


[Destructive Acid] Mina Ashido


Ability Board Items


































































































Character Traits
Base Stats (Lv.1)
HP: 4896
Power: 793
Speed: 105
Defense: 100
Critical Rate: 10
Base Stats (Lv.80)
HP: 12401
Power: 2452
Speed: 184
Defense: 100
Critical Rate: 10
Max Stats (Lv.130)
HP: 44551
Power: 8822
Speed: 704
Defense: 100
Critical Rate: 10
ADV Stats (Lv.130)
HP: 53551
Power: 10622
Speed: 884
Defense: 100
Critical Rate: 10
Plus Ultra Skill Lv.1

Deals 500% damage to a single opponent, cancels 4 of the opponent's temporary buff(s), and blocks their buffs for 2 turns.
Action Skill Lv.1

Deals 250% damage to a single opponent and cancels 1 of the opponent's temporary buff(s), with a medium chance (50%) of blocking their buffs for 2 turns.
Cool Down: 6 Turns
Cool Down: 6 Turns
Action Skill Lv.1

Increases critical hit rate of all allies that are making a last stand by 20% for 3 turns, and increases their skill impact by 20% for 3 turns.
Also restores HP of all allies by 20% and gives them the ability to make a last stand 1 time.
Cool Down: 6 Turns
Also restores HP of all allies by 20% and gives them the ability to make a last stand 1 time.
Cool Down: 6 Turns
Auto Skill Lv.1

Reduces Action Skill damage to character by 20% when HP is 50% or higher.
Regenerates HP of all allies by 20% for 3 turns after 1 turn passes without being affected by Action Skill Damage DOWN, up to 1 time.
Gives all allies the ability to make a last stand 2 times after 2 turns pass without being affected by Action Skill Damage DOWN.
Regenerates HP of all allies by 20% for 3 turns after 1 turn passes without being affected by Action Skill Damage DOWN, up to 1 time.
Gives all allies the ability to make a last stand 2 times after 2 turns pass without being affected by Action Skill Damage DOWN.
Auto Skill Lv.1

Increases speed of all allies by 20% when character's HP is 50% or higher.
After 2 turns pass while character is making a last stand, increases critical hit rate of all allies by 20% for 2 turns and restores the HP of all allies by 15%, up to 5 times.
After 2 turns pass while character is making a last stand, increases critical hit rate of all allies by 20% for 2 turns and restores the HP of all allies by 15%, up to 5 times.
Plus Ultra Skill Lv.2

Deals 550% damage to a single opponent, cancels 4 of the opponent's temporary buff(s), and blocks their buffs for 2 turns.
Action Skill Lv.2

Deals 275% damage to a single opponent and cancels 1 of the opponent's temporary buff(s), with a medium chance (50%) of blocking their buffs for 2 turns.
Cool Down: 5 Turns
Cool Down: 5 Turns
Action Skill Lv.2

Increases critical hit rate of all allies that are making a last stand by 20% for 3 turns, and increases their skill impact by 20% for 3 turns.
Also restores HP of all allies by 25% and gives them the ability to make a last stand 1 time.
Cool Down: 5 Turns
Also restores HP of all allies by 25% and gives them the ability to make a last stand 1 time.
Cool Down: 5 Turns
Auto Skill Lv.2

Reduces Action Skill damage to character by 25% when HP is 50% or higher.
Regenerates HP of all allies by 25% for 3 turns after 1 turn passes without being affected by Action Skill Damage DOWN, up to 1 time.
Gives all allies the ability to make a last stand 2 times after 2 turns pass without being affected by Action Skill Damage DOWN.
Regenerates HP of all allies by 25% for 3 turns after 1 turn passes without being affected by Action Skill Damage DOWN, up to 1 time.
Gives all allies the ability to make a last stand 2 times after 2 turns pass without being affected by Action Skill Damage DOWN.
Auto Skill Lv.2

Increases speed of all allies by 25% when character's HP is 50% or higher.
After 2 turns pass while character is making a last stand, increases critical hit rate of all allies by 25% for 2 turns and restores the HP of all allies by 15%, up to 5 times.
After 2 turns pass while character is making a last stand, increases critical hit rate of all allies by 25% for 2 turns and restores the HP of all allies by 15%, up to 5 times.
Plus Ultra Skill Lv.3

Deals 600% damage to a single opponent, cancels 4 of the opponent's temporary buff(s), and blocks their buffs for 2 turns.
Action Skill Lv.3

Deals 300% damage to a single opponent and cancels 1 of the opponent's temporary buff(s), with a medium chance (50%) of blocking their buffs for 2 turns.
Cool Down: 4 Turns
Cool Down: 4 Turns
Action Skill Lv.3

Increases critical hit rate of all allies that are making a last stand by 20% for 3 turns, and increases their skill impact by 20% for 3 turns.
Also restores HP of all allies by 30% and gives them the ability to make a last stand 1 time.
Cool Down: 4 Turns
Also restores HP of all allies by 30% and gives them the ability to make a last stand 1 time.
Cool Down: 4 Turns
Auto Skill Lv.3

Reduces Action Skill damage to character by 30% when HP is 50% or higher.
Regenerates HP of all allies by 30% for 3 turns after 1 turn passes without being affected by Action Skill Damage DOWN, up to 1 time.
Gives all allies the ability to make a last stand 2 times after 2 turns pass without being affected by Action Skill Damage DOWN.
Regenerates HP of all allies by 30% for 3 turns after 1 turn passes without being affected by Action Skill Damage DOWN, up to 1 time.
Gives all allies the ability to make a last stand 2 times after 2 turns pass without being affected by Action Skill Damage DOWN.
Auto Skill Lv.3

Increases speed of all allies by 30% when character's HP is 50% or higher.
After 2 turns pass while character is making a last stand, increases critical hit rate of all allies by 30% for 2 turns and restores the HP of all allies by 15%, up to 5 times.
After 2 turns pass while character is making a last stand, increases critical hit rate of all allies by 30% for 2 turns and restores the HP of all allies by 15%, up to 5 times.
Plus Ultra Skill Lv.3

Deals 600% damage to a single opponent, cancels 4 of the opponent's temporary buff(s), and blocks their buffs for 2 turns.
Action Skill DX Lv.1

Deals 325% damage to a single opponent and cancels 2 of the opponent's temporary buff(s), with a medium chance (50%) of blocking their buffs for 2 turns.
Cool Down: 4 Turns
Cool Down: 4 Turns
Action Skill DX Lv.1

Increases critical hit rate of all allies that are making a last stand by 30% for 3 turns, and increases their skill impact by 30% for 3 turns.
Also restores HP of all allies by 30% and gives them the ability to make a last stand 1 time.
Cool Down: 4 Turns
Also restores HP of all allies by 30% and gives them the ability to make a last stand 1 time.
Cool Down: 4 Turns
Auto Skill Lv.3

Reduces Action Skill damage to character by 30% when HP is 50% or higher.
Regenerates HP of all allies by 30% for 3 turns after 1 turn passes without being affected by Action Skill Damage DOWN, up to 1 time.
Gives all allies the ability to make a last stand 2 times after 2 turns pass without being affected by Action Skill Damage DOWN.
Regenerates HP of all allies by 30% for 3 turns after 1 turn passes without being affected by Action Skill Damage DOWN, up to 1 time.
Gives all allies the ability to make a last stand 2 times after 2 turns pass without being affected by Action Skill Damage DOWN.
Auto Skill Lv.3

Increases speed of all allies by 30% when character's HP is 50% or higher.
After 2 turns pass while character is making a last stand, increases critical hit rate of all allies by 30% for 2 turns and restores the HP of all allies by 15%, up to 5 times.
After 2 turns pass while character is making a last stand, increases critical hit rate of all allies by 30% for 2 turns and restores the HP of all allies by 15%, up to 5 times.
Plus Ultra Skill Lv.3

Deals 600% damage to a single opponent, cancels 4 of the opponent's temporary buff(s), and blocks their buffs for 2 turns.
Action Skill DX Lv.2

Deals 350% damage to a single opponent and cancels 2 of the opponent's temporary buff(s), with a medium chance (50%) of blocking their buffs for 2 turns.
Cool Down: 4 Turns
Cool Down: 4 Turns
Action Skill DX Lv.2

Increases critical hit rate of all allies that are making a last stand by 30% for 3 turns, and increases their skill impact by 30% for 3 turns.
Also restores HP of all allies by 35% and gives them the ability to make a last stand 1 time.
Cool Down: 4 Turns
Also restores HP of all allies by 35% and gives them the ability to make a last stand 1 time.
Cool Down: 4 Turns
Auto Skill Lv.3

Reduces Action Skill damage to character by 30% when HP is 50% or higher.
Regenerates HP of all allies by 30% for 3 turns after 1 turn passes without being affected by Action Skill Damage DOWN, up to 1 time.
Gives all allies the ability to make a last stand 2 times after 2 turns pass without being affected by Action Skill Damage DOWN.
Regenerates HP of all allies by 30% for 3 turns after 1 turn passes without being affected by Action Skill Damage DOWN, up to 1 time.
Gives all allies the ability to make a last stand 2 times after 2 turns pass without being affected by Action Skill Damage DOWN.
Auto Skill Lv.3

Increases speed of all allies by 30% when character's HP is 50% or higher.
After 2 turns pass while character is making a last stand, increases critical hit rate of all allies by 30% for 2 turns and restores the HP of all allies by 15%, up to 5 times.
After 2 turns pass while character is making a last stand, increases critical hit rate of all allies by 30% for 2 turns and restores the HP of all allies by 15%, up to 5 times.
Unique EX Auto Skills

Lowers chance of character getting burned and gives character Defense DOWN immunity for 2 turns.
Reduces burning damage to character by 20%.
Reduces burning damage to character by 20%.

Increases character's defense by 35% when HP is below 50%.

Decreases defense of all opponents by 10% for 2 turns after receiving 2 attacks from an opponent with higher power (multi hit attacks=1 attack).

Reduces critical damage to character by 30% for 4 turns when battle starts.

Increases character's defense by 20% for 3 turns after receiving 2 critical attacks (multi hit attacks=1 attack).

Increases character's defense by 20% when power is increased.

Increases character's defense by 5% per turn, up to 6 times.