


[Fixer] Neito Monoma


Ability Board Items


































































































Character Traits
Base Stats (Lv.1)
HP: 4692
Power: 824
Speed: 100
Defense: 100
Critical Rate: 10
Base Stats (Lv.80)
HP: 11802
Power: 2562
Speed: 179
Defense: 100
Critical Rate: 10
Max Stats (Lv.130)
HP: 43702
Power: 8982
Speed: 699
Defense: 100
Critical Rate: 10
ADV Stats (Lv.130)
HP: 52702
Power: 10782
Speed: 879
Defense: 100
Critical Rate: 10
Plus Ultra Skill Lv.1

Increases this skill's skill impact by 30% if there are any opponents affected by skills sealed.
Deals 400% damage to all opponents, with a low chance (10%) of sealing their skills for 2 turns, and decreases their skill impact by 20% for 3 turns.
This skill gains bullseye.
Deals 400% damage to all opponents, with a low chance (10%) of sealing their skills for 2 turns, and decreases their skill impact by 20% for 3 turns.
This skill gains bullseye.
Action Skill Lv.1

Cancels 1 temporary buff(s) of all opponents, cancels all of their temporary Status Ailment Null effects, and decreases their power by 15% for 3 turns.
Cool Down: 8 Turns
Cool Down: 8 Turns
Action Skill Lv.1

Cancels 2 temporary buff(s) of a single opponent with a low chance (20%) of sealing their skills for 3 turns, and decreases their defense by 10% for 3 turns.
Decreases a single opponent's Plus Ultra Gauge by 5% when used in a second or later successfully executed skill chain. *Only available in the Arena and Club Festival
Cool Down: 7 Turns
Decreases a single opponent's Plus Ultra Gauge by 5% when used in a second or later successfully executed skill chain. *Only available in the Arena and Club Festival
Cool Down: 7 Turns
Auto Skill Lv.1

Gives a single ally with the lowest current HP the ability to hide for 1 turn, every 1 turn (*This buff cannot be canceled or blocked, and does not effect Guests) and increases their defense by 10% for 1 turn (*This buff cannot be canceled or blocked).
Every 3 turns, gives a single ally with the lowest current HP the ability to evade 1 time, up to 4 times.
Every 3 turns, gives a single ally with the lowest current HP the ability to evade 1 time, up to 4 times.
Auto Skill Lv.1

Increases character's status ailment hit rate every 4 turns, up to 3 times.
Decreases skill impact of all opponents by 10% if there are any pro heroes on the team.
Decreases character's cooldown time by 1 when there are 2 or more pro heroes on the team.
Increases Plus Ultra Gauge of all allies by 18% when there are 2 or more pro heroes on the team, up to 1 time.
Decreases skill impact of all opponents by 10% if there are any pro heroes on the team.
Decreases character's cooldown time by 1 when there are 2 or more pro heroes on the team.
Increases Plus Ultra Gauge of all allies by 18% when there are 2 or more pro heroes on the team, up to 1 time.
Plus Ultra Skill Lv.2

Increases this skill's skill impact by 40% if there are any opponents affected by skills sealed.
Deals 450% damage to all opponents, with a low chance (10%) of sealing their skills for 2 turns, and decreases their skill impact by 25% for 3 turns.
This skill gains bullseye.
Deals 450% damage to all opponents, with a low chance (10%) of sealing their skills for 2 turns, and decreases their skill impact by 25% for 3 turns.
This skill gains bullseye.
Action Skill Lv.2

Cancels 1 temporary buff(s) of all opponents, cancels all of their temporary Status Ailment Null effects, and decreases their power by 20% for 3 turns.
Cool Down: 7 Turns
Cool Down: 7 Turns
Action Skill Lv.2

Cancels 2 temporary buff(s) of a single opponent with a low chance (20%) of sealing their skills for 3 turns, and decreases their defense by 15% for 3 turns.
Decreases a single opponent's Plus Ultra Gauge by 10% when used in a second or later successfully executed skill chain. *Only available in the Arena and Club Festival
Cool Down: 6 Turns
Decreases a single opponent's Plus Ultra Gauge by 10% when used in a second or later successfully executed skill chain. *Only available in the Arena and Club Festival
Cool Down: 6 Turns
Auto Skill Lv.2

Gives a single ally with the lowest current HP the ability to hide for 1 turn, every 1 turn (*This buff cannot be canceled or blocked, and does not effect Guests) and increases their defense by 15% for 1 turn (*This buff cannot be canceled or blocked).
Every 3 turns, gives a single ally with the lowest current HP the ability to evade 1 time, up to 4 times.
Every 3 turns, gives a single ally with the lowest current HP the ability to evade 1 time, up to 4 times.
Auto Skill Lv.2

Increases character's status ailment hit rate every 4 turns, up to 3 times.
Decreases skill impact of all opponents by 15% if there are any pro heroes on the team.
Decreases character's cooldown time by 1 when there are 2 or more pro heroes on the team.
Increases Plus Ultra Gauge of all allies by 24% when there are 2 or more pro heroes on the team, up to 1 time.
Decreases skill impact of all opponents by 15% if there are any pro heroes on the team.
Decreases character's cooldown time by 1 when there are 2 or more pro heroes on the team.
Increases Plus Ultra Gauge of all allies by 24% when there are 2 or more pro heroes on the team, up to 1 time.
Plus Ultra Skill Lv.3

Increases this skill's skill impact by 50% if there are any opponents affected by skills sealed.
Deals 500% damage to all opponents, with a low chance (10%) of sealing their skills for 2 turns, and decreases their skill impact by 30% for 3 turns.
This skill gains bullseye.
Deals 500% damage to all opponents, with a low chance (10%) of sealing their skills for 2 turns, and decreases their skill impact by 30% for 3 turns.
This skill gains bullseye.
Action Skill Lv.3

Cancels 1 temporary buff(s) of all opponents, cancels all of their temporary Status Ailment Null effects, and decreases their power by 25% for 3 turns.
Cool Down: 6 Turns
Cool Down: 6 Turns
Action Skill Lv.3

Cancels 2 temporary buff(s) of a single opponent with a low chance (20%) of sealing their skills for 3 turns, and decreases their defense by 20% for 3 turns.
Decreases a single opponent's Plus Ultra Gauge by 15% when used in a second or later successfully executed skill chain. *Only available in the Arena and Club Festival
Cool Down: 5 Turns
Decreases a single opponent's Plus Ultra Gauge by 15% when used in a second or later successfully executed skill chain. *Only available in the Arena and Club Festival
Cool Down: 5 Turns
Auto Skill Lv.3

Gives a single ally with the lowest current HP the ability to hide for 1 turn, every 1 turn (*This buff cannot be canceled or blocked, and does not effect Guests) and increases their defense by 20% for 1 turn (*This buff cannot be canceled or blocked).
Every 3 turns, gives a single ally with the lowest current HP the ability to evade 1 time, up to 4 times.
Every 3 turns, gives a single ally with the lowest current HP the ability to evade 1 time, up to 4 times.
Auto Skill Lv.3

Increases character's status ailment hit rate every 4 turns, up to 3 times.
Decreases skill impact of all opponents by 20% if there are any pro heroes on the team.
Decreases character's cooldown time by 1 when there are 2 or more pro heroes on the team.
Increases Plus Ultra Gauge of all allies by 30% when there are 2 or more pro heroes on the team, up to 1 time.
Decreases skill impact of all opponents by 20% if there are any pro heroes on the team.
Decreases character's cooldown time by 1 when there are 2 or more pro heroes on the team.
Increases Plus Ultra Gauge of all allies by 30% when there are 2 or more pro heroes on the team, up to 1 time.
Plus Ultra Skill Lv.3

Increases this skill's skill impact by 50% if there are any opponents affected by skills sealed.
Deals 500% damage to all opponents, with a low chance (10%) of sealing their skills for 2 turns, and decreases their skill impact by 30% for 3 turns.
This skill gains bullseye.
Deals 500% damage to all opponents, with a low chance (10%) of sealing their skills for 2 turns, and decreases their skill impact by 30% for 3 turns.
This skill gains bullseye.
Action Skill DX Lv.1

Cancels 2 temporary buff(s) of all opponents, cancels all of their temporary Status Ailment Null effects, and decreases their power by 25% for 3 turns.
Cool Down: 6 Turns
Cool Down: 6 Turns
Action Skill DX Lv.1

Cancels 3 temporary buff(s) of a single opponent with a low chance (20%) of sealing their skills for 3 turns, and decreases their defense by 20% for 3 turns.
Decreases a single opponent's Plus Ultra Gauge by 15% when used in a second or later successfully executed skill chain. *Only available in the Arena and Club Festival
Cool Down: 5 Turns
Decreases a single opponent's Plus Ultra Gauge by 15% when used in a second or later successfully executed skill chain. *Only available in the Arena and Club Festival
Cool Down: 5 Turns
Auto Skill Lv.3

Gives a single ally with the lowest current HP the ability to hide for 1 turn, every 1 turn (*This buff cannot be canceled or blocked, and does not effect Guests) and increases their defense by 20% for 1 turn (*This buff cannot be canceled or blocked).
Every 3 turns, gives a single ally with the lowest current HP the ability to evade 1 time, up to 4 times.
Every 3 turns, gives a single ally with the lowest current HP the ability to evade 1 time, up to 4 times.
Auto Skill Lv.3

Increases character's status ailment hit rate every 4 turns, up to 3 times.
Decreases skill impact of all opponents by 20% if there are any pro heroes on the team.
Decreases character's cooldown time by 1 when there are 2 or more pro heroes on the team.
Increases Plus Ultra Gauge of all allies by 30% when there are 2 or more pro heroes on the team, up to 1 time.
Decreases skill impact of all opponents by 20% if there are any pro heroes on the team.
Decreases character's cooldown time by 1 when there are 2 or more pro heroes on the team.
Increases Plus Ultra Gauge of all allies by 30% when there are 2 or more pro heroes on the team, up to 1 time.
Plus Ultra Skill Lv.3

Increases this skill's skill impact by 50% if there are any opponents affected by skills sealed.
Deals 500% damage to all opponents, with a low chance (10%) of sealing their skills for 2 turns, and decreases their skill impact by 30% for 3 turns.
This skill gains bullseye.
Deals 500% damage to all opponents, with a low chance (10%) of sealing their skills for 2 turns, and decreases their skill impact by 30% for 3 turns.
This skill gains bullseye.
Action Skill DX Lv.2

Cancels 2 temporary buff(s) of all opponents, cancels all of their temporary Status Ailment Null effects, and decreases their power by 30% for 3 turns.
Cool Down: 6 Turns
Cool Down: 6 Turns
Action Skill DX Lv.2

Cancels 3 temporary buff(s) of a single opponent with a low chance (20%) of sealing their skills for 3 turns, and decreases their defense by 20% for 3 turns.
Decreases a single opponent's Plus Ultra Gauge by 20% when used in a second or later successfully executed skill chain. *Only available in the Arena and Club Festival
Cool Down: 5 Turns
Decreases a single opponent's Plus Ultra Gauge by 20% when used in a second or later successfully executed skill chain. *Only available in the Arena and Club Festival
Cool Down: 5 Turns
Auto Skill Lv.3

Gives a single ally with the lowest current HP the ability to hide for 1 turn, every 1 turn (*This buff cannot be canceled or blocked, and does not effect Guests) and increases their defense by 20% for 1 turn (*This buff cannot be canceled or blocked).
Every 3 turns, gives a single ally with the lowest current HP the ability to evade 1 time, up to 4 times.
Every 3 turns, gives a single ally with the lowest current HP the ability to evade 1 time, up to 4 times.
Auto Skill Lv.3

Increases character's status ailment hit rate every 4 turns, up to 3 times.
Decreases skill impact of all opponents by 20% if there are any pro heroes on the team.
Decreases character's cooldown time by 1 when there are 2 or more pro heroes on the team.
Increases Plus Ultra Gauge of all allies by 30% when there are 2 or more pro heroes on the team, up to 1 time.
Decreases skill impact of all opponents by 20% if there are any pro heroes on the team.
Decreases character's cooldown time by 1 when there are 2 or more pro heroes on the team.
Increases Plus Ultra Gauge of all allies by 30% when there are 2 or more pro heroes on the team, up to 1 time.
Unique EX Auto Skills

Increases character's power by 20% if there are any U.A. High Class 1-A characters on the team.

Increases character's skill impact by 15% for 2 turns after receiving an attack from an opponent with higher power (multi hit attacks=1 attack).

Gives character composure when HP is 80% or higher.

Increases character's power by 20% for 4 turns when a WAVE starts.

Reduces critical damage to character by 30% for 4 turns when battle starts.

Increases character's Plus Ultra Gauge by 5% per turn, up to 8 times.

Increases character's Plus Ultra Move skill impact by 15% for 3 turns every 2 critical hits.