


[Clench onto Hope] All Might


Ability Board Items


































































































Character Traits
Base Stats (Lv.1)
HP: 6120
Power: 990
Speed: 143
Defense: 100
Critical Rate: 10
Base Stats (Lv.80)
HP: 14020
Power: 2570
Speed: 222
Defense: 100
Critical Rate: 10
Max Stats (Lv.130)
HP: 46920
Power: 8750
Speed: 762
Defense: 100
Critical Rate: 10
ADV Stats (Lv.130)
HP: 55920
Power: 10550
Speed: 942
Defense: 100
Critical Rate: 10
Resists
Fear: 50
Plus Ultra Skill Lv.1

Deals 700% damage to a single opponent.
Inflicts some of the damage dealt to character.
Gives character ability to make a last stand 2 times.
Increases this skill's skill impact by 25% when character has persistence.
Reduces damage to character by 25% for 3 turns if character does not have persistence.
Also causes character to bleed for 8 turns. *This effect cannot be nullified or canceled.
Inflicts some of the damage dealt to character.
Gives character ability to make a last stand 2 times.
Increases this skill's skill impact by 25% when character has persistence.
Reduces damage to character by 25% for 3 turns if character does not have persistence.
Also causes character to bleed for 8 turns. *This effect cannot be nullified or canceled.
Action Skill Lv.1

Deals 175% damage to all opponents with a low chance (30%) of blocking the opponents' buffs for 2 turns, decreases opponents' critical resistance by 15% for 3 turns, and cancels all of opponents' temporary Max HP increasing effects.
Cool Down: 6 Turns
Cool Down: 6 Turns
Action Skill Lv.1

Deals 300% damage to a single opponent.
Gives character ability to make a last stand 2 times.
When used in a second or later successfully executed skill chain, shortens character's cooldown time by 1 and increases character's Plus Ultra Gauge by 20%.
Cool Down: 5 Turns
Gives character ability to make a last stand 2 times.
When used in a second or later successfully executed skill chain, shortens character's cooldown time by 1 and increases character's Plus Ultra Gauge by 20%.
Cool Down: 5 Turns
Auto Skill Lv.1

Reduces bleeding damage to character by 50% if character does not have persistence.
Increases character's speed by 20% when HP is 80% or higher.
Every 1 turn, decreases character's power by 5% up to 6 times and defense by 5% up to 6 times.
Increases character's power by 6% after character initiates critical attacks 2 times, up to 10 times (multi hit attacks=1 attack).
After receiving 2 attacks from an opponent with higher defense, restores 25% of the damage character receives for 2 turns, up to 5 times, and increases character's defense by 6% up to 5 times (multi hit attacks=1 attack).
Increases character's speed by 20% when HP is 80% or higher.
Every 1 turn, decreases character's power by 5% up to 6 times and defense by 5% up to 6 times.
Increases character's power by 6% after character initiates critical attacks 2 times, up to 10 times (multi hit attacks=1 attack).
After receiving 2 attacks from an opponent with higher defense, restores 25% of the damage character receives for 2 turns, up to 5 times, and increases character's defense by 6% up to 5 times (multi hit attacks=1 attack).
Auto Skill Lv.1

When HP is below 30%, gives character piercing shot and ability to make a last stand 2 times, up to 1 time.
When character has persistence, gives character ability to cover allies, blocks character's recovery, increases character's critical hit rate by 30%, and increases character's Plus Ultra Gauge by 60%.
After 8 turns pass while the character is bleeding, gives the character persistence for 3 turns, up to 1 time. *This buff cannot be canceled or blocked.
When character has persistence, gives character ability to cover allies, blocks character's recovery, increases character's critical hit rate by 30%, and increases character's Plus Ultra Gauge by 60%.
After 8 turns pass while the character is bleeding, gives the character persistence for 3 turns, up to 1 time. *This buff cannot be canceled or blocked.
Plus Ultra Skill Lv.2

Deals 750% damage to a single opponent.
Inflicts some of the damage dealt to character.
Gives character ability to make a last stand 2 times.
Increases this skill's skill impact by 30% when character has persistence.
Reduces damage to character by 30% for 3 turns if character does not have persistence.
Also causes character to bleed for 8 turns. *This effect cannot be nullified or canceled.
Inflicts some of the damage dealt to character.
Gives character ability to make a last stand 2 times.
Increases this skill's skill impact by 30% when character has persistence.
Reduces damage to character by 30% for 3 turns if character does not have persistence.
Also causes character to bleed for 8 turns. *This effect cannot be nullified or canceled.
Action Skill Lv.2

Deals 200% damage to all opponents with a low chance (30%) of blocking the opponents' buffs for 2 turns, decreases opponents' critical resistance by 20% for 3 turns, and cancels all of opponents' temporary Max HP increasing effects.
Cool Down: 5 Turns
Cool Down: 5 Turns
Action Skill Lv.2

Deals 325% damage to a single opponent.
Gives character ability to make a last stand 2 times.
When used in a second or later successfully executed skill chain, shortens character's cooldown time by 1 and increases character's Plus Ultra Gauge by 25%.
Cool Down: 5 Turns
Gives character ability to make a last stand 2 times.
When used in a second or later successfully executed skill chain, shortens character's cooldown time by 1 and increases character's Plus Ultra Gauge by 25%.
Cool Down: 5 Turns
Auto Skill Lv.2

Reduces bleeding damage to character by 50% if character does not have persistence.
Increases character's speed by 25% when HP is 80% or higher.
Every 1 turn, decreases character's power by 5% up to 6 times and defense by 5% up to 6 times.
Increases character's power by 8% after character initiates critical attacks 2 times, up to 10 times (multi hit attacks=1 attack).
After receiving 2 attacks from an opponent with higher defense, restores 30% of the damage character receives for 2 turns, up to 5 times, and increases character's defense by 8% up to 5 times (multi hit attacks=1 attack).
Increases character's speed by 25% when HP is 80% or higher.
Every 1 turn, decreases character's power by 5% up to 6 times and defense by 5% up to 6 times.
Increases character's power by 8% after character initiates critical attacks 2 times, up to 10 times (multi hit attacks=1 attack).
After receiving 2 attacks from an opponent with higher defense, restores 30% of the damage character receives for 2 turns, up to 5 times, and increases character's defense by 8% up to 5 times (multi hit attacks=1 attack).
Auto Skill Lv.2

When HP is below 30%, gives character piercing shot and ability to make a last stand 2 times, up to 1 time.
When character has persistence, gives character ability to cover allies, blocks character's recovery, increases character's critical hit rate by 40%, and increases character's Plus Ultra Gauge by 80%.
After 8 turns pass while the character is bleeding, gives the character persistence for 3 turns, up to 1 time. *This buff cannot be canceled or blocked.
When character has persistence, gives character ability to cover allies, blocks character's recovery, increases character's critical hit rate by 40%, and increases character's Plus Ultra Gauge by 80%.
After 8 turns pass while the character is bleeding, gives the character persistence for 3 turns, up to 1 time. *This buff cannot be canceled or blocked.
Plus Ultra Skill Lv.3

Deals 800% damage to a single opponent.
Inflicts some of the damage dealt to character.
Gives character ability to make a last stand 2 times.
Increases this skill's skill impact by 35% when character has persistence.
Reduces damage to character by 35% for 3 turns if character does not have persistence.
Also causes character to bleed for 8 turns. *This effect cannot be nullified or canceled.
Inflicts some of the damage dealt to character.
Gives character ability to make a last stand 2 times.
Increases this skill's skill impact by 35% when character has persistence.
Reduces damage to character by 35% for 3 turns if character does not have persistence.
Also causes character to bleed for 8 turns. *This effect cannot be nullified or canceled.
Action Skill Lv.3

Deals 225% damage to all opponents with a low chance (30%) of blocking the opponents' buffs for 2 turns, decreases opponents' critical resistance by 25% for 3 turns, and cancels all of opponents' temporary Max HP increasing effects.
Cool Down: 4 Turns
Cool Down: 4 Turns
Action Skill Lv.3

Deals 350% damage to a single opponent.
Gives character ability to make a last stand 2 times.
When used in a second or later successfully executed skill chain, shortens character's cooldown time by 1 and increases character's Plus Ultra Gauge by 30%.
Cool Down: 5 Turns
Gives character ability to make a last stand 2 times.
When used in a second or later successfully executed skill chain, shortens character's cooldown time by 1 and increases character's Plus Ultra Gauge by 30%.
Cool Down: 5 Turns
Auto Skill Lv.3

Reduces bleeding damage to character by 50% if character does not have persistence.
Increases character's speed by 30% when HP is 80% or higher.
Every 1 turn, decreases character's power by 5% up to 6 times and defense by 5% up to 6 times.
Increases character's power by 10% after character initiates critical attacks 2 times, up to 10 times (multi hit attacks=1 attack).
After receiving 2 attacks from an opponent with higher defense, restores 35% of the damage character receives for 2 turns, up to 5 times, and increases character's defense by 10% up to 5 times (multi hit attacks=1 attack).
Increases character's speed by 30% when HP is 80% or higher.
Every 1 turn, decreases character's power by 5% up to 6 times and defense by 5% up to 6 times.
Increases character's power by 10% after character initiates critical attacks 2 times, up to 10 times (multi hit attacks=1 attack).
After receiving 2 attacks from an opponent with higher defense, restores 35% of the damage character receives for 2 turns, up to 5 times, and increases character's defense by 10% up to 5 times (multi hit attacks=1 attack).
Auto Skill Lv.3

When HP is below 30%, gives character piercing shot and ability to make a last stand 2 times, up to 1 time.
When character has persistence, gives character ability to cover allies, blocks character's recovery, increases character's critical hit rate by 50%, and increases character's Plus Ultra Gauge by 100%.
After 8 turns pass while the character is bleeding, gives the character persistence for 3 turns, up to 1 time. *This buff cannot be canceled or blocked.
When character has persistence, gives character ability to cover allies, blocks character's recovery, increases character's critical hit rate by 50%, and increases character's Plus Ultra Gauge by 100%.
After 8 turns pass while the character is bleeding, gives the character persistence for 3 turns, up to 1 time. *This buff cannot be canceled or blocked.
Plus Ultra Skill Lv.3

Deals 800% damage to a single opponent.
Inflicts some of the damage dealt to character.
Gives character ability to make a last stand 2 times.
Increases this skill's skill impact by 35% when character has persistence.
Reduces damage to character by 35% for 3 turns if character does not have persistence.
Also causes character to bleed for 8 turns. *This effect cannot be nullified or canceled.
Inflicts some of the damage dealt to character.
Gives character ability to make a last stand 2 times.
Increases this skill's skill impact by 35% when character has persistence.
Reduces damage to character by 35% for 3 turns if character does not have persistence.
Also causes character to bleed for 8 turns. *This effect cannot be nullified or canceled.
Action Skill DX Lv.1

Deals 250% damage to all opponents with a low chance (30%) of blocking the opponents' buffs for 2 turns, decreases opponents' critical resistance by 25% for 3 turns, and cancels all of opponents' temporary Max HP increasing effects.
Cool Down: 4 Turns
Cool Down: 4 Turns
Action Skill DX Lv.1

Deals 375% damage to a single opponent.
Gives character ability to make a last stand 2 times.
When used in a second or later successfully executed skill chain, shortens character's cooldown time by 1 and increases character's Plus Ultra Gauge by 35%.
Cool Down: 5 Turns
Gives character ability to make a last stand 2 times.
When used in a second or later successfully executed skill chain, shortens character's cooldown time by 1 and increases character's Plus Ultra Gauge by 35%.
Cool Down: 5 Turns
Auto Skill Lv.3

Reduces bleeding damage to character by 50% if character does not have persistence.
Increases character's speed by 30% when HP is 80% or higher.
Every 1 turn, decreases character's power by 5% up to 6 times and defense by 5% up to 6 times.
Increases character's power by 10% after character initiates critical attacks 2 times, up to 10 times (multi hit attacks=1 attack).
After receiving 2 attacks from an opponent with higher defense, restores 35% of the damage character receives for 2 turns, up to 5 times, and increases character's defense by 10% up to 5 times (multi hit attacks=1 attack).
Increases character's speed by 30% when HP is 80% or higher.
Every 1 turn, decreases character's power by 5% up to 6 times and defense by 5% up to 6 times.
Increases character's power by 10% after character initiates critical attacks 2 times, up to 10 times (multi hit attacks=1 attack).
After receiving 2 attacks from an opponent with higher defense, restores 35% of the damage character receives for 2 turns, up to 5 times, and increases character's defense by 10% up to 5 times (multi hit attacks=1 attack).
Auto Skill Lv.3

When HP is below 30%, gives character piercing shot and ability to make a last stand 2 times, up to 1 time.
When character has persistence, gives character ability to cover allies, blocks character's recovery, increases character's critical hit rate by 50%, and increases character's Plus Ultra Gauge by 100%.
After 8 turns pass while the character is bleeding, gives the character persistence for 3 turns, up to 1 time. *This buff cannot be canceled or blocked.
When character has persistence, gives character ability to cover allies, blocks character's recovery, increases character's critical hit rate by 50%, and increases character's Plus Ultra Gauge by 100%.
After 8 turns pass while the character is bleeding, gives the character persistence for 3 turns, up to 1 time. *This buff cannot be canceled or blocked.
Plus Ultra Skill Lv.3

Deals 800% damage to a single opponent.
Inflicts some of the damage dealt to character.
Gives character ability to make a last stand 2 times.
Increases this skill's skill impact by 35% when character has persistence.
Reduces damage to character by 35% for 3 turns if character does not have persistence.
Also causes character to bleed for 8 turns. *This effect cannot be nullified or canceled.
Inflicts some of the damage dealt to character.
Gives character ability to make a last stand 2 times.
Increases this skill's skill impact by 35% when character has persistence.
Reduces damage to character by 35% for 3 turns if character does not have persistence.
Also causes character to bleed for 8 turns. *This effect cannot be nullified or canceled.
Action Skill DX Lv.2

Deals 275% damage to all opponents with a low chance (30%) of blocking the opponents' buffs for 2 turns, decreases opponents' critical resistance by 25% for 3 turns, and cancels all of opponents' temporary Max HP increasing effects.
Cool Down: 4 Turns
Cool Down: 4 Turns
Action Skill DX Lv.2

Deals 400% damage to a single opponent.
Gives character ability to make a last stand 2 times.
When used in a second or later successfully executed skill chain, shortens character's cooldown time by 1 and increases character's Plus Ultra Gauge by 40%.
Cool Down: 5 Turns
Gives character ability to make a last stand 2 times.
When used in a second or later successfully executed skill chain, shortens character's cooldown time by 1 and increases character's Plus Ultra Gauge by 40%.
Cool Down: 5 Turns
Auto Skill Lv.3

Reduces bleeding damage to character by 50% if character does not have persistence.
Increases character's speed by 30% when HP is 80% or higher.
Every 1 turn, decreases character's power by 5% up to 6 times and defense by 5% up to 6 times.
Increases character's power by 10% after character initiates critical attacks 2 times, up to 10 times (multi hit attacks=1 attack).
After receiving 2 attacks from an opponent with higher defense, restores 35% of the damage character receives for 2 turns, up to 5 times, and increases character's defense by 10% up to 5 times (multi hit attacks=1 attack).
Increases character's speed by 30% when HP is 80% or higher.
Every 1 turn, decreases character's power by 5% up to 6 times and defense by 5% up to 6 times.
Increases character's power by 10% after character initiates critical attacks 2 times, up to 10 times (multi hit attacks=1 attack).
After receiving 2 attacks from an opponent with higher defense, restores 35% of the damage character receives for 2 turns, up to 5 times, and increases character's defense by 10% up to 5 times (multi hit attacks=1 attack).
Auto Skill Lv.3

When HP is below 30%, gives character piercing shot and ability to make a last stand 2 times, up to 1 time.
When character has persistence, gives character ability to cover allies, blocks character's recovery, increases character's critical hit rate by 50%, and increases character's Plus Ultra Gauge by 100%.
After 8 turns pass while the character is bleeding, gives the character persistence for 3 turns, up to 1 time. *This buff cannot be canceled or blocked.
When character has persistence, gives character ability to cover allies, blocks character's recovery, increases character's critical hit rate by 50%, and increases character's Plus Ultra Gauge by 100%.
After 8 turns pass while the character is bleeding, gives the character persistence for 3 turns, up to 1 time. *This buff cannot be canceled or blocked.
Unique EX Auto Skills

Increases character's power by 5% and defense by 5% when used in character's successfully executed skill chain, up to 6 times.

Gives character piercing shot when HP is 80% or higher.

Increases Action Skill impact of all allies by 10% when ecstatic.

Increases defense of all allies by 20% for 3 turns when battle starts.

Increases character's Plus Ultra Move skill impact by 15% every 3 turns, up to 3 times.

Increases character's power by 25% for 2 turns every 3 critical hits.

Increases character's defense by 5% every time a critical hit is made, up to 8 times.