


[Fun with Water] Mina Ashido


Ability Board Items


































































































Character Traits
Base Stats (Lv.1)
HP: 4646
Power: 832
Speed: 100
Defense: 100
Critical Rate: 10
Base Stats (Lv.80)
HP: 11756
Power: 2570
Speed: 179
Defense: 100
Critical Rate: 10
Max Stats (Lv.130)
HP: 44156
Power: 8850
Speed: 719
Defense: 100
Critical Rate: 10
ADV Stats (Lv.130)
HP: 53156
Power: 10650
Speed: 899
Defense: 100
Critical Rate: 10
Plus Ultra Skill Lv.1

Deals 450% damage to a single opponent.
Reduces cooldown time of all allies by 1 and restores HP of all allies by 20%.
Increases this skill's skill impact by 30% when character is affected by Status Ailment Restriction.
▼Enhancement Bonus Effects
This skill gains bullseye.
Reduces cooldown time of all allies by 1 and restores HP of all allies by 20%.
Increases this skill's skill impact by 30% when character is affected by Status Ailment Restriction.
▼Enhancement Bonus Effects
This skill gains bullseye.
Action Skill Lv.1

Increases Max HP of all allies by 9% for 3 turns and restores HP of all allies by 15%.
Reduces damage to all allies by 9% for 3 turns when character is affected by Status Ailment Restriction.
▼Enhancement Bonus Effects
Gives all allies that do not already have last stand the ability to make a last stand 1 time.
Cool Down: 4 Turns
Reduces damage to all allies by 9% for 3 turns when character is affected by Status Ailment Restriction.
▼Enhancement Bonus Effects
Gives all allies that do not already have last stand the ability to make a last stand 1 time.
Cool Down: 4 Turns
Action Skill Lv.1

Gives a single ally the ability to make a last stand for 2 turns, restores their HP by 20%, increases their critical skill impact by 12% for 3 turns, and increases their critical hit rate by 6% for 3 turns.
▼Enhancement Bonus Effects
Increases critical skill impact of a single ally by 10% for 3 turns when character is affected by Status Ailment Restriction.
Cool Down: 6 Turns
▼Enhancement Bonus Effects
Increases critical skill impact of a single ally by 10% for 3 turns when character is affected by Status Ailment Restriction.
Cool Down: 6 Turns
Auto Skill Lv.1

Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After 2 turns pass while character is affected by Status Ailment Restriction; (2) After 3 turns pass from the start of battle].
Restricts the number of status ailments all allies can have to 5 when character's HP is 30% or higher. *This does not affect Guests.
Restricts the number of buffs all opponents can have to 10 when character's HP is 70% or higher, up to 1 time. *This does not affect Guests.
Increases Max HP of all allies by 10%.
Base Speed UP: +58
Base Max HP UP: +6900
Restricts the number of status ailments all allies can have to 5 when character's HP is 30% or higher. *This does not affect Guests.
Restricts the number of buffs all opponents can have to 10 when character's HP is 70% or higher, up to 1 time. *This does not affect Guests.
Increases Max HP of all allies by 10%.
Enhance Buffs
Base Attack Power UP: +140Base Speed UP: +58
Base Max HP UP: +6900
Auto Skill Lv.1

After character receives HP restorations 3 times, increases power of all allies by 9%, up to 3 times, and increases critical hit rate of all allies by 6%, up to 3 times (multi. HP Restorations = 1 HP Restoration).
Restores HP of a single ally with the lowest current HP by 6%, every 1 turn.
▼Enhancement Bonus Effects
Every 1 turn, increases power of all opponents and allies by 5% for 3 turns.
Increases the Plus Ultra Gauge of a single ally with the lowest current HP by 20%, every 1 turn.
Restores HP of a single ally with the lowest current HP by 6%, every 1 turn.
▼Enhancement Bonus Effects
Every 1 turn, increases power of all opponents and allies by 5% for 3 turns.
Increases the Plus Ultra Gauge of a single ally with the lowest current HP by 20%, every 1 turn.
Plus Ultra Skill Lv.2

Deals 500% damage to a single opponent.
Reduces cooldown time of all allies by 1 and restores HP of all allies by 25%.
Increases this skill's skill impact by 40% when character is affected by Status Ailment Restriction.
▼Enhancement Bonus Effects
This skill gains bullseye.
Reduces cooldown time of all allies by 1 and restores HP of all allies by 25%.
Increases this skill's skill impact by 40% when character is affected by Status Ailment Restriction.
▼Enhancement Bonus Effects
This skill gains bullseye.
Action Skill Lv.2

Increases Max HP of all allies by 12% for 3 turns and restores HP of all allies by 15%.
Reduces damage to all allies by 12% for 3 turns when character is affected by Status Ailment Restriction.
▼Enhancement Bonus Effects
Gives all allies that do not already have last stand the ability to make a last stand 1 time.
Cool Down: 4 Turns
Reduces damage to all allies by 12% for 3 turns when character is affected by Status Ailment Restriction.
▼Enhancement Bonus Effects
Gives all allies that do not already have last stand the ability to make a last stand 1 time.
Cool Down: 4 Turns
Action Skill Lv.2

Gives a single ally the ability to make a last stand for 2 turns, restores their HP by 20%, increases their critical skill impact by 16% for 3 turns, and increases their critical hit rate by 9% for 3 turns.
▼Enhancement Bonus Effects
Increases critical skill impact of a single ally by 10% for 3 turns when character is affected by Status Ailment Restriction.
Cool Down: 5 Turns
▼Enhancement Bonus Effects
Increases critical skill impact of a single ally by 10% for 3 turns when character is affected by Status Ailment Restriction.
Cool Down: 5 Turns
Auto Skill Lv.2

Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After 2 turns pass while character is affected by Status Ailment Restriction; (2) After 3 turns pass from the start of battle].
Restricts the number of status ailments all allies can have to 5 when character's HP is 30% or higher. *This does not affect Guests.
Restricts the number of buffs all opponents can have to 10 when character's HP is 70% or higher, up to 1 time. *This does not affect Guests.
Increases Max HP of all allies by 15%.
Base Speed UP: +58
Base Max HP UP: +6900
Restricts the number of status ailments all allies can have to 5 when character's HP is 30% or higher. *This does not affect Guests.
Restricts the number of buffs all opponents can have to 10 when character's HP is 70% or higher, up to 1 time. *This does not affect Guests.
Increases Max HP of all allies by 15%.
Enhance Buffs
Base Attack Power UP: +140Base Speed UP: +58
Base Max HP UP: +6900
Auto Skill Lv.2

After character receives HP restorations 3 times, increases power of all allies by 12%, up to 3 times, and increases critical hit rate of all allies by 8%, up to 3 times (multi. HP Restorations = 1 HP Restoration).
Restores HP of a single ally with the lowest current HP by 8%, every 1 turn.
▼Enhancement Bonus Effects
Every 1 turn, increases power of all opponents and allies by 5% for 3 turns.
Increases the Plus Ultra Gauge of a single ally with the lowest current HP by 20%, every 1 turn.
Restores HP of a single ally with the lowest current HP by 8%, every 1 turn.
▼Enhancement Bonus Effects
Every 1 turn, increases power of all opponents and allies by 5% for 3 turns.
Increases the Plus Ultra Gauge of a single ally with the lowest current HP by 20%, every 1 turn.
Plus Ultra Skill Lv.3

Deals 550% damage to a single opponent.
Reduces cooldown time of all allies by 1 and restores HP of all allies by 30%.
Increases this skill's skill impact by 50% when character is affected by Status Ailment Restriction.
▼Enhancement Bonus Effects
This skill gains bullseye.
Reduces cooldown time of all allies by 1 and restores HP of all allies by 30%.
Increases this skill's skill impact by 50% when character is affected by Status Ailment Restriction.
▼Enhancement Bonus Effects
This skill gains bullseye.
Action Skill Lv.3

Increases Max HP of all allies by 15% for 3 turns and restores HP of all allies by 15%.
Reduces damage to all allies by 15% for 3 turns when character is affected by Status Ailment Restriction.
▼Enhancement Bonus Effects
Gives all allies that do not already have last stand the ability to make a last stand 1 time.
Cool Down: 4 Turns
Reduces damage to all allies by 15% for 3 turns when character is affected by Status Ailment Restriction.
▼Enhancement Bonus Effects
Gives all allies that do not already have last stand the ability to make a last stand 1 time.
Cool Down: 4 Turns
Action Skill Lv.3

Gives a single ally the ability to make a last stand for 2 turns, restores their HP by 20%, increases their critical skill impact by 20% for 3 turns, and increases their critical hit rate by 12% for 3 turns.
▼Enhancement Bonus Effects
Increases critical skill impact of a single ally by 10% for 3 turns when character is affected by Status Ailment Restriction.
Cool Down: 4 Turns
▼Enhancement Bonus Effects
Increases critical skill impact of a single ally by 10% for 3 turns when character is affected by Status Ailment Restriction.
Cool Down: 4 Turns
Auto Skill Lv.3

Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After 2 turns pass while character is affected by Status Ailment Restriction; (2) After 3 turns pass from the start of battle].
Restricts the number of status ailments all allies can have to 5 when character's HP is 30% or higher. *This does not affect Guests.
Restricts the number of buffs all opponents can have to 10 when character's HP is 70% or higher, up to 1 time. *This does not affect Guests.
Increases Max HP of all allies by 20%.
Base Speed UP: +58
Base Max HP UP: +6900
Restricts the number of status ailments all allies can have to 5 when character's HP is 30% or higher. *This does not affect Guests.
Restricts the number of buffs all opponents can have to 10 when character's HP is 70% or higher, up to 1 time. *This does not affect Guests.
Increases Max HP of all allies by 20%.
Enhance Buffs
Base Attack Power UP: +140Base Speed UP: +58
Base Max HP UP: +6900
Auto Skill Lv.3

After character receives HP restorations 3 times, increases power of all allies by 15%, up to 3 times, and increases critical hit rate of all allies by 10%, up to 3 times (multi. HP Restorations = 1 HP Restoration).
Restores HP of a single ally with the lowest current HP by 10%, every 1 turn.
▼Enhancement Bonus Effects
Every 1 turn, increases power of all opponents and allies by 5% for 3 turns.
Increases the Plus Ultra Gauge of a single ally with the lowest current HP by 20%, every 1 turn.
Restores HP of a single ally with the lowest current HP by 10%, every 1 turn.
▼Enhancement Bonus Effects
Every 1 turn, increases power of all opponents and allies by 5% for 3 turns.
Increases the Plus Ultra Gauge of a single ally with the lowest current HP by 20%, every 1 turn.
Plus Ultra Skill Lv.3

Deals 550% damage to a single opponent.
Reduces cooldown time of all allies by 1 and restores HP of all allies by 30%.
Increases this skill's skill impact by 50% when character is affected by Status Ailment Restriction.
▼Enhancement Bonus Effects
This skill gains bullseye.
Reduces cooldown time of all allies by 1 and restores HP of all allies by 30%.
Increases this skill's skill impact by 50% when character is affected by Status Ailment Restriction.
▼Enhancement Bonus Effects
This skill gains bullseye.
Action Skill DX Lv.1

Increases Max HP of all allies by 20% for 3 turns and restores HP of all allies by 20%.
Reduces damage to all allies by 20% for 3 turns when character is affected by Status Ailment Restriction.
▼Enhancement Bonus Effects
Gives all allies that do not already have last stand the ability to make a last stand 1 time.
Cool Down: 4 Turns
Reduces damage to all allies by 20% for 3 turns when character is affected by Status Ailment Restriction.
▼Enhancement Bonus Effects
Gives all allies that do not already have last stand the ability to make a last stand 1 time.
Cool Down: 4 Turns
Action Skill DX Lv.1

Gives a single ally the ability to make a last stand for 2 turns, restores their HP by 25%, increases their critical skill impact by 25% for 3 turns, and increases their critical hit rate by 15% for 3 turns.
▼Enhancement Bonus Effects
Increases critical skill impact of a single ally by 15% for 3 turns when character is affected by Status Ailment Restriction.
Cool Down: 4 Turns
▼Enhancement Bonus Effects
Increases critical skill impact of a single ally by 15% for 3 turns when character is affected by Status Ailment Restriction.
Cool Down: 4 Turns
Auto Skill Lv.3

Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After 2 turns pass while character is affected by Status Ailment Restriction; (2) After 3 turns pass from the start of battle].
Restricts the number of status ailments all allies can have to 5 when character's HP is 30% or higher. *This does not affect Guests.
Restricts the number of buffs all opponents can have to 10 when character's HP is 70% or higher, up to 1 time. *This does not affect Guests.
Increases Max HP of all allies by 20%.
Base Speed UP: +58
Base Max HP UP: +6900
Restricts the number of status ailments all allies can have to 5 when character's HP is 30% or higher. *This does not affect Guests.
Restricts the number of buffs all opponents can have to 10 when character's HP is 70% or higher, up to 1 time. *This does not affect Guests.
Increases Max HP of all allies by 20%.
Enhance Buffs
Base Attack Power UP: +140Base Speed UP: +58
Base Max HP UP: +6900
Auto Skill Lv.3

After character receives HP restorations 3 times, increases power of all allies by 15%, up to 3 times, and increases critical hit rate of all allies by 10%, up to 3 times (multi. HP Restorations = 1 HP Restoration).
Restores HP of a single ally with the lowest current HP by 10%, every 1 turn.
▼Enhancement Bonus Effects
Every 1 turn, increases power of all opponents and allies by 5% for 3 turns.
Increases the Plus Ultra Gauge of a single ally with the lowest current HP by 20%, every 1 turn.
Restores HP of a single ally with the lowest current HP by 10%, every 1 turn.
▼Enhancement Bonus Effects
Every 1 turn, increases power of all opponents and allies by 5% for 3 turns.
Increases the Plus Ultra Gauge of a single ally with the lowest current HP by 20%, every 1 turn.
Plus Ultra Skill Lv.3

Deals 550% damage to a single opponent.
Reduces cooldown time of all allies by 1 and restores HP of all allies by 30%.
Increases this skill's skill impact by 50% when character is affected by Status Ailment Restriction.
▼Enhancement Bonus Effects
This skill gains bullseye.
Reduces cooldown time of all allies by 1 and restores HP of all allies by 30%.
Increases this skill's skill impact by 50% when character is affected by Status Ailment Restriction.
▼Enhancement Bonus Effects
This skill gains bullseye.
Action Skill DX Lv.2

Increases Max HP of all allies by 20% for 3 turns and restores HP of all allies by 25%.
Reduces damage to all allies by 20% for 3 turns when character is affected by Status Ailment Restriction.
▼Enhancement Bonus Effects
Gives all allies that do not already have last stand the ability to make a last stand 1 time.
Cool Down: 4 Turns
Reduces damage to all allies by 20% for 3 turns when character is affected by Status Ailment Restriction.
▼Enhancement Bonus Effects
Gives all allies that do not already have last stand the ability to make a last stand 1 time.
Cool Down: 4 Turns
Action Skill DX Lv.2

Gives a single ally the ability to make a last stand for 2 turns, restores their HP by 30%, increases their critical skill impact by 30% for 3 turns, and increases their critical hit rate by 20% for 3 turns.
▼Enhancement Bonus Effects
Increases critical skill impact of a single ally by 20% for 3 turns when character is affected by Status Ailment Restriction.
Cool Down: 4 Turns
▼Enhancement Bonus Effects
Increases critical skill impact of a single ally by 20% for 3 turns when character is affected by Status Ailment Restriction.
Cool Down: 4 Turns
Auto Skill Lv.3

Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After 2 turns pass while character is affected by Status Ailment Restriction; (2) After 3 turns pass from the start of battle].
Restricts the number of status ailments all allies can have to 5 when character's HP is 30% or higher. *This does not affect Guests.
Restricts the number of buffs all opponents can have to 10 when character's HP is 70% or higher, up to 1 time. *This does not affect Guests.
Increases Max HP of all allies by 20%.
Base Speed UP: +58
Base Max HP UP: +6900
Restricts the number of status ailments all allies can have to 5 when character's HP is 30% or higher. *This does not affect Guests.
Restricts the number of buffs all opponents can have to 10 when character's HP is 70% or higher, up to 1 time. *This does not affect Guests.
Increases Max HP of all allies by 20%.
Enhance Buffs
Base Attack Power UP: +140Base Speed UP: +58
Base Max HP UP: +6900
Auto Skill Lv.3

After character receives HP restorations 3 times, increases power of all allies by 15%, up to 3 times, and increases critical hit rate of all allies by 10%, up to 3 times (multi. HP Restorations = 1 HP Restoration).
Restores HP of a single ally with the lowest current HP by 10%, every 1 turn.
▼Enhancement Bonus Effects
Every 1 turn, increases power of all opponents and allies by 5% for 3 turns.
Increases the Plus Ultra Gauge of a single ally with the lowest current HP by 20%, every 1 turn.
Restores HP of a single ally with the lowest current HP by 10%, every 1 turn.
▼Enhancement Bonus Effects
Every 1 turn, increases power of all opponents and allies by 5% for 3 turns.
Increases the Plus Ultra Gauge of a single ally with the lowest current HP by 20%, every 1 turn.
Unique EX Auto Skills

Lowers chance of character getting burned and gives character Defense DOWN immunity for 2 turns.
Reduces burning damage to character by 20%.
Reduces burning damage to character by 20%.

Increases character's defense by 35% when HP is below 50%.

Decreases defense of all opponents by 10% for 2 turns after receiving 2 attacks from an opponent with higher power (multi hit attacks=1 attack).

Reduces critical damage to character by 30% for 4 turns when battle starts.

Increases character's defense by 20% for 3 turns after receiving 2 critical attacks (multi hit attacks=1 attack).

Increases character's defense by 20% when power is increased.

Increases character's defense by 5% per turn, up to 6 times.