


[Nail the Notes] Kyoka Jiro


Ability Board Items


































































































Character Traits
Base Stats (Lv.1)
HP: 5000
Power: 777
Speed: 110
Defense: 100
Critical Rate: 10
Base Stats (Lv.80)
HP: 12900
Power: 2357
Speed: 189
Defense: 100
Critical Rate: 10
Max Stats (Lv.130)
HP: 45800
Power: 8537
Speed: 729
Defense: 100
Critical Rate: 10
ADV Stats (Lv.130)
HP: 54800
Power: 10337
Speed: 909
Defense: 100
Critical Rate: 10
Plus Ultra Skill Lv.1

Deals 400% damage to all opponents.
Reduces the effective time of temporary status ailments by 3 turn(s) for all allies and restores HP of all allies by 20%.▼Enhancement Bonus Effects
Increases temporary status ailment reduction by 2 turn(s) for all allies and increases skill impact of all allies by 15% for 3 turns.
Reduces the effective time of temporary status ailments by 3 turn(s) for all allies and restores HP of all allies by 20%.
Action Skill Lv.1

Gives a single ally the ability make a last stand 2 times, and increases skill impact by 9% for 3 turns and defense by 9% for 3 turns.
▼Enhancement Bonus Effects
Increases skill impact of a single ally by 20% for 3 turns.
Cool Down: 5 Turns
Cool Down: 5 Turns
Action Skill Lv.1

Deals 250% damage to a single opponent.
Reduces the effective time of temporary status ailments by 2 turn(s) for all allies, regenerates HP by 10% for 2 turns, and increases power by 9% for 3 turns.▼Enhancement Bonus Effects
Increases temporary status ailment reduction by 1 turn(s) for all allies.
Cool Down: 6 Turns
Reduces the effective time of temporary status ailments by 2 turn(s) for all allies, regenerates HP by 10% for 2 turns, and increases power by 9% for 3 turns.
Cool Down: 6 Turns
Auto Skill Lv.1

Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After 3 turns pass while character is hiding; (2) After 5 turns pass from the start of battle).
Increases defense of all allies by 10% and Plus Ultra Gauge charge rate of all allies by 10%.
Gives character ability to hide for 2 turns after receiving 2 attacks (multi hit attacks=1 attack).▼Enhancement Bonus Effects
Every 1 turn, reduces the effective time of character's temporary status ailments by 1 turn(s).
Base Speed UP: +58
Base Max HP UP: +10350
Increases defense of all allies by 10% and Plus Ultra Gauge charge rate of all allies by 10%.
Gives character ability to hide for 2 turns after receiving 2 attacks (multi hit attacks=1 attack).
Enhance Buffs
Base Attack Power UP: +210Base Speed UP: +58
Base Max HP UP: +10350
Auto Skill Lv.1

Every 3 turns, gives character ability to nullify status ailments for 1 turn.
Gives all allies the ability to nullify status ailments for 1 turn when there are 2 or more STR type characters on the team, up to 1 time.
Increases defense of all allies by 10% when character is hiding.
When used in character's successfully executed skill chain, increases Plus Ultra Gauge of all allies by 10% and increases skill impact of all allies by 10%, up to 3 times.▼Enhancement Bonus Effects
Increases skill impact of all allies by 15% when character is hiding.
Gives all allies the ability to nullify status ailments for 1 turn when there are 2 or more STR type characters on the team, up to 1 time.
Increases defense of all allies by 10% when character is hiding.
When used in character's successfully executed skill chain, increases Plus Ultra Gauge of all allies by 10% and increases skill impact of all allies by 10%, up to 3 times.
Plus Ultra Skill Lv.2

Deals 450% damage to all opponents.
Reduces the effective time of temporary status ailments by 3 turn(s) for all allies and restores HP of all allies by 20%.▼Enhancement Bonus Effects
Increases temporary status ailment reduction by 2 turn(s) for all allies and increases skill impact of all allies by 20% for 3 turns.
Reduces the effective time of temporary status ailments by 3 turn(s) for all allies and restores HP of all allies by 20%.
Action Skill Lv.2

Gives a single ally the ability make a last stand 2 times, and increases skill impact by 12% for 3 turns and defense by 12% for 3 turns.
▼Enhancement Bonus Effects
Increases skill impact of a single ally by 20% for 3 turns.
Cool Down: 5 Turns
Cool Down: 5 Turns
Action Skill Lv.2

Deals 275% damage to a single opponent.
Reduces the effective time of temporary status ailments by 2 turn(s) for all allies, regenerates HP by 15% for 2 turns, and increases power by 12% for 3 turns.▼Enhancement Bonus Effects
Increases temporary status ailment reduction by 1 turn(s) for all allies.
Cool Down: 5 Turns
Reduces the effective time of temporary status ailments by 2 turn(s) for all allies, regenerates HP by 15% for 2 turns, and increases power by 12% for 3 turns.
Cool Down: 5 Turns
Auto Skill Lv.2

Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After 3 turns pass while character is hiding; (2) After 5 turns pass from the start of battle).
Increases defense of all allies by 15% and Plus Ultra Gauge charge rate of all allies by 10%.
Gives character ability to hide for 2 turns after receiving 2 attacks (multi hit attacks=1 attack).▼Enhancement Bonus Effects
Every 1 turn, reduces the effective time of character's temporary status ailments by 1 turn(s).
Base Speed UP: +58
Base Max HP UP: +10350
Increases defense of all allies by 15% and Plus Ultra Gauge charge rate of all allies by 10%.
Gives character ability to hide for 2 turns after receiving 2 attacks (multi hit attacks=1 attack).
Enhance Buffs
Base Attack Power UP: +210Base Speed UP: +58
Base Max HP UP: +10350
Auto Skill Lv.2

Every 3 turns, gives character ability to nullify status ailments for 1 turn.
Gives all allies the ability to nullify status ailments for 1 turn when there are 2 or more STR type characters on the team, up to 1 time.
Increases defense of all allies by 15% when character is hiding.
When used in character's successfully executed skill chain, increases Plus Ultra Gauge of all allies by 10% and increases skill impact of all allies by 10%, up to 3 times.▼Enhancement Bonus Effects
Increases skill impact of all allies by 20% when character is hiding.
Gives all allies the ability to nullify status ailments for 1 turn when there are 2 or more STR type characters on the team, up to 1 time.
Increases defense of all allies by 15% when character is hiding.
When used in character's successfully executed skill chain, increases Plus Ultra Gauge of all allies by 10% and increases skill impact of all allies by 10%, up to 3 times.
Plus Ultra Skill Lv.3

Deals 500% damage to all opponents.
Reduces the effective time of temporary status ailments by 3 turn(s) for all allies and restores HP of all allies by 20%.▼Enhancement Bonus Effects
Increases temporary status ailment reduction by 2 turn(s) for all allies and increases skill impact of all allies by 25% for 3 turns.
Reduces the effective time of temporary status ailments by 3 turn(s) for all allies and restores HP of all allies by 20%.
Action Skill Lv.3

Gives a single ally the ability make a last stand 2 times, and increases skill impact by 15% for 3 turns and defense by 15% for 3 turns.
▼Enhancement Bonus Effects
Increases skill impact of a single ally by 20% for 3 turns.
Cool Down: 5 Turns
Cool Down: 5 Turns
Action Skill Lv.3

Deals 300% damage to a single opponent.
Reduces the effective time of temporary status ailments by 2 turn(s) for all allies, regenerates HP by 20% for 2 turns, and increases power by 15% for 3 turns.▼Enhancement Bonus Effects
Increases temporary status ailment reduction by 1 turn(s) for all allies.
Cool Down: 4 Turns
Reduces the effective time of temporary status ailments by 2 turn(s) for all allies, regenerates HP by 20% for 2 turns, and increases power by 15% for 3 turns.
Cool Down: 4 Turns
Auto Skill Lv.3

Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After 3 turns pass while character is hiding; (2) After 5 turns pass from the start of battle).
Increases defense of all allies by 20% and Plus Ultra Gauge charge rate of all allies by 10%.
Gives character ability to hide for 2 turns after receiving 2 attacks (multi hit attacks=1 attack).▼Enhancement Bonus Effects
Every 1 turn, reduces the effective time of character's temporary status ailments by 1 turn(s).
Base Speed UP: +58
Base Max HP UP: +10350
Increases defense of all allies by 20% and Plus Ultra Gauge charge rate of all allies by 10%.
Gives character ability to hide for 2 turns after receiving 2 attacks (multi hit attacks=1 attack).
Enhance Buffs
Base Attack Power UP: +210Base Speed UP: +58
Base Max HP UP: +10350
Auto Skill Lv.3

Every 3 turns, gives character ability to nullify status ailments for 1 turn.
Gives all allies the ability to nullify status ailments for 1 turn when there are 2 or more STR type characters on the team, up to 1 time.
Increases defense of all allies by 20% when character is hiding.
When used in character's successfully executed skill chain, increases Plus Ultra Gauge of all allies by 10% and increases skill impact of all allies by 10%, up to 3 times.▼Enhancement Bonus Effects
Increases skill impact of all allies by 25% when character is hiding.
Gives all allies the ability to nullify status ailments for 1 turn when there are 2 or more STR type characters on the team, up to 1 time.
Increases defense of all allies by 20% when character is hiding.
When used in character's successfully executed skill chain, increases Plus Ultra Gauge of all allies by 10% and increases skill impact of all allies by 10%, up to 3 times.
Plus Ultra Skill Lv.3

Deals 500% damage to all opponents.
Reduces the effective time of temporary status ailments by 3 turn(s) for all allies and restores HP of all allies by 20%.▼Enhancement Bonus Effects
Increases temporary status ailment reduction by 2 turn(s) for all allies and increases skill impact of all allies by 25% for 3 turns.
Reduces the effective time of temporary status ailments by 3 turn(s) for all allies and restores HP of all allies by 20%.
Action Skill DX Lv.1

Gives a single ally the ability make a last stand 2 times, and increases skill impact by 20% for 3 turns and defense by 20% for 3 turns.
▼Enhancement Bonus Effects
Increases skill impact of a single ally by 20% for 3 turns.
Cool Down: 5 Turns
Cool Down: 5 Turns
Action Skill DX Lv.1

Deals 325% damage to a single opponent.
Reduces the effective time of temporary status ailments by 2 turn(s) for all allies, regenerates HP by 25% for 2 turns, and increases power by 20% for 3 turns.▼Enhancement Bonus Effects
Increases temporary status ailment reduction by 1 turn(s) for all allies.
Cool Down: 4 Turns
Reduces the effective time of temporary status ailments by 2 turn(s) for all allies, regenerates HP by 25% for 2 turns, and increases power by 20% for 3 turns.
Cool Down: 4 Turns
Auto Skill Lv.3

Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After 3 turns pass while character is hiding; (2) After 5 turns pass from the start of battle).
Increases defense of all allies by 20% and Plus Ultra Gauge charge rate of all allies by 10%.
Gives character ability to hide for 2 turns after receiving 2 attacks (multi hit attacks=1 attack).▼Enhancement Bonus Effects
Every 1 turn, reduces the effective time of character's temporary status ailments by 1 turn(s).
Base Speed UP: +58
Base Max HP UP: +10350
Increases defense of all allies by 20% and Plus Ultra Gauge charge rate of all allies by 10%.
Gives character ability to hide for 2 turns after receiving 2 attacks (multi hit attacks=1 attack).
Enhance Buffs
Base Attack Power UP: +210Base Speed UP: +58
Base Max HP UP: +10350
Auto Skill Lv.3

Every 3 turns, gives character ability to nullify status ailments for 1 turn.
Gives all allies the ability to nullify status ailments for 1 turn when there are 2 or more STR type characters on the team, up to 1 time.
Increases defense of all allies by 20% when character is hiding.
When used in character's successfully executed skill chain, increases Plus Ultra Gauge of all allies by 10% and increases skill impact of all allies by 10%, up to 3 times.▼Enhancement Bonus Effects
Increases skill impact of all allies by 25% when character is hiding.
Gives all allies the ability to nullify status ailments for 1 turn when there are 2 or more STR type characters on the team, up to 1 time.
Increases defense of all allies by 20% when character is hiding.
When used in character's successfully executed skill chain, increases Plus Ultra Gauge of all allies by 10% and increases skill impact of all allies by 10%, up to 3 times.
Plus Ultra Skill Lv.3

Deals 500% damage to all opponents.
Reduces the effective time of temporary status ailments by 3 turn(s) for all allies and restores HP of all allies by 20%.▼Enhancement Bonus Effects
Increases temporary status ailment reduction by 2 turn(s) for all allies and increases skill impact of all allies by 25% for 3 turns.
Reduces the effective time of temporary status ailments by 3 turn(s) for all allies and restores HP of all allies by 20%.
Action Skill DX Lv.2

Gives a single ally the ability make a last stand 2 times, and increases skill impact by 25% for 3 turns and defense by 20% for 3 turns.
▼Enhancement Bonus Effects
Increases skill impact of a single ally by 25% for 3 turns.
Cool Down: 5 Turns
Cool Down: 5 Turns
Action Skill DX Lv.2

Deals 350% damage to a single opponent.
Reduces the effective time of temporary status ailments by 2 turn(s) for all allies, regenerates HP by 30% for 2 turns, and increases power by 25% for 3 turns.▼Enhancement Bonus Effects
Increases temporary status ailment reduction by 1 turn(s) for all allies.
Cool Down: 4 Turns
Reduces the effective time of temporary status ailments by 2 turn(s) for all allies, regenerates HP by 30% for 2 turns, and increases power by 25% for 3 turns.
Cool Down: 4 Turns
Auto Skill Lv.3

Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After 3 turns pass while character is hiding; (2) After 5 turns pass from the start of battle).
Increases defense of all allies by 20% and Plus Ultra Gauge charge rate of all allies by 10%.
Gives character ability to hide for 2 turns after receiving 2 attacks (multi hit attacks=1 attack).▼Enhancement Bonus Effects
Every 1 turn, reduces the effective time of character's temporary status ailments by 1 turn(s).
Base Speed UP: +58
Base Max HP UP: +10350
Increases defense of all allies by 20% and Plus Ultra Gauge charge rate of all allies by 10%.
Gives character ability to hide for 2 turns after receiving 2 attacks (multi hit attacks=1 attack).
Enhance Buffs
Base Attack Power UP: +210Base Speed UP: +58
Base Max HP UP: +10350
Auto Skill Lv.3

Every 3 turns, gives character ability to nullify status ailments for 1 turn.
Gives all allies the ability to nullify status ailments for 1 turn when there are 2 or more STR type characters on the team, up to 1 time.
Increases defense of all allies by 20% when character is hiding.
When used in character's successfully executed skill chain, increases Plus Ultra Gauge of all allies by 10% and increases skill impact of all allies by 10%, up to 3 times.▼Enhancement Bonus Effects
Increases skill impact of all allies by 25% when character is hiding.
Gives all allies the ability to nullify status ailments for 1 turn when there are 2 or more STR type characters on the team, up to 1 time.
Increases defense of all allies by 20% when character is hiding.
When used in character's successfully executed skill chain, increases Plus Ultra Gauge of all allies by 10% and increases skill impact of all allies by 10%, up to 3 times.
Unique EX Auto Skills

Increases Plus Ultra Gauge of all allies by 25% when a WAVE starts.

Decreases Action Skill impact of all opponents by 15% for 3 turns when a WAVE starts.

Gives character bullseye for 3 turns when battle starts.

Character's skill impact is increased by 10% every 2 turns, up to 3 times.

Once per battle, when HP is below 50%, increases Plus Ultra Gauge of all allies by 20% and increases their Plus Ultra Move skill impact by 20% for 3 turns.

Increases character's power by 20% when defense is increased.

Increases critical skill impact of all allies by 20% for 3 turns when battle starts.