Freshly recruited
- HP
- 2,828
- Power
- 404
- Speed
- 35
- Defense
- 100
- Crit Rate
- 10%
- Battle Power
- 3,030
Basic + Piece Route board
- HP
- 27,133
- Power
- 4,623
- Speed
- 344
- Defense
- 100
- Crit Rate
- 10%
- Battle Power
- 32,058
Full board incl. DX
- HP
- 35,183
- Power
- 6,533
- Speed
- 482
- Defense
- 100
- Crit Rate
- 10%
- Battle Power
- 43,723
Max Lv. + Advanced Lv Up
- HP
- 44,183
- Power
- 8,333
- Speed
- 662
- Defense
- 100
- Crit Rate
- 10%
- Battle Power
- 55,423
Level cap: 60 → 80 with the Piece Route → 110 with the DX Piece Route.
How the ADV+ build adds up
| HP | Power | Speed |
| Level growth (Lv. 110) | 15,583 | 3,173 | 204 |
| Basic + Piece Route | +16,800 | +2,560 | +230 |
| DX Piece Route | +2,800 | +800 | +48 |
| Advanced Lv Up ×90 | +9,000 | +1,800 | +180 |
| Trust Lv. 20 | +500 | +100 | +10 |
| Total |
44,183 |
8,333 |
662 |
Trust Lv. 20 adds HP +500, Power +100, Speed +10 and Crit +3% to every card of this character (Max Lv. and ADV+ columns). Battle Power never includes Trust.
Battle Power = (HP × Defense ÷ 100 + Power × 8) ÷ 2, as the game computes it (EX Auto Skills not included).
Plus Ultra Move
High-Voltage Charge (PU) Lv.1
Deals 300% damage to a single opponent.
Low chance (15%) of paralyzing the opponent for 1 turn.
High-Voltage Charge (PU) Lv.2
Deals 350% damage to a single opponent.
Low chance (15%) of paralyzing the opponent for 1 turn.
High-Voltage Charge (PU) Lv.3
Deals 400% damage to a single opponent.
Low chance (15%) of paralyzing the opponent for 1 turn.
Action Skill 1
Human Stun Gun Lv.1
Cooldown Time: 4 turn(s)
Deals 175% damage to a single opponent.
Low chance (15%) of paralyzing the opponent for 1 turn.
High chance (90%) of confusing the character for 2 turns.
Human Stun Gun Lv.2
Cooldown Time: 4 turn(s)
Deals 200% damage to a single opponent.
Low chance (15%) of paralyzing the opponent for 1 turn.
High chance (90%) of confusing the character for 2 turns.
Human Stun Gun Lv.3
Cooldown Time: 4 turn(s)
Deals 225% damage to a single opponent.
Low chance (15%) of paralyzing the opponent for 1 turn.
High chance (90%) of confusing the character for 2 turns.
Human Stun Gun DX Lv.1
Cooldown Time: 4 turn(s)
Deals 250% damage to a single opponent.
Low chance (15%) of paralyzing the opponent for 1 turn.
High chance (90%) of confusing the character for 2 turns.
Human Stun Gun DX Lv.2
Cooldown Time: 4 turn(s)
Deals 275% damage to a single opponent.
Low chance (15%) of paralyzing the opponent for 1 turn.
High chance (90%) of confusing the character for 2 turns.
Action Skill 2
Discharge Lv.1
Cooldown Time: 6 turn(s)
Increases character's Plus Ultra Gauge by 30%.
Discharge Lv.2
Cooldown Time: 5 turn(s)
Increases character's Plus Ultra Gauge by 35%.
Discharge Lv.3
Cooldown Time: 4 turn(s)
Increases character's Plus Ultra Gauge by 40%.
Discharge DX Lv.1
Cooldown Time: 4 turn(s)
Increases character's Plus Ultra Gauge by 45%.
Discharge DX Lv.2
Cooldown Time: 4 turn(s)
Increases character's Plus Ultra Gauge by 50%.
Locked at first — unlocked on the Basic Route.
Auto Skill 1
Charge Up Lv.1
Increases character's power by 15% when HP is 50% or higher.
Charge Up Lv.2
Increases character's power by 20% when HP is 50% or higher.
Charge Up Lv.3
Increases character's power by 25% when HP is 50% or higher.
Auto Skill 2
Electrified Physique Lv.1
Increases character's skill impact by 20% when HP is 50% or higher.
Electrified Physique Lv.2
Increases character's skill impact by 25% when HP is 50% or higher.
Electrified Physique Lv.3
Increases character's skill impact by 30% when HP is 50% or higher.
Locked at first — unlocked on the Piece Route.
Percentages after “chance” are the effect's success rate from the game data.
Unlocked on the DX Piece Route. Each draw costs 20 of this card's Pieces and picks one at random from this character's pool (14.29% each); you can draw again, which replaces the current skill.
-
Increases chance of character causing paralysis, lowers chance of character becoming paralyzed.
BP+2,300
-
Increases character's defense by 20% if there are any female characters on the team.
BP+2,300
-
Once per battle, gives bullseye to character for 5 turns when character's Plus Ultra Move skill impact is increased.
BP+2,300
-
Character's skill impact is increased by 10% every 2 turns, up to 3 times.
BP+2,300
-
Increases character's Plus Ultra Gauge by 25% every time they defeat an opponent.
BP+2,300
-
Increases character's Plus Ultra Move skill impact by 25% for 4 turns when a WAVE starts.
BP+2,300
-
Increases character's Plus Ultra Move skill impact by 15% for 3 turns every 2 critical hits.
BP+2,300