


[Gathered Radiance] Toru Hagakure


Ability Board Items
































































































Character Traits
Base Stats (Lv.1)
HP: 5200
Power: 672
Speed: 110
Defense: 100
Critical Rate: 20
Base Stats (Lv.80)
HP: 13100
Power: 2252
Speed: 189
Defense: 100
Critical Rate: 20
Max Stats (Lv.130)
HP: 44300
Power: 8532
Speed: 759
Defense: 100
Critical Rate: 20
ADV Stats (Lv.130)
HP: 53300
Power: 10332
Speed: 939
Defense: 100
Critical Rate: 20
Resists
Blind: 30
Bound: 50
Plus Ultra Skill Lv.1

Deals 550% damage to a single opponent with a high chance (70%) of blinding them for 3 turns.
Regenerates HP of all allies by 20% for 3 turns.
Gives all allies (excl. character) the ability to make a last stand 2 times.
This skill gains bullseye.
Regenerates HP of all allies by 20% for 3 turns.
Gives all allies (excl. character) the ability to make a last stand 2 times.
This skill gains bullseye.
Action Skill Lv.1

Gives a single ally the ability to cover allies for 1 turn (*This buff cannot be canceled, blocked, or restricted) and barrier for 1 turn (*This buff cannot be canceled, blocked, or restricted).
Regenerates HP of all allies by 9% for 3 turns.
Increases critical resistance of a single ally by 12% for 3 turns when character is not enhanced.
▼Enhancement Bonus Effects
Increases critical resistance of all allies by 12% for 3 turns.
Cool Down: 4 Turns
Regenerates HP of all allies by 9% for 3 turns.
Increases critical resistance of a single ally by 12% for 3 turns when character is not enhanced.
▼Enhancement Bonus Effects
Increases critical resistance of all allies by 12% for 3 turns.
Cool Down: 4 Turns
Action Skill Lv.1

Gives a single ally the ability to cover allies for 1 turn (*This buff cannot be canceled, blocked, or restricted) and the ability to evade for 1 turn (*This buff cannot be canceled, blocked, or restricted).
Reduces damage to a single ally by 12% for 3 turns when character is not enhanced.
Increases power of all allies (excl. character) by 25% for 1 turn. *This buff cannot be canceled, blocked, or restricted.
▼Enhancement Bonus Effects
Reduces damage to all allies by 12% for 3 turns.
Cool Down: 6 Turns
Reduces damage to a single ally by 12% for 3 turns when character is not enhanced.
Increases power of all allies (excl. character) by 25% for 1 turn. *This buff cannot be canceled, blocked, or restricted.
▼Enhancement Bonus Effects
Reduces damage to all allies by 12% for 3 turns.
Cool Down: 6 Turns
Auto Skill Lv.1

Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After 3 turns pass while character is making a last stand; (2) After 5 turns pass from the start of battle].
Increases speed of all allies by 20% when character is regenerating HP.
Gives character ability to make a last stand 2 times after 1 turn passes while character is not affected by Status Ailment Restriction.
Gives all allies the ability to nullify status ailments for 1 turn after 2 turns pass while character is not affected by Status Ailment Restriction. *This does not affect Guests.
Restricts the number of status ailments the character can have to 7 when 2 allies get knocked out.
Base Speed UP: +58
Base Max HP UP: +10350
Increases speed of all allies by 20% when character is regenerating HP.
Gives character ability to make a last stand 2 times after 1 turn passes while character is not affected by Status Ailment Restriction.
Gives all allies the ability to nullify status ailments for 1 turn after 2 turns pass while character is not affected by Status Ailment Restriction. *This does not affect Guests.
Restricts the number of status ailments the character can have to 7 when 2 allies get knocked out.
Enhance Buffs
Base Attack Power UP: +210Base Speed UP: +58
Base Max HP UP: +10350
Auto Skill Lv.1

Gives character ability to hide.
Regenerates HP of all allies by 12% for 2 turns, up to 1 time.
Gives all allies the ability to nullify status ailments for 1 turn, every 2 turns, up to 1 time.
Every 2 turns, increases power of all allies (excl. character) by 12%, up to 5 times, and critical hit rate of all allies by 9%, up to 5 times.
Reduces cooldown time of all allies by 1 every 3 turns, up to 3 times.
▼Enhancement Bonus Effects
Gives character Calm Mind when character is affected by Damage DOWN.
Regenerates HP of all allies by 12% for 2 turns, up to 1 time.
Gives all allies the ability to nullify status ailments for 1 turn, every 2 turns, up to 1 time.
Every 2 turns, increases power of all allies (excl. character) by 12%, up to 5 times, and critical hit rate of all allies by 9%, up to 5 times.
Reduces cooldown time of all allies by 1 every 3 turns, up to 3 times.
▼Enhancement Bonus Effects
Gives character Calm Mind when character is affected by Damage DOWN.
Plus Ultra Skill Lv.2

Deals 600% damage to a single opponent with a high chance (70%) of blinding them for 3 turns.
Regenerates HP of all allies by 25% for 3 turns.
Gives all allies (excl. character) the ability to make a last stand 2 times.
This skill gains bullseye.
Regenerates HP of all allies by 25% for 3 turns.
Gives all allies (excl. character) the ability to make a last stand 2 times.
This skill gains bullseye.
Action Skill Lv.2

Gives a single ally the ability to cover allies for 1 turn (*This buff cannot be canceled, blocked, or restricted) and barrier for 1 turn (*This buff cannot be canceled, blocked, or restricted).
Regenerates HP of all allies by 12% for 3 turns.
Increases critical resistance of a single ally by 16% for 3 turns when character is not enhanced.
▼Enhancement Bonus Effects
Increases critical resistance of all allies by 16% for 3 turns.
Cool Down: 4 Turns
Regenerates HP of all allies by 12% for 3 turns.
Increases critical resistance of a single ally by 16% for 3 turns when character is not enhanced.
▼Enhancement Bonus Effects
Increases critical resistance of all allies by 16% for 3 turns.
Cool Down: 4 Turns
Action Skill Lv.2

Gives a single ally the ability to cover allies for 1 turn (*This buff cannot be canceled, blocked, or restricted) and the ability to evade for 1 turn (*This buff cannot be canceled, blocked, or restricted).
Reduces damage to a single ally by 16% for 3 turns when character is not enhanced.
Increases power of all allies (excl. character) by 30% for 1 turn. *This buff cannot be canceled, blocked, or restricted.
▼Enhancement Bonus Effects
Reduces damage to all allies by 16% for 3 turns.
Cool Down: 5 Turns
Reduces damage to a single ally by 16% for 3 turns when character is not enhanced.
Increases power of all allies (excl. character) by 30% for 1 turn. *This buff cannot be canceled, blocked, or restricted.
▼Enhancement Bonus Effects
Reduces damage to all allies by 16% for 3 turns.
Cool Down: 5 Turns
Auto Skill Lv.2

Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After 3 turns pass while character is making a last stand; (2) After 5 turns pass from the start of battle].
Increases speed of all allies by 25% when character is regenerating HP.
Gives character ability to make a last stand 2 times after 1 turn passes while character is not affected by Status Ailment Restriction.
Gives all allies the ability to nullify status ailments for 1 turn after 2 turns pass while character is not affected by Status Ailment Restriction. *This does not affect Guests.
Restricts the number of status ailments the character can have to 7 when 2 allies get knocked out.
Base Speed UP: +58
Base Max HP UP: +10350
Increases speed of all allies by 25% when character is regenerating HP.
Gives character ability to make a last stand 2 times after 1 turn passes while character is not affected by Status Ailment Restriction.
Gives all allies the ability to nullify status ailments for 1 turn after 2 turns pass while character is not affected by Status Ailment Restriction. *This does not affect Guests.
Restricts the number of status ailments the character can have to 7 when 2 allies get knocked out.
Enhance Buffs
Base Attack Power UP: +210Base Speed UP: +58
Base Max HP UP: +10350
Auto Skill Lv.2

Gives character ability to hide.
Regenerates HP of all allies by 16% for 2 turns, up to 1 time.
Gives all allies the ability to nullify status ailments for 1 turn, every 2 turns, up to 1 time.
Every 2 turns, increases power of all allies (excl. character) by 16%, up to 5 times, and critical hit rate of all allies by 12%, up to 5 times.
Reduces cooldown time of all allies by 1 every 3 turns, up to 3 times.
▼Enhancement Bonus Effects
Gives character Calm Mind when character is affected by Damage DOWN.
Regenerates HP of all allies by 16% for 2 turns, up to 1 time.
Gives all allies the ability to nullify status ailments for 1 turn, every 2 turns, up to 1 time.
Every 2 turns, increases power of all allies (excl. character) by 16%, up to 5 times, and critical hit rate of all allies by 12%, up to 5 times.
Reduces cooldown time of all allies by 1 every 3 turns, up to 3 times.
▼Enhancement Bonus Effects
Gives character Calm Mind when character is affected by Damage DOWN.
Plus Ultra Skill Lv.3

Deals 650% damage to a single opponent with a high chance (70%) of blinding them for 3 turns.
Regenerates HP of all allies by 30% for 3 turns.
Gives all allies (excl. character) the ability to make a last stand 2 times.
This skill gains bullseye.
Regenerates HP of all allies by 30% for 3 turns.
Gives all allies (excl. character) the ability to make a last stand 2 times.
This skill gains bullseye.
Action Skill Lv.3

Gives a single ally the ability to cover allies for 1 turn (*This buff cannot be canceled, blocked, or restricted) and barrier for 1 turn (*This buff cannot be canceled, blocked, or restricted).
Regenerates HP of all allies by 15% for 3 turns.
Increases critical resistance of a single ally by 20% for 3 turns when character is not enhanced.
▼Enhancement Bonus Effects
Increases critical resistance of all allies by 20% for 3 turns.
Cool Down: 4 Turns
Regenerates HP of all allies by 15% for 3 turns.
Increases critical resistance of a single ally by 20% for 3 turns when character is not enhanced.
▼Enhancement Bonus Effects
Increases critical resistance of all allies by 20% for 3 turns.
Cool Down: 4 Turns
Action Skill Lv.3

Gives a single ally the ability to cover allies for 1 turn (*This buff cannot be canceled, blocked, or restricted) and the ability to evade for 1 turn (*This buff cannot be canceled, blocked, or restricted).
Reduces damage to a single ally by 20% for 3 turns when character is not enhanced.
Increases power of all allies (excl. character) by 35% for 1 turn. *This buff cannot be canceled, blocked, or restricted.
▼Enhancement Bonus Effects
Reduces damage to all allies by 20% for 3 turns.
Cool Down: 4 Turns
Reduces damage to a single ally by 20% for 3 turns when character is not enhanced.
Increases power of all allies (excl. character) by 35% for 1 turn. *This buff cannot be canceled, blocked, or restricted.
▼Enhancement Bonus Effects
Reduces damage to all allies by 20% for 3 turns.
Cool Down: 4 Turns
Auto Skill Lv.3

Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After 3 turns pass while character is making a last stand; (2) After 5 turns pass from the start of battle].
Increases speed of all allies by 30% when character is regenerating HP.
Gives character ability to make a last stand 2 times after 1 turn passes while character is not affected by Status Ailment Restriction.
Gives all allies the ability to nullify status ailments for 1 turn after 2 turns pass while character is not affected by Status Ailment Restriction. *This does not affect Guests.
Restricts the number of status ailments the character can have to 7 when 2 allies get knocked out.
Base Speed UP: +58
Base Max HP UP: +10350
Increases speed of all allies by 30% when character is regenerating HP.
Gives character ability to make a last stand 2 times after 1 turn passes while character is not affected by Status Ailment Restriction.
Gives all allies the ability to nullify status ailments for 1 turn after 2 turns pass while character is not affected by Status Ailment Restriction. *This does not affect Guests.
Restricts the number of status ailments the character can have to 7 when 2 allies get knocked out.
Enhance Buffs
Base Attack Power UP: +210Base Speed UP: +58
Base Max HP UP: +10350
Auto Skill Lv.3

Gives character ability to hide.
Regenerates HP of all allies by 20% for 2 turns, up to 1 time.
Gives all allies the ability to nullify status ailments for 1 turn, every 2 turns, up to 1 time.
Every 2 turns, increases power of all allies (excl. character) by 20%, up to 5 times, and critical hit rate of all allies by 15%, up to 5 times.
Reduces cooldown time of all allies by 1 every 3 turns, up to 3 times.
▼Enhancement Bonus Effects
Gives character Calm Mind when character is affected by Damage DOWN.
Regenerates HP of all allies by 20% for 2 turns, up to 1 time.
Gives all allies the ability to nullify status ailments for 1 turn, every 2 turns, up to 1 time.
Every 2 turns, increases power of all allies (excl. character) by 20%, up to 5 times, and critical hit rate of all allies by 15%, up to 5 times.
Reduces cooldown time of all allies by 1 every 3 turns, up to 3 times.
▼Enhancement Bonus Effects
Gives character Calm Mind when character is affected by Damage DOWN.
Plus Ultra Skill Lv.3

Deals 650% damage to a single opponent with a high chance (70%) of blinding them for 3 turns.
Regenerates HP of all allies by 30% for 3 turns.
Gives all allies (excl. character) the ability to make a last stand 2 times.
This skill gains bullseye.
Regenerates HP of all allies by 30% for 3 turns.
Gives all allies (excl. character) the ability to make a last stand 2 times.
This skill gains bullseye.
Action Skill DX Lv.1

Gives a single ally the ability to cover allies for 1 turn (*This buff cannot be canceled, blocked, or restricted) and barrier for 1 turn (*This buff cannot be canceled, blocked, or restricted).
Regenerates HP of all allies by 20% for 3 turns.
Increases critical resistance of a single ally by 25% for 3 turns when character is not enhanced.
▼Enhancement Bonus Effects
Increases critical resistance of all allies by 25% for 3 turns.
Cool Down: 4 Turns
Regenerates HP of all allies by 20% for 3 turns.
Increases critical resistance of a single ally by 25% for 3 turns when character is not enhanced.
▼Enhancement Bonus Effects
Increases critical resistance of all allies by 25% for 3 turns.
Cool Down: 4 Turns
Action Skill DX Lv.1

Gives a single ally the ability to cover allies for 1 turn (*This buff cannot be canceled, blocked, or restricted) and the ability to evade for 1 turn (*This buff cannot be canceled, blocked, or restricted).
Reduces damage to a single ally by 25% for 3 turns when character is not enhanced.
Increases power of all allies (excl. character) by 40% for 1 turn. *This buff cannot be canceled, blocked, or restricted.
▼Enhancement Bonus Effects
Reduces damage to all allies by 25% for 3 turns.
Cool Down: 4 Turns
Reduces damage to a single ally by 25% for 3 turns when character is not enhanced.
Increases power of all allies (excl. character) by 40% for 1 turn. *This buff cannot be canceled, blocked, or restricted.
▼Enhancement Bonus Effects
Reduces damage to all allies by 25% for 3 turns.
Cool Down: 4 Turns
Auto Skill Lv.3

Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After 3 turns pass while character is making a last stand; (2) After 5 turns pass from the start of battle].
Increases speed of all allies by 30% when character is regenerating HP.
Gives character ability to make a last stand 2 times after 1 turn passes while character is not affected by Status Ailment Restriction.
Gives all allies the ability to nullify status ailments for 1 turn after 2 turns pass while character is not affected by Status Ailment Restriction. *This does not affect Guests.
Restricts the number of status ailments the character can have to 7 when 2 allies get knocked out.
Base Speed UP: +58
Base Max HP UP: +10350
Increases speed of all allies by 30% when character is regenerating HP.
Gives character ability to make a last stand 2 times after 1 turn passes while character is not affected by Status Ailment Restriction.
Gives all allies the ability to nullify status ailments for 1 turn after 2 turns pass while character is not affected by Status Ailment Restriction. *This does not affect Guests.
Restricts the number of status ailments the character can have to 7 when 2 allies get knocked out.
Enhance Buffs
Base Attack Power UP: +210Base Speed UP: +58
Base Max HP UP: +10350
Auto Skill Lv.3

Gives character ability to hide.
Regenerates HP of all allies by 20% for 2 turns, up to 1 time.
Gives all allies the ability to nullify status ailments for 1 turn, every 2 turns, up to 1 time.
Every 2 turns, increases power of all allies (excl. character) by 20%, up to 5 times, and critical hit rate of all allies by 15%, up to 5 times.
Reduces cooldown time of all allies by 1 every 3 turns, up to 3 times.
▼Enhancement Bonus Effects
Gives character Calm Mind when character is affected by Damage DOWN.
Regenerates HP of all allies by 20% for 2 turns, up to 1 time.
Gives all allies the ability to nullify status ailments for 1 turn, every 2 turns, up to 1 time.
Every 2 turns, increases power of all allies (excl. character) by 20%, up to 5 times, and critical hit rate of all allies by 15%, up to 5 times.
Reduces cooldown time of all allies by 1 every 3 turns, up to 3 times.
▼Enhancement Bonus Effects
Gives character Calm Mind when character is affected by Damage DOWN.
Plus Ultra Skill Lv.3

Deals 650% damage to a single opponent with a high chance (70%) of blinding them for 3 turns.
Regenerates HP of all allies by 30% for 3 turns.
Gives all allies (excl. character) the ability to make a last stand 2 times.
This skill gains bullseye.
Regenerates HP of all allies by 30% for 3 turns.
Gives all allies (excl. character) the ability to make a last stand 2 times.
This skill gains bullseye.
Action Skill DX Lv.2

Gives a single ally the ability to cover allies for 1 turn (*This buff cannot be canceled, blocked, or restricted) and barrier for 1 turn (*This buff cannot be canceled, blocked, or restricted).
Regenerates HP of all allies by 20% for 3 turns.
Increases critical resistance of a single ally by 30% for 3 turns when character is not enhanced.
▼Enhancement Bonus Effects
Increases critical resistance of all allies by 30% for 3 turns.
Cool Down: 4 Turns
Regenerates HP of all allies by 20% for 3 turns.
Increases critical resistance of a single ally by 30% for 3 turns when character is not enhanced.
▼Enhancement Bonus Effects
Increases critical resistance of all allies by 30% for 3 turns.
Cool Down: 4 Turns
Action Skill DX Lv.2

Gives a single ally the ability to cover allies for 1 turn (*This buff cannot be canceled, blocked, or restricted) and the ability to evade for 1 turn (*This buff cannot be canceled, blocked, or restricted).
Reduces damage to a single ally by 30% for 3 turns when character is not enhanced.
Increases power of all allies (excl. character) by 50% for 1 turn. *This buff cannot be canceled, blocked, or restricted.
▼Enhancement Bonus Effects
Reduces damage to all allies by 30% for 3 turns.
Cool Down: 4 Turns
Reduces damage to a single ally by 30% for 3 turns when character is not enhanced.
Increases power of all allies (excl. character) by 50% for 1 turn. *This buff cannot be canceled, blocked, or restricted.
▼Enhancement Bonus Effects
Reduces damage to all allies by 30% for 3 turns.
Cool Down: 4 Turns
Auto Skill Lv.3

Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After 3 turns pass while character is making a last stand; (2) After 5 turns pass from the start of battle].
Increases speed of all allies by 30% when character is regenerating HP.
Gives character ability to make a last stand 2 times after 1 turn passes while character is not affected by Status Ailment Restriction.
Gives all allies the ability to nullify status ailments for 1 turn after 2 turns pass while character is not affected by Status Ailment Restriction. *This does not affect Guests.
Restricts the number of status ailments the character can have to 7 when 2 allies get knocked out.
Base Speed UP: +58
Base Max HP UP: +10350
Increases speed of all allies by 30% when character is regenerating HP.
Gives character ability to make a last stand 2 times after 1 turn passes while character is not affected by Status Ailment Restriction.
Gives all allies the ability to nullify status ailments for 1 turn after 2 turns pass while character is not affected by Status Ailment Restriction. *This does not affect Guests.
Restricts the number of status ailments the character can have to 7 when 2 allies get knocked out.
Enhance Buffs
Base Attack Power UP: +210Base Speed UP: +58
Base Max HP UP: +10350
Auto Skill Lv.3

Gives character ability to hide.
Regenerates HP of all allies by 20% for 2 turns, up to 1 time.
Gives all allies the ability to nullify status ailments for 1 turn, every 2 turns, up to 1 time.
Every 2 turns, increases power of all allies (excl. character) by 20%, up to 5 times, and critical hit rate of all allies by 15%, up to 5 times.
Reduces cooldown time of all allies by 1 every 3 turns, up to 3 times.
▼Enhancement Bonus Effects
Gives character Calm Mind when character is affected by Damage DOWN.
Regenerates HP of all allies by 20% for 2 turns, up to 1 time.
Gives all allies the ability to nullify status ailments for 1 turn, every 2 turns, up to 1 time.
Every 2 turns, increases power of all allies (excl. character) by 20%, up to 5 times, and critical hit rate of all allies by 15%, up to 5 times.
Reduces cooldown time of all allies by 1 every 3 turns, up to 3 times.
▼Enhancement Bonus Effects
Gives character Calm Mind when character is affected by Damage DOWN.
Unique EX Auto Skills

Gives all allies the ability to evade 1 time after character receives 2 attacks from an opponent with Power DOWN, up to 2 times (multi hit attacks=1 attack).

After 1 turn passes while character is hiding, increases power of all allies by 5%, up to 10 times.

Increases Max HP of all allies by 10% when character is evading.

When battle starts, decreases character's skill impact by 10% and increases critical hit rate by 30% for 3 turns.

Increases character's Plus Ultra Gauge by 5% per turn, up to 8 times.

Once per battle, regenerates character's HP by 20% for 2 turns when HP is below 50%.

Gives character ability to evade 1 time every 3 critical hits, up to 3 times.