


[Commanding Sound] Kyoka Jiro


Ability Board Items
































































































Character Traits
Base Stats (Lv.1)
HP: 3060
Power: 700
Speed: 60
Defense: 100
Critical Rate: 10
Base Stats (Lv.70)
HP: 8235
Power: 2494
Speed: 129
Defense: 100
Critical Rate: 10
Max Stats (Lv.120)
HP: 33385
Power: 8734
Speed: 589
Defense: 100
Critical Rate: 10
ADV Stats (Lv.120)
HP: 42385
Power: 10534
Speed: 769
Defense: 100
Critical Rate: 10
Plus Ultra Skill Lv.1

Deals 400% damage to a single opponent.
Medium chance (35%) of confusing the opponent for 2 turns.
Skill impact is increased by 30% if the opponent has Damage DOWN, and there is a higher chance of confusing the opponent.
Medium chance (35%) of confusing the opponent for 2 turns.
Skill impact is increased by 30% if the opponent has Damage DOWN, and there is a higher chance of confusing the opponent.
Action Skill Lv.1

Deals 200% damage to a single opponent.
Low chance (20%) of confusing the opponent for 2 turns.
Skill impact is increased by 30% if the opponent has Damage DOWN, and there is a higher chance of confusing the opponent.
Cool Down: 4 Turns
Low chance (20%) of confusing the opponent for 2 turns.
Skill impact is increased by 30% if the opponent has Damage DOWN, and there is a higher chance of confusing the opponent.
Cool Down: 4 Turns
Action Skill Lv.1

Gives all allies the ability to evade 1 time.
Increases the Plus Ultra Gauge of all allies by 10%.
Also decreases character's defense by 10% for 3 turns.
Cool Down: 7 Turns
Increases the Plus Ultra Gauge of all allies by 10%.
Also decreases character's defense by 10% for 3 turns.
Cool Down: 7 Turns
Auto Skill Lv.1

Once per battle, regenerates HP of all allies by 10% for 3 turns when HP is below 50%.
Auto Skill Lv.1

Increases the Plus Ultra Gauge of all DST type allies by 10% when battle starts.
Plus Ultra Skill Lv.2

Deals 450% damage to a single opponent.
Medium chance (35%) of confusing the opponent for 2 turns.
Skill impact is increased by 30% if the opponent has Damage DOWN, and there is a higher chance of confusing the opponent.
Medium chance (35%) of confusing the opponent for 2 turns.
Skill impact is increased by 30% if the opponent has Damage DOWN, and there is a higher chance of confusing the opponent.
Action Skill Lv.2

Deals 225% damage to a single opponent.
Low chance (20%) of confusing the opponent for 2 turns.
Skill impact is increased by 30% if the opponent has Damage DOWN, and there is a higher chance of confusing the opponent.
Cool Down: 4 Turns
Low chance (20%) of confusing the opponent for 2 turns.
Skill impact is increased by 30% if the opponent has Damage DOWN, and there is a higher chance of confusing the opponent.
Cool Down: 4 Turns
Action Skill Lv.2

Gives all allies the ability to evade 1 time.
Increases the Plus Ultra Gauge of all allies by 15%.
Also decreases character's defense by 10% for 3 turns.
Cool Down: 7 Turns
Increases the Plus Ultra Gauge of all allies by 15%.
Also decreases character's defense by 10% for 3 turns.
Cool Down: 7 Turns
Auto Skill Lv.2

Once per battle, regenerates HP of all allies by 15% for 3 turns when HP is below 50%.
Auto Skill Lv.2

Increases the Plus Ultra Gauge of all DST type allies by 15% when battle starts.
Plus Ultra Skill Lv.3

Deals 500% damage to a single opponent.
Medium chance (35%) of confusing the opponent for 2 turns.
Skill impact is increased by 30% if the opponent has Damage DOWN, and there is a higher chance of confusing the opponent.
Medium chance (35%) of confusing the opponent for 2 turns.
Skill impact is increased by 30% if the opponent has Damage DOWN, and there is a higher chance of confusing the opponent.
Action Skill Lv.3

Deals 250% damage to a single opponent.
Low chance (20%) of confusing the opponent for 2 turns.
Skill impact is increased by 30% if the opponent has Damage DOWN, and there is a higher chance of confusing the opponent.
Cool Down: 4 Turns
Low chance (20%) of confusing the opponent for 2 turns.
Skill impact is increased by 30% if the opponent has Damage DOWN, and there is a higher chance of confusing the opponent.
Cool Down: 4 Turns
Action Skill Lv.3

Gives all allies the ability to evade 1 time.
Increases the Plus Ultra Gauge of all allies by 20%.
Also decreases character's defense by 10% for 3 turns.
Cool Down: 7 Turns
Increases the Plus Ultra Gauge of all allies by 20%.
Also decreases character's defense by 10% for 3 turns.
Cool Down: 7 Turns
Auto Skill Lv.3

Once per battle, regenerates HP of all allies by 20% for 3 turns when HP is below 50%.
Auto Skill Lv.3

Increases the Plus Ultra Gauge of all DST type allies by 20% when battle starts.
Plus Ultra Skill Lv.3

Deals 500% damage to a single opponent.
Medium chance (35%) of confusing the opponent for 2 turns.
Skill impact is increased by 30% if the opponent has Damage DOWN, and there is a higher chance of confusing the opponent.
Medium chance (35%) of confusing the opponent for 2 turns.
Skill impact is increased by 30% if the opponent has Damage DOWN, and there is a higher chance of confusing the opponent.
Action Skill DX Lv.1

Deals 275% damage to a single opponent.
Medium chance (35%) of confusing the opponent for 2 turns.
Skill impact is increased by 30% and chance of confusing the opponent is increased if the opponent has Damage DOWN.
Cool Down: 4 Turns
Medium chance (35%) of confusing the opponent for 2 turns.
Skill impact is increased by 30% and chance of confusing the opponent is increased if the opponent has Damage DOWN.
Cool Down: 4 Turns
Action Skill DX Lv.1

Gives all allies the ability to evade 1 time.
Increases Plus Ultra Gauge of all allies by 25%.
Also increases character's defense by 10% for 3 turns.
Cool Down: 7 Turns
Increases Plus Ultra Gauge of all allies by 25%.
Also increases character's defense by 10% for 3 turns.
Cool Down: 7 Turns
Auto Skill Lv.3

Once per battle, regenerates HP of all allies by 20% for 3 turns when HP is below 50%.
Auto Skill Lv.3

Increases the Plus Ultra Gauge of all DST type allies by 20% when battle starts.
Plus Ultra Skill Lv.3

Deals 500% damage to a single opponent.
Medium chance (35%) of confusing the opponent for 2 turns.
Skill impact is increased by 30% if the opponent has Damage DOWN, and there is a higher chance of confusing the opponent.
Medium chance (35%) of confusing the opponent for 2 turns.
Skill impact is increased by 30% if the opponent has Damage DOWN, and there is a higher chance of confusing the opponent.
Action Skill DX Lv.2

Deals 300% damage to a single opponent.
Medium chance (35%) of confusing the opponent for 2 turns.
Skill impact is increased by 30% and chance of confusing the opponent is increased if the opponent has Damage DOWN.
Cool Down: 4 Turns
Medium chance (35%) of confusing the opponent for 2 turns.
Skill impact is increased by 30% and chance of confusing the opponent is increased if the opponent has Damage DOWN.
Cool Down: 4 Turns
Action Skill DX Lv.2

Gives all allies the ability to evade 1 time.
Increases Plus Ultra Gauge of all allies by 30%.
Also increases character's defense by 10% for 3 turns.
Cool Down: 7 Turns
Increases Plus Ultra Gauge of all allies by 30%.
Also increases character's defense by 10% for 3 turns.
Cool Down: 7 Turns
Auto Skill Lv.3

Once per battle, regenerates HP of all allies by 20% for 3 turns when HP is below 50%.
Auto Skill Lv.3

Increases the Plus Ultra Gauge of all DST type allies by 20% when battle starts.
Unique EX Auto Skills

Increases Plus Ultra Gauge of all allies by 25% when a WAVE starts.

Decreases Action Skill impact of all opponents by 15% for 3 turns when a WAVE starts.

Gives character bullseye for 3 turns when battle starts.

Character's skill impact is increased by 10% every 2 turns, up to 3 times.

Once per battle, when HP is below 50%, increases Plus Ultra Gauge of all allies by 20% and increases their Plus Ultra Move skill impact by 20% for 3 turns.

Increases character's power by 20% when defense is increased.

Increases critical skill impact of all allies by 20% for 3 turns when battle starts.