


[Mushroom Charm] Kinoko Komori


Ability Board Items


































































































Character Traits
Base Stats (Lv.1)
HP: 4600
Power: 840
Speed: 100
Defense: 100
Critical Rate: 10
Base Stats (Lv.80)
HP: 11710
Power: 2578
Speed: 179
Defense: 100
Critical Rate: 10
Max Stats (Lv.130)
HP: 43610
Power: 8998
Speed: 699
Defense: 100
Critical Rate: 10
ADV Stats (Lv.130)
HP: 52610
Power: 10798
Speed: 879
Defense: 100
Critical Rate: 10
Plus Ultra Skill Lv.1

Deals 500% damage to a single opponent with a high chance (75%) of blinding them for 3 turns, a medium chance (50%) of paralyzing them for 2 turns, and a medium chance (50%) of blocking their recovery for 3 turns.
Regenerates HP of all allies by 20% for 3 turns.
Regenerates HP of all allies by 20% for 3 turns.
Action Skill Lv.1

Deals 250% damage to a single opponent with a medium chance (50%) of paralyzing them for 2 turns.
Restores HP of all allies by 15%.
Regenerates HP of all allies by 15% for 3 turns when used in a successfully executed skill chain.
Cool Down: 5 Turns
Restores HP of all allies by 15%.
Regenerates HP of all allies by 15% for 3 turns when used in a successfully executed skill chain.
Cool Down: 5 Turns
Action Skill Lv.1

Deals 150% damage to all opponents with a medium chance (50%) of blinding them for 3 turns, a low chance (25%) of blocking their recovery for 3 turns, and decreases their Action Skill impact by 20% for 3 turns.
Cool Down: 6 Turns
Cool Down: 6 Turns
Auto Skill Lv.1

Every 3 turns, decreases Action Skill impact of all opponents by 10% for 2 turns and critical hit rate by 10% for 2 turns.
Shortens character's cooldown time by 2 when HP is below 50%, up to 1 time.
Shortens character's cooldown time by 2 when HP is below 50%, up to 1 time.
Auto Skill Lv.1

When character receives 2 attacks, ignores target and has a medium chance (50%) of blinding a random single opponent for 2 turns (multi hit attacks=1 attack).
When character is regenerating HP, decreases critical hit rate of all opponents by 10% and critical resistance by 10%.
When character is regenerating HP, decreases critical hit rate of all opponents by 10% and critical resistance by 10%.
Plus Ultra Skill Lv.2

Deals 550% damage to a single opponent with a high chance (75%) of blinding them for 3 turns, a medium chance (50%) of paralyzing them for 2 turns, and a medium chance (50%) of blocking their recovery for 3 turns.
Regenerates HP of all allies by 20% for 3 turns.
Regenerates HP of all allies by 20% for 3 turns.
Action Skill Lv.2

Deals 275% damage to a single opponent with a medium chance (50%) of paralyzing them for 2 turns.
Restores HP of all allies by 15%.
Regenerates HP of all allies by 15% for 3 turns when used in a successfully executed skill chain.
Cool Down: 5 Turns
Restores HP of all allies by 15%.
Regenerates HP of all allies by 15% for 3 turns when used in a successfully executed skill chain.
Cool Down: 5 Turns
Action Skill Lv.2

Deals 175% damage to all opponents with a medium chance (50%) of blinding them for 3 turns, a low chance (25%) of blocking their recovery for 3 turns, and decreases their Action Skill impact by 20% for 3 turns.
Cool Down: 5 Turns
Cool Down: 5 Turns
Auto Skill Lv.2

Every 3 turns, decreases Action Skill impact of all opponents by 15% for 2 turns and critical hit rate by 15% for 2 turns.
Shortens character's cooldown time by 2 when HP is below 50%, up to 1 time.
Shortens character's cooldown time by 2 when HP is below 50%, up to 1 time.
Auto Skill Lv.2

When character receives 2 attacks, ignores target and has a medium chance (50%) of blinding a random single opponent for 2 turns (multi hit attacks=1 attack).
When character is regenerating HP, decreases critical hit rate of all opponents by 15% and critical resistance by 10%.
When character is regenerating HP, decreases critical hit rate of all opponents by 15% and critical resistance by 10%.
Plus Ultra Skill Lv.3

Deals 600% damage to a single opponent with a high chance (75%) of blinding them for 3 turns, a medium chance (50%) of paralyzing them for 2 turns, and a medium chance (50%) of blocking their recovery for 3 turns.
Regenerates HP of all allies by 20% for 3 turns.
Regenerates HP of all allies by 20% for 3 turns.
Action Skill Lv.3

Deals 300% damage to a single opponent with a medium chance (50%) of paralyzing them for 2 turns.
Restores HP of all allies by 15%.
Regenerates HP of all allies by 15% for 3 turns when used in a successfully executed skill chain.
Cool Down: 5 Turns
Restores HP of all allies by 15%.
Regenerates HP of all allies by 15% for 3 turns when used in a successfully executed skill chain.
Cool Down: 5 Turns
Action Skill Lv.3

Deals 200% damage to all opponents with a medium chance (50%) of blinding them for 3 turns, a low chance (25%) of blocking their recovery for 3 turns, and decreases their Action Skill impact by 20% for 3 turns.
Cool Down: 4 Turns
Cool Down: 4 Turns
Auto Skill Lv.3

Every 3 turns, decreases Action Skill impact of all opponents by 20% for 2 turns and critical hit rate by 20% for 2 turns.
Shortens character's cooldown time by 2 when HP is below 50%, up to 1 time.
Shortens character's cooldown time by 2 when HP is below 50%, up to 1 time.
Auto Skill Lv.3

When character receives 2 attacks, ignores target and has a medium chance (50%) of blinding a random single opponent for 2 turns (multi hit attacks=1 attack).
When character is regenerating HP, decreases critical hit rate of all opponents by 20% and critical resistance by 10%.
When character is regenerating HP, decreases critical hit rate of all opponents by 20% and critical resistance by 10%.
Plus Ultra Skill Lv.3

Deals 600% damage to a single opponent with a high chance (75%) of blinding them for 3 turns, a medium chance (50%) of paralyzing them for 2 turns, and a medium chance (50%) of blocking their recovery for 3 turns.
Regenerates HP of all allies by 20% for 3 turns.
Regenerates HP of all allies by 20% for 3 turns.
Action Skill DX Lv.1

Deals 325% damage to a single opponent with a medium chance (50%) of paralyzing them for 2 turns.
Restores HP of all allies by 15%.
Regenerates HP of all allies by 15% for 3 turns when used in a successfully executed skill chain.
Cool Down: 5 Turns
Restores HP of all allies by 15%.
Regenerates HP of all allies by 15% for 3 turns when used in a successfully executed skill chain.
Cool Down: 5 Turns
Action Skill DX Lv.1

Deals 225% damage to all opponents with a medium chance (25%) of blinding them for 3 turns, a low chance (50%) of blocking their recovery for 3 turns, and decreases their Action Skill impact by 20% for 3 turns.
Cool Down: 4 Turns
Cool Down: 4 Turns
Auto Skill Lv.3

Every 3 turns, decreases Action Skill impact of all opponents by 20% for 2 turns and critical hit rate by 20% for 2 turns.
Shortens character's cooldown time by 2 when HP is below 50%, up to 1 time.
Shortens character's cooldown time by 2 when HP is below 50%, up to 1 time.
Auto Skill Lv.3

When character receives 2 attacks, ignores target and has a medium chance (50%) of blinding a random single opponent for 2 turns (multi hit attacks=1 attack).
When character is regenerating HP, decreases critical hit rate of all opponents by 20% and critical resistance by 10%.
When character is regenerating HP, decreases critical hit rate of all opponents by 20% and critical resistance by 10%.
Plus Ultra Skill Lv.3

Deals 600% damage to a single opponent with a high chance (75%) of blinding them for 3 turns, a medium chance (50%) of paralyzing them for 2 turns, and a medium chance (50%) of blocking their recovery for 3 turns.
Regenerates HP of all allies by 20% for 3 turns.
Regenerates HP of all allies by 20% for 3 turns.
Action Skill DX Lv.2

Deals 350% damage to a single opponent with a medium chance (50%) of paralyzing them for 2 turns.
Restores HP of all allies by 15%.
Regenerates HP of all allies by 15% for 3 turns when used in a successfully executed skill chain.
Cool Down: 5 Turns
Restores HP of all allies by 15%.
Regenerates HP of all allies by 15% for 3 turns when used in a successfully executed skill chain.
Cool Down: 5 Turns
Action Skill DX Lv.2

Deals 250% damage to all opponents with a medium chance (25%) of blinding them for 3 turns, a low chance (50%) of blocking their recovery for 3 turns, and decreases their Action Skill impact by 20% for 3 turns.
Cool Down: 4 Turns
Cool Down: 4 Turns
Auto Skill Lv.3

Every 3 turns, decreases Action Skill impact of all opponents by 20% for 2 turns and critical hit rate by 20% for 2 turns.
Shortens character's cooldown time by 2 when HP is below 50%, up to 1 time.
Shortens character's cooldown time by 2 when HP is below 50%, up to 1 time.
Auto Skill Lv.3

When character receives 2 attacks, ignores target and has a medium chance (50%) of blinding a random single opponent for 2 turns (multi hit attacks=1 attack).
When character is regenerating HP, decreases critical hit rate of all opponents by 20% and critical resistance by 10%.
When character is regenerating HP, decreases critical hit rate of all opponents by 20% and critical resistance by 10%.
Unique EX Auto Skills

Increases character's chance of causing paralysis.
Increases character's resistances to blinding and paralysis.
Increases character's resistances to blinding and paralysis.

Every 1 turn, decreases Plus Ultra Move skill impact of all opponents by 10% for 3 turns, up to 3 times.

Regenerates HP of all allies by 7% for 5 turns, up to 1 time.

Increases character's Plus Ultra Gauge by 5% per turn, up to 8 times.

Once per battle, regenerates character's HP by 20% for 2 turns when HP is below 50%.

Regenerates HP of all allies by 15% for 3 turns when character gets knocked out.

Increases character's defense by 5% per turn, up to 6 times.