[Gathered Radiance] Toru Hagakure

Ability Board Items
Coin - x2622000
Hold On! Health Pack (Small) - x9
Hold On! Health Can (Small) - x15
Hold On! Health Bottle (Small) - x49
Hold On! Health Weights (Small) - x36
Hold On! Health Pack (Medium) - x73
Hold On! Health Can (Medium) - x95
Hold On! Health Bottle (Medium) - x100
Hold On! Health Weights (Medium) - x35
Hold On! Health Pack (Large) - x100
Hold On! Health Can (Large) - x100
Hold On! Health Bottle (Large) - x85
Hold On! Health Ball (Large) - x80
Hold On! Health Timer (Large) - x40
MAX Power! Pack (Small) - x9
MAX Power! Can (Small) - x15
MAX Power! Bottle (Small) - x49
MAX Power! Ball (Small) - x40
MAX Power! Pack (Medium) - x73
MAX Power! Can (Medium) - x95
MAX Power! Bottle (Medium) - x100
MAX Power! Ball (Medium) - x50
MAX Power! Timer (Medium) - x38
MAX Power! Pack (Large) - x100
MAX Power! Can (Large) - x100
MAX Power! Bottle (Large) - x85
MAX Power! Ball (Large) - x30
MAX Power! Weights (Large) - x30
Extreme Speed! Pack (Small) - x9
Extreme Speed! Can (Small) - x15
Extreme Speed! Bottle (Small) - x49
Extreme Speed! Ball (Small) - x35
Extreme Speed! Weights (Small) - x72
Extreme Speed! Pack (Medium) - x73
Extreme Speed! Can (Medium) - x95
Extreme Speed! Bottle (Medium) - x100
Extreme Speed! Ball (Medium) - x25
Extreme Speed! Weights (Medium) - x70
Extreme Speed! Timer (Medium) - x76
Extreme Speed! Pack (Large) - x100
Extreme Speed! Can (Large) - x100
Extreme Speed! Bottle (Large) - x40
Extreme Speed! Ball (Large) - x100
Extreme Speed! Weights (Large) - x60
Extreme Speed! Timer (Large) - x80
Brilliant Bronze Plaque - x1
Brilliant Bronze Trophy - x2
Brilliant Bronze Cup - x3
Brilliant Bronze Award - x5
Brilliant Bronze Flag - x5
Superb Silver Plaque - x10
Superb Silver Trophy - x10
Superb Silver Cup - x10
Superb Silver Award - x15
Superb Silver Flag - x15
Supreme Golden Plaque - x10
Supreme Golden Trophy - x10
Supreme Golden Cup - x10
Supreme Golden Award - x20
Supreme Golden Flag - x20
Small Gear (INT) - x7
Small Ring (INT) - x5
Small Chip (INT) - x11
Small Screw (INT) - x100
Small Nut (INT) - x102
Small Pipe (INT) - x44
Medium Gears (INT) - x109
Medium Rings (INT) - x143
Medium Chip (INT) - x163
Medium Screw (INT) - x24
Medium Nut (INT) - x60
Medium Pipe (INT) - x30
Intricate Gears (INT) - x105
Intricate Rings (INT) - x100
Intricate Chip (INT) - x80
Complex Screw (INT) - x75
Complex Nut (INT) - x81
Complex Pipe (INT) - x75
Tiny Light (INT) - x12
Tiny Cylinder (INT) - x31
Tiny Battery (INT) - x32
Tiny Capacitor (INT) - x45
Tiny Fan (INT) - x102
Tiny Memory Drive (INT) - x20
Medium Light (INT) - x172
Medium Cylinder (INT) - x180
Medium Battery (INT) - x175
Medium Capacitor (INT) - x45
Medium Fan (INT) - x75
Medium Memory Drive (INT) - x70
Charged-up Light (INT) - x110
Charged-up Cylinder (INT) - x238
Charged-up Battery (INT) - x140
Powerful Capacitor (INT) - x60
Powerful Fan (INT) - x140
Powerful Memory Drive (INT) - x70Character Traits
Base Stats (Lv.1)
HP: 5200
Power: 672
Speed: 110
Defense: 100
Critical Rate: 20
Base Stats (Lv.80)
HP: 13100
Power: 2252
Speed: 189
Defense: 100
Critical Rate: 20
Max Stats (Lv.130)
HP: 44300
Power: 8532
Speed: 759
Defense: 100
Critical Rate: 20
ADV Stats (Lv.130)
HP: 53300
Power: 10332
Speed: 939
Defense: 100
Critical Rate: 20
Resists
Blind: 30
Bound: 50
Plus Ultra Skill Lv.1
Deals 550% damage to a single opponent with a high chance (70%) of blinding them for 3 turns.
Regenerates HP of all allies by 20% for 3 turns.
Gives all allies (excl. character) the ability to make a last stand 2 times.
This skill gains bullseye.
Regenerates HP of all allies by 20% for 3 turns.
Gives all allies (excl. character) the ability to make a last stand 2 times.
This skill gains bullseye.
Action Skill Lv.1
Recon
Gives a single ally the ability to cover allies for 1 turn (*This buff cannot be canceled, blocked, or restricted) and barrier for 1 turn (*This buff cannot be canceled, blocked, or restricted).
Regenerates HP of all allies by 9% for 3 turns.
Increases critical resistance of a single ally by 12% for 3 turns when character is not enhanced.
▼Enhancement Bonus Effects
Increases critical resistance of all allies by 12% for 3 turns.
Cool Down: 4 Turns
Regenerates HP of all allies by 9% for 3 turns.
Increases critical resistance of a single ally by 12% for 3 turns when character is not enhanced.
▼Enhancement Bonus Effects
Increases critical resistance of all allies by 12% for 3 turns.
Cool Down: 4 Turns
Action Skill Lv.1
Diffuse Reflection
Gives a single ally the ability to cover allies for 1 turn (*This buff cannot be canceled, blocked, or restricted) and the ability to evade for 1 turn (*This buff cannot be canceled, blocked, or restricted).
Reduces damage to a single ally by 12% for 3 turns when character is not enhanced.
Increases power of all allies (excl. character) by 25% for 1 turn. *This buff cannot be canceled, blocked, or restricted.
▼Enhancement Bonus Effects
Reduces damage to all allies by 12% for 3 turns.
Cool Down: 6 Turns
Reduces damage to a single ally by 12% for 3 turns when character is not enhanced.
Increases power of all allies (excl. character) by 25% for 1 turn. *This buff cannot be canceled, blocked, or restricted.
▼Enhancement Bonus Effects
Reduces damage to all allies by 12% for 3 turns.
Cool Down: 6 Turns
Auto Skill Lv.1
Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After 3 turns pass while character is making a last stand; (2) After 5 turns pass from the start of battle].
Increases speed of all allies by 20% when character is regenerating HP.
Gives character ability to make a last stand 2 times after 1 turn passes while character is not affected by Status Ailment Restriction.
Gives all allies the ability to nullify status ailments for 1 turn after 2 turns pass while character is not affected by Status Ailment Restriction. *This does not affect Guests.
Restricts the number of status ailments the character can have to 7 when 2 allies get knocked out.
Base Speed UP: +58
Base Max HP UP: +10350
Increases speed of all allies by 20% when character is regenerating HP.
Gives character ability to make a last stand 2 times after 1 turn passes while character is not affected by Status Ailment Restriction.
Gives all allies the ability to nullify status ailments for 1 turn after 2 turns pass while character is not affected by Status Ailment Restriction. *This does not affect Guests.
Restricts the number of status ailments the character can have to 7 when 2 allies get knocked out.
Enhance Buffs
Base Attack Power UP: +210Base Speed UP: +58
Base Max HP UP: +10350
Auto Skill Lv.1
Gives character ability to hide.
Regenerates HP of all allies by 12% for 2 turns, up to 1 time.
Gives all allies the ability to nullify status ailments for 1 turn, every 2 turns, up to 1 time.
Every 2 turns, increases power of all allies (excl. character) by 12%, up to 5 times, and critical hit rate of all allies by 9%, up to 5 times.
Reduces cooldown time of all allies by 1 every 3 turns, up to 3 times.
▼Enhancement Bonus Effects
Gives character Calm Mind when character is affected by Damage DOWN.
Regenerates HP of all allies by 12% for 2 turns, up to 1 time.
Gives all allies the ability to nullify status ailments for 1 turn, every 2 turns, up to 1 time.
Every 2 turns, increases power of all allies (excl. character) by 12%, up to 5 times, and critical hit rate of all allies by 9%, up to 5 times.
Reduces cooldown time of all allies by 1 every 3 turns, up to 3 times.
▼Enhancement Bonus Effects
Gives character Calm Mind when character is affected by Damage DOWN.
Plus Ultra Skill Lv.2
Deals 600% damage to a single opponent with a high chance (70%) of blinding them for 3 turns.
Regenerates HP of all allies by 25% for 3 turns.
Gives all allies (excl. character) the ability to make a last stand 2 times.
This skill gains bullseye.
Regenerates HP of all allies by 25% for 3 turns.
Gives all allies (excl. character) the ability to make a last stand 2 times.
This skill gains bullseye.
Action Skill Lv.2
Recon
Gives a single ally the ability to cover allies for 1 turn (*This buff cannot be canceled, blocked, or restricted) and barrier for 1 turn (*This buff cannot be canceled, blocked, or restricted).
Regenerates HP of all allies by 12% for 3 turns.
Increases critical resistance of a single ally by 16% for 3 turns when character is not enhanced.
▼Enhancement Bonus Effects
Increases critical resistance of all allies by 16% for 3 turns.
Cool Down: 4 Turns
Regenerates HP of all allies by 12% for 3 turns.
Increases critical resistance of a single ally by 16% for 3 turns when character is not enhanced.
▼Enhancement Bonus Effects
Increases critical resistance of all allies by 16% for 3 turns.
Cool Down: 4 Turns
Action Skill Lv.2
Diffuse Reflection
Gives a single ally the ability to cover allies for 1 turn (*This buff cannot be canceled, blocked, or restricted) and the ability to evade for 1 turn (*This buff cannot be canceled, blocked, or restricted).
Reduces damage to a single ally by 16% for 3 turns when character is not enhanced.
Increases power of all allies (excl. character) by 30% for 1 turn. *This buff cannot be canceled, blocked, or restricted.
▼Enhancement Bonus Effects
Reduces damage to all allies by 16% for 3 turns.
Cool Down: 5 Turns
Reduces damage to a single ally by 16% for 3 turns when character is not enhanced.
Increases power of all allies (excl. character) by 30% for 1 turn. *This buff cannot be canceled, blocked, or restricted.
▼Enhancement Bonus Effects
Reduces damage to all allies by 16% for 3 turns.
Cool Down: 5 Turns
Auto Skill Lv.2
Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After 3 turns pass while character is making a last stand; (2) After 5 turns pass from the start of battle].
Increases speed of all allies by 25% when character is regenerating HP.
Gives character ability to make a last stand 2 times after 1 turn passes while character is not affected by Status Ailment Restriction.
Gives all allies the ability to nullify status ailments for 1 turn after 2 turns pass while character is not affected by Status Ailment Restriction. *This does not affect Guests.
Restricts the number of status ailments the character can have to 7 when 2 allies get knocked out.
Base Speed UP: +58
Base Max HP UP: +10350
Increases speed of all allies by 25% when character is regenerating HP.
Gives character ability to make a last stand 2 times after 1 turn passes while character is not affected by Status Ailment Restriction.
Gives all allies the ability to nullify status ailments for 1 turn after 2 turns pass while character is not affected by Status Ailment Restriction. *This does not affect Guests.
Restricts the number of status ailments the character can have to 7 when 2 allies get knocked out.
Enhance Buffs
Base Attack Power UP: +210Base Speed UP: +58
Base Max HP UP: +10350
Auto Skill Lv.2
Gives character ability to hide.
Regenerates HP of all allies by 16% for 2 turns, up to 1 time.
Gives all allies the ability to nullify status ailments for 1 turn, every 2 turns, up to 1 time.
Every 2 turns, increases power of all allies (excl. character) by 16%, up to 5 times, and critical hit rate of all allies by 12%, up to 5 times.
Reduces cooldown time of all allies by 1 every 3 turns, up to 3 times.
▼Enhancement Bonus Effects
Gives character Calm Mind when character is affected by Damage DOWN.
Regenerates HP of all allies by 16% for 2 turns, up to 1 time.
Gives all allies the ability to nullify status ailments for 1 turn, every 2 turns, up to 1 time.
Every 2 turns, increases power of all allies (excl. character) by 16%, up to 5 times, and critical hit rate of all allies by 12%, up to 5 times.
Reduces cooldown time of all allies by 1 every 3 turns, up to 3 times.
▼Enhancement Bonus Effects
Gives character Calm Mind when character is affected by Damage DOWN.
Plus Ultra Skill Lv.3
Deals 650% damage to a single opponent with a high chance (70%) of blinding them for 3 turns.
Regenerates HP of all allies by 30% for 3 turns.
Gives all allies (excl. character) the ability to make a last stand 2 times.
This skill gains bullseye.
Regenerates HP of all allies by 30% for 3 turns.
Gives all allies (excl. character) the ability to make a last stand 2 times.
This skill gains bullseye.
Action Skill Lv.3
Recon
Gives a single ally the ability to cover allies for 1 turn (*This buff cannot be canceled, blocked, or restricted) and barrier for 1 turn (*This buff cannot be canceled, blocked, or restricted).
Regenerates HP of all allies by 15% for 3 turns.
Increases critical resistance of a single ally by 20% for 3 turns when character is not enhanced.
▼Enhancement Bonus Effects
Increases critical resistance of all allies by 20% for 3 turns.
Cool Down: 4 Turns
Regenerates HP of all allies by 15% for 3 turns.
Increases critical resistance of a single ally by 20% for 3 turns when character is not enhanced.
▼Enhancement Bonus Effects
Increases critical resistance of all allies by 20% for 3 turns.
Cool Down: 4 Turns
Action Skill Lv.3
Diffuse Reflection
Gives a single ally the ability to cover allies for 1 turn (*This buff cannot be canceled, blocked, or restricted) and the ability to evade for 1 turn (*This buff cannot be canceled, blocked, or restricted).
Reduces damage to a single ally by 20% for 3 turns when character is not enhanced.
Increases power of all allies (excl. character) by 35% for 1 turn. *This buff cannot be canceled, blocked, or restricted.
▼Enhancement Bonus Effects
Reduces damage to all allies by 20% for 3 turns.
Cool Down: 4 Turns
Reduces damage to a single ally by 20% for 3 turns when character is not enhanced.
Increases power of all allies (excl. character) by 35% for 1 turn. *This buff cannot be canceled, blocked, or restricted.
▼Enhancement Bonus Effects
Reduces damage to all allies by 20% for 3 turns.
Cool Down: 4 Turns
Auto Skill Lv.3
Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After 3 turns pass while character is making a last stand; (2) After 5 turns pass from the start of battle].
Increases speed of all allies by 30% when character is regenerating HP.
Gives character ability to make a last stand 2 times after 1 turn passes while character is not affected by Status Ailment Restriction.
Gives all allies the ability to nullify status ailments for 1 turn after 2 turns pass while character is not affected by Status Ailment Restriction. *This does not affect Guests.
Restricts the number of status ailments the character can have to 7 when 2 allies get knocked out.
Base Speed UP: +58
Base Max HP UP: +10350
Increases speed of all allies by 30% when character is regenerating HP.
Gives character ability to make a last stand 2 times after 1 turn passes while character is not affected by Status Ailment Restriction.
Gives all allies the ability to nullify status ailments for 1 turn after 2 turns pass while character is not affected by Status Ailment Restriction. *This does not affect Guests.
Restricts the number of status ailments the character can have to 7 when 2 allies get knocked out.
Enhance Buffs
Base Attack Power UP: +210Base Speed UP: +58
Base Max HP UP: +10350
Auto Skill Lv.3
Gives character ability to hide.
Regenerates HP of all allies by 20% for 2 turns, up to 1 time.
Gives all allies the ability to nullify status ailments for 1 turn, every 2 turns, up to 1 time.
Every 2 turns, increases power of all allies (excl. character) by 20%, up to 5 times, and critical hit rate of all allies by 15%, up to 5 times.
Reduces cooldown time of all allies by 1 every 3 turns, up to 3 times.
▼Enhancement Bonus Effects
Gives character Calm Mind when character is affected by Damage DOWN.
Regenerates HP of all allies by 20% for 2 turns, up to 1 time.
Gives all allies the ability to nullify status ailments for 1 turn, every 2 turns, up to 1 time.
Every 2 turns, increases power of all allies (excl. character) by 20%, up to 5 times, and critical hit rate of all allies by 15%, up to 5 times.
Reduces cooldown time of all allies by 1 every 3 turns, up to 3 times.
▼Enhancement Bonus Effects
Gives character Calm Mind when character is affected by Damage DOWN.
Plus Ultra Skill Lv.3
Deals 650% damage to a single opponent with a high chance (70%) of blinding them for 3 turns.
Regenerates HP of all allies by 30% for 3 turns.
Gives all allies (excl. character) the ability to make a last stand 2 times.
This skill gains bullseye.
Regenerates HP of all allies by 30% for 3 turns.
Gives all allies (excl. character) the ability to make a last stand 2 times.
This skill gains bullseye.
Action Skill DX Lv.1
Recon DX
Gives a single ally the ability to cover allies for 1 turn (*This buff cannot be canceled, blocked, or restricted) and barrier for 1 turn (*This buff cannot be canceled, blocked, or restricted).
Regenerates HP of all allies by 20% for 3 turns.
Increases critical resistance of a single ally by 25% for 3 turns when character is not enhanced.
▼Enhancement Bonus Effects
Increases critical resistance of all allies by 25% for 3 turns.
Cool Down: 4 Turns
Regenerates HP of all allies by 20% for 3 turns.
Increases critical resistance of a single ally by 25% for 3 turns when character is not enhanced.
▼Enhancement Bonus Effects
Increases critical resistance of all allies by 25% for 3 turns.
Cool Down: 4 Turns
Action Skill DX Lv.1
Diffuse Reflection DX
Gives a single ally the ability to cover allies for 1 turn (*This buff cannot be canceled, blocked, or restricted) and the ability to evade for 1 turn (*This buff cannot be canceled, blocked, or restricted).
Reduces damage to a single ally by 25% for 3 turns when character is not enhanced.
Increases power of all allies (excl. character) by 40% for 1 turn. *This buff cannot be canceled, blocked, or restricted.
▼Enhancement Bonus Effects
Reduces damage to all allies by 25% for 3 turns.
Cool Down: 4 Turns
Reduces damage to a single ally by 25% for 3 turns when character is not enhanced.
Increases power of all allies (excl. character) by 40% for 1 turn. *This buff cannot be canceled, blocked, or restricted.
▼Enhancement Bonus Effects
Reduces damage to all allies by 25% for 3 turns.
Cool Down: 4 Turns
Auto Skill Lv.3
Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After 3 turns pass while character is making a last stand; (2) After 5 turns pass from the start of battle].
Increases speed of all allies by 30% when character is regenerating HP.
Gives character ability to make a last stand 2 times after 1 turn passes while character is not affected by Status Ailment Restriction.
Gives all allies the ability to nullify status ailments for 1 turn after 2 turns pass while character is not affected by Status Ailment Restriction. *This does not affect Guests.
Restricts the number of status ailments the character can have to 7 when 2 allies get knocked out.
Base Speed UP: +58
Base Max HP UP: +10350
Increases speed of all allies by 30% when character is regenerating HP.
Gives character ability to make a last stand 2 times after 1 turn passes while character is not affected by Status Ailment Restriction.
Gives all allies the ability to nullify status ailments for 1 turn after 2 turns pass while character is not affected by Status Ailment Restriction. *This does not affect Guests.
Restricts the number of status ailments the character can have to 7 when 2 allies get knocked out.
Enhance Buffs
Base Attack Power UP: +210Base Speed UP: +58
Base Max HP UP: +10350
Auto Skill Lv.3
Gives character ability to hide.
Regenerates HP of all allies by 20% for 2 turns, up to 1 time.
Gives all allies the ability to nullify status ailments for 1 turn, every 2 turns, up to 1 time.
Every 2 turns, increases power of all allies (excl. character) by 20%, up to 5 times, and critical hit rate of all allies by 15%, up to 5 times.
Reduces cooldown time of all allies by 1 every 3 turns, up to 3 times.
▼Enhancement Bonus Effects
Gives character Calm Mind when character is affected by Damage DOWN.
Regenerates HP of all allies by 20% for 2 turns, up to 1 time.
Gives all allies the ability to nullify status ailments for 1 turn, every 2 turns, up to 1 time.
Every 2 turns, increases power of all allies (excl. character) by 20%, up to 5 times, and critical hit rate of all allies by 15%, up to 5 times.
Reduces cooldown time of all allies by 1 every 3 turns, up to 3 times.
▼Enhancement Bonus Effects
Gives character Calm Mind when character is affected by Damage DOWN.
Plus Ultra Skill Lv.3
Deals 650% damage to a single opponent with a high chance (70%) of blinding them for 3 turns.
Regenerates HP of all allies by 30% for 3 turns.
Gives all allies (excl. character) the ability to make a last stand 2 times.
This skill gains bullseye.
Regenerates HP of all allies by 30% for 3 turns.
Gives all allies (excl. character) the ability to make a last stand 2 times.
This skill gains bullseye.
Action Skill DX Lv.2
Recon DX
Gives a single ally the ability to cover allies for 1 turn (*This buff cannot be canceled, blocked, or restricted) and barrier for 1 turn (*This buff cannot be canceled, blocked, or restricted).
Regenerates HP of all allies by 20% for 3 turns.
Increases critical resistance of a single ally by 30% for 3 turns when character is not enhanced.
▼Enhancement Bonus Effects
Increases critical resistance of all allies by 30% for 3 turns.
Cool Down: 4 Turns
Regenerates HP of all allies by 20% for 3 turns.
Increases critical resistance of a single ally by 30% for 3 turns when character is not enhanced.
▼Enhancement Bonus Effects
Increases critical resistance of all allies by 30% for 3 turns.
Cool Down: 4 Turns
Action Skill DX Lv.2
Diffuse Reflection DX
Gives a single ally the ability to cover allies for 1 turn (*This buff cannot be canceled, blocked, or restricted) and the ability to evade for 1 turn (*This buff cannot be canceled, blocked, or restricted).
Reduces damage to a single ally by 30% for 3 turns when character is not enhanced.
Increases power of all allies (excl. character) by 50% for 1 turn. *This buff cannot be canceled, blocked, or restricted.
▼Enhancement Bonus Effects
Reduces damage to all allies by 30% for 3 turns.
Cool Down: 4 Turns
Reduces damage to a single ally by 30% for 3 turns when character is not enhanced.
Increases power of all allies (excl. character) by 50% for 1 turn. *This buff cannot be canceled, blocked, or restricted.
▼Enhancement Bonus Effects
Reduces damage to all allies by 30% for 3 turns.
Cool Down: 4 Turns
Auto Skill Lv.3
Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After 3 turns pass while character is making a last stand; (2) After 5 turns pass from the start of battle].
Increases speed of all allies by 30% when character is regenerating HP.
Gives character ability to make a last stand 2 times after 1 turn passes while character is not affected by Status Ailment Restriction.
Gives all allies the ability to nullify status ailments for 1 turn after 2 turns pass while character is not affected by Status Ailment Restriction. *This does not affect Guests.
Restricts the number of status ailments the character can have to 7 when 2 allies get knocked out.
Base Speed UP: +58
Base Max HP UP: +10350
Increases speed of all allies by 30% when character is regenerating HP.
Gives character ability to make a last stand 2 times after 1 turn passes while character is not affected by Status Ailment Restriction.
Gives all allies the ability to nullify status ailments for 1 turn after 2 turns pass while character is not affected by Status Ailment Restriction. *This does not affect Guests.
Restricts the number of status ailments the character can have to 7 when 2 allies get knocked out.
Enhance Buffs
Base Attack Power UP: +210Base Speed UP: +58
Base Max HP UP: +10350
Auto Skill Lv.3
Gives character ability to hide.
Regenerates HP of all allies by 20% for 2 turns, up to 1 time.
Gives all allies the ability to nullify status ailments for 1 turn, every 2 turns, up to 1 time.
Every 2 turns, increases power of all allies (excl. character) by 20%, up to 5 times, and critical hit rate of all allies by 15%, up to 5 times.
Reduces cooldown time of all allies by 1 every 3 turns, up to 3 times.
▼Enhancement Bonus Effects
Gives character Calm Mind when character is affected by Damage DOWN.
Regenerates HP of all allies by 20% for 2 turns, up to 1 time.
Gives all allies the ability to nullify status ailments for 1 turn, every 2 turns, up to 1 time.
Every 2 turns, increases power of all allies (excl. character) by 20%, up to 5 times, and critical hit rate of all allies by 15%, up to 5 times.
Reduces cooldown time of all allies by 1 every 3 turns, up to 3 times.
▼Enhancement Bonus Effects
Gives character Calm Mind when character is affected by Damage DOWN.
Unique EX Auto Skills
Gives all allies the ability to evade 1 time after character receives 2 attacks from an opponent with Power DOWN, up to 2 times (multi hit attacks=1 attack).
After 1 turn passes while character is hiding, increases power of all allies by 5%, up to 10 times.
Increases Max HP of all allies by 10% when character is evading.
When battle starts, decreases character's skill impact by 10% and increases critical hit rate by 30% for 3 turns.
Increases character's Plus Ultra Gauge by 5% per turn, up to 8 times.
Once per battle, regenerates character's HP by 20% for 2 turns when HP is below 50%.
Gives character ability to evade 1 time every 3 critical hits, up to 3 times.