


[Bonds of Friendship] All Might


Ability Board Items


































































































Character Traits
Base Stats (Lv.1)
HP: 5630
Power: 1071
Speed: 135
Defense: 100
Critical Rate: 10
Base Stats (Lv.80)
HP: 14478
Power: 2809
Speed: 214
Defense: 100
Critical Rate: 10
Max Stats (Lv.130)
HP: 47478
Power: 9229
Speed: 734
Defense: 100
Critical Rate: 10
ADV Stats (Lv.130)
HP: 56478
Power: 11029
Speed: 914
Defense: 100
Critical Rate: 10
Resists
Fear: 50
Plus Ultra Skill Lv.1

Deals 600% damage to a single opponent with a medium chance (40%) of paralyzing them for 2 turns.
Gives character ability to make a last stand 1 time.
When character does not have Block, gives character ability to block (grants additional HP = 40% of current HP) for 3 turns. *This does not affect Guests.
▼Enhancement Bonus Effects
Increases this skill's status ailment hit rate and gives this skill piercing shot.
Gives character ability to make a last stand 1 time.
When character does not have Block, gives character ability to block (grants additional HP = 40% of current HP) for 3 turns. *This does not affect Guests.
▼Enhancement Bonus Effects
Increases this skill's status ailment hit rate and gives this skill piercing shot.
Action Skill Lv.1

Deals 250% damage to a single opponent.
Reduces damage to character by 10% for 3 turns.
Gives character ability to block (grants additional HP = 20% of current HP) for 3 turns when character is not enhanced.
▼Enhancement Bonus Effects
Gives character ability to block (grants additional HP = 30% of current HP) for 3 turns when character does not have Block.
Cool Down: 6 Turns
Reduces damage to character by 10% for 3 turns.
Gives character ability to block (grants additional HP = 20% of current HP) for 3 turns when character is not enhanced.
▼Enhancement Bonus Effects
Gives character ability to block (grants additional HP = 30% of current HP) for 3 turns when character does not have Block.
Cool Down: 6 Turns
Action Skill Lv.1

Deals 300% damage to a single opponent with a medium chance (40%) of paralyzing the opponent for 2 turns and a low chance (20%) of blocking their recovery for 2 turns.
Cool Down: 4 Turns
Cool Down: 4 Turns
Auto Skill Lv.1

Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After character attacks an opponent 5 times while not having Block; (2) After 5 turns pass from the start of battle] (multi hit attacks=1 attack).
Gives character ability to block (grants additional HP = 30% of current HP) for 3 turns, up to 1 time (*This does not affect Guests), to land a bullseye, and to take revenge (deals additional damage = 60%) of reduced block value).
Base Speed UP: +50
Base Max HP UP: +10350
Gives character ability to block (grants additional HP = 30% of current HP) for 3 turns, up to 1 time (*This does not affect Guests), to land a bullseye, and to take revenge (deals additional damage = 60%) of reduced block value).
Enhance Buffs
Base Attack Power UP: +255Base Speed UP: +50
Base Max HP UP: +10350
Auto Skill Lv.1

Gives character composure and immunity to stun, and reduces bleeding damage to character by 30%.
Increases bleed and stun resistances of all allies.
▼Enhancement Bonus Effects
Increases character's skill impact by 30%.
Gives character ability to block (grants additional HP = 500% of current HP) for 5 turns when HP is below 20%, up to 1 time.
Increases bleed and stun resistances of all allies.
▼Enhancement Bonus Effects
Increases character's skill impact by 30%.
Gives character ability to block (grants additional HP = 500% of current HP) for 5 turns when HP is below 20%, up to 1 time.
Plus Ultra Skill Lv.2

Deals 650% damage to a single opponent with a medium chance (40%) of paralyzing them for 2 turns.
Gives character ability to make a last stand 1 time.
When character does not have Block, gives character ability to block (grants additional HP = 45% of current HP) for 3 turns. *This does not affect Guests.
▼Enhancement Bonus Effects
Increases this skill's status ailment hit rate and gives this skill piercing shot.
Gives character ability to make a last stand 1 time.
When character does not have Block, gives character ability to block (grants additional HP = 45% of current HP) for 3 turns. *This does not affect Guests.
▼Enhancement Bonus Effects
Increases this skill's status ailment hit rate and gives this skill piercing shot.
Action Skill Lv.2

Deals 275% damage to a single opponent.
Reduces damage to character by 15% for 3 turns.
Gives character ability to block (grants additional HP = 25% of current HP) for 3 turns when character is not enhanced.
▼Enhancement Bonus Effects
Gives character ability to block (grants additional HP = 35% of current HP) for 3 turns when character does not have Block.
Cool Down: 5 Turns
Reduces damage to character by 15% for 3 turns.
Gives character ability to block (grants additional HP = 25% of current HP) for 3 turns when character is not enhanced.
▼Enhancement Bonus Effects
Gives character ability to block (grants additional HP = 35% of current HP) for 3 turns when character does not have Block.
Cool Down: 5 Turns
Action Skill Lv.2

Deals 325% damage to a single opponent with a medium chance (40%) of paralyzing the opponent for 2 turns and a low chance (20%) of blocking their recovery for 2 turns.
Cool Down: 4 Turns
Cool Down: 4 Turns
Auto Skill Lv.2

Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After character attacks an opponent 5 times while not having Block; (2) After 5 turns pass from the start of battle] (multi hit attacks=1 attack).
Gives character ability to block (grants additional HP = 40% of current HP) for 3 turns, up to 1 time (*This does not affect Guests), to land a bullseye, and to take revenge (deals additional damage = 80%) of reduced block value).
Base Speed UP: +50
Base Max HP UP: +10350
Gives character ability to block (grants additional HP = 40% of current HP) for 3 turns, up to 1 time (*This does not affect Guests), to land a bullseye, and to take revenge (deals additional damage = 80%) of reduced block value).
Enhance Buffs
Base Attack Power UP: +255Base Speed UP: +50
Base Max HP UP: +10350
Auto Skill Lv.2

Gives character composure and immunity to stun, and reduces bleeding damage to character by 30%.
Increases bleed and stun resistances of all allies.
▼Enhancement Bonus Effects
Increases character's skill impact by 40%.
Gives character ability to block (grants additional HP = 600% of current HP) for 5 turns when HP is below 20%, up to 1 time.
Increases bleed and stun resistances of all allies.
▼Enhancement Bonus Effects
Increases character's skill impact by 40%.
Gives character ability to block (grants additional HP = 600% of current HP) for 5 turns when HP is below 20%, up to 1 time.
Plus Ultra Skill Lv.3

Deals 700% damage to a single opponent with a medium chance (40%) of paralyzing them for 2 turns.
Gives character ability to make a last stand 1 time.
When character does not have Block, gives character ability to block (grants additional HP = 50% of current HP) for 3 turns. *This does not affect Guests.
▼Enhancement Bonus Effects
Increases this skill's status ailment hit rate and gives this skill piercing shot.
Gives character ability to make a last stand 1 time.
When character does not have Block, gives character ability to block (grants additional HP = 50% of current HP) for 3 turns. *This does not affect Guests.
▼Enhancement Bonus Effects
Increases this skill's status ailment hit rate and gives this skill piercing shot.
Action Skill Lv.3

Deals 300% damage to a single opponent.
Reduces damage to character by 20% for 3 turns.
Gives character ability to block (grants additional HP = 30% of current HP) for 3 turns when character is not enhanced.
▼Enhancement Bonus Effects
Gives character ability to block (grants additional HP = 40% of current HP) for 3 turns when character does not have Block.
Cool Down: 4 Turns
Reduces damage to character by 20% for 3 turns.
Gives character ability to block (grants additional HP = 30% of current HP) for 3 turns when character is not enhanced.
▼Enhancement Bonus Effects
Gives character ability to block (grants additional HP = 40% of current HP) for 3 turns when character does not have Block.
Cool Down: 4 Turns
Action Skill Lv.3

Deals 350% damage to a single opponent with a medium chance (40%) of paralyzing the opponent for 2 turns and a low chance (20%) of blocking their recovery for 2 turns.
Cool Down: 4 Turns
Cool Down: 4 Turns
Auto Skill Lv.3

Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After character attacks an opponent 5 times while not having Block; (2) After 5 turns pass from the start of battle] (multi hit attacks=1 attack).
Gives character ability to block (grants additional HP = 50% of current HP) for 3 turns, up to 1 time (*This does not affect Guests), to land a bullseye, and to take revenge (deals additional damage = 100%) of reduced block value).
Base Speed UP: +50
Base Max HP UP: +10350
Gives character ability to block (grants additional HP = 50% of current HP) for 3 turns, up to 1 time (*This does not affect Guests), to land a bullseye, and to take revenge (deals additional damage = 100%) of reduced block value).
Enhance Buffs
Base Attack Power UP: +255Base Speed UP: +50
Base Max HP UP: +10350
Auto Skill Lv.3

Gives character composure and immunity to stun, and reduces bleeding damage to character by 30%.
Increases bleed and stun resistances of all allies.
▼Enhancement Bonus Effects
Increases character's skill impact by 50%.
Gives character ability to block (grants additional HP = 700% of current HP) for 5 turns when HP is below 20%, up to 1 time.
Increases bleed and stun resistances of all allies.
▼Enhancement Bonus Effects
Increases character's skill impact by 50%.
Gives character ability to block (grants additional HP = 700% of current HP) for 5 turns when HP is below 20%, up to 1 time.
Plus Ultra Skill Lv.3

Deals 700% damage to a single opponent with a medium chance (40%) of paralyzing them for 2 turns.
Gives character ability to make a last stand 1 time.
When character does not have Block, gives character ability to block (grants additional HP = 50% of current HP) for 3 turns. *This does not affect Guests.
▼Enhancement Bonus Effects
Increases this skill's status ailment hit rate and gives this skill piercing shot.
Gives character ability to make a last stand 1 time.
When character does not have Block, gives character ability to block (grants additional HP = 50% of current HP) for 3 turns. *This does not affect Guests.
▼Enhancement Bonus Effects
Increases this skill's status ailment hit rate and gives this skill piercing shot.
Action Skill DX Lv.1

Deals 325% damage to a single opponent.
Reduces damage to character by 25% for 3 turns.
Gives character ability to block (grants additional HP = 35% of current HP) for 3 turns when character is not enhanced.
▼Enhancement Bonus Effects
Gives character ability to block (grants additional HP = 45% of current HP) for 3 turns when character does not have Block.
Cool Down: 4 Turns
Reduces damage to character by 25% for 3 turns.
Gives character ability to block (grants additional HP = 35% of current HP) for 3 turns when character is not enhanced.
▼Enhancement Bonus Effects
Gives character ability to block (grants additional HP = 45% of current HP) for 3 turns when character does not have Block.
Cool Down: 4 Turns
Action Skill DX Lv.1

Deals 375% damage to a single opponent with a medium chance (20%) of paralyzing the opponent for 2 turns and a low chance (40%) of blocking their recovery for 2 turns.
Cool Down: 4 Turns
Cool Down: 4 Turns
Auto Skill Lv.3

Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After character attacks an opponent 5 times while not having Block; (2) After 5 turns pass from the start of battle] (multi hit attacks=1 attack).
Gives character ability to block (grants additional HP = 50% of current HP) for 3 turns, up to 1 time (*This does not affect Guests), to land a bullseye, and to take revenge (deals additional damage = 100%) of reduced block value).
Base Speed UP: +50
Base Max HP UP: +10350
Gives character ability to block (grants additional HP = 50% of current HP) for 3 turns, up to 1 time (*This does not affect Guests), to land a bullseye, and to take revenge (deals additional damage = 100%) of reduced block value).
Enhance Buffs
Base Attack Power UP: +255Base Speed UP: +50
Base Max HP UP: +10350
Auto Skill Lv.3

Gives character composure and immunity to stun, and reduces bleeding damage to character by 30%.
Increases bleed and stun resistances of all allies.
▼Enhancement Bonus Effects
Increases character's skill impact by 50%.
Gives character ability to block (grants additional HP = 700% of current HP) for 5 turns when HP is below 20%, up to 1 time.
Increases bleed and stun resistances of all allies.
▼Enhancement Bonus Effects
Increases character's skill impact by 50%.
Gives character ability to block (grants additional HP = 700% of current HP) for 5 turns when HP is below 20%, up to 1 time.
Plus Ultra Skill Lv.3

Deals 700% damage to a single opponent with a medium chance (40%) of paralyzing them for 2 turns.
Gives character ability to make a last stand 1 time.
When character does not have Block, gives character ability to block (grants additional HP = 50% of current HP) for 3 turns. *This does not affect Guests.
▼Enhancement Bonus Effects
Increases this skill's status ailment hit rate and gives this skill piercing shot.
Gives character ability to make a last stand 1 time.
When character does not have Block, gives character ability to block (grants additional HP = 50% of current HP) for 3 turns. *This does not affect Guests.
▼Enhancement Bonus Effects
Increases this skill's status ailment hit rate and gives this skill piercing shot.
Action Skill DX Lv.2

Deals 350% damage to a single opponent.
Reduces damage to character by 30% for 3 turns.
Gives character ability to block (grants additional HP = 35% of current HP) for 3 turns when character is not enhanced.
▼Enhancement Bonus Effects
Gives character ability to block (grants additional HP = 50% of current HP) for 3 turns when character does not have Block.
Cool Down: 4 Turns
Reduces damage to character by 30% for 3 turns.
Gives character ability to block (grants additional HP = 35% of current HP) for 3 turns when character is not enhanced.
▼Enhancement Bonus Effects
Gives character ability to block (grants additional HP = 50% of current HP) for 3 turns when character does not have Block.
Cool Down: 4 Turns
Action Skill DX Lv.2

Deals 400% damage to a single opponent with a medium chance (20%) of paralyzing the opponent for 2 turns and a low chance (40%) of blocking their recovery for 2 turns.
Cool Down: 4 Turns
Cool Down: 4 Turns
Auto Skill Lv.3

Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After character attacks an opponent 5 times while not having Block; (2) After 5 turns pass from the start of battle] (multi hit attacks=1 attack).
Gives character ability to block (grants additional HP = 50% of current HP) for 3 turns, up to 1 time (*This does not affect Guests), to land a bullseye, and to take revenge (deals additional damage = 100%) of reduced block value).
Base Speed UP: +50
Base Max HP UP: +10350
Gives character ability to block (grants additional HP = 50% of current HP) for 3 turns, up to 1 time (*This does not affect Guests), to land a bullseye, and to take revenge (deals additional damage = 100%) of reduced block value).
Enhance Buffs
Base Attack Power UP: +255Base Speed UP: +50
Base Max HP UP: +10350
Auto Skill Lv.3

Gives character composure and immunity to stun, and reduces bleeding damage to character by 30%.
Increases bleed and stun resistances of all allies.
▼Enhancement Bonus Effects
Increases character's skill impact by 50%.
Gives character ability to block (grants additional HP = 700% of current HP) for 5 turns when HP is below 20%, up to 1 time.
Increases bleed and stun resistances of all allies.
▼Enhancement Bonus Effects
Increases character's skill impact by 50%.
Gives character ability to block (grants additional HP = 700% of current HP) for 5 turns when HP is below 20%, up to 1 time.
Unique EX Auto Skills

Increases character's power by 5% and defense by 5% when used in character's successfully executed skill chain, up to 6 times.

Gives character piercing shot when HP is 80% or higher.

Increases Action Skill impact of all allies by 10% when ecstatic.

Increases defense of all allies by 20% for 3 turns when battle starts.

Increases character's Plus Ultra Move skill impact by 15% every 3 turns, up to 3 times.

Increases character's power by 25% for 2 turns every 3 critical hits.

Increases character's defense by 5% every time a critical hit is made, up to 8 times.