[Chocolate Tea Party] Nejire Hado

Ability Board Items
Coin - x2622000
Hold On! Health Pack (Small) - x9
Hold On! Health Can (Small) - x15
Hold On! Health Bottle (Small) - x49
Hold On! Health Weights (Small) - x36
Hold On! Health Pack (Medium) - x73
Hold On! Health Can (Medium) - x95
Hold On! Health Bottle (Medium) - x100
Hold On! Health Weights (Medium) - x35
Hold On! Health Pack (Large) - x100
Hold On! Health Can (Large) - x100
Hold On! Health Bottle (Large) - x85
Hold On! Health Ball (Large) - x80
Hold On! Health Timer (Large) - x40
MAX Power! Pack (Small) - x9
MAX Power! Can (Small) - x15
MAX Power! Bottle (Small) - x49
MAX Power! Ball (Small) - x40
MAX Power! Pack (Medium) - x73
MAX Power! Can (Medium) - x95
MAX Power! Bottle (Medium) - x100
MAX Power! Ball (Medium) - x50
MAX Power! Timer (Medium) - x38
MAX Power! Pack (Large) - x100
MAX Power! Can (Large) - x100
MAX Power! Bottle (Large) - x85
MAX Power! Ball (Large) - x30
MAX Power! Weights (Large) - x30
Extreme Speed! Pack (Small) - x9
Extreme Speed! Can (Small) - x15
Extreme Speed! Bottle (Small) - x49
Extreme Speed! Ball (Small) - x35
Extreme Speed! Weights (Small) - x72
Extreme Speed! Pack (Medium) - x73
Extreme Speed! Can (Medium) - x95
Extreme Speed! Bottle (Medium) - x100
Extreme Speed! Ball (Medium) - x25
Extreme Speed! Weights (Medium) - x70
Extreme Speed! Timer (Medium) - x76
Extreme Speed! Pack (Large) - x100
Extreme Speed! Can (Large) - x100
Extreme Speed! Bottle (Large) - x40
Extreme Speed! Ball (Large) - x100
Extreme Speed! Weights (Large) - x60
Extreme Speed! Timer (Large) - x80
Brilliant Bronze Plaque - x1
Brilliant Bronze Trophy - x2
Brilliant Bronze Cup - x3
Brilliant Bronze Award - x5
Brilliant Bronze Flag - x5
Superb Silver Plaque - x10
Superb Silver Trophy - x10
Superb Silver Cup - x10
Superb Silver Award - x15
Superb Silver Flag - x15
Supreme Golden Plaque - x10
Supreme Golden Trophy - x10
Supreme Golden Cup - x10
Supreme Golden Award - x20
Supreme Golden Flag - x20
Small Gear (ABL) - x7
Small Ring (ABL) - x5
Small Chip (ABL) - x11
Small Screw (ABL) - x100
Small Nut (ABL) - x102
Small Pipe (ABL) - x44
Medium Gears (ABL) - x109
Medium Rings (ABL) - x143
Medium Chip (ABL) - x163
Medium Screw (ABL) - x24
Medium Nut (ABL) - x60
Medium Pipe (ABL) - x30
Intricate Gears (ABL) - x105
Intricate Rings (ABL) - x100
Intricate Chip (ABL) - x80
Complex Screw (ABL) - x75
Complex Nut (ABL) - x81
Complex Pipe (ABL) - x75
Tiny Light (ABL) - x12
Tiny Cylinder (ABL) - x31
Tiny Battery (ABL) - x32
Tiny Capacitor (ABL) - x45
Tiny Fan (ABL) - x102
Tiny Memory Drive (ABL) - x20
Medium Light (ABL) - x172
Medium Cylinder (ABL) - x180
Medium Battery (ABL) - x175
Medium Capacitor (ABL) - x45
Medium Fan (ABL) - x75
Medium Memory Drive (ABL) - x70
Charged-up Light (ABL) - x110
Charged-up Cylinder (ABL) - x238
Charged-up Battery (ABL) - x140
Powerful Capacitor (ABL) - x60
Powerful Fan (ABL) - x140
Powerful Memory Drive (ABL) - x70Character Traits
Base Stats (Lv.1)
HP: 5050
Power: 923
Speed: 110
Defense: 100
Critical Rate: 10
Base Stats (Lv.80)
HP: 12950
Power: 2503
Speed: 189
Defense: 100
Critical Rate: 10
Max Stats (Lv.130)
HP: 44150
Power: 8783
Speed: 759
Defense: 100
Critical Rate: 10
ADV Stats (Lv.130)
HP: 53150
Power: 10583
Speed: 939
Defense: 100
Critical Rate: 10
Plus Ultra Skill Lv.1
Deals 350% damage to all opponents.
Restores HP of all allies by 20%, restores damage taken by 20% for 1 turn, and reduces cooldown time by 1.
▼Enhancement Bonus Effects
Gives all allies the ability to evade 1 time.
Restores HP of all allies by 20%, restores damage taken by 20% for 1 turn, and reduces cooldown time by 1.
▼Enhancement Bonus Effects
Gives all allies the ability to evade 1 time.
Action Skill Lv.1
Power Wave
Deals 100% damage to a single opponent.
Increases power of all allies by 4% for 6 turns and restores damage taken of all allies by 4% for 1 turn.
Gives the ability to nullify status ailments for 1 turn to all allies that have 2 or more temporary Damage Taken Restore effects.
When character has the ability to nullify status ailments, increases power of all allies by 4% for 6 turns and restores damage taken of all allies by 4% for 1 turn.
High chance of applying Rush to this skill (up to 2 add'l activations) when character does not have ability to nullify status ailments.
▼Enhancement Bonus Effects
Increases critical hit rate of all allies that have 4 or more temporary Damage Taken Restore effects by 15% for 3 turns.
Cool Down: 6 Turns
Increases power of all allies by 4% for 6 turns and restores damage taken of all allies by 4% for 1 turn.
Gives the ability to nullify status ailments for 1 turn to all allies that have 2 or more temporary Damage Taken Restore effects.
When character has the ability to nullify status ailments, increases power of all allies by 4% for 6 turns and restores damage taken of all allies by 4% for 1 turn.
High chance of applying Rush to this skill (up to 2 add'l activations) when character does not have ability to nullify status ailments.
▼Enhancement Bonus Effects
Increases critical hit rate of all allies that have 4 or more temporary Damage Taken Restore effects by 15% for 3 turns.
Cool Down: 6 Turns
Action Skill Lv.1
Nejire Wave
Deals 100% damage to a single opponent.
Increases Plus Ultra Gauge of all allies by 4% and restores damage taken of all allies by 4% for 1 turn.
Gives the ability to nullify status ailments for 1 turn to all allies that have 2 or more temporary Damage Taken Restore.
When character has the ability to nullify status ailments, increases Plus Ultra Gauge of all allies by 4% and restores damage taken of all allies by 4% for 1 turn.
High chance of applying Rush to this skill (up to 2 add'l activations) when character does not have ability to nullify status ailments.
▼Enhancement Bonus Effects
Increases critical hit rate of all allies that have 4 or more temporary Damage Taken Restore by 15% for 3 turns.
Cool Down: 4 Turns
Increases Plus Ultra Gauge of all allies by 4% and restores damage taken of all allies by 4% for 1 turn.
Gives the ability to nullify status ailments for 1 turn to all allies that have 2 or more temporary Damage Taken Restore.
When character has the ability to nullify status ailments, increases Plus Ultra Gauge of all allies by 4% and restores damage taken of all allies by 4% for 1 turn.
High chance of applying Rush to this skill (up to 2 add'l activations) when character does not have ability to nullify status ailments.
▼Enhancement Bonus Effects
Increases critical hit rate of all allies that have 4 or more temporary Damage Taken Restore by 15% for 3 turns.
Cool Down: 4 Turns
Auto Skill Lv.1
Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After character attacks opponents 6 times with an Action Skill; (2) After 3 turns pass from the start of battle] (multi hit attacks=1 attack).
Increases speed of all allies by 20% and Max HP of all allies by 10%.
Increases bind and confusion resistances of all allies when character has ability to restore damage taken.
Base Speed UP: +65
Base Max HP UP: +6000
Increases speed of all allies by 20% and Max HP of all allies by 10%.
Increases bind and confusion resistances of all allies when character has ability to restore damage taken.
Enhance Buffs
Base Attack Power UP: +140Base Speed UP: +65
Base Max HP UP: +6000
Auto Skill Lv.1
Gives all allies the ability to nullify status ailments for 1 turn, every 3 turns.
Increases Max HP of all allies by 5% when character does not have ability to restore damage taken, up to 6 times.
Increases speed of all allies by 5% when character does not have ability to nullify status ailments, up to 6 times.
Increases skill impact of all allies by 6% when character has ability to restore damage taken (stackable). *This does not affect Guests.
Increases critical skill impact of all allies by 6% when character has the ability to nullify status ailments (stackable). *This does not affect Guests.
Gives all allies the ability to penetrate when character is evading. *This does not affect Guests.
▼Enhancement Bonus Effects
Gives all allies the ability to evade 1 time, every 3 turns.
Increases Max HP of all allies by 5% when character does not have ability to restore damage taken, up to 6 times.
Increases speed of all allies by 5% when character does not have ability to nullify status ailments, up to 6 times.
Increases skill impact of all allies by 6% when character has ability to restore damage taken (stackable). *This does not affect Guests.
Increases critical skill impact of all allies by 6% when character has the ability to nullify status ailments (stackable). *This does not affect Guests.
Gives all allies the ability to penetrate when character is evading. *This does not affect Guests.
▼Enhancement Bonus Effects
Gives all allies the ability to evade 1 time, every 3 turns.
Plus Ultra Skill Lv.2
Deals 400% damage to all opponents.
Restores HP of all allies by 30%, restores damage taken by 30% for 1 turn, and reduces cooldown time by 1.
▼Enhancement Bonus Effects
Gives all allies the ability to evade 1 time.
Restores HP of all allies by 30%, restores damage taken by 30% for 1 turn, and reduces cooldown time by 1.
▼Enhancement Bonus Effects
Gives all allies the ability to evade 1 time.
Action Skill Lv.2
Power Wave
Deals 125% damage to a single opponent.
Increases power of all allies by 6% for 6 turns and restores damage taken of all allies by 6% for 1 turn.
Gives the ability to nullify status ailments for 1 turn to all allies that have 2 or more temporary Damage Taken Restore effects.
When character has the ability to nullify status ailments, increases power of all allies by 6% for 6 turns and restores damage taken of all allies by 6% for 1 turn.
High chance of applying Rush to this skill (up to 2 add'l activations) when character does not have ability to nullify status ailments.
▼Enhancement Bonus Effects
Increases critical hit rate of all allies that have 4 or more temporary Damage Taken Restore effects by 20% for 3 turns.
Cool Down: 5 Turns
Increases power of all allies by 6% for 6 turns and restores damage taken of all allies by 6% for 1 turn.
Gives the ability to nullify status ailments for 1 turn to all allies that have 2 or more temporary Damage Taken Restore effects.
When character has the ability to nullify status ailments, increases power of all allies by 6% for 6 turns and restores damage taken of all allies by 6% for 1 turn.
High chance of applying Rush to this skill (up to 2 add'l activations) when character does not have ability to nullify status ailments.
▼Enhancement Bonus Effects
Increases critical hit rate of all allies that have 4 or more temporary Damage Taken Restore effects by 20% for 3 turns.
Cool Down: 5 Turns
Action Skill Lv.2
Nejire Wave
Deals 125% damage to a single opponent.
Increases Plus Ultra Gauge of all allies by 6% and restores damage taken of all allies by 6% for 1 turn.
Gives the ability to nullify status ailments for 1 turn to all allies that have 2 or more temporary Damage Taken Restore.
When character has the ability to nullify status ailments, increases Plus Ultra Gauge of all allies by 6% and restores damage taken of all allies by 6% for 1 turn.
High chance of applying Rush to this skill (up to 2 add'l activations) when character does not have ability to nullify status ailments.
▼Enhancement Bonus Effects
Increases critical hit rate of all allies that have 4 or more temporary Damage Taken Restore by 20% for 3 turns.
Cool Down: 4 Turns
Increases Plus Ultra Gauge of all allies by 6% and restores damage taken of all allies by 6% for 1 turn.
Gives the ability to nullify status ailments for 1 turn to all allies that have 2 or more temporary Damage Taken Restore.
When character has the ability to nullify status ailments, increases Plus Ultra Gauge of all allies by 6% and restores damage taken of all allies by 6% for 1 turn.
High chance of applying Rush to this skill (up to 2 add'l activations) when character does not have ability to nullify status ailments.
▼Enhancement Bonus Effects
Increases critical hit rate of all allies that have 4 or more temporary Damage Taken Restore by 20% for 3 turns.
Cool Down: 4 Turns
Auto Skill Lv.2
Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After character attacks opponents 6 times with an Action Skill; (2) After 3 turns pass from the start of battle] (multi hit attacks=1 attack).
Increases speed of all allies by 25% and Max HP of all allies by 15%.
Increases bind and confusion resistances of all allies when character has ability to restore damage taken.
Base Speed UP: +65
Base Max HP UP: +6000
Increases speed of all allies by 25% and Max HP of all allies by 15%.
Increases bind and confusion resistances of all allies when character has ability to restore damage taken.
Enhance Buffs
Base Attack Power UP: +140Base Speed UP: +65
Base Max HP UP: +6000
Auto Skill Lv.2
Gives all allies the ability to nullify status ailments for 1 turn, every 3 turns.
Increases Max HP of all allies by 5% when character does not have ability to restore damage taken, up to 6 times.
Increases speed of all allies by 5% when character does not have ability to nullify status ailments, up to 6 times.
Increases skill impact of all allies by 8% when character has ability to restore damage taken (stackable). *This does not affect Guests.
Increases critical skill impact of all allies by 8% when character has the ability to nullify status ailments (stackable). *This does not affect Guests.
Gives all allies the ability to penetrate when character is evading. *This does not affect Guests.
▼Enhancement Bonus Effects
Gives all allies the ability to evade 1 time, every 3 turns.
Increases Max HP of all allies by 5% when character does not have ability to restore damage taken, up to 6 times.
Increases speed of all allies by 5% when character does not have ability to nullify status ailments, up to 6 times.
Increases skill impact of all allies by 8% when character has ability to restore damage taken (stackable). *This does not affect Guests.
Increases critical skill impact of all allies by 8% when character has the ability to nullify status ailments (stackable). *This does not affect Guests.
Gives all allies the ability to penetrate when character is evading. *This does not affect Guests.
▼Enhancement Bonus Effects
Gives all allies the ability to evade 1 time, every 3 turns.
Plus Ultra Skill Lv.3
Deals 450% damage to all opponents.
Restores HP of all allies by 40%, restores damage taken by 40% for 1 turn, and reduces cooldown time by 1.
▼Enhancement Bonus Effects
Gives all allies the ability to evade 1 time.
Restores HP of all allies by 40%, restores damage taken by 40% for 1 turn, and reduces cooldown time by 1.
▼Enhancement Bonus Effects
Gives all allies the ability to evade 1 time.
Action Skill Lv.3
Power Wave
Deals 150% damage to a single opponent.
Increases power of all allies by 8% for 6 turns and restores damage taken of all allies by 8% for 1 turn.
Gives the ability to nullify status ailments for 1 turn to all allies that have 2 or more temporary Damage Taken Restore effects.
When character has the ability to nullify status ailments, increases power of all allies by 8% for 6 turns and restores damage taken of all allies by 8% for 1 turn.
High chance of applying Rush to this skill (up to 2 add'l activations) when character does not have ability to nullify status ailments.
▼Enhancement Bonus Effects
Increases critical hit rate of all allies that have 4 or more temporary Damage Taken Restore effects by 25% for 3 turns.
Cool Down: 4 Turns
Increases power of all allies by 8% for 6 turns and restores damage taken of all allies by 8% for 1 turn.
Gives the ability to nullify status ailments for 1 turn to all allies that have 2 or more temporary Damage Taken Restore effects.
When character has the ability to nullify status ailments, increases power of all allies by 8% for 6 turns and restores damage taken of all allies by 8% for 1 turn.
High chance of applying Rush to this skill (up to 2 add'l activations) when character does not have ability to nullify status ailments.
▼Enhancement Bonus Effects
Increases critical hit rate of all allies that have 4 or more temporary Damage Taken Restore effects by 25% for 3 turns.
Cool Down: 4 Turns
Action Skill Lv.3
Nejire Wave
Deals 150% damage to a single opponent.
Increases Plus Ultra Gauge of all allies by 8% and restores damage taken of all allies by 8% for 1 turn.
Gives the ability to nullify status ailments for 1 turn to all allies that have 2 or more temporary Damage Taken Restore.
When character has the ability to nullify status ailments, increases Plus Ultra Gauge of all allies by 8% and restores damage taken of all allies by 8% for 1 turn.
High chance of applying Rush to this skill (up to 2 add'l activations) when character does not have ability to nullify status ailments.
▼Enhancement Bonus Effects
Increases critical hit rate of all allies that have 4 or more temporary Damage Taken Restore by 25% for 3 turns.
Cool Down: 4 Turns
Increases Plus Ultra Gauge of all allies by 8% and restores damage taken of all allies by 8% for 1 turn.
Gives the ability to nullify status ailments for 1 turn to all allies that have 2 or more temporary Damage Taken Restore.
When character has the ability to nullify status ailments, increases Plus Ultra Gauge of all allies by 8% and restores damage taken of all allies by 8% for 1 turn.
High chance of applying Rush to this skill (up to 2 add'l activations) when character does not have ability to nullify status ailments.
▼Enhancement Bonus Effects
Increases critical hit rate of all allies that have 4 or more temporary Damage Taken Restore by 25% for 3 turns.
Cool Down: 4 Turns
Auto Skill Lv.3
Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After character attacks opponents 6 times with an Action Skill; (2) After 3 turns pass from the start of battle] (multi hit attacks=1 attack).
Increases speed of all allies by 30% and Max HP of all allies by 20%.
Increases bind and confusion resistances of all allies when character has ability to restore damage taken.
Base Speed UP: +65
Base Max HP UP: +6000
Increases speed of all allies by 30% and Max HP of all allies by 20%.
Increases bind and confusion resistances of all allies when character has ability to restore damage taken.
Enhance Buffs
Base Attack Power UP: +140Base Speed UP: +65
Base Max HP UP: +6000
Auto Skill Lv.3
Gives all allies the ability to nullify status ailments for 1 turn, every 3 turns.
Increases Max HP of all allies by 5% when character does not have ability to restore damage taken, up to 6 times.
Increases speed of all allies by 5% when character does not have ability to nullify status ailments, up to 6 times.
Increases skill impact of all allies by 10% when character has ability to restore damage taken (stackable). *This does not affect Guests.
Increases critical skill impact of all allies by 10% when character has the ability to nullify status ailments (stackable). *This does not affect Guests.
Gives all allies the ability to penetrate when character is evading. *This does not affect Guests.
▼Enhancement Bonus Effects
Gives all allies the ability to evade 1 time, every 3 turns.
Increases Max HP of all allies by 5% when character does not have ability to restore damage taken, up to 6 times.
Increases speed of all allies by 5% when character does not have ability to nullify status ailments, up to 6 times.
Increases skill impact of all allies by 10% when character has ability to restore damage taken (stackable). *This does not affect Guests.
Increases critical skill impact of all allies by 10% when character has the ability to nullify status ailments (stackable). *This does not affect Guests.
Gives all allies the ability to penetrate when character is evading. *This does not affect Guests.
▼Enhancement Bonus Effects
Gives all allies the ability to evade 1 time, every 3 turns.
Plus Ultra Skill Lv.3
Deals 450% damage to all opponents.
Restores HP of all allies by 40%, restores damage taken by 40% for 1 turn, and reduces cooldown time by 1.
▼Enhancement Bonus Effects
Gives all allies the ability to evade 1 time.
Restores HP of all allies by 40%, restores damage taken by 40% for 1 turn, and reduces cooldown time by 1.
▼Enhancement Bonus Effects
Gives all allies the ability to evade 1 time.
Action Skill DX Lv.1
Power Wave DX
Deals 175% damage to a single opponent.
Increases power of all allies by 10% for 6 turns and restores damage taken of all allies by 10% for 1 turn.
Gives the ability to nullify status ailments for 1 turn to all allies that have 2 or more temporary Damage Taken Restore effects.
When character has the ability to nullify status ailments, increases power of all allies by 10% for 6 turns and restores damage taken of all allies by 10% for 1 turn.
High chance of applying Rush to this skill (up to 2 add'l activations) when character does not have ability to nullify status ailments.
▼Enhancement Bonus Effects
Increases critical hit rate of all allies that have 4 or more temporary Damage Taken Restore effects by 30% for 3 turns.
Cool Down: 4 Turns
Increases power of all allies by 10% for 6 turns and restores damage taken of all allies by 10% for 1 turn.
Gives the ability to nullify status ailments for 1 turn to all allies that have 2 or more temporary Damage Taken Restore effects.
When character has the ability to nullify status ailments, increases power of all allies by 10% for 6 turns and restores damage taken of all allies by 10% for 1 turn.
High chance of applying Rush to this skill (up to 2 add'l activations) when character does not have ability to nullify status ailments.
▼Enhancement Bonus Effects
Increases critical hit rate of all allies that have 4 or more temporary Damage Taken Restore effects by 30% for 3 turns.
Cool Down: 4 Turns
Action Skill DX Lv.1
Nejire Wave DX
Deals 175% damage to a single opponent.
Increases Plus Ultra Gauge of all allies by 10% and restores damage taken of all allies by 10% for 1 turn.
Gives the ability to nullify status ailments for 1 turn to all allies that have 2 or more temporary Damage Taken Restore.
When character has the ability to nullify status ailments, increases Plus Ultra Gauge of all allies by 10% and restores damage taken of all allies by 10% for 1 turn.
High chance of applying Rush to this skill (up to 2 add'l activations) when character does not have ability to nullify status ailments.
▼Enhancement Bonus Effects
Increases critical hit rate of all allies that have 4 or more temporary Damage Taken Restore by 30% for 3 turns.
Cool Down: 4 Turns
Increases Plus Ultra Gauge of all allies by 10% and restores damage taken of all allies by 10% for 1 turn.
Gives the ability to nullify status ailments for 1 turn to all allies that have 2 or more temporary Damage Taken Restore.
When character has the ability to nullify status ailments, increases Plus Ultra Gauge of all allies by 10% and restores damage taken of all allies by 10% for 1 turn.
High chance of applying Rush to this skill (up to 2 add'l activations) when character does not have ability to nullify status ailments.
▼Enhancement Bonus Effects
Increases critical hit rate of all allies that have 4 or more temporary Damage Taken Restore by 30% for 3 turns.
Cool Down: 4 Turns
Auto Skill Lv.3
Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After character attacks opponents 6 times with an Action Skill; (2) After 3 turns pass from the start of battle] (multi hit attacks=1 attack).
Increases speed of all allies by 30% and Max HP of all allies by 20%.
Increases bind and confusion resistances of all allies when character has ability to restore damage taken.
Base Speed UP: +65
Base Max HP UP: +6000
Increases speed of all allies by 30% and Max HP of all allies by 20%.
Increases bind and confusion resistances of all allies when character has ability to restore damage taken.
Enhance Buffs
Base Attack Power UP: +140Base Speed UP: +65
Base Max HP UP: +6000
Auto Skill Lv.3
Gives all allies the ability to nullify status ailments for 1 turn, every 3 turns.
Increases Max HP of all allies by 5% when character does not have ability to restore damage taken, up to 6 times.
Increases speed of all allies by 5% when character does not have ability to nullify status ailments, up to 6 times.
Increases skill impact of all allies by 10% when character has ability to restore damage taken (stackable). *This does not affect Guests.
Increases critical skill impact of all allies by 10% when character has the ability to nullify status ailments (stackable). *This does not affect Guests.
Gives all allies the ability to penetrate when character is evading. *This does not affect Guests.
▼Enhancement Bonus Effects
Gives all allies the ability to evade 1 time, every 3 turns.
Increases Max HP of all allies by 5% when character does not have ability to restore damage taken, up to 6 times.
Increases speed of all allies by 5% when character does not have ability to nullify status ailments, up to 6 times.
Increases skill impact of all allies by 10% when character has ability to restore damage taken (stackable). *This does not affect Guests.
Increases critical skill impact of all allies by 10% when character has the ability to nullify status ailments (stackable). *This does not affect Guests.
Gives all allies the ability to penetrate when character is evading. *This does not affect Guests.
▼Enhancement Bonus Effects
Gives all allies the ability to evade 1 time, every 3 turns.
Plus Ultra Skill Lv.3
Deals 450% damage to all opponents.
Restores HP of all allies by 40%, restores damage taken by 40% for 1 turn, and reduces cooldown time by 1.
▼Enhancement Bonus Effects
Gives all allies the ability to evade 1 time.
Restores HP of all allies by 40%, restores damage taken by 40% for 1 turn, and reduces cooldown time by 1.
▼Enhancement Bonus Effects
Gives all allies the ability to evade 1 time.
Action Skill DX Lv.2
Power Wave DX
Deals 200% damage to a single opponent.
Increases power of all allies by 10% for 6 turns and restores damage taken of all allies by 10% for 1 turn.
Gives the ability to nullify status ailments for 1 turn to all allies that have 2 or more temporary Damage Taken Restore effects.
When character has the ability to nullify status ailments, increases power of all allies by 10% for 6 turns and restores damage taken of all allies by 15% for 1 turn.
High chance of applying Rush to this skill (up to 2 add'l activations) when character does not have ability to nullify status ailments.
▼Enhancement Bonus Effects
Increases critical hit rate of all allies that have 4 or more temporary Damage Taken Restore effects by 40% for 3 turns.
Cool Down: 4 Turns
Increases power of all allies by 10% for 6 turns and restores damage taken of all allies by 10% for 1 turn.
Gives the ability to nullify status ailments for 1 turn to all allies that have 2 or more temporary Damage Taken Restore effects.
When character has the ability to nullify status ailments, increases power of all allies by 10% for 6 turns and restores damage taken of all allies by 15% for 1 turn.
High chance of applying Rush to this skill (up to 2 add'l activations) when character does not have ability to nullify status ailments.
▼Enhancement Bonus Effects
Increases critical hit rate of all allies that have 4 or more temporary Damage Taken Restore effects by 40% for 3 turns.
Cool Down: 4 Turns
Action Skill DX Lv.2
Nejire Wave DX
Deals 200% damage to a single opponent.
Increases Plus Ultra Gauge of all allies by 10% and restores damage taken of all allies by 10% for 1 turn.
Gives the ability to nullify status ailments for 1 turn to all allies that have 2 or more temporary Damage Taken Restore.
When character has the ability to nullify status ailments, increases Plus Ultra Gauge of all allies by 10% and restores damage taken of all allies by 15% for 1 turn.
High chance of applying Rush to this skill (up to 2 add'l activations) when character does not have ability to nullify status ailments.
▼Enhancement Bonus Effects
Increases critical hit rate of all allies that have 4 or more temporary Damage Taken Restore by 40% for 3 turns.
Cool Down: 4 Turns
Increases Plus Ultra Gauge of all allies by 10% and restores damage taken of all allies by 10% for 1 turn.
Gives the ability to nullify status ailments for 1 turn to all allies that have 2 or more temporary Damage Taken Restore.
When character has the ability to nullify status ailments, increases Plus Ultra Gauge of all allies by 10% and restores damage taken of all allies by 15% for 1 turn.
High chance of applying Rush to this skill (up to 2 add'l activations) when character does not have ability to nullify status ailments.
▼Enhancement Bonus Effects
Increases critical hit rate of all allies that have 4 or more temporary Damage Taken Restore by 40% for 3 turns.
Cool Down: 4 Turns
Auto Skill Lv.3
Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After character attacks opponents 6 times with an Action Skill; (2) After 3 turns pass from the start of battle] (multi hit attacks=1 attack).
Increases speed of all allies by 30% and Max HP of all allies by 20%.
Increases bind and confusion resistances of all allies when character has ability to restore damage taken.
Base Speed UP: +65
Base Max HP UP: +6000
Increases speed of all allies by 30% and Max HP of all allies by 20%.
Increases bind and confusion resistances of all allies when character has ability to restore damage taken.
Enhance Buffs
Base Attack Power UP: +140Base Speed UP: +65
Base Max HP UP: +6000
Auto Skill Lv.3
Gives all allies the ability to nullify status ailments for 1 turn, every 3 turns.
Increases Max HP of all allies by 5% when character does not have ability to restore damage taken, up to 6 times.
Increases speed of all allies by 5% when character does not have ability to nullify status ailments, up to 6 times.
Increases skill impact of all allies by 10% when character has ability to restore damage taken (stackable). *This does not affect Guests.
Increases critical skill impact of all allies by 10% when character has the ability to nullify status ailments (stackable). *This does not affect Guests.
Gives all allies the ability to penetrate when character is evading. *This does not affect Guests.
▼Enhancement Bonus Effects
Gives all allies the ability to evade 1 time, every 3 turns.
Increases Max HP of all allies by 5% when character does not have ability to restore damage taken, up to 6 times.
Increases speed of all allies by 5% when character does not have ability to nullify status ailments, up to 6 times.
Increases skill impact of all allies by 10% when character has ability to restore damage taken (stackable). *This does not affect Guests.
Increases critical skill impact of all allies by 10% when character has the ability to nullify status ailments (stackable). *This does not affect Guests.
Gives all allies the ability to penetrate when character is evading. *This does not affect Guests.
▼Enhancement Bonus Effects
Gives all allies the ability to evade 1 time, every 3 turns.
Unique EX Auto Skills
Increases character's Plus Ultra Gauge by 15% every time their HP is restored.
Increases critical hit rate of all ally Big Three characters by 15%.
Once per battle, when HP is below 50%, gives character a barrier that nullifies 1 hit and increases their defense by 20% for 3 turns.
Once per battle, when HP is below 50%, increases Plus Ultra Gauge of all allies by 20% and increases their Plus Ultra Move skill impact by 20% for 3 turns.
Reduces damage to character by 15% for 2 turns after receiving 2 attacks from an opponent with higher power (multi hit attacks=1 attack).
Increases character's defense by 20% when power is increased.
Increases character's Plus Ultra Move skill impact by 3% every time a critical hit is made, up to 20 times.