[Nail the Notes] Kyoka Jiro

Ability Board Items
Coin - x2622000
Hold On! Health Pack (Small) - x9
Hold On! Health Can (Small) - x15
Hold On! Health Bottle (Small) - x49
Hold On! Health Ball (Small) - x35
Hold On! Health Weights (Small) - x72
Hold On! Health Pack (Medium) - x73
Hold On! Health Can (Medium) - x95
Hold On! Health Bottle (Medium) - x100
Hold On! Health Ball (Medium) - x25
Hold On! Health Weights (Medium) - x35
Hold On! Health Timer (Medium) - x38
Hold On! Health Pack (Large) - x100
Hold On! Health Can (Large) - x100
Hold On! Health Bottle (Large) - x85
Hold On! Health Ball (Large) - x100
Hold On! Health Weights (Large) - x60
Hold On! Health Timer (Large) - x40
MAX Power! Pack (Small) - x9
MAX Power! Can (Small) - x15
MAX Power! Bottle (Small) - x49
MAX Power! Weights (Small) - x36
MAX Power! Pack (Medium) - x73
MAX Power! Can (Medium) - x95
MAX Power! Bottle (Medium) - x100
MAX Power! Weights (Medium) - x35
MAX Power! Pack (Large) - x100
MAX Power! Can (Large) - x100
MAX Power! Bottle (Large) - x85
MAX Power! Ball (Large) - x40
MAX Power! Timer (Large) - x40
Extreme Speed! Pack (Small) - x9
Extreme Speed! Can (Small) - x15
Extreme Speed! Bottle (Small) - x49
Extreme Speed! Ball (Small) - x40
Extreme Speed! Pack (Medium) - x73
Extreme Speed! Can (Medium) - x95
Extreme Speed! Bottle (Medium) - x100
Extreme Speed! Ball (Medium) - x50
Extreme Speed! Weights (Medium) - x35
Extreme Speed! Timer (Medium) - x76
Extreme Speed! Pack (Large) - x100
Extreme Speed! Can (Large) - x100
Extreme Speed! Bottle (Large) - x40
Extreme Speed! Ball (Large) - x70
Extreme Speed! Weights (Large) - x30
Extreme Speed! Timer (Large) - x40
Brilliant Bronze Plaque - x1
Brilliant Bronze Trophy - x2
Brilliant Bronze Cup - x3
Brilliant Bronze Award - x5
Brilliant Bronze Flag - x5
Superb Silver Plaque - x10
Superb Silver Trophy - x10
Superb Silver Cup - x10
Superb Silver Award - x15
Superb Silver Flag - x15
Supreme Golden Plaque - x10
Supreme Golden Trophy - x10
Supreme Golden Cup - x10
Supreme Golden Award - x20
Supreme Golden Flag - x20
Small Gear (STR) - x7
Small Ring (STR) - x5
Small Chip (STR) - x11
Small Screw (STR) - x100
Small Nut (STR) - x102
Small Pipe (STR) - x44
Medium Gears (STR) - x109
Medium Rings (STR) - x143
Medium Chip (STR) - x163
Medium Screw (STR) - x24
Medium Nut (STR) - x60
Medium Pipe (STR) - x30
Intricate Gears (STR) - x105
Intricate Rings (STR) - x100
Intricate Chip (STR) - x80
Complex Screw (STR) - x75
Complex Nut (STR) - x81
Complex Pipe (STR) - x75
Tiny Light (STR) - x12
Tiny Cylinder (STR) - x31
Tiny Battery (STR) - x32
Tiny Capacitor (STR) - x45
Tiny Fan (STR) - x102
Tiny Memory Drive (STR) - x20
Medium Light (STR) - x172
Medium Cylinder (STR) - x180
Medium Battery (STR) - x175
Medium Capacitor (STR) - x45
Medium Fan (STR) - x75
Medium Memory Drive (STR) - x70
Charged-up Light (STR) - x110
Charged-up Cylinder (STR) - x238
Charged-up Battery (STR) - x140
Powerful Capacitor (STR) - x60
Powerful Fan (STR) - x140
Powerful Memory Drive (STR) - x70Character Traits
Base Stats (Lv.1)
HP: 5000
Power: 777
Speed: 110
Defense: 100
Critical Rate: 10
Base Stats (Lv.80)
HP: 12900
Power: 2357
Speed: 189
Defense: 100
Critical Rate: 10
Max Stats (Lv.130)
HP: 45800
Power: 8537
Speed: 729
Defense: 100
Critical Rate: 10
ADV Stats (Lv.130)
HP: 54800
Power: 10337
Speed: 909
Defense: 100
Critical Rate: 10
Plus Ultra Skill Lv.1
Deals 400% damage to all opponents.
Reduces the effective time of temporary status ailments by 3 turn(s) for all allies and restores HP of all allies by 20%.
▼Enhancement Bonus Effects
Increases temporary status ailment reduction by 2 turn(s) for all allies and increases skill impact of all allies by 15% for 3 turns.
Reduces the effective time of temporary status ailments by 3 turn(s) for all allies and restores HP of all allies by 20%.
▼Enhancement Bonus Effects
Increases temporary status ailment reduction by 2 turn(s) for all allies and increases skill impact of all allies by 15% for 3 turns.
Action Skill Lv.1
Sound Booster
Gives a single ally the ability make a last stand 2 times, and increases skill impact by 9% for 3 turns and defense by 9% for 3 turns.
▼Enhancement Bonus Effects
Increases skill impact of a single ally by 20% for 3 turns.
Cool Down: 5 Turns
▼Enhancement Bonus Effects
Increases skill impact of a single ally by 20% for 3 turns.
Cool Down: 5 Turns
Action Skill Lv.1
Edge Sound
Deals 250% damage to a single opponent.
Reduces the effective time of temporary status ailments by 2 turn(s) for all allies, regenerates HP by 10% for 2 turns, and increases power by 9% for 3 turns.
▼Enhancement Bonus Effects
Increases temporary status ailment reduction by 1 turn(s) for all allies.
Cool Down: 6 Turns
Reduces the effective time of temporary status ailments by 2 turn(s) for all allies, regenerates HP by 10% for 2 turns, and increases power by 9% for 3 turns.
▼Enhancement Bonus Effects
Increases temporary status ailment reduction by 1 turn(s) for all allies.
Cool Down: 6 Turns
Auto Skill Lv.1
Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After 3 turns pass while character is hiding; (2) After 5 turns pass from the start of battle).
Increases defense of all allies by 10% and Plus Ultra Gauge charge rate of all allies by 10%.
Gives character ability to hide for 2 turns after receiving 2 attacks (multi hit attacks=1 attack).
▼Enhancement Bonus Effects
Every 1 turn, reduces the effective time of character's temporary status ailments by 1 turn(s).
Base Speed UP: +58
Base Max HP UP: +10350
Increases defense of all allies by 10% and Plus Ultra Gauge charge rate of all allies by 10%.
Gives character ability to hide for 2 turns after receiving 2 attacks (multi hit attacks=1 attack).
▼Enhancement Bonus Effects
Every 1 turn, reduces the effective time of character's temporary status ailments by 1 turn(s).
Enhance Buffs
Base Attack Power UP: +210Base Speed UP: +58
Base Max HP UP: +10350
Auto Skill Lv.1
Every 3 turns, gives character ability to nullify status ailments for 1 turn.
Gives all allies the ability to nullify status ailments for 1 turn when there are 2 or more STR type characters on the team, up to 1 time.
Increases defense of all allies by 10% when character is hiding.
When used in character's successfully executed skill chain, increases Plus Ultra Gauge of all allies by 10% and increases skill impact of all allies by 10%, up to 3 times.
▼Enhancement Bonus Effects
Increases skill impact of all allies by 15% when character is hiding.
Gives all allies the ability to nullify status ailments for 1 turn when there are 2 or more STR type characters on the team, up to 1 time.
Increases defense of all allies by 10% when character is hiding.
When used in character's successfully executed skill chain, increases Plus Ultra Gauge of all allies by 10% and increases skill impact of all allies by 10%, up to 3 times.
▼Enhancement Bonus Effects
Increases skill impact of all allies by 15% when character is hiding.
Plus Ultra Skill Lv.2
Deals 450% damage to all opponents.
Reduces the effective time of temporary status ailments by 3 turn(s) for all allies and restores HP of all allies by 20%.
▼Enhancement Bonus Effects
Increases temporary status ailment reduction by 2 turn(s) for all allies and increases skill impact of all allies by 20% for 3 turns.
Reduces the effective time of temporary status ailments by 3 turn(s) for all allies and restores HP of all allies by 20%.
▼Enhancement Bonus Effects
Increases temporary status ailment reduction by 2 turn(s) for all allies and increases skill impact of all allies by 20% for 3 turns.
Action Skill Lv.2
Sound Booster
Gives a single ally the ability make a last stand 2 times, and increases skill impact by 12% for 3 turns and defense by 12% for 3 turns.
▼Enhancement Bonus Effects
Increases skill impact of a single ally by 20% for 3 turns.
Cool Down: 5 Turns
▼Enhancement Bonus Effects
Increases skill impact of a single ally by 20% for 3 turns.
Cool Down: 5 Turns
Action Skill Lv.2
Edge Sound
Deals 275% damage to a single opponent.
Reduces the effective time of temporary status ailments by 2 turn(s) for all allies, regenerates HP by 15% for 2 turns, and increases power by 12% for 3 turns.
▼Enhancement Bonus Effects
Increases temporary status ailment reduction by 1 turn(s) for all allies.
Cool Down: 5 Turns
Reduces the effective time of temporary status ailments by 2 turn(s) for all allies, regenerates HP by 15% for 2 turns, and increases power by 12% for 3 turns.
▼Enhancement Bonus Effects
Increases temporary status ailment reduction by 1 turn(s) for all allies.
Cool Down: 5 Turns
Auto Skill Lv.2
Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After 3 turns pass while character is hiding; (2) After 5 turns pass from the start of battle).
Increases defense of all allies by 15% and Plus Ultra Gauge charge rate of all allies by 10%.
Gives character ability to hide for 2 turns after receiving 2 attacks (multi hit attacks=1 attack).
▼Enhancement Bonus Effects
Every 1 turn, reduces the effective time of character's temporary status ailments by 1 turn(s).
Base Speed UP: +58
Base Max HP UP: +10350
Increases defense of all allies by 15% and Plus Ultra Gauge charge rate of all allies by 10%.
Gives character ability to hide for 2 turns after receiving 2 attacks (multi hit attacks=1 attack).
▼Enhancement Bonus Effects
Every 1 turn, reduces the effective time of character's temporary status ailments by 1 turn(s).
Enhance Buffs
Base Attack Power UP: +210Base Speed UP: +58
Base Max HP UP: +10350
Auto Skill Lv.2
Every 3 turns, gives character ability to nullify status ailments for 1 turn.
Gives all allies the ability to nullify status ailments for 1 turn when there are 2 or more STR type characters on the team, up to 1 time.
Increases defense of all allies by 15% when character is hiding.
When used in character's successfully executed skill chain, increases Plus Ultra Gauge of all allies by 10% and increases skill impact of all allies by 10%, up to 3 times.
▼Enhancement Bonus Effects
Increases skill impact of all allies by 20% when character is hiding.
Gives all allies the ability to nullify status ailments for 1 turn when there are 2 or more STR type characters on the team, up to 1 time.
Increases defense of all allies by 15% when character is hiding.
When used in character's successfully executed skill chain, increases Plus Ultra Gauge of all allies by 10% and increases skill impact of all allies by 10%, up to 3 times.
▼Enhancement Bonus Effects
Increases skill impact of all allies by 20% when character is hiding.
Plus Ultra Skill Lv.3
Deals 500% damage to all opponents.
Reduces the effective time of temporary status ailments by 3 turn(s) for all allies and restores HP of all allies by 20%.
▼Enhancement Bonus Effects
Increases temporary status ailment reduction by 2 turn(s) for all allies and increases skill impact of all allies by 25% for 3 turns.
Reduces the effective time of temporary status ailments by 3 turn(s) for all allies and restores HP of all allies by 20%.
▼Enhancement Bonus Effects
Increases temporary status ailment reduction by 2 turn(s) for all allies and increases skill impact of all allies by 25% for 3 turns.
Action Skill Lv.3
Sound Booster
Gives a single ally the ability make a last stand 2 times, and increases skill impact by 15% for 3 turns and defense by 15% for 3 turns.
▼Enhancement Bonus Effects
Increases skill impact of a single ally by 20% for 3 turns.
Cool Down: 5 Turns
▼Enhancement Bonus Effects
Increases skill impact of a single ally by 20% for 3 turns.
Cool Down: 5 Turns
Action Skill Lv.3
Edge Sound
Deals 300% damage to a single opponent.
Reduces the effective time of temporary status ailments by 2 turn(s) for all allies, regenerates HP by 20% for 2 turns, and increases power by 15% for 3 turns.
▼Enhancement Bonus Effects
Increases temporary status ailment reduction by 1 turn(s) for all allies.
Cool Down: 4 Turns
Reduces the effective time of temporary status ailments by 2 turn(s) for all allies, regenerates HP by 20% for 2 turns, and increases power by 15% for 3 turns.
▼Enhancement Bonus Effects
Increases temporary status ailment reduction by 1 turn(s) for all allies.
Cool Down: 4 Turns
Auto Skill Lv.3
Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After 3 turns pass while character is hiding; (2) After 5 turns pass from the start of battle).
Increases defense of all allies by 20% and Plus Ultra Gauge charge rate of all allies by 10%.
Gives character ability to hide for 2 turns after receiving 2 attacks (multi hit attacks=1 attack).
▼Enhancement Bonus Effects
Every 1 turn, reduces the effective time of character's temporary status ailments by 1 turn(s).
Base Speed UP: +58
Base Max HP UP: +10350
Increases defense of all allies by 20% and Plus Ultra Gauge charge rate of all allies by 10%.
Gives character ability to hide for 2 turns after receiving 2 attacks (multi hit attacks=1 attack).
▼Enhancement Bonus Effects
Every 1 turn, reduces the effective time of character's temporary status ailments by 1 turn(s).
Enhance Buffs
Base Attack Power UP: +210Base Speed UP: +58
Base Max HP UP: +10350
Auto Skill Lv.3
Every 3 turns, gives character ability to nullify status ailments for 1 turn.
Gives all allies the ability to nullify status ailments for 1 turn when there are 2 or more STR type characters on the team, up to 1 time.
Increases defense of all allies by 20% when character is hiding.
When used in character's successfully executed skill chain, increases Plus Ultra Gauge of all allies by 10% and increases skill impact of all allies by 10%, up to 3 times.
▼Enhancement Bonus Effects
Increases skill impact of all allies by 25% when character is hiding.
Gives all allies the ability to nullify status ailments for 1 turn when there are 2 or more STR type characters on the team, up to 1 time.
Increases defense of all allies by 20% when character is hiding.
When used in character's successfully executed skill chain, increases Plus Ultra Gauge of all allies by 10% and increases skill impact of all allies by 10%, up to 3 times.
▼Enhancement Bonus Effects
Increases skill impact of all allies by 25% when character is hiding.
Plus Ultra Skill Lv.3
Deals 500% damage to all opponents.
Reduces the effective time of temporary status ailments by 3 turn(s) for all allies and restores HP of all allies by 20%.
▼Enhancement Bonus Effects
Increases temporary status ailment reduction by 2 turn(s) for all allies and increases skill impact of all allies by 25% for 3 turns.
Reduces the effective time of temporary status ailments by 3 turn(s) for all allies and restores HP of all allies by 20%.
▼Enhancement Bonus Effects
Increases temporary status ailment reduction by 2 turn(s) for all allies and increases skill impact of all allies by 25% for 3 turns.
Action Skill DX Lv.1
Sound Booster DX
Gives a single ally the ability make a last stand 2 times, and increases skill impact by 20% for 3 turns and defense by 20% for 3 turns.
▼Enhancement Bonus Effects
Increases skill impact of a single ally by 20% for 3 turns.
Cool Down: 5 Turns
▼Enhancement Bonus Effects
Increases skill impact of a single ally by 20% for 3 turns.
Cool Down: 5 Turns
Action Skill DX Lv.1
Edge Sound DX
Deals 325% damage to a single opponent.
Reduces the effective time of temporary status ailments by 2 turn(s) for all allies, regenerates HP by 25% for 2 turns, and increases power by 20% for 3 turns.
▼Enhancement Bonus Effects
Increases temporary status ailment reduction by 1 turn(s) for all allies.
Cool Down: 4 Turns
Reduces the effective time of temporary status ailments by 2 turn(s) for all allies, regenerates HP by 25% for 2 turns, and increases power by 20% for 3 turns.
▼Enhancement Bonus Effects
Increases temporary status ailment reduction by 1 turn(s) for all allies.
Cool Down: 4 Turns
Auto Skill Lv.3
Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After 3 turns pass while character is hiding; (2) After 5 turns pass from the start of battle).
Increases defense of all allies by 20% and Plus Ultra Gauge charge rate of all allies by 10%.
Gives character ability to hide for 2 turns after receiving 2 attacks (multi hit attacks=1 attack).
▼Enhancement Bonus Effects
Every 1 turn, reduces the effective time of character's temporary status ailments by 1 turn(s).
Base Speed UP: +58
Base Max HP UP: +10350
Increases defense of all allies by 20% and Plus Ultra Gauge charge rate of all allies by 10%.
Gives character ability to hide for 2 turns after receiving 2 attacks (multi hit attacks=1 attack).
▼Enhancement Bonus Effects
Every 1 turn, reduces the effective time of character's temporary status ailments by 1 turn(s).
Enhance Buffs
Base Attack Power UP: +210Base Speed UP: +58
Base Max HP UP: +10350
Auto Skill Lv.3
Every 3 turns, gives character ability to nullify status ailments for 1 turn.
Gives all allies the ability to nullify status ailments for 1 turn when there are 2 or more STR type characters on the team, up to 1 time.
Increases defense of all allies by 20% when character is hiding.
When used in character's successfully executed skill chain, increases Plus Ultra Gauge of all allies by 10% and increases skill impact of all allies by 10%, up to 3 times.
▼Enhancement Bonus Effects
Increases skill impact of all allies by 25% when character is hiding.
Gives all allies the ability to nullify status ailments for 1 turn when there are 2 or more STR type characters on the team, up to 1 time.
Increases defense of all allies by 20% when character is hiding.
When used in character's successfully executed skill chain, increases Plus Ultra Gauge of all allies by 10% and increases skill impact of all allies by 10%, up to 3 times.
▼Enhancement Bonus Effects
Increases skill impact of all allies by 25% when character is hiding.
Plus Ultra Skill Lv.3
Deals 500% damage to all opponents.
Reduces the effective time of temporary status ailments by 3 turn(s) for all allies and restores HP of all allies by 20%.
▼Enhancement Bonus Effects
Increases temporary status ailment reduction by 2 turn(s) for all allies and increases skill impact of all allies by 25% for 3 turns.
Reduces the effective time of temporary status ailments by 3 turn(s) for all allies and restores HP of all allies by 20%.
▼Enhancement Bonus Effects
Increases temporary status ailment reduction by 2 turn(s) for all allies and increases skill impact of all allies by 25% for 3 turns.
Action Skill DX Lv.2
Sound Booster DX
Gives a single ally the ability make a last stand 2 times, and increases skill impact by 25% for 3 turns and defense by 20% for 3 turns.
▼Enhancement Bonus Effects
Increases skill impact of a single ally by 25% for 3 turns.
Cool Down: 5 Turns
▼Enhancement Bonus Effects
Increases skill impact of a single ally by 25% for 3 turns.
Cool Down: 5 Turns
Action Skill DX Lv.2
Edge Sound DX
Deals 350% damage to a single opponent.
Reduces the effective time of temporary status ailments by 2 turn(s) for all allies, regenerates HP by 30% for 2 turns, and increases power by 25% for 3 turns.
▼Enhancement Bonus Effects
Increases temporary status ailment reduction by 1 turn(s) for all allies.
Cool Down: 4 Turns
Reduces the effective time of temporary status ailments by 2 turn(s) for all allies, regenerates HP by 30% for 2 turns, and increases power by 25% for 3 turns.
▼Enhancement Bonus Effects
Increases temporary status ailment reduction by 1 turn(s) for all allies.
Cool Down: 4 Turns
Auto Skill Lv.3
Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After 3 turns pass while character is hiding; (2) After 5 turns pass from the start of battle).
Increases defense of all allies by 20% and Plus Ultra Gauge charge rate of all allies by 10%.
Gives character ability to hide for 2 turns after receiving 2 attacks (multi hit attacks=1 attack).
▼Enhancement Bonus Effects
Every 1 turn, reduces the effective time of character's temporary status ailments by 1 turn(s).
Base Speed UP: +58
Base Max HP UP: +10350
Increases defense of all allies by 20% and Plus Ultra Gauge charge rate of all allies by 10%.
Gives character ability to hide for 2 turns after receiving 2 attacks (multi hit attacks=1 attack).
▼Enhancement Bonus Effects
Every 1 turn, reduces the effective time of character's temporary status ailments by 1 turn(s).
Enhance Buffs
Base Attack Power UP: +210Base Speed UP: +58
Base Max HP UP: +10350
Auto Skill Lv.3
Every 3 turns, gives character ability to nullify status ailments for 1 turn.
Gives all allies the ability to nullify status ailments for 1 turn when there are 2 or more STR type characters on the team, up to 1 time.
Increases defense of all allies by 20% when character is hiding.
When used in character's successfully executed skill chain, increases Plus Ultra Gauge of all allies by 10% and increases skill impact of all allies by 10%, up to 3 times.
▼Enhancement Bonus Effects
Increases skill impact of all allies by 25% when character is hiding.
Gives all allies the ability to nullify status ailments for 1 turn when there are 2 or more STR type characters on the team, up to 1 time.
Increases defense of all allies by 20% when character is hiding.
When used in character's successfully executed skill chain, increases Plus Ultra Gauge of all allies by 10% and increases skill impact of all allies by 10%, up to 3 times.
▼Enhancement Bonus Effects
Increases skill impact of all allies by 25% when character is hiding.
Unique EX Auto Skills
Increases Plus Ultra Gauge of all allies by 25% when a WAVE starts.
Decreases Action Skill impact of all opponents by 15% for 3 turns when a WAVE starts.
Gives character bullseye for 3 turns when battle starts.
Character's skill impact is increased by 10% every 2 turns, up to 3 times.
Once per battle, when HP is below 50%, increases Plus Ultra Gauge of all allies by 20% and increases their Plus Ultra Move skill impact by 20% for 3 turns.
Increases character's power by 20% when defense is increased.
Increases critical skill impact of all allies by 20% for 3 turns when battle starts.