) - x40
 Extreme Speed! Ball (Large) - x70
 Extreme Speed! Weights (Large) - x30
 Extreme Speed! Timer (Large) - x40
 Brilliant Bronze Plaque - x1
 Brilliant Bronze Trophy - x2
 Brilliant Bronze Cup - x3
 Brilliant Bronze Award - x5
 Brilliant Bronze Flag - x5
 Superb Silver Plaque - x10
 Superb Silver Trophy - x10
 Superb Silver Cup - x10
 Superb Silver Award - x15
 Superb Silver Flag - x15
 Supreme Golden Plaque - x10
 Supreme Golden Trophy - x10
 Supreme Golden Cup - x10
 Supreme Golden Award - x20
 Supreme Golden Flag - x20
 Small Gear (ABL) - x7
 Small Ring (ABL) - x5
 Small Chip (ABL) - x11
 Small Screw (ABL) - x100
 Small Nut (ABL) - x102
 Small Pipe (ABL) - x44
 Medium Gears (ABL) - x109
 Medium Rings (ABL) - x143
 Medium Chip (ABL) - x163
 Medium Screw (ABL) - x24
 Medium Nut (ABL) - x60
 Medium Pipe (ABL) - x30
 Intricate Gears (ABL) - x105
 Intricate Rings (ABL) - x100
 Intricate Chip (ABL) - x80
 Complex Screw (ABL) - x75
 Complex Nut (ABL) - x81
 Complex Pipe (ABL) - x75
 Tiny Light (ABL) - x12
 Tiny Cylinder (ABL) - x31
 Tiny Battery (ABL) - x32
 Tiny Capacitor (ABL) - x45
 Tiny Fan (ABL) - x102
 Tiny Memory Drive (ABL) - x20
 Medium Light (ABL) - x172
 Medium Cylinder (ABL) - x180
 Medium Battery (ABL) - x175
 Medium Capacitor (ABL) - x45
 Medium Fan (ABL) - x75
 Medium Memory Drive (ABL) - x70
 Charged-up Light (ABL) - x110
 Charged-up Cylinder (ABL) - x238
 Charged-up Battery (ABL) - x140
 Powerful Capacitor (ABL) - x60
 Powerful Fan (ABL) - x140
 Powerful Memory Drive (ABL) - x70Character Traits
Base Stats (Lv.1)
HP: 4242
Power: 1060
Speed: 115
Defense: 100
Critical Rate: 10
Base Stats (Lv.80)
HP: 12142
Power: 3351
Speed: 194
Defense: 100
Critical Rate: 10
Max Stats (Lv.130)
HP: 44542
Power: 10121
Speed: 714
Defense: 100
Critical Rate: 10
ADV Stats (Lv.130)
HP: 53542
Power: 11921
Speed: 894
Defense: 100
Critical Rate: 10
Plus Ultra Skill Lv.1
                
                    Deals 400% damage to a single opponent.
Reduces character's cooldown time by 1 when character has parry.
Increases this skill's skill impact by 30% when character has parry.
Increases this skill's critical hit rate by 15% when character is making a last stand.
                Reduces character's cooldown time by 1 when character has parry.
Increases this skill's skill impact by 30% when character has parry.
Increases this skill's critical hit rate by 15% when character is making a last stand.
Action Skill Lv.1
Delaware Smash
                
                    Deals 300% damage to a single opponent.
Increases power of all allies by 15% for 3 turns when character is making a last stand.
Increases this skill's skill impact by 20% when character has parry.
Cool Down: 7 Turns
                Increases power of all allies by 15% for 3 turns when character is making a last stand.
Increases this skill's skill impact by 20% when character has parry.
Cool Down: 7 Turns
Action Skill Lv.1
Danger Sense
                
                    Gives all allies the ability to parry (200% of the value given by Sharp Eye) for 3 turns and cancels 1 of their temporary status ailments.
Increases Max HP of all allies with sharp eye by 20% for 3 turns and restores their damage taken by 15% for 3 turns.
Cool Down: 8 Turns
                Increases Max HP of all allies with sharp eye by 20% for 3 turns and restores their damage taken by 15% for 3 turns.
Cool Down: 8 Turns
Auto Skill Lv.1
                
                    Gives all allies the ability to parry (200% of the value given by Sharp Eye) for 1 turn, up to 1 time.
Gives character ability to use sharp eye (chance of evading: 20%).
After character deals 1 attack to an opponent while in parry, increases character's speed by 2%, up to 15 times (multi hit attacks=1 attack).
Every 3 turns, restores 3 of the character's temporary status ailments, up to 3 times.
                Gives character ability to use sharp eye (chance of evading: 20%).
After character deals 1 attack to an opponent while in parry, increases character's speed by 2%, up to 15 times (multi hit attacks=1 attack).
Every 3 turns, restores 3 of the character's temporary status ailments, up to 3 times.
Auto Skill Lv.1
                
                    After 2 turns pass while character has parry, increases character's skill impact by 6%, up to 3 times, and critical hit rate by 3%, up to 4 times.
After 3 turns pass while character has parry, gives character ability to make a last stand 3 times, up to 3 times.
After 3 turns pass while character has parry, increases Plus Ultra Gauge of all allies by 6%, up to 2 times.
            After 3 turns pass while character has parry, gives character ability to make a last stand 3 times, up to 3 times.
After 3 turns pass while character has parry, increases Plus Ultra Gauge of all allies by 6%, up to 2 times.
Plus Ultra Skill Lv.2
                
                    Deals 450% damage to a single opponent.
Reduces character's cooldown time by 1 when character has parry.
Increases this skill's skill impact by 40% when character has parry.
Increases this skill's critical hit rate by 20% when character is making a last stand.
                Reduces character's cooldown time by 1 when character has parry.
Increases this skill's skill impact by 40% when character has parry.
Increases this skill's critical hit rate by 20% when character is making a last stand.
Action Skill Lv.2
Delaware Smash
                
                    Deals 325% damage to a single opponent.
Increases power of all allies by 20% for 3 turns when character is making a last stand.
Increases this skill's skill impact by 25% when character has parry.
Cool Down: 6 Turns
                Increases power of all allies by 20% for 3 turns when character is making a last stand.
Increases this skill's skill impact by 25% when character has parry.
Cool Down: 6 Turns
Action Skill Lv.2
Danger Sense
                
                    Gives all allies the ability to parry (225% of the value given by Sharp Eye) for 3 turns and cancels 1 of their temporary status ailments.
Increases Max HP of all allies with sharp eye by 20% for 3 turns and restores their damage taken by 20% for 3 turns.
Cool Down: 7 Turns
                Increases Max HP of all allies with sharp eye by 20% for 3 turns and restores their damage taken by 20% for 3 turns.
Cool Down: 7 Turns
Auto Skill Lv.2
                
                    Gives all allies the ability to parry (225% of the value given by Sharp Eye) for 1 turn, up to 1 time.
Gives character ability to use sharp eye (chance of evading: 25%).
After character deals 1 attack to an opponent while in parry, increases character's speed by 2%, up to 15 times (multi hit attacks=1 attack).
Every 3 turns, restores 3 of the character's temporary status ailments, up to 3 times.
                Gives character ability to use sharp eye (chance of evading: 25%).
After character deals 1 attack to an opponent while in parry, increases character's speed by 2%, up to 15 times (multi hit attacks=1 attack).
Every 3 turns, restores 3 of the character's temporary status ailments, up to 3 times.
Auto Skill Lv.2
                
                    After 2 turns pass while character has parry, increases character's skill impact by 8%, up to 3 times, and critical hit rate by 4%, up to 4 times.
After 3 turns pass while character has parry, gives character ability to make a last stand 3 times, up to 3 times.
After 3 turns pass while character has parry, increases Plus Ultra Gauge of all allies by 8%, up to 2 times.
            After 3 turns pass while character has parry, gives character ability to make a last stand 3 times, up to 3 times.
After 3 turns pass while character has parry, increases Plus Ultra Gauge of all allies by 8%, up to 2 times.
Plus Ultra Skill Lv.3
                
                    Deals 500% damage to a single opponent.
Reduces character's cooldown time by 1 when character has parry.
Increases this skill's skill impact by 50% when character has parry.
Increases this skill's critical hit rate by 25% when character is making a last stand.
                Reduces character's cooldown time by 1 when character has parry.
Increases this skill's skill impact by 50% when character has parry.
Increases this skill's critical hit rate by 25% when character is making a last stand.
Action Skill Lv.3
Delaware Smash
                
                    Deals 350% damage to a single opponent.
Increases power of all allies by 25% for 3 turns when character is making a last stand.
Increases this skill's skill impact by 30% when character has parry.
Cool Down: 5 Turns
                Increases power of all allies by 25% for 3 turns when character is making a last stand.
Increases this skill's skill impact by 30% when character has parry.
Cool Down: 5 Turns
Action Skill Lv.3
Danger Sense
                
                    Gives all allies the ability to parry (250% of the value given by Sharp Eye) for 3 turns and cancels 1 of their temporary status ailments.
Increases Max HP of all allies with sharp eye by 20% for 3 turns and restores their damage taken by 25% for 3 turns.
Cool Down: 6 Turns
                Increases Max HP of all allies with sharp eye by 20% for 3 turns and restores their damage taken by 25% for 3 turns.
Cool Down: 6 Turns
Auto Skill Lv.3
                
                    Gives all allies the ability to parry (250% of the value given by Sharp Eye) for 1 turn, up to 1 time.
Gives character ability to use sharp eye (chance of evading: 30%).
After character deals 1 attack to an opponent while in parry, increases character's speed by 2%, up to 15 times (multi hit attacks=1 attack).
Every 3 turns, restores 3 of the character's temporary status ailments, up to 3 times.
                Gives character ability to use sharp eye (chance of evading: 30%).
After character deals 1 attack to an opponent while in parry, increases character's speed by 2%, up to 15 times (multi hit attacks=1 attack).
Every 3 turns, restores 3 of the character's temporary status ailments, up to 3 times.
Auto Skill Lv.3
                
                    After 2 turns pass while character has parry, increases character's skill impact by 10%, up to 3 times, and critical hit rate by 5%, up to 4 times.
After 3 turns pass while character has parry, gives character ability to make a last stand 3 times, up to 3 times.
After 3 turns pass while character has parry, increases Plus Ultra Gauge of all allies by 10%, up to 2 times.
            After 3 turns pass while character has parry, gives character ability to make a last stand 3 times, up to 3 times.
After 3 turns pass while character has parry, increases Plus Ultra Gauge of all allies by 10%, up to 2 times.
Plus Ultra Skill Lv.3
                    Deals 500% damage to a single opponent.
Reduces character's cooldown time by 1 when character has parry.
Increases this skill's skill impact by 50% when character has parry.
Increases this skill's critical hit rate by 25% when character is making a last stand.
                Reduces character's cooldown time by 1 when character has parry.
Increases this skill's skill impact by 50% when character has parry.
Increases this skill's critical hit rate by 25% when character is making a last stand.
Action Skill DX Lv.1
Delaware Smash DX
                
                    Deals 375% damage to a single opponent.
Increases power of all allies by 25% for 3 turns when character is making a last stand.
Increases this skill's skill impact by 30% when character has parry.
Cool Down: 5 Turns
                Increases power of all allies by 25% for 3 turns when character is making a last stand.
Increases this skill's skill impact by 30% when character has parry.
Cool Down: 5 Turns
Action Skill DX Lv.1
Danger Sense DX
                
                    Gives all allies the ability to parry (275% of the value given by Sharp Eye) for 3 turns and cancels 2 of their temporary status ailments.
Increases Max HP of all allies with sharp eye by 30% for 3 turns and restores their damage taken by 25% for 3 turns.
Cool Down: 6 Turns
                Increases Max HP of all allies with sharp eye by 30% for 3 turns and restores their damage taken by 25% for 3 turns.
Cool Down: 6 Turns
Auto Skill Lv.3
                    Gives all allies the ability to parry (250% of the value given by Sharp Eye) for 1 turn, up to 1 time.
Gives character ability to use sharp eye (chance of evading: 30%).
After character deals 1 attack to an opponent while in parry, increases character's speed by 2%, up to 15 times (multi hit attacks=1 attack).
Every 3 turns, restores 3 of the character's temporary status ailments, up to 3 times.
                Gives character ability to use sharp eye (chance of evading: 30%).
After character deals 1 attack to an opponent while in parry, increases character's speed by 2%, up to 15 times (multi hit attacks=1 attack).
Every 3 turns, restores 3 of the character's temporary status ailments, up to 3 times.
Auto Skill Lv.3
                    After 2 turns pass while character has parry, increases character's skill impact by 10%, up to 3 times, and critical hit rate by 5%, up to 4 times.
After 3 turns pass while character has parry, gives character ability to make a last stand 3 times, up to 3 times.
After 3 turns pass while character has parry, increases Plus Ultra Gauge of all allies by 10%, up to 2 times.
            After 3 turns pass while character has parry, gives character ability to make a last stand 3 times, up to 3 times.
After 3 turns pass while character has parry, increases Plus Ultra Gauge of all allies by 10%, up to 2 times.
Plus Ultra Skill Lv.3
                    Deals 500% damage to a single opponent.
Reduces character's cooldown time by 1 when character has parry.
Increases this skill's skill impact by 50% when character has parry.
Increases this skill's critical hit rate by 25% when character is making a last stand.
                Reduces character's cooldown time by 1 when character has parry.
Increases this skill's skill impact by 50% when character has parry.
Increases this skill's critical hit rate by 25% when character is making a last stand.
Action Skill DX Lv.2
Delaware Smash DX
                
                    Deals 400% damage to a single opponent.
Increases power of all allies by 30% for 3 turns when character is making a last stand.
Increases this skill's skill impact by 30% when character has parry.
Cool Down: 5 Turns
                Increases power of all allies by 30% for 3 turns when character is making a last stand.
Increases this skill's skill impact by 30% when character has parry.
Cool Down: 5 Turns
Action Skill DX Lv.2
Danger Sense DX
                
                    Gives all allies the ability to parry (300% of the value given by Sharp Eye) for 3 turns and cancels 2 of their temporary status ailments.
Increases Max HP of all allies with sharp eye by 30% for 3 turns and restores their damage taken by 30% for 3 turns.
Cool Down: 6 Turns
                Increases Max HP of all allies with sharp eye by 30% for 3 turns and restores their damage taken by 30% for 3 turns.
Cool Down: 6 Turns
Auto Skill Lv.3
                    Gives all allies the ability to parry (250% of the value given by Sharp Eye) for 1 turn, up to 1 time.
Gives character ability to use sharp eye (chance of evading: 30%).
After character deals 1 attack to an opponent while in parry, increases character's speed by 2%, up to 15 times (multi hit attacks=1 attack).
Every 3 turns, restores 3 of the character's temporary status ailments, up to 3 times.
                Gives character ability to use sharp eye (chance of evading: 30%).
After character deals 1 attack to an opponent while in parry, increases character's speed by 2%, up to 15 times (multi hit attacks=1 attack).
Every 3 turns, restores 3 of the character's temporary status ailments, up to 3 times.
Auto Skill Lv.3
                    After 2 turns pass while character has parry, increases character's skill impact by 10%, up to 3 times, and critical hit rate by 5%, up to 4 times.
After 3 turns pass while character has parry, gives character ability to make a last stand 3 times, up to 3 times.
After 3 turns pass while character has parry, increases Plus Ultra Gauge of all allies by 10%, up to 2 times.
            After 3 turns pass while character has parry, gives character ability to make a last stand 3 times, up to 3 times.
After 3 turns pass while character has parry, increases Plus Ultra Gauge of all allies by 10%, up to 2 times.
Unique EX Auto Skills
                                                When HP is below 25%, gives character piercing shot and increases their skill impact by 15% for 2 turns.
                                                When HP is below 5%, gives character resilience and once per battle, gives them the ability to make a last stand 3 times.
                                                Increases character's power by 20% for 3 turns when character makes a last stand.
                                                Increases character's power by 20% for 4 turns when a WAVE starts.
                                                Increases character's Plus Ultra Move skill impact by 15% every 3 turns, up to 3 times.
                                                Increases character's power by 25% when HP is below 50%.
                                                Gives character ability to evade 1 time every 3 critical hits, up to 3 times.