[Ruler of the Edge] Denki Kaminari

Ability Board Items
Coin - x2622000
Hold On! Health Pack (Small) - x9
Hold On! Health Can (Small) - x15
Hold On! Health Bottle (Small) - x49
Hold On! Health Weights (Small) - x36
Hold On! Health Pack (Medium) - x73
Hold On! Health Can (Medium) - x95
Hold On! Health Bottle (Medium) - x100
Hold On! Health Weights (Medium) - x35
Hold On! Health Pack (Large) - x100
Hold On! Health Can (Large) - x100
Hold On! Health Bottle (Large) - x85
Hold On! Health Ball (Large) - x80
Hold On! Health Timer (Large) - x40
MAX Power! Pack (Small) - x9
MAX Power! Can (Small) - x15
MAX Power! Bottle (Small) - x49
MAX Power! Ball (Small) - x40
MAX Power! Pack (Medium) - x73
MAX Power! Can (Medium) - x95
MAX Power! Bottle (Medium) - x100
MAX Power! Ball (Medium) - x50
MAX Power! Timer (Medium) - x38
MAX Power! Pack (Large) - x100
MAX Power! Can (Large) - x100
MAX Power! Bottle (Large) - x85
MAX Power! Ball (Large) - x30
MAX Power! Weights (Large) - x30
Extreme Speed! Pack (Small) - x9
Extreme Speed! Can (Small) - x15
Extreme Speed! Bottle (Small) - x49
Extreme Speed! Ball (Small) - x35
Extreme Speed! Weights (Small) - x72
Extreme Speed! Pack (Medium) - x73
Extreme Speed! Can (Medium) - x95
Extreme Speed! Bottle (Medium) - x100
Extreme Speed! Ball (Medium) - x25
Extreme Speed! Weights (Medium) - x70
Extreme Speed! Timer (Medium) - x76
Extreme Speed! Pack (Large) - x100
Extreme Speed! Can (Large) - x100
Extreme Speed! Bottle (Large) - x40
Extreme Speed! Ball (Large) - x100
Extreme Speed! Weights (Large) - x60
Extreme Speed! Timer (Large) - x80
Brilliant Bronze Plaque - x1
Brilliant Bronze Trophy - x2
Brilliant Bronze Cup - x3
Brilliant Bronze Award - x5
Brilliant Bronze Flag - x5
Superb Silver Plaque - x10
Superb Silver Trophy - x10
Superb Silver Cup - x10
Superb Silver Award - x15
Superb Silver Flag - x15
Supreme Golden Plaque - x10
Supreme Golden Trophy - x10
Supreme Golden Cup - x10
Supreme Golden Award - x20
Supreme Golden Flag - x20
Small Gear (MND) - x7
Small Ring (MND) - x5
Small Chip (MND) - x11
Small Screw (MND) - x100
Small Nut (MND) - x102
Small Pipe (MND) - x44
Medium Gears (MND) - x109
Medium Rings (MND) - x143
Medium Chip (MND) - x163
Medium Screw (MND) - x24
Medium Nut (MND) - x60
Medium Pipe (MND) - x30
Intricate Gears (MND) - x105
Intricate Rings (MND) - x100
Intricate Chip (MND) - x80
Complex Screw (MND) - x75
Complex Nut (MND) - x81
Complex Pipe (MND) - x75
Tiny Light (MND) - x12
Tiny Cylinder (MND) - x31
Tiny Battery (MND) - x32
Tiny Capacitor (MND) - x45
Tiny Fan (MND) - x102
Tiny Memory Drive (MND) - x20
Medium Light (MND) - x172
Medium Cylinder (MND) - x180
Medium Battery (MND) - x175
Medium Capacitor (MND) - x45
Medium Fan (MND) - x75
Medium Memory Drive (MND) - x70
Charged-up Light (MND) - x110
Charged-up Cylinder (MND) - x238
Charged-up Battery (MND) - x140
Powerful Capacitor (MND) - x60
Powerful Fan (MND) - x140
Powerful Memory Drive (MND) - x70Character Traits
Base Stats (Lv.1)
HP: 5150
Power: 792
Speed: 110
Defense: 100
Critical Rate: 10
Base Stats (Lv.80)
HP: 14630
Power: 3241
Speed: 189
Defense: 100
Critical Rate: 10
Max Stats (Lv.130)
HP: 46830
Power: 10071
Speed: 759
Defense: 100
Critical Rate: 10
ADV Stats (Lv.130)
HP: 55830
Power: 11871
Speed: 939
Defense: 100
Critical Rate: 10
Resists
Paralysis: 50
Plus Ultra Skill Lv.1
Deals 500% damage to a single opponent with a medium chance (60%) of paralyzing them for 2 turns.
Low chance (20%) of paralyzing all opponents for 2 turns.
This skill gains piercing shot.
▼Enhancement Bonus Effects
Cancels all temporary Status Ailment Null effects of a single opponent when character gains penetrate.
For 2 turns, paralyzes a single opponent that can restrict the number of status ailments they have. *This effect cannot be nullified, restricted, or canceled.
Low chance (20%) of paralyzing all opponents for 2 turns.
This skill gains piercing shot.
▼Enhancement Bonus Effects
Cancels all temporary Status Ailment Null effects of a single opponent when character gains penetrate.
For 2 turns, paralyzes a single opponent that can restrict the number of status ailments they have. *This effect cannot be nullified, restricted, or canceled.
Action Skill Lv.1
High-Voltage Charge
Deals 150% damage to all opponents with a medium chance (40%) of paralyzing them for 1 turn.
Low chance (20%) of confusing the character for 2 turns when used in a second or later successfully executed skill chain.
High chance of applying Rush to this skill (up to 1 add'l activation) when used in a third successfully executed skill chain.
Increases this skill's skill impact by 15% when character has the ability to nullify status ailments.
This skill gains piercing shot when character has the ability to penetrate.
▼Enhancement Bonus Effects
Increases this skill's critical skill impact by 20%.
Cool Down: 6 Turns
Low chance (20%) of confusing the character for 2 turns when used in a second or later successfully executed skill chain.
High chance of applying Rush to this skill (up to 1 add'l activation) when used in a third successfully executed skill chain.
Increases this skill's skill impact by 15% when character has the ability to nullify status ailments.
This skill gains piercing shot when character has the ability to penetrate.
▼Enhancement Bonus Effects
Increases this skill's critical skill impact by 20%.
Cool Down: 6 Turns
Action Skill Lv.1
Human Stun Gun
Ignores target and deals 200% damage to a random single opponent with a medium chance (40%) of paralyzing them for 1 turn.
Low chance (20%) of confusing the character for 2 turns when used in a second or later successfully executed skill chain.
High chance of applying Rush to this skill (up to 2 add'l activations) when used in a third successfully executed skill chain.
Increases this skill's skill impact by 15% when character has the ability to nullify status ailments.
This skill gains piercing shot when character has the ability to penetrate.
▼Enhancement Bonus Effects
Increases this skill's critical skill impact by 20%.
Cool Down: 4 Turns
Low chance (20%) of confusing the character for 2 turns when used in a second or later successfully executed skill chain.
High chance of applying Rush to this skill (up to 2 add'l activations) when used in a third successfully executed skill chain.
Increases this skill's skill impact by 15% when character has the ability to nullify status ailments.
This skill gains piercing shot when character has the ability to penetrate.
▼Enhancement Bonus Effects
Increases this skill's critical skill impact by 20%.
Cool Down: 4 Turns
Auto Skill Lv.1
Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After character attacks paralyzed opponents 4 times; (2) After 3 turns pass from the start of battle] (multi hit attacks=1 attack).
Gives character ability to nullify status ailments 5 times, up to 1 time.
Gives character ability to land a bullseye when character has the ability to nullify status ailments.
Increases character's critical hit rate by 10% if there are any female characters on the team.
Increases speed of all allies (excl. character) by 10% if there are any female characters on the team.
Base Speed UP: +91
Base Max HP UP: +7000
Gives character ability to nullify status ailments 5 times, up to 1 time.
Gives character ability to land a bullseye when character has the ability to nullify status ailments.
Increases character's critical hit rate by 10% if there are any female characters on the team.
Increases speed of all allies (excl. character) by 10% if there are any female characters on the team.
Enhance Buffs
Base Attack Power UP: +210Base Speed UP: +91
Base Max HP UP: +7000
Auto Skill Lv.1
Decreases power of all opponents by 10% when character is not confused. *This does not affect Guests.
After 1 turn passes while character is not confused, increases character's status ailment hit rate by 3 turns and critical hit rate by 6% for 4 turns.
After 1 turn passes while character is confused, cancels all of the character's temporary Status Ailment Hit Rate UP and confusion effects.
Gives character ability to penetrate for 2 turns when used in character's third successfully executed skill chain.
▼Enhancement Bonus Effects
After 2 turns pass while character does not have ability to nullify status ailments, gives character ability to nullify status ailments 5 times.
After 1 turn passes while character is not confused, increases character's status ailment hit rate by 3 turns and critical hit rate by 6% for 4 turns.
After 1 turn passes while character is confused, cancels all of the character's temporary Status Ailment Hit Rate UP and confusion effects.
Gives character ability to penetrate for 2 turns when used in character's third successfully executed skill chain.
▼Enhancement Bonus Effects
After 2 turns pass while character does not have ability to nullify status ailments, gives character ability to nullify status ailments 5 times.
Plus Ultra Skill Lv.2
Deals 550% damage to a single opponent with a medium chance (60%) of paralyzing them for 2 turns.
Low chance (20%) of paralyzing all opponents for 2 turns.
This skill gains piercing shot.
▼Enhancement Bonus Effects
Cancels all temporary Status Ailment Null effects of a single opponent when character gains penetrate.
For 2 turns, paralyzes a single opponent that can restrict the number of status ailments they have. *This effect cannot be nullified, restricted, or canceled.
Low chance (20%) of paralyzing all opponents for 2 turns.
This skill gains piercing shot.
▼Enhancement Bonus Effects
Cancels all temporary Status Ailment Null effects of a single opponent when character gains penetrate.
For 2 turns, paralyzes a single opponent that can restrict the number of status ailments they have. *This effect cannot be nullified, restricted, or canceled.
Action Skill Lv.2
High-Voltage Charge
Deals 175% damage to all opponents with a medium chance (40%) of paralyzing them for 1 turn.
Low chance (20%) of confusing the character for 2 turns when used in a second or later successfully executed skill chain.
High chance of applying Rush to this skill (up to 1 add'l activation) when used in a third successfully executed skill chain.
Increases this skill's skill impact by 15% when character has the ability to nullify status ailments.
This skill gains piercing shot when character has the ability to penetrate.
▼Enhancement Bonus Effects
Increases this skill's critical skill impact by 25%.
Cool Down: 5 Turns
Low chance (20%) of confusing the character for 2 turns when used in a second or later successfully executed skill chain.
High chance of applying Rush to this skill (up to 1 add'l activation) when used in a third successfully executed skill chain.
Increases this skill's skill impact by 15% when character has the ability to nullify status ailments.
This skill gains piercing shot when character has the ability to penetrate.
▼Enhancement Bonus Effects
Increases this skill's critical skill impact by 25%.
Cool Down: 5 Turns
Action Skill Lv.2
Human Stun Gun
Ignores target and deals 225% damage to a random single opponent with a medium chance (40%) of paralyzing them for 1 turn.
Low chance (20%) of confusing the character for 2 turns when used in a second or later successfully executed skill chain.
High chance of applying Rush to this skill (up to 2 add'l activations) when used in a third successfully executed skill chain.
Increases this skill's skill impact by 15% when character has the ability to nullify status ailments.
This skill gains piercing shot when character has the ability to penetrate.
▼Enhancement Bonus Effects
Increases this skill's critical skill impact by 25%.
Cool Down: 4 Turns
Low chance (20%) of confusing the character for 2 turns when used in a second or later successfully executed skill chain.
High chance of applying Rush to this skill (up to 2 add'l activations) when used in a third successfully executed skill chain.
Increases this skill's skill impact by 15% when character has the ability to nullify status ailments.
This skill gains piercing shot when character has the ability to penetrate.
▼Enhancement Bonus Effects
Increases this skill's critical skill impact by 25%.
Cool Down: 4 Turns
Auto Skill Lv.2
Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After character attacks paralyzed opponents 4 times; (2) After 3 turns pass from the start of battle] (multi hit attacks=1 attack).
Gives character ability to nullify status ailments 5 times, up to 1 time.
Gives character ability to land a bullseye when character has the ability to nullify status ailments.
Increases character's critical hit rate by 20% if there are any female characters on the team.
Increases speed of all allies (excl. character) by 15% if there are any female characters on the team.
Base Speed UP: +91
Base Max HP UP: +7000
Gives character ability to nullify status ailments 5 times, up to 1 time.
Gives character ability to land a bullseye when character has the ability to nullify status ailments.
Increases character's critical hit rate by 20% if there are any female characters on the team.
Increases speed of all allies (excl. character) by 15% if there are any female characters on the team.
Enhance Buffs
Base Attack Power UP: +210Base Speed UP: +91
Base Max HP UP: +7000
Auto Skill Lv.2
Decreases power of all opponents by 15% when character is not confused. *This does not affect Guests.
After 1 turn passes while character is not confused, increases character's status ailment hit rate by 3 turns and critical hit rate by 8% for 4 turns.
After 1 turn passes while character is confused, cancels all of the character's temporary Status Ailment Hit Rate UP and confusion effects.
Gives character ability to penetrate for 2 turns when used in character's third successfully executed skill chain.
▼Enhancement Bonus Effects
After 2 turns pass while character does not have ability to nullify status ailments, gives character ability to nullify status ailments 5 times.
After 1 turn passes while character is not confused, increases character's status ailment hit rate by 3 turns and critical hit rate by 8% for 4 turns.
After 1 turn passes while character is confused, cancels all of the character's temporary Status Ailment Hit Rate UP and confusion effects.
Gives character ability to penetrate for 2 turns when used in character's third successfully executed skill chain.
▼Enhancement Bonus Effects
After 2 turns pass while character does not have ability to nullify status ailments, gives character ability to nullify status ailments 5 times.
Plus Ultra Skill Lv.3
Deals 600% damage to a single opponent with a medium chance (60%) of paralyzing them for 2 turns.
Low chance (20%) of paralyzing all opponents for 2 turns.
This skill gains piercing shot.
▼Enhancement Bonus Effects
Cancels all temporary Status Ailment Null effects of a single opponent when character gains penetrate.
For 2 turns, paralyzes a single opponent that can restrict the number of status ailments they have. *This effect cannot be nullified, restricted, or canceled.
Low chance (20%) of paralyzing all opponents for 2 turns.
This skill gains piercing shot.
▼Enhancement Bonus Effects
Cancels all temporary Status Ailment Null effects of a single opponent when character gains penetrate.
For 2 turns, paralyzes a single opponent that can restrict the number of status ailments they have. *This effect cannot be nullified, restricted, or canceled.
Action Skill Lv.3
High-Voltage Charge
Deals 200% damage to all opponents with a medium chance (40%) of paralyzing them for 1 turn.
Low chance (20%) of confusing the character for 2 turns when used in a second or later successfully executed skill chain.
High chance of applying Rush to this skill (up to 1 add'l activation) when used in a third successfully executed skill chain.
Increases this skill's skill impact by 15% when character has the ability to nullify status ailments.
This skill gains piercing shot when character has the ability to penetrate.
▼Enhancement Bonus Effects
Increases this skill's critical skill impact by 30%.
Cool Down: 4 Turns
Low chance (20%) of confusing the character for 2 turns when used in a second or later successfully executed skill chain.
High chance of applying Rush to this skill (up to 1 add'l activation) when used in a third successfully executed skill chain.
Increases this skill's skill impact by 15% when character has the ability to nullify status ailments.
This skill gains piercing shot when character has the ability to penetrate.
▼Enhancement Bonus Effects
Increases this skill's critical skill impact by 30%.
Cool Down: 4 Turns
Action Skill Lv.3
Human Stun Gun
Ignores target and deals 250% damage to a random single opponent with a medium chance (40%) of paralyzing them for 1 turn.
Low chance (20%) of confusing the character for 2 turns when used in a second or later successfully executed skill chain.
High chance of applying Rush to this skill (up to 2 add'l activations) when used in a third successfully executed skill chain.
Increases this skill's skill impact by 15% when character has the ability to nullify status ailments.
This skill gains piercing shot when character has the ability to penetrate.
▼Enhancement Bonus Effects
Increases this skill's critical skill impact by 30%.
Cool Down: 4 Turns
Low chance (20%) of confusing the character for 2 turns when used in a second or later successfully executed skill chain.
High chance of applying Rush to this skill (up to 2 add'l activations) when used in a third successfully executed skill chain.
Increases this skill's skill impact by 15% when character has the ability to nullify status ailments.
This skill gains piercing shot when character has the ability to penetrate.
▼Enhancement Bonus Effects
Increases this skill's critical skill impact by 30%.
Cool Down: 4 Turns
Auto Skill Lv.3
Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After character attacks paralyzed opponents 4 times; (2) After 3 turns pass from the start of battle] (multi hit attacks=1 attack).
Gives character ability to nullify status ailments 5 times, up to 1 time.
Gives character ability to land a bullseye when character has the ability to nullify status ailments.
Increases character's critical hit rate by 30% if there are any female characters on the team.
Increases speed of all allies (excl. character) by 20% if there are any female characters on the team.
Base Speed UP: +91
Base Max HP UP: +7000
Gives character ability to nullify status ailments 5 times, up to 1 time.
Gives character ability to land a bullseye when character has the ability to nullify status ailments.
Increases character's critical hit rate by 30% if there are any female characters on the team.
Increases speed of all allies (excl. character) by 20% if there are any female characters on the team.
Enhance Buffs
Base Attack Power UP: +210Base Speed UP: +91
Base Max HP UP: +7000
Auto Skill Lv.3
Decreases power of all opponents by 20% when character is not confused. *This does not affect Guests.
After 1 turn passes while character is not confused, increases character's status ailment hit rate by 3 turns and critical hit rate by 10% for 4 turns.
After 1 turn passes while character is confused, cancels all of the character's temporary Status Ailment Hit Rate UP and confusion effects.
Gives character ability to penetrate for 2 turns when used in character's third successfully executed skill chain.
▼Enhancement Bonus Effects
After 2 turns pass while character does not have ability to nullify status ailments, gives character ability to nullify status ailments 5 times.
After 1 turn passes while character is not confused, increases character's status ailment hit rate by 3 turns and critical hit rate by 10% for 4 turns.
After 1 turn passes while character is confused, cancels all of the character's temporary Status Ailment Hit Rate UP and confusion effects.
Gives character ability to penetrate for 2 turns when used in character's third successfully executed skill chain.
▼Enhancement Bonus Effects
After 2 turns pass while character does not have ability to nullify status ailments, gives character ability to nullify status ailments 5 times.
Plus Ultra Skill Lv.3
Deals 600% damage to a single opponent with a medium chance (60%) of paralyzing them for 2 turns.
Low chance (20%) of paralyzing all opponents for 2 turns.
This skill gains piercing shot.
▼Enhancement Bonus Effects
Cancels all temporary Status Ailment Null effects of a single opponent when character gains penetrate.
For 2 turns, paralyzes a single opponent that can restrict the number of status ailments they have. *This effect cannot be nullified, restricted, or canceled.
Low chance (20%) of paralyzing all opponents for 2 turns.
This skill gains piercing shot.
▼Enhancement Bonus Effects
Cancels all temporary Status Ailment Null effects of a single opponent when character gains penetrate.
For 2 turns, paralyzes a single opponent that can restrict the number of status ailments they have. *This effect cannot be nullified, restricted, or canceled.
Action Skill DX Lv.1
High-Voltage Charge DX
Deals 225% damage to all opponents with a medium chance (40%) of paralyzing them for 1 turn.
Low chance (20%) of confusing the character for 2 turns when used in a second or later successfully executed skill chain.
High chance of applying Rush to this skill (up to 1 add'l activation) when used in a third successfully executed skill chain.
Increases this skill's skill impact by 25% when character has the ability to nullify status ailments.
This skill gains piercing shot when character has the ability to penetrate.
▼Enhancement Bonus Effects
Increases this skill's critical skill impact by 40%.
Cool Down: 4 Turns
Low chance (20%) of confusing the character for 2 turns when used in a second or later successfully executed skill chain.
High chance of applying Rush to this skill (up to 1 add'l activation) when used in a third successfully executed skill chain.
Increases this skill's skill impact by 25% when character has the ability to nullify status ailments.
This skill gains piercing shot when character has the ability to penetrate.
▼Enhancement Bonus Effects
Increases this skill's critical skill impact by 40%.
Cool Down: 4 Turns
Action Skill DX Lv.1
Human Stun Gun DX
Ignores target and deals 275% damage to a random single opponent with a medium chance (40%) of paralyzing them for 1 turn.
Low chance (20%) of confusing the character for 2 turns when used in a second or later successfully executed skill chain.
High chance of applying Rush to this skill (up to 2 add'l activations) when used in a third successfully executed skill chain.
Increases this skill's skill impact by 25% when character has the ability to nullify status ailments.
This skill gains piercing shot when character has the ability to penetrate.
▼Enhancement Bonus Effects
Increases this skill's critical skill impact by 40%.
Cool Down: 4 Turns
Low chance (20%) of confusing the character for 2 turns when used in a second or later successfully executed skill chain.
High chance of applying Rush to this skill (up to 2 add'l activations) when used in a third successfully executed skill chain.
Increases this skill's skill impact by 25% when character has the ability to nullify status ailments.
This skill gains piercing shot when character has the ability to penetrate.
▼Enhancement Bonus Effects
Increases this skill's critical skill impact by 40%.
Cool Down: 4 Turns
Auto Skill Lv.3
Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After character attacks paralyzed opponents 4 times; (2) After 3 turns pass from the start of battle] (multi hit attacks=1 attack).
Gives character ability to nullify status ailments 5 times, up to 1 time.
Gives character ability to land a bullseye when character has the ability to nullify status ailments.
Increases character's critical hit rate by 30% if there are any female characters on the team.
Increases speed of all allies (excl. character) by 20% if there are any female characters on the team.
Base Speed UP: +91
Base Max HP UP: +7000
Gives character ability to nullify status ailments 5 times, up to 1 time.
Gives character ability to land a bullseye when character has the ability to nullify status ailments.
Increases character's critical hit rate by 30% if there are any female characters on the team.
Increases speed of all allies (excl. character) by 20% if there are any female characters on the team.
Enhance Buffs
Base Attack Power UP: +210Base Speed UP: +91
Base Max HP UP: +7000
Auto Skill Lv.3
Decreases power of all opponents by 20% when character is not confused. *This does not affect Guests.
After 1 turn passes while character is not confused, increases character's status ailment hit rate by 3 turns and critical hit rate by 10% for 4 turns.
After 1 turn passes while character is confused, cancels all of the character's temporary Status Ailment Hit Rate UP and confusion effects.
Gives character ability to penetrate for 2 turns when used in character's third successfully executed skill chain.
▼Enhancement Bonus Effects
After 2 turns pass while character does not have ability to nullify status ailments, gives character ability to nullify status ailments 5 times.
After 1 turn passes while character is not confused, increases character's status ailment hit rate by 3 turns and critical hit rate by 10% for 4 turns.
After 1 turn passes while character is confused, cancels all of the character's temporary Status Ailment Hit Rate UP and confusion effects.
Gives character ability to penetrate for 2 turns when used in character's third successfully executed skill chain.
▼Enhancement Bonus Effects
After 2 turns pass while character does not have ability to nullify status ailments, gives character ability to nullify status ailments 5 times.
Plus Ultra Skill Lv.3
Deals 600% damage to a single opponent with a medium chance (60%) of paralyzing them for 2 turns.
Low chance (20%) of paralyzing all opponents for 2 turns.
This skill gains piercing shot.
▼Enhancement Bonus Effects
Cancels all temporary Status Ailment Null effects of a single opponent when character gains penetrate.
For 2 turns, paralyzes a single opponent that can restrict the number of status ailments they have. *This effect cannot be nullified, restricted, or canceled.
Low chance (20%) of paralyzing all opponents for 2 turns.
This skill gains piercing shot.
▼Enhancement Bonus Effects
Cancels all temporary Status Ailment Null effects of a single opponent when character gains penetrate.
For 2 turns, paralyzes a single opponent that can restrict the number of status ailments they have. *This effect cannot be nullified, restricted, or canceled.
Action Skill DX Lv.2
High-Voltage Charge DX
Deals 250% damage to all opponents with a medium chance (40%) of paralyzing them for 1 turn.
Low chance (20%) of confusing the character for 2 turns when used in a second or later successfully executed skill chain.
High chance of applying Rush to this skill (up to 1 add'l activation) when used in a third successfully executed skill chain.
Increases this skill's skill impact by 30% when character has the ability to nullify status ailments.
This skill gains piercing shot when character has the ability to penetrate.
▼Enhancement Bonus Effects
Increases this skill's critical skill impact by 50%.
Cool Down: 4 Turns
Low chance (20%) of confusing the character for 2 turns when used in a second or later successfully executed skill chain.
High chance of applying Rush to this skill (up to 1 add'l activation) when used in a third successfully executed skill chain.
Increases this skill's skill impact by 30% when character has the ability to nullify status ailments.
This skill gains piercing shot when character has the ability to penetrate.
▼Enhancement Bonus Effects
Increases this skill's critical skill impact by 50%.
Cool Down: 4 Turns
Action Skill DX Lv.2
Human Stun Gun DX
Ignores target and deals 300% damage to a random single opponent with a medium chance (40%) of paralyzing them for 1 turn.
Low chance (20%) of confusing the character for 2 turns when used in a second or later successfully executed skill chain.
High chance of applying Rush to this skill (up to 2 add'l activations) when used in a third successfully executed skill chain.
Increases this skill's skill impact by 30% when character has the ability to nullify status ailments.
This skill gains piercing shot when character has the ability to penetrate.
▼Enhancement Bonus Effects
Increases this skill's critical skill impact by 50%.
Cool Down: 4 Turns
Low chance (20%) of confusing the character for 2 turns when used in a second or later successfully executed skill chain.
High chance of applying Rush to this skill (up to 2 add'l activations) when used in a third successfully executed skill chain.
Increases this skill's skill impact by 30% when character has the ability to nullify status ailments.
This skill gains piercing shot when character has the ability to penetrate.
▼Enhancement Bonus Effects
Increases this skill's critical skill impact by 50%.
Cool Down: 4 Turns
Auto Skill Lv.3
Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After character attacks paralyzed opponents 4 times; (2) After 3 turns pass from the start of battle] (multi hit attacks=1 attack).
Gives character ability to nullify status ailments 5 times, up to 1 time.
Gives character ability to land a bullseye when character has the ability to nullify status ailments.
Increases character's critical hit rate by 30% if there are any female characters on the team.
Increases speed of all allies (excl. character) by 20% if there are any female characters on the team.
Base Speed UP: +91
Base Max HP UP: +7000
Gives character ability to nullify status ailments 5 times, up to 1 time.
Gives character ability to land a bullseye when character has the ability to nullify status ailments.
Increases character's critical hit rate by 30% if there are any female characters on the team.
Increases speed of all allies (excl. character) by 20% if there are any female characters on the team.
Enhance Buffs
Base Attack Power UP: +210Base Speed UP: +91
Base Max HP UP: +7000
Auto Skill Lv.3
Decreases power of all opponents by 20% when character is not confused. *This does not affect Guests.
After 1 turn passes while character is not confused, increases character's status ailment hit rate by 3 turns and critical hit rate by 10% for 4 turns.
After 1 turn passes while character is confused, cancels all of the character's temporary Status Ailment Hit Rate UP and confusion effects.
Gives character ability to penetrate for 2 turns when used in character's third successfully executed skill chain.
▼Enhancement Bonus Effects
After 2 turns pass while character does not have ability to nullify status ailments, gives character ability to nullify status ailments 5 times.
After 1 turn passes while character is not confused, increases character's status ailment hit rate by 3 turns and critical hit rate by 10% for 4 turns.
After 1 turn passes while character is confused, cancels all of the character's temporary Status Ailment Hit Rate UP and confusion effects.
Gives character ability to penetrate for 2 turns when used in character's third successfully executed skill chain.
▼Enhancement Bonus Effects
After 2 turns pass while character does not have ability to nullify status ailments, gives character ability to nullify status ailments 5 times.
Unique EX Auto Skills
Increases chance of character causing paralysis, lowers chance of character becoming paralyzed.
Increases character's defense by 20% if there are any female characters on the team.
Once per battle, gives bullseye to character for 5 turns when character's Plus Ultra Move skill impact is increased.
Character's skill impact is increased by 10% every 2 turns, up to 3 times.
Increases character's Plus Ultra Gauge by 25% every time they defeat an opponent.
Increases character's Plus Ultra Move skill impact by 25% for 4 turns when a WAVE starts.
Increases character's Plus Ultra Move skill impact by 15% for 3 turns every 2 critical hits.