


[New Year's Brushstroke] Denki Kaminari


Ability Board Items


































































































Character Traits
Base Stats (Lv.1)
HP: 4800
Power: 848
Speed: 105
Defense: 100
Critical Rate: 10
Base Stats (Lv.80)
HP: 12305
Power: 2507
Speed: 184
Defense: 100
Critical Rate: 10
Max Stats (Lv.130)
HP: 44455
Power: 8877
Speed: 704
Defense: 100
Critical Rate: 10
ADV Stats (Lv.130)
HP: 53455
Power: 10677
Speed: 884
Defense: 100
Critical Rate: 10
Resists
Paralysis: 50
Plus Ultra Skill Lv.1

Deals 500% damage to a single opponent and gives them Cancel Status Ailments Block for 3 turns.
Extends the cooldown time of a single opponent who is affected by 4 or more temporary Critical Resistance DOWN effects by 1. *Only available in the Arena and Club Festival /This skill gains bullseye.
Extends the cooldown time of a single opponent who is affected by 4 or more temporary Critical Resistance DOWN effects by 1. *Only available in the Arena and Club Festival /This skill gains bullseye.
Action Skill Lv.1

Deals 200% damage to all opponents, and decreases all opponents' critical resistance by 10% for 10 turns and Plus Ultra Move skill impact by 5% for 10 turns.
Cool Down: 6 Turns
Cool Down: 6 Turns
Action Skill Lv.1

Gives character ability to make a last stand 1 time.
Restores all allies' damage taken by 15% for 3 turns and increases Plus Ultra Gauge of all allies by 10%.
Cool Down: 6 Turns
Restores all allies' damage taken by 15% for 3 turns and increases Plus Ultra Gauge of all allies by 10%.
Cool Down: 6 Turns
Auto Skill Lv.1

Gives character immunity to paralysis.
Gives all allies (excl. character) immunity to paralysis when character's HP is 30% or higher.
Gives character ability to cover allies and tranquility when character's HP is 30% or higher.
Gives character the ability to make a last stand 3 times when character's HP is below 30%, up to 3 times.
After character receives 4 attacks from opponents with Cancel Status Ailments Block, decreases Plus Ultra Gauge Charge Rate of all opponents by 3% for 10 turns (only available in the Arena and Club Festival) and decreases their critical resistance by 2% for 10 turns (multi hit attacks=1 attack).
Gives all allies (excl. character) immunity to paralysis when character's HP is 30% or higher.
Gives character ability to cover allies and tranquility when character's HP is 30% or higher.
Gives character the ability to make a last stand 3 times when character's HP is below 30%, up to 3 times.
After character receives 4 attacks from opponents with Cancel Status Ailments Block, decreases Plus Ultra Gauge Charge Rate of all opponents by 3% for 10 turns (only available in the Arena and Club Festival) and decreases their critical resistance by 2% for 10 turns (multi hit attacks=1 attack).
Auto Skill Lv.1

Gives character ability to make a last stand 1 time, up to 1 time.
Gives Cancel Status Ailments Block to all opponents for 2 turns, up to 1 time. *This effect cannot be nullified or canceled.
Restores character's HP by 20% when character's HP is below 30%, up to 5 times.
Restores character's HP by 20% when character's HP is below 10%, up to 3 times.
Increases character's Max HP by 6% after receiving 6 attacks from opponents with Cancel Status Ailments Block, up to 6 times (multi hit attacks=1 attack).
Decreases power of all opponents by 3% for 10 turns after temporary status ailments of an opponent are canceled 1 time (multi cancels per action=1 cancel).
Gives Cancel Status Ailments Block to all opponents for 2 turns, up to 1 time. *This effect cannot be nullified or canceled.
Restores character's HP by 20% when character's HP is below 30%, up to 5 times.
Restores character's HP by 20% when character's HP is below 10%, up to 3 times.
Increases character's Max HP by 6% after receiving 6 attacks from opponents with Cancel Status Ailments Block, up to 6 times (multi hit attacks=1 attack).
Decreases power of all opponents by 3% for 10 turns after temporary status ailments of an opponent are canceled 1 time (multi cancels per action=1 cancel).
Plus Ultra Skill Lv.2

Deals 550% damage to a single opponent and gives them Cancel Status Ailments Block for 3 turns.
Extends the cooldown time of a single opponent who is affected by 4 or more temporary Critical Resistance DOWN effects by 1. *Only available in the Arena and Club Festival /This skill gains bullseye.
Extends the cooldown time of a single opponent who is affected by 4 or more temporary Critical Resistance DOWN effects by 1. *Only available in the Arena and Club Festival /This skill gains bullseye.
Action Skill Lv.2

Deals 225% damage to all opponents, and decreases all opponents' critical resistance by 10% for 10 turns and Plus Ultra Move skill impact by 10% for 10 turns.
Cool Down: 5 Turns
Cool Down: 5 Turns
Action Skill Lv.2

Gives character ability to make a last stand 1 time.
Restores all allies' damage taken by 20% for 3 turns and increases Plus Ultra Gauge of all allies by 15%.
Cool Down: 5 Turns
Restores all allies' damage taken by 20% for 3 turns and increases Plus Ultra Gauge of all allies by 15%.
Cool Down: 5 Turns
Auto Skill Lv.2

Gives character immunity to paralysis.
Gives all allies (excl. character) immunity to paralysis when character's HP is 30% or higher.
Gives character ability to cover allies and tranquility when character's HP is 30% or higher.
Gives character the ability to make a last stand 3 times when character's HP is below 30%, up to 3 times.
After character receives 4 attacks from opponents with Cancel Status Ailments Block, decreases Plus Ultra Gauge Charge Rate of all opponents by 4% for 10 turns (only available in the Arena and Club Festival) and decreases their critical resistance by 3% for 10 turns (multi hit attacks=1 attack).
Gives all allies (excl. character) immunity to paralysis when character's HP is 30% or higher.
Gives character ability to cover allies and tranquility when character's HP is 30% or higher.
Gives character the ability to make a last stand 3 times when character's HP is below 30%, up to 3 times.
After character receives 4 attacks from opponents with Cancel Status Ailments Block, decreases Plus Ultra Gauge Charge Rate of all opponents by 4% for 10 turns (only available in the Arena and Club Festival) and decreases their critical resistance by 3% for 10 turns (multi hit attacks=1 attack).
Auto Skill Lv.2

Gives character ability to make a last stand 1 time, up to 1 time.
Gives Cancel Status Ailments Block to all opponents for 2 turns, up to 1 time. *This effect cannot be nullified or canceled.
Restores character's HP by 25% when character's HP is below 30%, up to 5 times.
Restores character's HP by 30% when character's HP is below 10%, up to 3 times.
Increases character's Max HP by 8% after receiving 6 attacks from opponents with Cancel Status Ailments Block, up to 6 times (multi hit attacks=1 attack).
Decreases power of all opponents by 4% for 10 turns after temporary status ailments of an opponent are canceled 1 time (multi cancels per action=1 cancel).
Gives Cancel Status Ailments Block to all opponents for 2 turns, up to 1 time. *This effect cannot be nullified or canceled.
Restores character's HP by 25% when character's HP is below 30%, up to 5 times.
Restores character's HP by 30% when character's HP is below 10%, up to 3 times.
Increases character's Max HP by 8% after receiving 6 attacks from opponents with Cancel Status Ailments Block, up to 6 times (multi hit attacks=1 attack).
Decreases power of all opponents by 4% for 10 turns after temporary status ailments of an opponent are canceled 1 time (multi cancels per action=1 cancel).
Plus Ultra Skill Lv.3

Deals 600% damage to a single opponent and gives them Cancel Status Ailments Block for 3 turns.
Extends the cooldown time of a single opponent who is affected by 4 or more temporary Critical Resistance DOWN effects by 1. *Only available in the Arena and Club Festival /This skill gains bullseye.
Extends the cooldown time of a single opponent who is affected by 4 or more temporary Critical Resistance DOWN effects by 1. *Only available in the Arena and Club Festival /This skill gains bullseye.
Action Skill Lv.3

Deals 250% damage to all opponents, and decreases all opponents' critical resistance by 10% for 10 turns and Plus Ultra Move skill impact by 15% for 10 turns.
Cool Down: 4 Turns
Cool Down: 4 Turns
Action Skill Lv.3

Gives character ability to make a last stand 1 time.
Restores all allies' damage taken by 25% for 3 turns and increases Plus Ultra Gauge of all allies by 20%.
Cool Down: 4 Turns
Restores all allies' damage taken by 25% for 3 turns and increases Plus Ultra Gauge of all allies by 20%.
Cool Down: 4 Turns
Auto Skill Lv.3

Gives character immunity to paralysis.
Gives all allies (excl. character) immunity to paralysis when character's HP is 30% or higher.
Gives character ability to cover allies and tranquility when character's HP is 30% or higher.
Gives character the ability to make a last stand 3 times when character's HP is below 30%, up to 3 times.
After character receives 4 attacks from opponents with Cancel Status Ailments Block, decreases Plus Ultra Gauge Charge Rate of all opponents by 5% for 10 turns (only available in the Arena and Club Festival) and decreases their critical resistance by 4% for 10 turns (multi hit attacks=1 attack).
Gives all allies (excl. character) immunity to paralysis when character's HP is 30% or higher.
Gives character ability to cover allies and tranquility when character's HP is 30% or higher.
Gives character the ability to make a last stand 3 times when character's HP is below 30%, up to 3 times.
After character receives 4 attacks from opponents with Cancel Status Ailments Block, decreases Plus Ultra Gauge Charge Rate of all opponents by 5% for 10 turns (only available in the Arena and Club Festival) and decreases their critical resistance by 4% for 10 turns (multi hit attacks=1 attack).
Auto Skill Lv.3

Gives character ability to make a last stand 1 time, up to 1 time.
Gives Cancel Status Ailments Block to all opponents for 2 turns, up to 1 time. *This effect cannot be nullified or canceled.
Restores character's HP by 30% when character's HP is below 30%, up to 5 times.
Restores character's HP by 40% when character's HP is below 10%, up to 3 times.
Increases character's Max HP by 10% after receiving 6 attacks from opponents with Cancel Status Ailments Block, up to 6 times (multi hit attacks=1 attack).
Decreases power of all opponents by 5% for 10 turns after temporary status ailments of an opponent are canceled 1 time (multi cancels per action=1 cancel).
Gives Cancel Status Ailments Block to all opponents for 2 turns, up to 1 time. *This effect cannot be nullified or canceled.
Restores character's HP by 30% when character's HP is below 30%, up to 5 times.
Restores character's HP by 40% when character's HP is below 10%, up to 3 times.
Increases character's Max HP by 10% after receiving 6 attacks from opponents with Cancel Status Ailments Block, up to 6 times (multi hit attacks=1 attack).
Decreases power of all opponents by 5% for 10 turns after temporary status ailments of an opponent are canceled 1 time (multi cancels per action=1 cancel).
Plus Ultra Skill Lv.3

Deals 600% damage to a single opponent and gives them Cancel Status Ailments Block for 3 turns.
Extends the cooldown time of a single opponent who is affected by 4 or more temporary Critical Resistance DOWN effects by 1. *Only available in the Arena and Club Festival /This skill gains bullseye.
Extends the cooldown time of a single opponent who is affected by 4 or more temporary Critical Resistance DOWN effects by 1. *Only available in the Arena and Club Festival /This skill gains bullseye.
Action Skill DX Lv.1

Deals 275% damage to all opponents, and decreases all opponents' critical resistance by 10% for 10 turns and Plus Ultra Move skill impact by 15% for 10 turns.
Cool Down: 4 Turns
Cool Down: 4 Turns
Action Skill DX Lv.1

Gives character ability to make a last stand 2 times.
Restores all allies' damage taken by 25% for 3 turns and increases Plus Ultra Gauge of all allies by 25%.
Cool Down: 4 Turns
Restores all allies' damage taken by 25% for 3 turns and increases Plus Ultra Gauge of all allies by 25%.
Cool Down: 4 Turns
Auto Skill Lv.3

Gives character immunity to paralysis.
Gives all allies (excl. character) immunity to paralysis when character's HP is 30% or higher.
Gives character ability to cover allies and tranquility when character's HP is 30% or higher.
Gives character the ability to make a last stand 3 times when character's HP is below 30%, up to 3 times.
After character receives 4 attacks from opponents with Cancel Status Ailments Block, decreases Plus Ultra Gauge Charge Rate of all opponents by 5% for 10 turns (only available in the Arena and Club Festival) and decreases their critical resistance by 4% for 10 turns (multi hit attacks=1 attack).
Gives all allies (excl. character) immunity to paralysis when character's HP is 30% or higher.
Gives character ability to cover allies and tranquility when character's HP is 30% or higher.
Gives character the ability to make a last stand 3 times when character's HP is below 30%, up to 3 times.
After character receives 4 attacks from opponents with Cancel Status Ailments Block, decreases Plus Ultra Gauge Charge Rate of all opponents by 5% for 10 turns (only available in the Arena and Club Festival) and decreases their critical resistance by 4% for 10 turns (multi hit attacks=1 attack).
Auto Skill Lv.3

Gives character ability to make a last stand 1 time, up to 1 time.
Gives Cancel Status Ailments Block to all opponents for 2 turns, up to 1 time. *This effect cannot be nullified or canceled.
Restores character's HP by 30% when character's HP is below 30%, up to 5 times.
Restores character's HP by 40% when character's HP is below 10%, up to 3 times.
Increases character's Max HP by 10% after receiving 6 attacks from opponents with Cancel Status Ailments Block, up to 6 times (multi hit attacks=1 attack).
Decreases power of all opponents by 5% for 10 turns after temporary status ailments of an opponent are canceled 1 time (multi cancels per action=1 cancel).
Gives Cancel Status Ailments Block to all opponents for 2 turns, up to 1 time. *This effect cannot be nullified or canceled.
Restores character's HP by 30% when character's HP is below 30%, up to 5 times.
Restores character's HP by 40% when character's HP is below 10%, up to 3 times.
Increases character's Max HP by 10% after receiving 6 attacks from opponents with Cancel Status Ailments Block, up to 6 times (multi hit attacks=1 attack).
Decreases power of all opponents by 5% for 10 turns after temporary status ailments of an opponent are canceled 1 time (multi cancels per action=1 cancel).
Plus Ultra Skill Lv.3

Deals 600% damage to a single opponent and gives them Cancel Status Ailments Block for 3 turns.
Extends the cooldown time of a single opponent who is affected by 4 or more temporary Critical Resistance DOWN effects by 1. *Only available in the Arena and Club Festival /This skill gains bullseye.
Extends the cooldown time of a single opponent who is affected by 4 or more temporary Critical Resistance DOWN effects by 1. *Only available in the Arena and Club Festival /This skill gains bullseye.
Action Skill DX Lv.2

Deals 300% damage to all opponents, and decreases all opponents' critical resistance by 15% for 10 turns and Plus Ultra Move skill impact by 15% for 10 turns.
Cool Down: 4 Turns
Cool Down: 4 Turns
Action Skill DX Lv.2

Gives character ability to make a last stand 2 times.
Restores all allies' damage taken by 30% for 3 turns and increases Plus Ultra Gauge of all allies by 30%.
Cool Down: 4 Turns
Restores all allies' damage taken by 30% for 3 turns and increases Plus Ultra Gauge of all allies by 30%.
Cool Down: 4 Turns
Auto Skill Lv.3

Gives character immunity to paralysis.
Gives all allies (excl. character) immunity to paralysis when character's HP is 30% or higher.
Gives character ability to cover allies and tranquility when character's HP is 30% or higher.
Gives character the ability to make a last stand 3 times when character's HP is below 30%, up to 3 times.
After character receives 4 attacks from opponents with Cancel Status Ailments Block, decreases Plus Ultra Gauge Charge Rate of all opponents by 5% for 10 turns (only available in the Arena and Club Festival) and decreases their critical resistance by 4% for 10 turns (multi hit attacks=1 attack).
Gives all allies (excl. character) immunity to paralysis when character's HP is 30% or higher.
Gives character ability to cover allies and tranquility when character's HP is 30% or higher.
Gives character the ability to make a last stand 3 times when character's HP is below 30%, up to 3 times.
After character receives 4 attacks from opponents with Cancel Status Ailments Block, decreases Plus Ultra Gauge Charge Rate of all opponents by 5% for 10 turns (only available in the Arena and Club Festival) and decreases their critical resistance by 4% for 10 turns (multi hit attacks=1 attack).
Auto Skill Lv.3

Gives character ability to make a last stand 1 time, up to 1 time.
Gives Cancel Status Ailments Block to all opponents for 2 turns, up to 1 time. *This effect cannot be nullified or canceled.
Restores character's HP by 30% when character's HP is below 30%, up to 5 times.
Restores character's HP by 40% when character's HP is below 10%, up to 3 times.
Increases character's Max HP by 10% after receiving 6 attacks from opponents with Cancel Status Ailments Block, up to 6 times (multi hit attacks=1 attack).
Decreases power of all opponents by 5% for 10 turns after temporary status ailments of an opponent are canceled 1 time (multi cancels per action=1 cancel).
Gives Cancel Status Ailments Block to all opponents for 2 turns, up to 1 time. *This effect cannot be nullified or canceled.
Restores character's HP by 30% when character's HP is below 30%, up to 5 times.
Restores character's HP by 40% when character's HP is below 10%, up to 3 times.
Increases character's Max HP by 10% after receiving 6 attacks from opponents with Cancel Status Ailments Block, up to 6 times (multi hit attacks=1 attack).
Decreases power of all opponents by 5% for 10 turns after temporary status ailments of an opponent are canceled 1 time (multi cancels per action=1 cancel).
Unique EX Auto Skills

Increases chance of character causing paralysis, lowers chance of character becoming paralyzed.

Increases character's defense by 20% if there are any female characters on the team.

Once per battle, gives bullseye to character for 5 turns when character's Plus Ultra Move skill impact is increased.

Character's skill impact is increased by 10% every 2 turns, up to 3 times.

Increases character's Plus Ultra Gauge by 25% every time they defeat an opponent.

Increases character's Plus Ultra Move skill impact by 25% for 4 turns when a WAVE starts.

Increases character's Plus Ultra Move skill impact by 15% for 3 turns every 2 critical hits.