[Commanding Sound] Kyoka Jiro

##### Ability Board Items

*Coin*-

**x2042000**

*Hold On! Health Pack (Small)*-

**x5**

*Hold On! Health Can (Small)*-

**x12**

*Hold On! Health Bottle (Small)*-

**x39**

*Hold On! Health Weights (Small)*-

**x25**

*Hold On! Health Pack (Medium)*-

**x58**

*Hold On! Health Can (Medium)*-

**x76**

*Hold On! Health Bottle (Medium)*-

**x80**

*Hold On! Health Weights (Medium)*-

**x25**

*Hold On! Health Pack (Large)*-

**x80**

*Hold On! Health Can (Large)*-

**x80**

*Hold On! Health Bottle (Large)*-

**x68**

*Hold On! Health Ball (Large)*-

**x56**

*Hold On! Health Timer (Large)*-

**x28**

*MAX Power! Pack (Small)*-

**x6**

*MAX Power! Can (Small)*-

**x12**

*MAX Power! Bottle (Small)*-

**x39**

*MAX Power! Ball (Small)*-

**x28**

*MAX Power! Pack (Medium)*-

**x58**

*MAX Power! Can (Medium)*-

**x76**

*MAX Power! Bottle (Medium)*-

**x80**

*MAX Power! Ball (Medium)*-

**x36**

*MAX Power! Timer (Medium)*-

**x27**

*MAX Power! Pack (Large)*-

**x80**

*MAX Power! Can (Large)*-

**x80**

*MAX Power! Bottle (Large)*-

**x68**

*MAX Power! Ball (Large)*-

**x21**

*MAX Power! Weights (Large)*-

**x21**

*Extreme Speed! Pack (Small)*-

**x6**

*Extreme Speed! Can (Small)*-

**x12**

*Extreme Speed! Bottle (Small)*-

**x39**

*Extreme Speed! Ball (Small)*-

**x25**

*Extreme Speed! Weights (Small)*-

**x50**

*Extreme Speed! Pack (Medium)*-

**x58**

*Extreme Speed! Can (Medium)*-

**x76**

*Extreme Speed! Bottle (Medium)*-

**x80**

*Extreme Speed! Ball (Medium)*-

**x18**

*Extreme Speed! Weights (Medium)*-

**x50**

*Extreme Speed! Timer (Medium)*-

**x54**

*Extreme Speed! Pack (Large)*-

**x80**

*Extreme Speed! Can (Large)*-

**x80**

*Extreme Speed! Bottle (Large)*-

**x32**

*Extreme Speed! Ball (Large)*-

**x70**

*Extreme Speed! Weights (Large)*-

**x42**

*Extreme Speed! Timer (Large)*-

**x56**

*Brilliant Bronze Plaque*-

**x1**

*Brilliant Bronze Trophy*-

**x2**

*Brilliant Bronze Cup*-

**x2**

*Brilliant Bronze Award*-

**x4**

*Brilliant Bronze Flag*-

**x4**

*Superb Silver Plaque*-

**x8**

*Superb Silver Trophy*-

**x8**

*Superb Silver Cup*-

**x8**

*Superb Silver Award*-

**x11**

*Superb Silver Flag*-

**x11**

*Supreme Golden Plaque*-

**x8**

*Supreme Golden Trophy*-

**x8**

*Supreme Golden Cup*-

**x8**

*Supreme Golden Award*-

**x14**

*Supreme Golden Flag*-

**x14**

*Small Gear (DST)*-

**x7**

*Small Ring (DST)*-

**x3**

*Small Chip (DST)*-

**x8**

*Small Screw (DST)*-

**x72**

*Small Nut (DST)*-

**x73**

*Small Pipe (DST)*-

**x31**

*Medium Gears (DST)*-

**x76**

*Medium Rings (DST)*-

**x105**

*Medium Chip (DST)*-

**x132**

*Medium Screw (DST)*-

**x18**

*Medium Nut (DST)*-

**x42**

*Medium Pipe (DST)*-

**x21**

*Intricate Gears (DST)*-

**x84**

*Intricate Rings (DST)*-

**x80**

*Intricate Chip (DST)*-

**x64**

*Complex Screw (DST)*-

**x54**

*Complex Nut (DST)*-

**x56**

*Complex Pipe (DST)*-

**x53**

*Tiny Light (DST)*-

**x9**

*Tiny Cylinder (DST)*-

**x24**

*Tiny Battery (DST)*-

**x24**

*Tiny Capacitor (DST)*-

**x33**

*Tiny Fan (DST)*-

**x73**

*Tiny Memory Drive (DST)*-

**x14**

*Medium Light (DST)*-

**x138**

*Medium Cylinder (DST)*-

**x156**

*Medium Battery (DST)*-

**x152**

*Medium Capacitor (DST)*-

**x32**

*Medium Fan (DST)*-

**x53**

*Medium Memory Drive (DST)*-

**x51**

*Charged-up Light (DST)*-

**x88**

*Charged-up Cylinder (DST)*-

**x185**

*Charged-up Battery (DST)*-

**x111**

*Powerful Capacitor (DST)*-

**x42**

*Powerful Fan (DST)*-

**x98**

*Powerful Memory Drive (DST)*-

**x49**

Character Traits

Base Stats (Lv.1)

HP: 3060

Power: 700

Speed: 60

Defense: 100

Critical Rate: 10

Base Stats (Lv.70)

HP: 8235

Power: 2494

Speed: 129

Defense: 100

Critical Rate: 10

Max Stats (Lv.120)

HP: 33385

Power: 8734

Speed: 589

Defense: 100

Critical Rate: 10

ADV Stats (Lv.120)

HP: 42385

Power: 10534

Speed: 769

Defense: 100

Critical Rate: 10

Plus Ultra Skill Lv.1

Heartbeat Distortion (PU)

Deals 400% damage to a single opponent.

Medium chance (35%) of confusing the opponent for 2 turns.

Skill impact is increased by 30% if the opponent has Damage DOWN, and there is a higher chance of confusing the opponent.

Medium chance (35%) of confusing the opponent for 2 turns.

Skill impact is increased by 30% if the opponent has Damage DOWN, and there is a higher chance of confusing the opponent.

Action Skill Lv.1

Earphone Jack

Deals 200% damage to a single opponent.

Low chance (20%) of confusing the opponent for 2 turns.

Skill impact is increased by 30% if the opponent has Damage DOWN, and there is a higher chance of confusing the opponent.

Cool Down: 4 Turns

Low chance (20%) of confusing the opponent for 2 turns.

Skill impact is increased by 30% if the opponent has Damage DOWN, and there is a higher chance of confusing the opponent.

Cool Down: 4 Turns

Action Skill Lv.1

Sound Booster

Gives all allies the ability to evade 1 time.

Increases the Plus Ultra Gauge of all allies by 10%.

Also decreases character's defense by 10% for 3 turns.

Cool Down: 7 Turns

Increases the Plus Ultra Gauge of all allies by 10%.

Also decreases character's defense by 10% for 3 turns.

Cool Down: 7 Turns

Auto Skill Lv.1

Sound Specialist

Once per battle, regenerates HP of all allies by 10% for 3 turns when HP is below 50%.

Auto Skill Lv.1

Amplify

Increases the Plus Ultra Gauge of all DST type allies by 10% when battle starts.

Plus Ultra Skill Lv.2

Heartbeat Distortion (PU)

Deals 450% damage to a single opponent.

Medium chance (35%) of confusing the opponent for 2 turns.

Skill impact is increased by 30% if the opponent has Damage DOWN, and there is a higher chance of confusing the opponent.

Medium chance (35%) of confusing the opponent for 2 turns.

Skill impact is increased by 30% if the opponent has Damage DOWN, and there is a higher chance of confusing the opponent.

Action Skill Lv.2

Earphone Jack

Deals 225% damage to a single opponent.

Low chance (20%) of confusing the opponent for 2 turns.

Skill impact is increased by 30% if the opponent has Damage DOWN, and there is a higher chance of confusing the opponent.

Cool Down: 4 Turns

Low chance (20%) of confusing the opponent for 2 turns.

Skill impact is increased by 30% if the opponent has Damage DOWN, and there is a higher chance of confusing the opponent.

Cool Down: 4 Turns

Action Skill Lv.2

Sound Booster

Gives all allies the ability to evade 1 time.

Increases the Plus Ultra Gauge of all allies by 15%.

Also decreases character's defense by 10% for 3 turns.

Cool Down: 7 Turns

Increases the Plus Ultra Gauge of all allies by 15%.

Also decreases character's defense by 10% for 3 turns.

Cool Down: 7 Turns

Auto Skill Lv.2

Sound Specialist

Once per battle, regenerates HP of all allies by 15% for 3 turns when HP is below 50%.

Auto Skill Lv.2

Amplify

Increases the Plus Ultra Gauge of all DST type allies by 15% when battle starts.

Plus Ultra Skill Lv.3

Heartbeat Distortion (PU)

Deals 500% damage to a single opponent.

Medium chance (35%) of confusing the opponent for 2 turns.

Skill impact is increased by 30% if the opponent has Damage DOWN, and there is a higher chance of confusing the opponent.

Medium chance (35%) of confusing the opponent for 2 turns.

Skill impact is increased by 30% if the opponent has Damage DOWN, and there is a higher chance of confusing the opponent.

Action Skill Lv.3

Earphone Jack

Deals 250% damage to a single opponent.

Low chance (20%) of confusing the opponent for 2 turns.

Skill impact is increased by 30% if the opponent has Damage DOWN, and there is a higher chance of confusing the opponent.

Cool Down: 4 Turns

Low chance (20%) of confusing the opponent for 2 turns.

Skill impact is increased by 30% if the opponent has Damage DOWN, and there is a higher chance of confusing the opponent.

Cool Down: 4 Turns

Action Skill Lv.3

Sound Booster

Gives all allies the ability to evade 1 time.

Increases the Plus Ultra Gauge of all allies by 20%.

Also decreases character's defense by 10% for 3 turns.

Cool Down: 7 Turns

Increases the Plus Ultra Gauge of all allies by 20%.

Also decreases character's defense by 10% for 3 turns.

Cool Down: 7 Turns

Auto Skill Lv.3

Sound Specialist

Once per battle, regenerates HP of all allies by 20% for 3 turns when HP is below 50%.

Auto Skill Lv.3

Amplify

Increases the Plus Ultra Gauge of all DST type allies by 20% when battle starts.

Plus Ultra Skill Lv.3

Heartbeat Distortion (PU)

Deals 500% damage to a single opponent.

Medium chance (35%) of confusing the opponent for 2 turns.

Skill impact is increased by 30% if the opponent has Damage DOWN, and there is a higher chance of confusing the opponent.

Medium chance (35%) of confusing the opponent for 2 turns.

Skill impact is increased by 30% if the opponent has Damage DOWN, and there is a higher chance of confusing the opponent.

Action Skill DX Lv.1

Earphone Jack DX

Deals 275% damage to a single opponent.

Medium chance (35%) of confusing the opponent for 2 turns.

Skill impact is increased by 30% and chance of confusing the opponent is increased if the opponent has Damage DOWN.

Cool Down: 4 Turns

Medium chance (35%) of confusing the opponent for 2 turns.

Skill impact is increased by 30% and chance of confusing the opponent is increased if the opponent has Damage DOWN.

Cool Down: 4 Turns

Action Skill DX Lv.1

Sound Booster DX

Gives all allies the ability to evade 1 time.

Increases Plus Ultra Gauge of all allies by 25%.

Also increases character's defense by 10% for 3 turns.

Cool Down: 7 Turns

Increases Plus Ultra Gauge of all allies by 25%.

Also increases character's defense by 10% for 3 turns.

Cool Down: 7 Turns

Auto Skill Lv.3

Sound Specialist

Once per battle, regenerates HP of all allies by 20% for 3 turns when HP is below 50%.

Auto Skill Lv.3

Amplify

Increases the Plus Ultra Gauge of all DST type allies by 20% when battle starts.

Plus Ultra Skill Lv.3

Heartbeat Distortion (PU)

Deals 500% damage to a single opponent.

Medium chance (35%) of confusing the opponent for 2 turns.

Skill impact is increased by 30% if the opponent has Damage DOWN, and there is a higher chance of confusing the opponent.

Medium chance (35%) of confusing the opponent for 2 turns.

Skill impact is increased by 30% if the opponent has Damage DOWN, and there is a higher chance of confusing the opponent.

Action Skill DX Lv.2

Earphone Jack DX

Deals 300% damage to a single opponent.

Medium chance (35%) of confusing the opponent for 2 turns.

Skill impact is increased by 30% and chance of confusing the opponent is increased if the opponent has Damage DOWN.

Cool Down: 4 Turns

Medium chance (35%) of confusing the opponent for 2 turns.

Skill impact is increased by 30% and chance of confusing the opponent is increased if the opponent has Damage DOWN.

Cool Down: 4 Turns

Action Skill DX Lv.2

Sound Booster DX

Gives all allies the ability to evade 1 time.

Increases Plus Ultra Gauge of all allies by 30%.

Also increases character's defense by 10% for 3 turns.

Cool Down: 7 Turns

Increases Plus Ultra Gauge of all allies by 30%.

Also increases character's defense by 10% for 3 turns.

Cool Down: 7 Turns

Auto Skill Lv.3

Sound Specialist

Once per battle, regenerates HP of all allies by 20% for 3 turns when HP is below 50%.

Auto Skill Lv.3

Amplify

Increases the Plus Ultra Gauge of all DST type allies by 20% when battle starts.

Unique EX Auto Skills

Unique EX Auto Skill

Increases Plus Ultra Gauge of all allies by 25% when a WAVE starts.

Unique EX Auto Skill

Decreases Action Skill impact of all opponents by 15% for 3 turns when a WAVE starts.

Unique EX Auto Skill

Gives character bullseye for 3 turns when battle starts.

Unique EX Auto Skill

Character's skill impact is increased by 10% every 2 turns, up to 3 times.

Unique EX Auto Skill

Once per battle, when HP is below 50%, increases Plus Ultra Gauge of all allies by 20% and increases their Plus Ultra Move skill impact by 20% for 3 turns.

Unique EX Auto Skill

Increases character's power by 20% when defense is increased.

Unique EX Auto Skill

Increases critical skill impact of all allies by 20% for 3 turns when battle starts.