[Fixer] Neito Monoma

Ability Board Items
Coin - x2622000
Hold On! Health Pack (Small) - x9
Hold On! Health Can (Small) - x15
Hold On! Health Bottle (Small) - x49
Hold On! Health Ball (Small) - x35
Hold On! Health Weights (Small) - x72
Hold On! Health Pack (Medium) - x73
Hold On! Health Can (Medium) - x95
Hold On! Health Bottle (Medium) - x100
Hold On! Health Ball (Medium) - x25
Hold On! Health Weights (Medium) - x35
Hold On! Health Timer (Medium) - x38
Hold On! Health Pack (Large) - x100
Hold On! Health Can (Large) - x100
Hold On! Health Bottle (Large) - x85
Hold On! Health Ball (Large) - x100
Hold On! Health Weights (Large) - x60
Hold On! Health Timer (Large) - x40
MAX Power! Pack (Small) - x9
MAX Power! Can (Small) - x15
MAX Power! Bottle (Small) - x49
MAX Power! Weights (Small) - x36
MAX Power! Pack (Medium) - x73
MAX Power! Can (Medium) - x95
MAX Power! Bottle (Medium) - x100
MAX Power! Weights (Medium) - x35
MAX Power! Pack (Large) - x100
MAX Power! Can (Large) - x100
MAX Power! Bottle (Large) - x85
MAX Power! Ball (Large) - x40
MAX Power! Timer (Large) - x40
Extreme Speed! Pack (Small) - x9
Extreme Speed! Can (Small) - x15
Extreme Speed! Bottle (Small) - x49
Extreme Speed! Ball (Small) - x40
Extreme Speed! Pack (Medium) - x73
Extreme Speed! Can (Medium) - x95
Extreme Speed! Bottle (Medium) - x100
Extreme Speed! Ball (Medium) - x50
Extreme Speed! Weights (Medium) - x35
Extreme Speed! Timer (Medium) - x76
Extreme Speed! Pack (Large) - x100
Extreme Speed! Can (Large) - x100
Extreme Speed! Bottle (Large) - x40
Extreme Speed! Ball (Large) - x70
Extreme Speed! Weights (Large) - x30
Extreme Speed! Timer (Large) - x40
Brilliant Bronze Plaque - x1
Brilliant Bronze Trophy - x2
Brilliant Bronze Cup - x3
Brilliant Bronze Award - x5
Brilliant Bronze Flag - x5
Superb Silver Plaque - x10
Superb Silver Trophy - x10
Superb Silver Cup - x10
Superb Silver Award - x15
Superb Silver Flag - x15
Supreme Golden Plaque - x10
Supreme Golden Trophy - x10
Supreme Golden Cup - x10
Supreme Golden Award - x20
Supreme Golden Flag - x20
Small Gear (DST) - x7
Small Ring (DST) - x5
Small Chip (DST) - x11
Small Screw (DST) - x100
Small Nut (DST) - x102
Small Pipe (DST) - x44
Medium Gears (DST) - x109
Medium Rings (DST) - x143
Medium Chip (DST) - x163
Medium Screw (DST) - x24
Medium Nut (DST) - x60
Medium Pipe (DST) - x30
Intricate Gears (DST) - x105
Intricate Rings (DST) - x100
Intricate Chip (DST) - x80
Complex Screw (DST) - x75
Complex Nut (DST) - x81
Complex Pipe (DST) - x75
Tiny Light (DST) - x12
Tiny Cylinder (DST) - x31
Tiny Battery (DST) - x32
Tiny Capacitor (DST) - x45
Tiny Fan (DST) - x102
Tiny Memory Drive (DST) - x20
Medium Light (DST) - x172
Medium Cylinder (DST) - x180
Medium Battery (DST) - x175
Medium Capacitor (DST) - x45
Medium Fan (DST) - x75
Medium Memory Drive (DST) - x70
Charged-up Light (DST) - x110
Charged-up Cylinder (DST) - x238
Charged-up Battery (DST) - x140
Powerful Capacitor (DST) - x60
Powerful Fan (DST) - x140
Powerful Memory Drive (DST) - x70Character Traits
Base Stats (Lv.1)
HP: 4692
Power: 824
Speed: 100
Defense: 100
Critical Rate: 10
Base Stats (Lv.80)
HP: 11802
Power: 2562
Speed: 179
Defense: 100
Critical Rate: 10
Max Stats (Lv.130)
HP: 43702
Power: 8982
Speed: 699
Defense: 100
Critical Rate: 10
ADV Stats (Lv.130)
HP: 52702
Power: 10782
Speed: 879
Defense: 100
Critical Rate: 10
Plus Ultra Skill Lv.1
Increases this skill's skill impact by 30% if there are any opponents affected by skills sealed.
Deals 400% damage to all opponents, with a low chance (10%) of sealing their skills for 2 turns, and decreases their skill impact by 20% for 3 turns.
This skill gains bullseye.
Deals 400% damage to all opponents, with a low chance (10%) of sealing their skills for 2 turns, and decreases their skill impact by 20% for 3 turns.
This skill gains bullseye.
Action Skill Lv.1
Copy Warp Gate
Cancels 1 temporary buff(s) of all opponents, cancels all of their temporary Status Ailment Null effects, and decreases their power by 15% for 3 turns.
Cool Down: 8 Turns
Cool Down: 8 Turns
Action Skill Lv.1
Copy Erasure
Cancels 2 temporary buff(s) of a single opponent with a low chance (20%) of sealing their skills for 3 turns, and decreases their defense by 10% for 3 turns.
Decreases a single opponent's Plus Ultra Gauge by 5% when used in a second or later successfully executed skill chain. *Only available in the Arena and Club Festival
Cool Down: 7 Turns
Decreases a single opponent's Plus Ultra Gauge by 5% when used in a second or later successfully executed skill chain. *Only available in the Arena and Club Festival
Cool Down: 7 Turns
Auto Skill Lv.1
Every 1 turn, gives a single ally with the lowest current HP the ability to hide for 1 turn (*This buff cannot be canceled, blocked, or restricted, and does not effect Guests) and increases their defense by 10% for 1 turn (*This buff cannot be canceled, blocked, or restricted).
Every 3 turns, gives a single ally with the lowest current HP the ability to evade 1 time, up to 4 times.
Every 3 turns, gives a single ally with the lowest current HP the ability to evade 1 time, up to 4 times.
Auto Skill Lv.1
Increases character's status ailment hit rate every 4 turns, up to 3 times.
Decreases skill impact of all opponents by 10% if there are any pro heroes on the team.
Decreases character's cooldown time by 1 when there are 2 or more pro heroes on the team.
Increases Plus Ultra Gauge of all allies by 18% when there are 2 or more pro heroes on the team, up to 1 time.
Decreases skill impact of all opponents by 10% if there are any pro heroes on the team.
Decreases character's cooldown time by 1 when there are 2 or more pro heroes on the team.
Increases Plus Ultra Gauge of all allies by 18% when there are 2 or more pro heroes on the team, up to 1 time.
Plus Ultra Skill Lv.2
Increases this skill's skill impact by 40% if there are any opponents affected by skills sealed.
Deals 450% damage to all opponents, with a low chance (10%) of sealing their skills for 2 turns, and decreases their skill impact by 25% for 3 turns.
This skill gains bullseye.
Deals 450% damage to all opponents, with a low chance (10%) of sealing their skills for 2 turns, and decreases their skill impact by 25% for 3 turns.
This skill gains bullseye.
Action Skill Lv.2
Copy Warp Gate
Cancels 1 temporary buff(s) of all opponents, cancels all of their temporary Status Ailment Null effects, and decreases their power by 20% for 3 turns.
Cool Down: 7 Turns
Cool Down: 7 Turns
Action Skill Lv.2
Copy Erasure
Cancels 2 temporary buff(s) of a single opponent with a low chance (20%) of sealing their skills for 3 turns, and decreases their defense by 15% for 3 turns.
Decreases a single opponent's Plus Ultra Gauge by 10% when used in a second or later successfully executed skill chain. *Only available in the Arena and Club Festival
Cool Down: 6 Turns
Decreases a single opponent's Plus Ultra Gauge by 10% when used in a second or later successfully executed skill chain. *Only available in the Arena and Club Festival
Cool Down: 6 Turns
Auto Skill Lv.2
Every 1 turn, gives a single ally with the lowest current HP the ability to hide for 1 turn (*This buff cannot be canceled, blocked, or restricted, and does not effect Guests) and increases their defense by 15% for 1 turn (*This buff cannot be canceled, blocked, or restricted).
Every 3 turns, gives a single ally with the lowest current HP the ability to evade 1 time, up to 4 times.
Every 3 turns, gives a single ally with the lowest current HP the ability to evade 1 time, up to 4 times.
Auto Skill Lv.2
Increases character's status ailment hit rate every 4 turns, up to 3 times.
Decreases skill impact of all opponents by 15% if there are any pro heroes on the team.
Decreases character's cooldown time by 1 when there are 2 or more pro heroes on the team.
Increases Plus Ultra Gauge of all allies by 24% when there are 2 or more pro heroes on the team, up to 1 time.
Decreases skill impact of all opponents by 15% if there are any pro heroes on the team.
Decreases character's cooldown time by 1 when there are 2 or more pro heroes on the team.
Increases Plus Ultra Gauge of all allies by 24% when there are 2 or more pro heroes on the team, up to 1 time.
Plus Ultra Skill Lv.3
Increases this skill's skill impact by 50% if there are any opponents affected by skills sealed.
Deals 500% damage to all opponents, with a low chance (10%) of sealing their skills for 2 turns, and decreases their skill impact by 30% for 3 turns.
This skill gains bullseye.
Deals 500% damage to all opponents, with a low chance (10%) of sealing their skills for 2 turns, and decreases their skill impact by 30% for 3 turns.
This skill gains bullseye.
Action Skill Lv.3
Copy Warp Gate
Cancels 1 temporary buff(s) of all opponents, cancels all of their temporary Status Ailment Null effects, and decreases their power by 25% for 3 turns.
Cool Down: 6 Turns
Cool Down: 6 Turns
Action Skill Lv.3
Copy Erasure
Cancels 2 temporary buff(s) of a single opponent with a low chance (20%) of sealing their skills for 3 turns, and decreases their defense by 20% for 3 turns.
Decreases a single opponent's Plus Ultra Gauge by 15% when used in a second or later successfully executed skill chain. *Only available in the Arena and Club Festival
Cool Down: 5 Turns
Decreases a single opponent's Plus Ultra Gauge by 15% when used in a second or later successfully executed skill chain. *Only available in the Arena and Club Festival
Cool Down: 5 Turns
Auto Skill Lv.3
Every 1 turn, gives a single ally with the lowest current HP the ability to hide for 1 turn (*This buff cannot be canceled, blocked, or restricted, and does not effect Guests) and increases their defense by 20% for 1 turn (*This buff cannot be canceled, blocked, or restricted).
Every 3 turns, gives a single ally with the lowest current HP the ability to evade 1 time, up to 4 times.
Every 3 turns, gives a single ally with the lowest current HP the ability to evade 1 time, up to 4 times.
Auto Skill Lv.3
Increases character's status ailment hit rate every 4 turns, up to 3 times.
Decreases skill impact of all opponents by 20% if there are any pro heroes on the team.
Decreases character's cooldown time by 1 when there are 2 or more pro heroes on the team.
Increases Plus Ultra Gauge of all allies by 30% when there are 2 or more pro heroes on the team, up to 1 time.
Decreases skill impact of all opponents by 20% if there are any pro heroes on the team.
Decreases character's cooldown time by 1 when there are 2 or more pro heroes on the team.
Increases Plus Ultra Gauge of all allies by 30% when there are 2 or more pro heroes on the team, up to 1 time.
Plus Ultra Skill Lv.3
Increases this skill's skill impact by 50% if there are any opponents affected by skills sealed.
Deals 500% damage to all opponents, with a low chance (10%) of sealing their skills for 2 turns, and decreases their skill impact by 30% for 3 turns.
This skill gains bullseye.
Deals 500% damage to all opponents, with a low chance (10%) of sealing their skills for 2 turns, and decreases their skill impact by 30% for 3 turns.
This skill gains bullseye.
Action Skill DX Lv.1
Copy Warp Gate DX
Cancels 2 temporary buff(s) of all opponents, cancels all of their temporary Status Ailment Null effects, and decreases their power by 25% for 3 turns.
Cool Down: 6 Turns
Cool Down: 6 Turns
Action Skill DX Lv.1
Copy Erasure DX
Cancels 3 temporary buff(s) of a single opponent with a low chance (20%) of sealing their skills for 3 turns, and decreases their defense by 20% for 3 turns.
Decreases a single opponent's Plus Ultra Gauge by 15% when used in a second or later successfully executed skill chain. *Only available in the Arena and Club Festival
Cool Down: 5 Turns
Decreases a single opponent's Plus Ultra Gauge by 15% when used in a second or later successfully executed skill chain. *Only available in the Arena and Club Festival
Cool Down: 5 Turns
Auto Skill Lv.3
Every 1 turn, gives a single ally with the lowest current HP the ability to hide for 1 turn (*This buff cannot be canceled, blocked, or restricted, and does not effect Guests) and increases their defense by 20% for 1 turn (*This buff cannot be canceled, blocked, or restricted).
Every 3 turns, gives a single ally with the lowest current HP the ability to evade 1 time, up to 4 times.
Every 3 turns, gives a single ally with the lowest current HP the ability to evade 1 time, up to 4 times.
Auto Skill Lv.3
Increases character's status ailment hit rate every 4 turns, up to 3 times.
Decreases skill impact of all opponents by 20% if there are any pro heroes on the team.
Decreases character's cooldown time by 1 when there are 2 or more pro heroes on the team.
Increases Plus Ultra Gauge of all allies by 30% when there are 2 or more pro heroes on the team, up to 1 time.
Decreases skill impact of all opponents by 20% if there are any pro heroes on the team.
Decreases character's cooldown time by 1 when there are 2 or more pro heroes on the team.
Increases Plus Ultra Gauge of all allies by 30% when there are 2 or more pro heroes on the team, up to 1 time.
Plus Ultra Skill Lv.3
Increases this skill's skill impact by 50% if there are any opponents affected by skills sealed.
Deals 500% damage to all opponents, with a low chance (10%) of sealing their skills for 2 turns, and decreases their skill impact by 30% for 3 turns.
This skill gains bullseye.
Deals 500% damage to all opponents, with a low chance (10%) of sealing their skills for 2 turns, and decreases their skill impact by 30% for 3 turns.
This skill gains bullseye.
Action Skill DX Lv.2
Copy Warp Gate DX
Cancels 2 temporary buff(s) of all opponents, cancels all of their temporary Status Ailment Null effects, and decreases their power by 30% for 3 turns.
Cool Down: 6 Turns
Cool Down: 6 Turns
Action Skill DX Lv.2
Copy Erasure DX
Cancels 3 temporary buff(s) of a single opponent with a low chance (20%) of sealing their skills for 3 turns, and decreases their defense by 20% for 3 turns.
Decreases a single opponent's Plus Ultra Gauge by 20% when used in a second or later successfully executed skill chain. *Only available in the Arena and Club Festival
Cool Down: 5 Turns
Decreases a single opponent's Plus Ultra Gauge by 20% when used in a second or later successfully executed skill chain. *Only available in the Arena and Club Festival
Cool Down: 5 Turns
Auto Skill Lv.3
Every 1 turn, gives a single ally with the lowest current HP the ability to hide for 1 turn (*This buff cannot be canceled, blocked, or restricted, and does not effect Guests) and increases their defense by 20% for 1 turn (*This buff cannot be canceled, blocked, or restricted).
Every 3 turns, gives a single ally with the lowest current HP the ability to evade 1 time, up to 4 times.
Every 3 turns, gives a single ally with the lowest current HP the ability to evade 1 time, up to 4 times.
Auto Skill Lv.3
Increases character's status ailment hit rate every 4 turns, up to 3 times.
Decreases skill impact of all opponents by 20% if there are any pro heroes on the team.
Decreases character's cooldown time by 1 when there are 2 or more pro heroes on the team.
Increases Plus Ultra Gauge of all allies by 30% when there are 2 or more pro heroes on the team, up to 1 time.
Decreases skill impact of all opponents by 20% if there are any pro heroes on the team.
Decreases character's cooldown time by 1 when there are 2 or more pro heroes on the team.
Increases Plus Ultra Gauge of all allies by 30% when there are 2 or more pro heroes on the team, up to 1 time.
Unique EX Auto Skills
Increases character's power by 20% if there are any U.A. High Class 1-A characters on the team.
Increases character's skill impact by 15% for 2 turns after receiving an attack from an opponent with higher power (multi hit attacks=1 attack).
Gives character composure when HP is 80% or higher.
Increases character's power by 20% for 4 turns when a WAVE starts.
Reduces critical damage to character by 30% for 4 turns when battle starts.
Increases character's Plus Ultra Gauge by 5% per turn, up to 8 times.
Increases character's Plus Ultra Move skill impact by 15% for 3 turns every 2 critical hits.