


[Poetry Master] Katsuki Bakugo


Ability Board Items


































































































Character Traits
Base Stats (Lv.1)
HP: 4926
Power: 906
Speed: 105
Defense: 100
Critical Rate: 10
Base Stats (Lv.80)
HP: 12036
Power: 2644
Speed: 184
Defense: 100
Critical Rate: 10
Max Stats (Lv.130)
HP: 43936
Power: 9064
Speed: 704
Defense: 100
Critical Rate: 10
ADV Stats (Lv.130)
HP: 52936
Power: 10864
Speed: 884
Defense: 100
Critical Rate: 10
Resists
Burning: 50
Plus Ultra Skill Lv.1

Deals 500% damage to a single opponent.
Damage increases by 10% relative to opponent's Max HP, up to 20,000.
Gives character a barrier that nullifies 1 hit.
Also restores character's HP by 30% when HP is below 50%.
Damage increases by 10% relative to opponent's Max HP, up to 20,000.
Gives character a barrier that nullifies 1 hit.
Also restores character's HP by 30% when HP is below 50%.
Action Skill Lv.1

Deals 200% damage to all opponents.
Gives character a barrier that nullifies 1 hit.
When character's HP is 50% or higher, gives all allies (excl. character) ability to hide for 3 turns and restores 20% of their damage taken for 3 turns.
Cool Down: 6 Turns
Gives character a barrier that nullifies 1 hit.
When character's HP is 50% or higher, gives all allies (excl. character) ability to hide for 3 turns and restores 20% of their damage taken for 3 turns.
Cool Down: 6 Turns
Action Skill Lv.1

Deals 275% damage to a single opponent.
Damage increases by 5% relative to opponent's Max HP, up to 10,000.
Also gives character a barrier that nullifies 2 hits.
Cool Down: 4 Turns
Damage increases by 5% relative to opponent's Max HP, up to 10,000.
Also gives character a barrier that nullifies 2 hits.
Cool Down: 4 Turns
Auto Skill Lv.1

Gives character ability to make a last stand 1 time, up to 1 time.
Increases character's Max HP by 25% when character is not making a last stand.
When character's HP is below 20%, gives character ability to restore 100% damage for 1 turn, up to 2 times, and gives the character the ability to make a last stand for 1 turn, up to 2 times.
Increases character's Max HP by 25% when character is not making a last stand.
When character's HP is below 20%, gives character ability to restore 100% damage for 1 turn, up to 2 times, and gives the character the ability to make a last stand for 1 turn, up to 2 times.
Auto Skill Lv.1

Reduces damage to character by 25% when HP is 50% or higher.
Restores damage taken of all allies by 50% for 1 turn when character receives 1 attacked from an opponent with piercing shot (multi hit attacks=1 attack).
Restores damage taken of all allies by 50% for 1 turn when character receives 1 attacked from an opponent with piercing shot (multi hit attacks=1 attack).
Plus Ultra Skill Lv.2

Deals 550% damage to a single opponent.
Damage increases by 10% relative to opponent's Max HP, up to 20,000.
Gives character a barrier that nullifies 1 hit.
Also restores character's HP by 30% when HP is below 50%.
Damage increases by 10% relative to opponent's Max HP, up to 20,000.
Gives character a barrier that nullifies 1 hit.
Also restores character's HP by 30% when HP is below 50%.
Action Skill Lv.2

Deals 225% damage to all opponents.
Gives character a barrier that nullifies 1 hit.
When character's HP is 50% or higher, gives all allies (excl. character) ability to hide for 3 turns and restores 20% of their damage taken for 3 turns.
Cool Down: 5 Turns
Gives character a barrier that nullifies 1 hit.
When character's HP is 50% or higher, gives all allies (excl. character) ability to hide for 3 turns and restores 20% of their damage taken for 3 turns.
Cool Down: 5 Turns
Action Skill Lv.2

Deals 300% damage to a single opponent.
Damage increases by 5% relative to opponent's Max HP, up to 10,000.
Also gives character a barrier that nullifies 2 hits.
Cool Down: 4 Turns
Damage increases by 5% relative to opponent's Max HP, up to 10,000.
Also gives character a barrier that nullifies 2 hits.
Cool Down: 4 Turns
Auto Skill Lv.2

Gives character ability to make a last stand 1 time, up to 1 time.
Increases character's Max HP by 30% when character is not making a last stand.
When character's HP is below 20%, gives character ability to restore 100% damage for 1 turn, up to 2 times, and gives the character the ability to make a last stand for 1 turn, up to 2 times.
Increases character's Max HP by 30% when character is not making a last stand.
When character's HP is below 20%, gives character ability to restore 100% damage for 1 turn, up to 2 times, and gives the character the ability to make a last stand for 1 turn, up to 2 times.
Auto Skill Lv.2

Reduces damage to character by 30% when HP is 50% or higher.
Restores damage taken of all allies by 50% for 1 turn when character receives 1 attacked from an opponent with piercing shot (multi hit attacks=1 attack).
Restores damage taken of all allies by 50% for 1 turn when character receives 1 attacked from an opponent with piercing shot (multi hit attacks=1 attack).
Plus Ultra Skill Lv.3

Deals 600% damage to a single opponent.
Damage increases by 10% relative to opponent's Max HP, up to 20,000.
Gives character a barrier that nullifies 1 hit.
Also restores character's HP by 30% when HP is below 50%.
Damage increases by 10% relative to opponent's Max HP, up to 20,000.
Gives character a barrier that nullifies 1 hit.
Also restores character's HP by 30% when HP is below 50%.
Action Skill Lv.3

Deals 250% damage to all opponents.
Gives character a barrier that nullifies 1 hit.
When character's HP is 50% or higher, gives all allies (excl. character) ability to hide for 3 turns and restores 20% of their damage taken for 3 turns.
Cool Down: 4 Turns
Gives character a barrier that nullifies 1 hit.
When character's HP is 50% or higher, gives all allies (excl. character) ability to hide for 3 turns and restores 20% of their damage taken for 3 turns.
Cool Down: 4 Turns
Action Skill Lv.3

Deals 325% damage to a single opponent.
Damage increases by 5% relative to opponent's Max HP, up to 10,000.
Also gives character a barrier that nullifies 2 hits.
Cool Down: 4 Turns
Damage increases by 5% relative to opponent's Max HP, up to 10,000.
Also gives character a barrier that nullifies 2 hits.
Cool Down: 4 Turns
Auto Skill Lv.3

Gives character ability to make a last stand 1 time, up to 1 time.
Increases character's Max HP by 35% when character is not making a last stand.
When character's HP is below 20%, gives character ability to restore 100% damage for 1 turn, up to 2 times, and gives the character the ability to make a last stand for 1 turn, up to 2 times.
Increases character's Max HP by 35% when character is not making a last stand.
When character's HP is below 20%, gives character ability to restore 100% damage for 1 turn, up to 2 times, and gives the character the ability to make a last stand for 1 turn, up to 2 times.
Auto Skill Lv.3

Reduces damage to character by 35% when HP is 50% or higher.
Restores damage taken of all allies by 50% for 1 turn when character receives 1 attacked from an opponent with piercing shot (multi hit attacks=1 attack).
Restores damage taken of all allies by 50% for 1 turn when character receives 1 attacked from an opponent with piercing shot (multi hit attacks=1 attack).
Plus Ultra Skill Lv.3

Deals 600% damage to a single opponent.
Damage increases by 10% relative to opponent's Max HP, up to 20,000.
Gives character a barrier that nullifies 1 hit.
Also restores character's HP by 30% when HP is below 50%.
Damage increases by 10% relative to opponent's Max HP, up to 20,000.
Gives character a barrier that nullifies 1 hit.
Also restores character's HP by 30% when HP is below 50%.
Action Skill DX Lv.1

Deals 275% damage to all opponents.
Gives character a barrier that nullifies 1 hit.
When character's HP is 50% or higher, gives all allies (excl. character) ability to hide for 3 turns and restores 20% of their damage taken for 3 turns.
Cool Down: 4 Turns
Gives character a barrier that nullifies 1 hit.
When character's HP is 50% or higher, gives all allies (excl. character) ability to hide for 3 turns and restores 20% of their damage taken for 3 turns.
Cool Down: 4 Turns
Action Skill DX Lv.1

Deals 350% damage to a single opponent.
Damage increases by 5% relative to opponent's Max HP, up to 10,000.
Also gives character a barrier that nullifies 2 hits.
Cool Down: 4 Turns
Damage increases by 5% relative to opponent's Max HP, up to 10,000.
Also gives character a barrier that nullifies 2 hits.
Cool Down: 4 Turns
Auto Skill Lv.3

Gives character ability to make a last stand 1 time, up to 1 time.
Increases character's Max HP by 35% when character is not making a last stand.
When character's HP is below 20%, gives character ability to restore 100% damage for 1 turn, up to 2 times, and gives the character the ability to make a last stand for 1 turn, up to 2 times.
Increases character's Max HP by 35% when character is not making a last stand.
When character's HP is below 20%, gives character ability to restore 100% damage for 1 turn, up to 2 times, and gives the character the ability to make a last stand for 1 turn, up to 2 times.
Auto Skill Lv.3

Reduces damage to character by 35% when HP is 50% or higher.
Restores damage taken of all allies by 50% for 1 turn when character receives 1 attacked from an opponent with piercing shot (multi hit attacks=1 attack).
Restores damage taken of all allies by 50% for 1 turn when character receives 1 attacked from an opponent with piercing shot (multi hit attacks=1 attack).
Plus Ultra Skill Lv.3

Deals 600% damage to a single opponent.
Damage increases by 10% relative to opponent's Max HP, up to 20,000.
Gives character a barrier that nullifies 1 hit.
Also restores character's HP by 30% when HP is below 50%.
Damage increases by 10% relative to opponent's Max HP, up to 20,000.
Gives character a barrier that nullifies 1 hit.
Also restores character's HP by 30% when HP is below 50%.
Action Skill DX Lv.2

Deals 300% damage to all opponents.
Gives character a barrier that nullifies 1 hit.
When character's HP is 50% or higher, gives all allies (excl. character) ability to hide for 3 turns and restores 20% of their damage taken for 3 turns.
Cool Down: 4 Turns
Gives character a barrier that nullifies 1 hit.
When character's HP is 50% or higher, gives all allies (excl. character) ability to hide for 3 turns and restores 20% of their damage taken for 3 turns.
Cool Down: 4 Turns
Action Skill DX Lv.2

Deals 375% damage to a single opponent.
Damage increases by 5% relative to opponent's Max HP, up to 10,000.
Also gives character a barrier that nullifies 2 hits.
Cool Down: 4 Turns
Damage increases by 5% relative to opponent's Max HP, up to 10,000.
Also gives character a barrier that nullifies 2 hits.
Cool Down: 4 Turns
Auto Skill Lv.3

Gives character ability to make a last stand 1 time, up to 1 time.
Increases character's Max HP by 35% when character is not making a last stand.
When character's HP is below 20%, gives character ability to restore 100% damage for 1 turn, up to 2 times, and gives the character the ability to make a last stand for 1 turn, up to 2 times.
Increases character's Max HP by 35% when character is not making a last stand.
When character's HP is below 20%, gives character ability to restore 100% damage for 1 turn, up to 2 times, and gives the character the ability to make a last stand for 1 turn, up to 2 times.
Auto Skill Lv.3

Reduces damage to character by 35% when HP is 50% or higher.
Restores damage taken of all allies by 50% for 1 turn when character receives 1 attacked from an opponent with piercing shot (multi hit attacks=1 attack).
Restores damage taken of all allies by 50% for 1 turn when character receives 1 attacked from an opponent with piercing shot (multi hit attacks=1 attack).
Unique EX Auto Skills

Increases character's Plus Ultra Gauge by 5% every time a critical hit is made.

Increases chance of character causing blinding and burning, lowers chance of character becoming blind.

Increases character's skill impact by 20% for 3 turns every 3 critical hits.

Increases character's Plus Ultra Gauge by 5% per turn, up to 8 times.

Character's skill impact is increased by 10% every 2 turns, up to 3 times.

Increases character's Plus Ultra Gauge by 25% every time they defeat an opponent.

Increases character's Plus Ultra Move skill impact by 25% for 4 turns when a WAVE starts.