


[Crush Despair!] All Might


Ability Board Items







































































































Character Traits
Base Stats (Lv.1)
HP: 4800
Power: 1201
Speed: 130
Defense: 100
Critical Rate: 10
Base Stats (Lv.80)
HP: 10725
Power: 3255
Speed: 209
Defense: 100
Critical Rate: 10
Max Stats (Lv.130)
HP: 40875
Power: 10035
Speed: 719
Defense: 100
Critical Rate: 10
ADV Stats (Lv.130)
HP: 49875
Power: 11835
Speed: 899
Defense: 100
Critical Rate: 10
Resists
Fear: 50
Plus Ultra Skill Lv.1

Deals 600% damage to a single opponent.
Skill impact is increased by 20% if the opponent is a Villain.
Also increases the Action Skill skill impact of all allies by 20% for 3 turns.
Skill impact is increased by 20% if the opponent is a Villain.
Also increases the Action Skill skill impact of all allies by 20% for 3 turns.
Action Skill Lv.1

Deals 300% damage to a single opponent.
Skill impact is increased by 20% if the opponent has Critical Hit Rate DOWN.
Skill impact by 20% if the opponent has Power DOWN.
Cool Down: 6 Turns
Skill impact is increased by 20% if the opponent has Critical Hit Rate DOWN.
Skill impact by 20% if the opponent has Power DOWN.
Cool Down: 6 Turns
Action Skill Lv.1

Deals 300% damage to a single opponent.
Skill impact is increased by 20% if the opponent has Speed DOWN.
Skill impact is increased by 20% for opponents with Skill Impact DOWN.
Cool Down: 6 Turns
Skill impact is increased by 20% if the opponent has Speed DOWN.
Skill impact is increased by 20% for opponents with Skill Impact DOWN.
Cool Down: 6 Turns
Auto Skill Lv.1

Gives character composure for 3 turns when a WAVE starts.
Also increases character's Plus Ultra Gauge by 20% when battle starts.
Also increases character's Plus Ultra Gauge by 20% when battle starts.
Auto Skill Lv.1

When HP is below 50%, gives character resilience and once per battle, increases character's Plus Ultra Gauge by 30%.
Plus Ultra Skill Lv.2

Deals 650% damage to a single opponent.
Skill impact is increased by 20% if the opponent is a Villain.
Also increases the Action Skill skill impact of all allies by 20% for 3 turns.
Skill impact is increased by 20% if the opponent is a Villain.
Also increases the Action Skill skill impact of all allies by 20% for 3 turns.
Action Skill Lv.2

Deals 325% damage to a single opponent.
Skill impact is increased by 25% if the opponent has Critical Hit Rate DOWN.
Skill impact by 20% if the opponent has Power DOWN.
Cool Down: 5 Turns
Skill impact is increased by 25% if the opponent has Critical Hit Rate DOWN.
Skill impact by 20% if the opponent has Power DOWN.
Cool Down: 5 Turns
Action Skill Lv.2

Deals 325% damage to a single opponent.
Skill impact is increased by 25% if the opponent has Speed DOWN.
Skill impact is increased by 20% for opponents with Skill Impact DOWN.
Cool Down: 5 Turns
Skill impact is increased by 25% if the opponent has Speed DOWN.
Skill impact is increased by 20% for opponents with Skill Impact DOWN.
Cool Down: 5 Turns
Auto Skill Lv.2

Gives character composure for 3 turns when a WAVE starts.
Also increases character's Plus Ultra Gauge by 25% when battle starts.
Also increases character's Plus Ultra Gauge by 25% when battle starts.
Auto Skill Lv.2

When HP is below 50%, gives character resilience and once per battle, increases character's Plus Ultra Gauge by 35%.
Plus Ultra Skill Lv.3

Deals 700% damage to a single opponent.
Skill impact is increased by 20% if the opponent is a Villain.
Also increases the Action Skill skill impact of all allies by 20% for 3 turns.
Skill impact is increased by 20% if the opponent is a Villain.
Also increases the Action Skill skill impact of all allies by 20% for 3 turns.
Action Skill Lv.3

Deals 350% damage to a single opponent.
Skill impact is increased by 30% if the opponent has Critical Hit Rate DOWN.
Skill impact by 20% if the opponent has Power DOWN.
Cool Down: 4 Turns
Skill impact is increased by 30% if the opponent has Critical Hit Rate DOWN.
Skill impact by 20% if the opponent has Power DOWN.
Cool Down: 4 Turns
Action Skill Lv.3

Deals 350% damage to a single opponent.
Skill impact is increased by 30% if the opponent has Speed DOWN.
Skill impact is increased by 20% for opponents with Skill Impact DOWN.
Cool Down: 4 Turns
Skill impact is increased by 30% if the opponent has Speed DOWN.
Skill impact is increased by 20% for opponents with Skill Impact DOWN.
Cool Down: 4 Turns
Auto Skill Lv.3

Gives character composure for 3 turns when a WAVE starts.
Also increases character's Plus Ultra Gauge by 30% when battle starts.
Also increases character's Plus Ultra Gauge by 30% when battle starts.
Auto Skill Lv.3

When HP is below 50%, gives character resilience and once per battle, increases character's Plus Ultra Gauge by 40%.
Plus Ultra Skill Lv.3

Deals 700% damage to a single opponent.
Skill impact is increased by 20% if the opponent is a Villain.
Also increases the Action Skill skill impact of all allies by 20% for 3 turns.
Skill impact is increased by 20% if the opponent is a Villain.
Also increases the Action Skill skill impact of all allies by 20% for 3 turns.
Action Skill DX Lv.1

Deals 375% damage to a single opponent.
Skill impact is increased by 35% if the opponent has Critical Hit Rate DOWN.
Skill impact by 20% if the opponent has Power DOWN.
Cool Down: 4 Turns
Skill impact is increased by 35% if the opponent has Critical Hit Rate DOWN.
Skill impact by 20% if the opponent has Power DOWN.
Cool Down: 4 Turns
Action Skill DX Lv.1

Deals 375% damage to a single opponent.
Skill impact is increased by 35% if the opponent has Speed DOWN.
Skill impact is increased by 20% for opponents with Skill Impact DOWN.
Cool Down: 4 Turns
Skill impact is increased by 35% if the opponent has Speed DOWN.
Skill impact is increased by 20% for opponents with Skill Impact DOWN.
Cool Down: 4 Turns
Auto Skill Lv.3

Gives character composure for 3 turns when a WAVE starts.
Also increases character's Plus Ultra Gauge by 30% when battle starts.
Also increases character's Plus Ultra Gauge by 30% when battle starts.
Auto Skill Lv.3

When HP is below 50%, gives character resilience and once per battle, increases character's Plus Ultra Gauge by 40%.
Plus Ultra Skill Lv.3

Deals 700% damage to a single opponent.
Skill impact is increased by 20% if the opponent is a Villain.
Also increases the Action Skill skill impact of all allies by 20% for 3 turns.
Skill impact is increased by 20% if the opponent is a Villain.
Also increases the Action Skill skill impact of all allies by 20% for 3 turns.
Action Skill DX Lv.2

Deals 400% damage to a single opponent.
Skill impact is increased by 40% if the opponent has Critical Hit Rate DOWN.
Skill impact by 20% if the opponent has Power DOWN.
Cool Down: 4 Turns
Skill impact is increased by 40% if the opponent has Critical Hit Rate DOWN.
Skill impact by 20% if the opponent has Power DOWN.
Cool Down: 4 Turns
Action Skill DX Lv.2

Deals 400% damage to a single opponent.
Skill impact is increased by 40% if the opponent has Speed DOWN.
Skill impact is increased by 20% for opponents with Skill Impact DOWN.
Cool Down: 4 Turns
Skill impact is increased by 40% if the opponent has Speed DOWN.
Skill impact is increased by 20% for opponents with Skill Impact DOWN.
Cool Down: 4 Turns
Auto Skill Lv.3

Gives character composure for 3 turns when a WAVE starts.
Also increases character's Plus Ultra Gauge by 30% when battle starts.
Also increases character's Plus Ultra Gauge by 30% when battle starts.
Auto Skill Lv.3

When HP is below 50%, gives character resilience and once per battle, increases character's Plus Ultra Gauge by 40%.
Unique EX Auto Skills

Increases character's power by 5% and defense by 5% when used in character's successfully executed skill chain, up to 6 times.

Gives character piercing shot when HP is 80% or higher.

Increases Action Skill impact of all allies by 10% when ecstatic.

Increases defense of all allies by 20% for 3 turns when battle starts.

Increases character's Plus Ultra Move skill impact by 15% every 3 turns, up to 3 times.

Increases character's power by 25% for 2 turns every 3 critical hits.

Increases character's defense by 5% every time a critical hit is made, up to 8 times.