


[Lucky Year] Ochaco Uraraka


Ability Board Items
































































































Character Traits
Base Stats (Lv.1)
HP: 4992
Power: 777
Speed: 105
Defense: 100
Critical Rate: 10
Base Stats (Lv.80)
HP: 12497
Power: 2436
Speed: 184
Defense: 100
Critical Rate: 10
Max Stats (Lv.130)
HP: 41447
Power: 9166
Speed: 714
Defense: 100
Critical Rate: 10
ADV Stats (Lv.130)
HP: 50447
Power: 10966
Speed: 894
Defense: 100
Critical Rate: 10
Plus Ultra Skill Lv.1

Deals 550% damage to a single opponent with a medium chance (50%) of binding them for 2 turns and a medium chance (60%) of blocking their recovery for 2 turns.
Also decreases Action Skill impact of all opponents by 30% for 3 turns.
Also decreases Action Skill impact of all opponents by 30% for 3 turns.
Action Skill Lv.1

Deals 300% damage to a single opponent and decreases their defense by 15% for 2 turns, with a medium chance (35%) of blocking their recovery for 2 turns.
Cool Down: 3 Turns
Cool Down: 3 Turns
Action Skill Lv.1

Decreases power of all opponents by 10% for 3 turns and speed by 10% for 3 turns.
Increases character's Plus Ultra Gauge by 15%.
Decreases Plus Ultra Gauge of all opponents by 20%. *Only available in the Arena and Club Festival.
Cool Down: 4 Turns
Increases character's Plus Ultra Gauge by 15%.
Decreases Plus Ultra Gauge of all opponents by 20%. *Only available in the Arena and Club Festival.
Cool Down: 4 Turns
Auto Skill Lv.1

Makes character agile for 2 turns, up to 1 time.
Makes character agile for 2 turns, every 4 turns.
After 2 turns pass while character is agile, decreases defense of all opponents by 8% for 2 turns.
Makes character agile for 2 turns, every 4 turns.
After 2 turns pass while character is agile, decreases defense of all opponents by 8% for 2 turns.
Auto Skill Lv.1

Decreases Action Skill impact of all opponents by 15% for 3 turns, up to 1 time.
Decreases Action Skill impact of all opponents by 10% for 3 turns when used in character's second or later successfully executed skill chain.
When used in character's third successfully executed skill chain, ignores target and has a low chance (30%) of decreasing a random single opponent's Plus Ultra Gauge charge rate by 15% for 2 turns. *Only available in the Arena and Club Festival.
Also decreases Plus Ultra Gauge of all opponents by 10% every 2 turns. *Only available in the Arena and Club Festival.
Decreases Action Skill impact of all opponents by 10% for 3 turns when used in character's second or later successfully executed skill chain.
When used in character's third successfully executed skill chain, ignores target and has a low chance (30%) of decreasing a random single opponent's Plus Ultra Gauge charge rate by 15% for 2 turns. *Only available in the Arena and Club Festival.
Also decreases Plus Ultra Gauge of all opponents by 10% every 2 turns. *Only available in the Arena and Club Festival.
Plus Ultra Skill Lv.2

Deals 600% damage to a single opponent with a medium chance (50%) of binding them for 2 turns and a medium chance (60%) of blocking their recovery for 2 turns.
Also decreases Action Skill impact of all opponents by 30% for 3 turns.
Also decreases Action Skill impact of all opponents by 30% for 3 turns.
Action Skill Lv.2

Deals 325% damage to a single opponent and decreases their defense by 20% for 2 turns, with a medium chance (35%) of blocking their recovery for 2 turns.
Cool Down: 3 Turns
Cool Down: 3 Turns
Action Skill Lv.2

Decreases power of all opponents by 15% for 3 turns and speed by 15% for 3 turns.
Increases character's Plus Ultra Gauge by 20%.
Decreases Plus Ultra Gauge of all opponents by 20%. *Only available in the Arena and Club Festival.
Cool Down: 4 Turns
Increases character's Plus Ultra Gauge by 20%.
Decreases Plus Ultra Gauge of all opponents by 20%. *Only available in the Arena and Club Festival.
Cool Down: 4 Turns
Auto Skill Lv.2

Makes character agile for 2 turns, up to 1 time.
Makes character agile for 2 turns, every 4 turns.
After 2 turns pass while character is agile, decreases defense of all opponents by 9% for 2 turns.
Makes character agile for 2 turns, every 4 turns.
After 2 turns pass while character is agile, decreases defense of all opponents by 9% for 2 turns.
Auto Skill Lv.2

Decreases Action Skill impact of all opponents by 20% for 3 turns, up to 1 time.
Decreases Action Skill impact of all opponents by 10% for 3 turns when used in character's second or later successfully executed skill chain.
When used in character's third successfully executed skill chain, ignores target and has a low chance (30%) of decreasing a random single opponent's Plus Ultra Gauge charge rate by 15% for 2 turns. *Only available in the Arena and Club Festival.
Also decreases Plus Ultra Gauge of all opponents by 10% every 2 turns. *Only available in the Arena and Club Festival.
Decreases Action Skill impact of all opponents by 10% for 3 turns when used in character's second or later successfully executed skill chain.
When used in character's third successfully executed skill chain, ignores target and has a low chance (30%) of decreasing a random single opponent's Plus Ultra Gauge charge rate by 15% for 2 turns. *Only available in the Arena and Club Festival.
Also decreases Plus Ultra Gauge of all opponents by 10% every 2 turns. *Only available in the Arena and Club Festival.
Plus Ultra Skill Lv.3

Deals 650% damage to a single opponent with a medium chance (50%) of binding them for 2 turns and a medium chance (60%) of blocking their recovery for 2 turns.
Also decreases Action Skill impact of all opponents by 30% for 3 turns.
Also decreases Action Skill impact of all opponents by 30% for 3 turns.
Action Skill Lv.3

Deals 350% damage to a single opponent and decreases their defense by 25% for 2 turns, with a medium chance (35%) of blocking their recovery for 2 turns.
Cool Down: 3 Turns
Cool Down: 3 Turns
Action Skill Lv.3

Decreases power of all opponents by 20% for 3 turns and speed by 20% for 3 turns.
Increases character's Plus Ultra Gauge by 25%.
Decreases Plus Ultra Gauge of all opponents by 20%. *Only available in the Arena and Club Festival.
Cool Down: 4 Turns
Increases character's Plus Ultra Gauge by 25%.
Decreases Plus Ultra Gauge of all opponents by 20%. *Only available in the Arena and Club Festival.
Cool Down: 4 Turns
Auto Skill Lv.3

Makes character agile for 2 turns, up to 1 time.
Makes character agile for 2 turns, every 4 turns.
After 2 turns pass while character is agile, decreases defense of all opponents by 10% for 2 turns.
Makes character agile for 2 turns, every 4 turns.
After 2 turns pass while character is agile, decreases defense of all opponents by 10% for 2 turns.
Auto Skill Lv.3

Decreases Action Skill impact of all opponents by 25% for 3 turns, up to 1 time.
Decreases Action Skill impact of all opponents by 10% for 3 turns when used in character's second or later successfully executed skill chain.
When used in character's third successfully executed skill chain, ignores target and has a low chance (30%) of decreasing a random single opponent's Plus Ultra Gauge charge rate by 15% for 2 turns. *Only available in the Arena and Club Festival.
Also decreases Plus Ultra Gauge of all opponents by 10% every 2 turns. *Only available in the Arena and Club Festival.
Decreases Action Skill impact of all opponents by 10% for 3 turns when used in character's second or later successfully executed skill chain.
When used in character's third successfully executed skill chain, ignores target and has a low chance (30%) of decreasing a random single opponent's Plus Ultra Gauge charge rate by 15% for 2 turns. *Only available in the Arena and Club Festival.
Also decreases Plus Ultra Gauge of all opponents by 10% every 2 turns. *Only available in the Arena and Club Festival.
Plus Ultra Skill Lv.3

Deals 650% damage to a single opponent with a medium chance (50%) of binding them for 2 turns and a medium chance (60%) of blocking their recovery for 2 turns.
Also decreases Action Skill impact of all opponents by 30% for 3 turns.
Also decreases Action Skill impact of all opponents by 30% for 3 turns.
Action Skill DX Lv.1

Deals 375% damage to a single opponent and decreases their defense by 25% for 2 turns, with a medium chance (35%) of blocking their recovery for 2 turns.
Cool Down: 3 Turns
Cool Down: 3 Turns
Action Skill DX Lv.1

Decreases power of all opponents by 25% for 3 turns and speed by 25% for 3 turns.
Increases character's Plus Ultra Gauge by 30%.
Decreases Plus Ultra Gauge of all opponents by 20%. *Only available in the Arena and Club Festival.
Cool Down: 4 Turns
Increases character's Plus Ultra Gauge by 30%.
Decreases Plus Ultra Gauge of all opponents by 20%. *Only available in the Arena and Club Festival.
Cool Down: 4 Turns
Auto Skill Lv.3

Makes character agile for 2 turns, up to 1 time.
Makes character agile for 2 turns, every 4 turns.
After 2 turns pass while character is agile, decreases defense of all opponents by 10% for 2 turns.
Makes character agile for 2 turns, every 4 turns.
After 2 turns pass while character is agile, decreases defense of all opponents by 10% for 2 turns.
Auto Skill Lv.3

Decreases Action Skill impact of all opponents by 25% for 3 turns, up to 1 time.
Decreases Action Skill impact of all opponents by 10% for 3 turns when used in character's second or later successfully executed skill chain.
When used in character's third successfully executed skill chain, ignores target and has a low chance (30%) of decreasing a random single opponent's Plus Ultra Gauge charge rate by 15% for 2 turns. *Only available in the Arena and Club Festival.
Also decreases Plus Ultra Gauge of all opponents by 10% every 2 turns. *Only available in the Arena and Club Festival.
Decreases Action Skill impact of all opponents by 10% for 3 turns when used in character's second or later successfully executed skill chain.
When used in character's third successfully executed skill chain, ignores target and has a low chance (30%) of decreasing a random single opponent's Plus Ultra Gauge charge rate by 15% for 2 turns. *Only available in the Arena and Club Festival.
Also decreases Plus Ultra Gauge of all opponents by 10% every 2 turns. *Only available in the Arena and Club Festival.
Plus Ultra Skill Lv.3

Deals 650% damage to a single opponent with a medium chance (50%) of binding them for 2 turns and a medium chance (60%) of blocking their recovery for 2 turns.
Also decreases Action Skill impact of all opponents by 30% for 3 turns.
Also decreases Action Skill impact of all opponents by 30% for 3 turns.
Action Skill DX Lv.2

Deals 400% damage to a single opponent and decreases their defense by 25% for 2 turns, with a medium chance (35%) of blocking their recovery for 2 turns.
Cool Down: 3 Turns
Cool Down: 3 Turns
Action Skill DX Lv.2

Decreases power of all opponents by 30% for 3 turns and speed by 30% for 3 turns.
Increases character's Plus Ultra Gauge by 30%.
Decreases Plus Ultra Gauge of all opponents by 20%. *Only available in the Arena and Club Festival.
Cool Down: 4 Turns
Increases character's Plus Ultra Gauge by 30%.
Decreases Plus Ultra Gauge of all opponents by 20%. *Only available in the Arena and Club Festival.
Cool Down: 4 Turns
Auto Skill Lv.3

Makes character agile for 2 turns, up to 1 time.
Makes character agile for 2 turns, every 4 turns.
After 2 turns pass while character is agile, decreases defense of all opponents by 10% for 2 turns.
Makes character agile for 2 turns, every 4 turns.
After 2 turns pass while character is agile, decreases defense of all opponents by 10% for 2 turns.
Auto Skill Lv.3

Decreases Action Skill impact of all opponents by 25% for 3 turns, up to 1 time.
Decreases Action Skill impact of all opponents by 10% for 3 turns when used in character's second or later successfully executed skill chain.
When used in character's third successfully executed skill chain, ignores target and has a low chance (30%) of decreasing a random single opponent's Plus Ultra Gauge charge rate by 15% for 2 turns. *Only available in the Arena and Club Festival.
Also decreases Plus Ultra Gauge of all opponents by 10% every 2 turns. *Only available in the Arena and Club Festival.
Decreases Action Skill impact of all opponents by 10% for 3 turns when used in character's second or later successfully executed skill chain.
When used in character's third successfully executed skill chain, ignores target and has a low chance (30%) of decreasing a random single opponent's Plus Ultra Gauge charge rate by 15% for 2 turns. *Only available in the Arena and Club Festival.
Also decreases Plus Ultra Gauge of all opponents by 10% every 2 turns. *Only available in the Arena and Club Festival.
Unique EX Auto Skills

Once per battle, shortens character's Action Skill cooldown time by 3 when HP is below 40%.

Gives all allies the ability to evade for 1 turn when character gets knocked out.

Increases defense of all allies by 15% for 3 turns when a WAVE starts.

Reduces critical damage to character by 30% for 4 turns when battle starts.

Regenerates HP of all allies by 15% for 3 turns when character gets knocked out.

Gives character ability to evade 1 time every 3 critical hits, up to 3 times.

Reduces damage to character by 15% for 2 turns after receiving 2 attacks from an opponent with higher power (multi hit attacks=1 attack).