


[Ocean Sun] Kyoka Jiro


Ability Board Items







































































































Character Traits
Base Stats (Lv.1)
HP: 4160
Power: 545
Speed: 70
Defense: 100
Critical Rate: 10
Base Stats (Lv.70)
HP: 11060
Power: 1925
Speed: 139
Defense: 100
Critical Rate: 10
Max Stats (Lv.120)
HP: 39460
Power: 7685
Speed: 579
Defense: 100
Critical Rate: 10
ADV Stats (Lv.120)
HP: 48460
Power: 9485
Speed: 759
Defense: 100
Critical Rate: 10
Plus Ultra Skill Lv.1

Deals 400% damage to a single opponent.
Medium chance (35%) of confusing the opponent for 2 turns.
Medium chance (35%) of confusing the opponent for 2 turns.
Action Skill Lv.1

Deals 200% damage to a single opponent.
Increases character's Plus Ultra Gauge by 10% when used in a successfully executed skill chain.
Skill impact is increased by 20% if the opponent is an ABL type character.
Cool Down: 4 Turns
Increases character's Plus Ultra Gauge by 10% when used in a successfully executed skill chain.
Skill impact is increased by 20% if the opponent is an ABL type character.
Cool Down: 4 Turns
Action Skill Lv.1

Deals 150% damage to all opponents.
Low chance (15%) of confusing the opponents for 2 turns.
Increases skill impact by 20% if there are any ABL type opponents.
Cool Down: 7 Turns
Low chance (15%) of confusing the opponents for 2 turns.
Increases skill impact by 20% if there are any ABL type opponents.
Cool Down: 7 Turns
Auto Skill Lv.1

Decreases skill impact of all ABL type opponents by 10% for 3 turns when battle starts.
Increases chance of all ABL type opponents getting confused.
Increases chance of all ABL type opponents getting confused.
Auto Skill Lv.1

Increases character's Plus Ultra Gauge by 15% when battle starts.
Reduces character's Action Skill cooldown time by 1 every 3 turns, up to 2 times.
Reduces character's Action Skill cooldown time by 1 every 3 turns, up to 2 times.
Plus Ultra Skill Lv.2

Deals 450% damage to a single opponent.
Medium chance (35%) of confusing the opponent for 2 turns.
Medium chance (35%) of confusing the opponent for 2 turns.
Action Skill Lv.2

Deals 225% damage to a single opponent.
Increases character's Plus Ultra Gauge by 15% when used in a successfully executed skill chain.
Skill impact is increased by 25% if the opponent is an ABL type character.
Cool Down: 4 Turns
Increases character's Plus Ultra Gauge by 15% when used in a successfully executed skill chain.
Skill impact is increased by 25% if the opponent is an ABL type character.
Cool Down: 4 Turns
Action Skill Lv.2

Deals 175% damage to all opponents.
Low chance (15%) of confusing the opponents for 2 turns.
Increases skill impact by 25% if there are any ABL type opponents.
Cool Down: 6 Turns
Low chance (15%) of confusing the opponents for 2 turns.
Increases skill impact by 25% if there are any ABL type opponents.
Cool Down: 6 Turns
Auto Skill Lv.2

Decreases skill impact of all ABL type opponents by 15% for 3 turns when battle starts.
Increases chance of all ABL type opponents getting confused.
Increases chance of all ABL type opponents getting confused.
Auto Skill Lv.2

Increases character's Plus Ultra Gauge by 20% when battle starts.
Reduces character's Action Skill cooldown time by 1 every 3 turns, up to 2 times.
Reduces character's Action Skill cooldown time by 1 every 3 turns, up to 2 times.
Plus Ultra Skill Lv.3

Deals 500% damage to a single opponent.
Medium chance (35%) of confusing the opponent for 2 turns.
Medium chance (35%) of confusing the opponent for 2 turns.
Action Skill Lv.3

Deals 250% damage to a single opponent.
Increases character's Plus Ultra Gauge by 20% when used in a successfully executed skill chain.
Skill impact is increased by 30% if the opponent is an ABL type character.
Cool Down: 4 Turns
Increases character's Plus Ultra Gauge by 20% when used in a successfully executed skill chain.
Skill impact is increased by 30% if the opponent is an ABL type character.
Cool Down: 4 Turns
Action Skill Lv.3

Deals 200% damage to all opponents.
Low chance (15%) of confusing the opponents for 2 turns.
Increases skill impact by 30% if there are any ABL type opponents.
Cool Down: 5 Turns
Low chance (15%) of confusing the opponents for 2 turns.
Increases skill impact by 30% if there are any ABL type opponents.
Cool Down: 5 Turns
Auto Skill Lv.3

Decreases skill impact of all ABL type opponents by 20% for 3 turns when battle starts.
Increases chance of all ABL type opponents getting confused.
Increases chance of all ABL type opponents getting confused.
Auto Skill Lv.3

Increases character's Plus Ultra Gauge by 25% when battle starts.
Reduces character's Action Skill cooldown time by 1 every 3 turns, up to 2 times.
Reduces character's Action Skill cooldown time by 1 every 3 turns, up to 2 times.
Plus Ultra Skill Lv.3

Deals 500% damage to a single opponent.
Medium chance (35%) of confusing the opponent for 2 turns.
Medium chance (35%) of confusing the opponent for 2 turns.
Action Skill DX Lv.1

Deals 275% damage to a single opponent.
Increases character's Plus Ultra Gauge by 20% when used in a successfully executed skill chain.
Skill impact is increased by 30% if the opponent is an ABL type character.
Cool Down: 4 Turns
Increases character's Plus Ultra Gauge by 20% when used in a successfully executed skill chain.
Skill impact is increased by 30% if the opponent is an ABL type character.
Cool Down: 4 Turns
Action Skill DX Lv.1

Deals 225% damage to all opponents.
Low chance (15%) of confusing the opponents for 2 turns.
Increases skill impact by 30% if there are any ABL type opponents.
Cool Down: 5 Turns
Low chance (15%) of confusing the opponents for 2 turns.
Increases skill impact by 30% if there are any ABL type opponents.
Cool Down: 5 Turns
Auto Skill Lv.3

Decreases skill impact of all ABL type opponents by 20% for 3 turns when battle starts.
Increases chance of all ABL type opponents getting confused.
Increases chance of all ABL type opponents getting confused.
Auto Skill Lv.3

Increases character's Plus Ultra Gauge by 25% when battle starts.
Reduces character's Action Skill cooldown time by 1 every 3 turns, up to 2 times.
Reduces character's Action Skill cooldown time by 1 every 3 turns, up to 2 times.
Plus Ultra Skill Lv.3

Deals 500% damage to a single opponent.
Medium chance (35%) of confusing the opponent for 2 turns.
Medium chance (35%) of confusing the opponent for 2 turns.
Action Skill DX Lv.2

Deals 300% damage to a single opponent.
Increases character's Plus Ultra Gauge by 25% when used in a successfully executed skill chain.
Skill impact is increased by 30% if the opponent is an ABL type character.
Cool Down: 4 Turns
Increases character's Plus Ultra Gauge by 25% when used in a successfully executed skill chain.
Skill impact is increased by 30% if the opponent is an ABL type character.
Cool Down: 4 Turns
Action Skill DX Lv.2

Deals 250% damage to all opponents.
Low chance (15%) of confusing the opponents for 2 turns.
Increases skill impact by 30% if there are any ABL type opponents.
Cool Down: 5 Turns
Low chance (15%) of confusing the opponents for 2 turns.
Increases skill impact by 30% if there are any ABL type opponents.
Cool Down: 5 Turns
Auto Skill Lv.3

Decreases skill impact of all ABL type opponents by 20% for 3 turns when battle starts.
Increases chance of all ABL type opponents getting confused.
Increases chance of all ABL type opponents getting confused.
Auto Skill Lv.3

Increases character's Plus Ultra Gauge by 25% when battle starts.
Reduces character's Action Skill cooldown time by 1 every 3 turns, up to 2 times.
Reduces character's Action Skill cooldown time by 1 every 3 turns, up to 2 times.
Unique EX Auto Skills

Increases Plus Ultra Gauge of all allies by 25% when a WAVE starts.

Decreases Action Skill impact of all opponents by 15% for 3 turns when a WAVE starts.

Gives character bullseye for 3 turns when battle starts.

Character's skill impact is increased by 10% every 2 turns, up to 3 times.

Once per battle, when HP is below 50%, increases Plus Ultra Gauge of all allies by 20% and increases their Plus Ultra Move skill impact by 20% for 3 turns.

Increases character's power by 20% when defense is increased.

Increases critical skill impact of all allies by 20% for 3 turns when battle starts.