[New Year's Resolution] Endeavor
                
Ability Board Items
 Coin - x2622000
 Hold On! Health Pack (Small) - x9
 Hold On! Health Can (Small) - x15
 Hold On! Health Bottle (Small) - x49
 Hold On! Health Weights (Small) - x36
 Hold On! Health Pack (Medium) - x73
 Hold On! Health Can (Medium) - x95
 Hold On! Health Bottle (Medium) - x100
 Hold On! Health Weights (Medium) - x35
 Hold On! Health Pack (Large) - x100
 Hold On! Health Can (Large) - x100
 Hold On! Health Bottle (Large) - x85
 Hold On! Health Ball (Large) - x80
 Hold On! Health Timer (Large) - x40
 MAX Power! Pack (Small) - x9
 MAX Power! Can (Small) - x15
 MAX Power! Bottle (Small) - x49
 MAX Power! Ball (Small) - x40
 MAX Power! Pack (Medium) - x73
 MAX Power! Can (Medium) - x95
 MAX Power! Bottle (Medium) - x100
 MAX Power! Ball (Medium) - x50
 MAX Power! Timer (Medium) - x38
 MAX Power! Pack (Large) - x100
 MAX Power! Can (Large) - x100
 MAX Power! Bottle (Large) - x85
 MAX Power! Ball (Large) - x30
 MAX Power! Weights (Large) - x30
 Extreme Speed! Pack (Small) - x9
 Extreme Speed! Can (Small) - x15
 Extreme Speed! Bottle (Small) - x49
 Extreme Speed! Ball (Small) - x35
 Extreme Speed! Weights (Small) - x72
 Extreme Speed! Pack (Medium) - x73
 Extreme Speed! Can (Medium) - x95
 Extreme Speed! Bottle (Medium) - x100
 Extreme Speed! Ball (Medium) - x25
 Extreme Speed! Weights (Medium) - x70
 Extreme Speed! Timer (Medium) - x76
 Extreme Speed! Pack (Large) - x100
 Extreme Speed! Can (Large) - x100
 Extreme Speed! Bottle (Large) - x40
 Extreme Speed! Ball (Large) - x100
 Extreme Speed! Weights (Large) - x60
 Extreme Speed! Timer (Large) - x80
 Brilliant Bronze Plaque - x1
 Brilliant Bronze Trophy - x2
 Brilliant Bronze Cup - x3
 Brilliant Bronze Award - x5
 Brilliant Bronze Flag - x5
 Superb Silver Plaque - x10
 Superb Silver Trophy - x10
 Superb Silver Cup - x10
 Superb Silver Award - x15
 Superb Silver Flag - x15
 Supreme Golden Plaque - x10
 Supreme Golden Trophy - x10
 Supreme Golden Cup - x10
 Supreme Golden Award - x20
 Supreme Golden Flag - x20
 Small Gear (DST) - x7
 Small Ring (DST) - x5
 Small Chip (DST) - x11
 Small Screw (DST) - x100
 Small Nut (DST) - x102
 Small Pipe (DST) - x44
 Medium Gears (DST) - x109
 Medium Rings (DST) - x143
 Medium Chip (DST) - x163
 Medium Screw (DST) - x24
 Medium Nut (DST) - x60
 Medium Pipe (DST) - x30
 Intricate Gears (DST) - x105
 Intricate Rings (DST) - x100
 Intricate Chip (DST) - x80
 Complex Screw (DST) - x75
 Complex Nut (DST) - x81
 Complex Pipe (DST) - x75
 Tiny Light (DST) - x12
 Tiny Cylinder (DST) - x31
 Tiny Battery (DST) - x32
 Tiny Capacitor (DST) - x45
 Tiny Fan (DST) - x102
 Tiny Memory Drive (DST) - x20
 Medium Light (DST) - x172
 Medium Cylinder (DST) - x180
 Medium Battery (DST) - x175
 Medium Capacitor (DST) - x45
 Medium Fan (DST) - x75
 Medium Memory Drive (DST) - x70
 Charged-up Light (DST) - x110
 Charged-up Cylinder (DST) - x238
 Charged-up Battery (DST) - x140
 Powerful Capacitor (DST) - x60
 Powerful Fan (DST) - x140
 Powerful Memory Drive (DST) - x70Character Traits
Base Stats (Lv.1)
HP: 4580
Power: 1133
Speed: 115
Defense: 100
Critical Rate: 10
Base Stats (Lv.80)
HP: 10505
Power: 3740
Speed: 194
Defense: 100
Critical Rate: 10
Max Stats (Lv.130)
HP: 40455
Power: 10670
Speed: 764
Defense: 100
Critical Rate: 10
ADV Stats (Lv.130)
HP: 49455
Power: 12470
Speed: 944
Defense: 100
Critical Rate: 10
Resists
                            Frozen: 50
Frostbite: 50
Burning: 100
Plus Ultra Skill Lv.1
                
                    Cancels all temporary Status Ailment Null effects of a single opponent that is scorched.
If the opponent is scorched, increases this skill's skill impact by 30% and this skill gains piercing shot.
Deals 550% damage to single opponent and converts their Burn status to Scorch (both increases damage and reduces HP effects by 5%) for 10 turns.
Converts all opponents' Burn status to Scorch (both increases damage and reduces HP effects by 3%) for 10 turns.
                If the opponent is scorched, increases this skill's skill impact by 30% and this skill gains piercing shot.
Deals 550% damage to single opponent and converts their Burn status to Scorch (both increases damage and reduces HP effects by 5%) for 10 turns.
Converts all opponents' Burn status to Scorch (both increases damage and reduces HP effects by 3%) for 10 turns.
Action Skill Lv.1
Ignited Arrow
                
                    Deals 300% damage to a single opponent and burns them for 2 turns.
Decreases power of all scorched opponents by 10% for 10 turns.
Low chance (30%) of burning all opponents that are not burning for 3 turns.
Cool Down: 6 Turns
                Decreases power of all scorched opponents by 10% for 10 turns.
Low chance (30%) of burning all opponents that are not burning for 3 turns.
Cool Down: 6 Turns
Action Skill Lv.1
Flashfire Fist: Jetburn
                
                    This skill gains piercing shot if the opponent is burning.
Deals 300% damage to a single opponent.
Converts a single opponent's Burn status to Scorch (both increases damage and reduces HP effects by 3%) for 10 turns.
Burns a single opponent for 2 turns.
Cool Down: 6 Turns
                Deals 300% damage to a single opponent.
Converts a single opponent's Burn status to Scorch (both increases damage and reduces HP effects by 3%) for 10 turns.
Burns a single opponent for 2 turns.
Cool Down: 6 Turns
Auto Skill Lv.1
                
                    Increases character's Max HP by 50% for 3 turns, up to 1 time, and gives character ability to nullify status ailments for 3 turns, up to 1 time.
Every 4 turns, gives character tranquility for 6 turns, up to 1 time, and resilience for 6 turns, up to 1 time.
Every 10 turns, gives character persistence for 3 turns, up to 1 time (*This does not affect Guests), the ability to nullify status ailments for 3 turns, up to 1 time, reduces all of the character's cooldown times, up to 1 time, and cancels all of the character's temporary status ailments, up to 1 time. *All buffs imparted by this skill cannot be canceled, blocked, or restricted.
                Every 4 turns, gives character tranquility for 6 turns, up to 1 time, and resilience for 6 turns, up to 1 time.
Every 10 turns, gives character persistence for 3 turns, up to 1 time (*This does not affect Guests), the ability to nullify status ailments for 3 turns, up to 1 time, reduces all of the character's cooldown times, up to 1 time, and cancels all of the character's temporary status ailments, up to 1 time. *All buffs imparted by this skill cannot be canceled, blocked, or restricted.
Auto Skill Lv.1
                
                    Increases speed of all allies by 15% if there are any U.A. High Class 1-A characters on the team.
After 1 turn passes while character has resilience, burns all opponents for 1 turn, up to 4 times. *This does not affect Guests.
After 2 turns pass while character has resilience, converts all opponents' Burn status to Scorch (both increases damage and reduces HP effects by 20%) for 10 turns, up to 2 times. *This does not affect Guests.
After 3 turns pass while character has resilience, decreases skill impact of all opponents by 20% for 10 turns, up to 1 time.
When character has persistence, gives character ability to land a bullseye, makes character fatigued, decreases character's cooldown time by 1, and increases character's Action Skill impact by 100%.
            After 1 turn passes while character has resilience, burns all opponents for 1 turn, up to 4 times. *This does not affect Guests.
After 2 turns pass while character has resilience, converts all opponents' Burn status to Scorch (both increases damage and reduces HP effects by 20%) for 10 turns, up to 2 times. *This does not affect Guests.
After 3 turns pass while character has resilience, decreases skill impact of all opponents by 20% for 10 turns, up to 1 time.
When character has persistence, gives character ability to land a bullseye, makes character fatigued, decreases character's cooldown time by 1, and increases character's Action Skill impact by 100%.
Plus Ultra Skill Lv.2
                
                    Cancels all temporary Status Ailment Null effects of a single opponent that is scorched.
If the opponent is scorched, increases this skill's skill impact by 40% and this skill gains piercing shot.
Deals 600% damage to single opponent and converts their Burn status to Scorch (both increases damage and reduces HP effects by 10%) for 10 turns.
Converts all opponents' Burn status to Scorch (both increases damage and reduces HP effects by 4%) for 10 turns.
                If the opponent is scorched, increases this skill's skill impact by 40% and this skill gains piercing shot.
Deals 600% damage to single opponent and converts their Burn status to Scorch (both increases damage and reduces HP effects by 10%) for 10 turns.
Converts all opponents' Burn status to Scorch (both increases damage and reduces HP effects by 4%) for 10 turns.
Action Skill Lv.2
Ignited Arrow
                
                    Deals 325% damage to a single opponent and burns them for 2 turns.
Decreases power of all scorched opponents by 15% for 10 turns.
Low chance (30%) of burning all opponents that are not burning for 3 turns.
Cool Down: 5 Turns
                Decreases power of all scorched opponents by 15% for 10 turns.
Low chance (30%) of burning all opponents that are not burning for 3 turns.
Cool Down: 5 Turns
Action Skill Lv.2
Flashfire Fist: Jetburn
                
                    This skill gains piercing shot if the opponent is burning.
Deals 325% damage to a single opponent.
Converts a single opponent's Burn status to Scorch (both increases damage and reduces HP effects by 4%) for 10 turns.
Burns a single opponent for 2 turns.
Cool Down: 5 Turns
                Deals 325% damage to a single opponent.
Converts a single opponent's Burn status to Scorch (both increases damage and reduces HP effects by 4%) for 10 turns.
Burns a single opponent for 2 turns.
Cool Down: 5 Turns
Auto Skill Lv.2
                
                    Increases character's Max HP by 75% for 3 turns, up to 1 time, and gives character ability to nullify status ailments for 3 turns, up to 1 time.
Every 4 turns, gives character tranquility for 6 turns, up to 1 time, and resilience for 6 turns, up to 1 time.
Every 10 turns, gives character persistence for 3 turns, up to 1 time (*This does not affect Guests), the ability to nullify status ailments for 3 turns, up to 1 time, reduces all of the character's cooldown times, up to 1 time, and cancels all of the character's temporary status ailments, up to 1 time. *All buffs imparted by this skill cannot be canceled, blocked, or restricted.
                Every 4 turns, gives character tranquility for 6 turns, up to 1 time, and resilience for 6 turns, up to 1 time.
Every 10 turns, gives character persistence for 3 turns, up to 1 time (*This does not affect Guests), the ability to nullify status ailments for 3 turns, up to 1 time, reduces all of the character's cooldown times, up to 1 time, and cancels all of the character's temporary status ailments, up to 1 time. *All buffs imparted by this skill cannot be canceled, blocked, or restricted.
Auto Skill Lv.2
                
                    Increases speed of all allies by 20% if there are any U.A. High Class 1-A characters on the team.
After 1 turn passes while character has resilience, burns all opponents for 1 turn, up to 4 times. *This does not affect Guests.
After 2 turns pass while character has resilience, converts all opponents' Burn status to Scorch (both increases damage and reduces HP effects by 20%) for 10 turns, up to 2 times. *This does not affect Guests.
After 3 turns pass while character has resilience, decreases skill impact of all opponents by 30% for 10 turns, up to 1 time.
When character has persistence, gives character ability to land a bullseye, makes character fatigued, decreases character's cooldown time by 2, and increases character's Action Skill impact by 150%.
            After 1 turn passes while character has resilience, burns all opponents for 1 turn, up to 4 times. *This does not affect Guests.
After 2 turns pass while character has resilience, converts all opponents' Burn status to Scorch (both increases damage and reduces HP effects by 20%) for 10 turns, up to 2 times. *This does not affect Guests.
After 3 turns pass while character has resilience, decreases skill impact of all opponents by 30% for 10 turns, up to 1 time.
When character has persistence, gives character ability to land a bullseye, makes character fatigued, decreases character's cooldown time by 2, and increases character's Action Skill impact by 150%.
Plus Ultra Skill Lv.3
                
                    Cancels all temporary Status Ailment Null effects of a single opponent that is scorched.
If the opponent is scorched, increases this skill's skill impact by 50% and this skill gains piercing shot.
Deals 650% damage to single opponent and converts their Burn status to Scorch (both increases damage and reduces HP effects by 15%) for 10 turns.
Converts all opponents' Burn status to Scorch (both increases damage and reduces HP effects by 5%) for 10 turns.
                If the opponent is scorched, increases this skill's skill impact by 50% and this skill gains piercing shot.
Deals 650% damage to single opponent and converts their Burn status to Scorch (both increases damage and reduces HP effects by 15%) for 10 turns.
Converts all opponents' Burn status to Scorch (both increases damage and reduces HP effects by 5%) for 10 turns.
Action Skill Lv.3
Ignited Arrow
                
                    Deals 350% damage to a single opponent and burns them for 2 turns.
Decreases power of all scorched opponents by 20% for 10 turns.
Low chance (30%) of burning all opponents that are not burning for 3 turns.
Cool Down: 4 Turns
                Decreases power of all scorched opponents by 20% for 10 turns.
Low chance (30%) of burning all opponents that are not burning for 3 turns.
Cool Down: 4 Turns
Action Skill Lv.3
Flashfire Fist: Jetburn
                
                    This skill gains piercing shot if the opponent is burning.
Deals 350% damage to a single opponent.
Converts a single opponent's Burn status to Scorch (both increases damage and reduces HP effects by 5%) for 10 turns.
Burns a single opponent for 2 turns.
Cool Down: 4 Turns
                Deals 350% damage to a single opponent.
Converts a single opponent's Burn status to Scorch (both increases damage and reduces HP effects by 5%) for 10 turns.
Burns a single opponent for 2 turns.
Cool Down: 4 Turns
Auto Skill Lv.3
                
                    Increases character's Max HP by 100% for 3 turns, up to 1 time, and gives character ability to nullify status ailments for 3 turns, up to 1 time.
Every 4 turns, gives character tranquility for 6 turns, up to 1 time, and resilience for 6 turns, up to 1 time.
Every 10 turns, gives character persistence for 3 turns, up to 1 time (*This does not affect Guests), the ability to nullify status ailments for 3 turns, up to 1 time, reduces all of the character's cooldown times, up to 1 time, and cancels all of the character's temporary status ailments, up to 1 time. *All buffs imparted by this skill cannot be canceled, blocked, or restricted.
                Every 4 turns, gives character tranquility for 6 turns, up to 1 time, and resilience for 6 turns, up to 1 time.
Every 10 turns, gives character persistence for 3 turns, up to 1 time (*This does not affect Guests), the ability to nullify status ailments for 3 turns, up to 1 time, reduces all of the character's cooldown times, up to 1 time, and cancels all of the character's temporary status ailments, up to 1 time. *All buffs imparted by this skill cannot be canceled, blocked, or restricted.
Auto Skill Lv.3
                
                    Increases speed of all allies by 25% if there are any U.A. High Class 1-A characters on the team.
After 1 turn passes while character has resilience, burns all opponents for 1 turn, up to 4 times. *This does not affect Guests.
After 2 turns pass while character has resilience, converts all opponents' Burn status to Scorch (both increases damage and reduces HP effects by 20%) for 10 turns, up to 2 times. *This does not affect Guests.
After 3 turns pass while character has resilience, decreases skill impact of all opponents by 40% for 10 turns, up to 1 time.
When character has persistence, gives character ability to land a bullseye, makes character fatigued, decreases character's cooldown time by 3, and increases character's Action Skill impact by 200%.
            After 1 turn passes while character has resilience, burns all opponents for 1 turn, up to 4 times. *This does not affect Guests.
After 2 turns pass while character has resilience, converts all opponents' Burn status to Scorch (both increases damage and reduces HP effects by 20%) for 10 turns, up to 2 times. *This does not affect Guests.
After 3 turns pass while character has resilience, decreases skill impact of all opponents by 40% for 10 turns, up to 1 time.
When character has persistence, gives character ability to land a bullseye, makes character fatigued, decreases character's cooldown time by 3, and increases character's Action Skill impact by 200%.
Plus Ultra Skill Lv.3
                    Cancels all temporary Status Ailment Null effects of a single opponent that is scorched.
If the opponent is scorched, increases this skill's skill impact by 50% and this skill gains piercing shot.
Deals 650% damage to single opponent and converts their Burn status to Scorch (both increases damage and reduces HP effects by 15%) for 10 turns.
Converts all opponents' Burn status to Scorch (both increases damage and reduces HP effects by 5%) for 10 turns.
                If the opponent is scorched, increases this skill's skill impact by 50% and this skill gains piercing shot.
Deals 650% damage to single opponent and converts their Burn status to Scorch (both increases damage and reduces HP effects by 15%) for 10 turns.
Converts all opponents' Burn status to Scorch (both increases damage and reduces HP effects by 5%) for 10 turns.
Action Skill DX Lv.1
Ignited Arrow DX
                
                    Cancels all temporary Status Ailment Null effects of a single opponent when used in a third successfully executed skill chain.
Deals 375% damage to a single opponent and burns them for 2 turns.
Decreases power of all scorched opponents by 20% for 10 turns.
Low chance (30%) of burning all opponents that are not burning for 3 turns.
Cool Down: 4 Turns
                Deals 375% damage to a single opponent and burns them for 2 turns.
Decreases power of all scorched opponents by 20% for 10 turns.
Low chance (30%) of burning all opponents that are not burning for 3 turns.
Cool Down: 4 Turns
Action Skill DX Lv.1
Flashfire Fist: Jetburn DX
                
                    This skill gains piercing shot if the opponent is burning.
Cancels all temporary Status Ailment Null effects of a single opponent when used in a third successfully executed skill chain.
Deals 375% damage to a single opponent.
Converts a single opponent's Burn status to Scorch (both increases damage and reduces HP effects by 5%) for 10 turns.
Burns a single opponent for 2 turns.
Cool Down: 4 Turns
                Cancels all temporary Status Ailment Null effects of a single opponent when used in a third successfully executed skill chain.
Deals 375% damage to a single opponent.
Converts a single opponent's Burn status to Scorch (both increases damage and reduces HP effects by 5%) for 10 turns.
Burns a single opponent for 2 turns.
Cool Down: 4 Turns
Auto Skill Lv.3
                    Increases character's Max HP by 100% for 3 turns, up to 1 time, and gives character ability to nullify status ailments for 3 turns, up to 1 time.
Every 4 turns, gives character tranquility for 6 turns, up to 1 time, and resilience for 6 turns, up to 1 time.
Every 10 turns, gives character persistence for 3 turns, up to 1 time (*This does not affect Guests), the ability to nullify status ailments for 3 turns, up to 1 time, reduces all of the character's cooldown times, up to 1 time, and cancels all of the character's temporary status ailments, up to 1 time. *All buffs imparted by this skill cannot be canceled, blocked, or restricted.
                Every 4 turns, gives character tranquility for 6 turns, up to 1 time, and resilience for 6 turns, up to 1 time.
Every 10 turns, gives character persistence for 3 turns, up to 1 time (*This does not affect Guests), the ability to nullify status ailments for 3 turns, up to 1 time, reduces all of the character's cooldown times, up to 1 time, and cancels all of the character's temporary status ailments, up to 1 time. *All buffs imparted by this skill cannot be canceled, blocked, or restricted.
Auto Skill Lv.3
                    Increases speed of all allies by 25% if there are any U.A. High Class 1-A characters on the team.
After 1 turn passes while character has resilience, burns all opponents for 1 turn, up to 4 times. *This does not affect Guests.
After 2 turns pass while character has resilience, converts all opponents' Burn status to Scorch (both increases damage and reduces HP effects by 20%) for 10 turns, up to 2 times. *This does not affect Guests.
After 3 turns pass while character has resilience, decreases skill impact of all opponents by 40% for 10 turns, up to 1 time.
When character has persistence, gives character ability to land a bullseye, makes character fatigued, decreases character's cooldown time by 3, and increases character's Action Skill impact by 200%.
            After 1 turn passes while character has resilience, burns all opponents for 1 turn, up to 4 times. *This does not affect Guests.
After 2 turns pass while character has resilience, converts all opponents' Burn status to Scorch (both increases damage and reduces HP effects by 20%) for 10 turns, up to 2 times. *This does not affect Guests.
After 3 turns pass while character has resilience, decreases skill impact of all opponents by 40% for 10 turns, up to 1 time.
When character has persistence, gives character ability to land a bullseye, makes character fatigued, decreases character's cooldown time by 3, and increases character's Action Skill impact by 200%.
Plus Ultra Skill Lv.3
                    Cancels all temporary Status Ailment Null effects of a single opponent that is scorched.
If the opponent is scorched, increases this skill's skill impact by 50% and this skill gains piercing shot.
Deals 650% damage to single opponent and converts their Burn status to Scorch (both increases damage and reduces HP effects by 15%) for 10 turns.
Converts all opponents' Burn status to Scorch (both increases damage and reduces HP effects by 5%) for 10 turns.
                If the opponent is scorched, increases this skill's skill impact by 50% and this skill gains piercing shot.
Deals 650% damage to single opponent and converts their Burn status to Scorch (both increases damage and reduces HP effects by 15%) for 10 turns.
Converts all opponents' Burn status to Scorch (both increases damage and reduces HP effects by 5%) for 10 turns.
Action Skill DX Lv.2
Ignited Arrow DX
                
                    Cancels all temporary Status Ailment Null effects of a single opponent when used in a third successfully executed skill chain.
Deals 400% damage to a single opponent and burns them for 2 turns.
Decreases power of all scorched opponents by 20% for 10 turns.
Low chance (30%) of burning all opponents that are not burning for 3 turns.
Cool Down: 4 Turns
                Deals 400% damage to a single opponent and burns them for 2 turns.
Decreases power of all scorched opponents by 20% for 10 turns.
Low chance (30%) of burning all opponents that are not burning for 3 turns.
Cool Down: 4 Turns
Action Skill DX Lv.2
Flashfire Fist: Jetburn DX
                
                    This skill gains piercing shot if the opponent is burning.
Cancels all temporary Status Ailment Null effects of a single opponent when used in a third successfully executed skill chain.
Deals 400% damage to a single opponent.
Converts a single opponent's Burn status to Scorch (both increases damage and reduces HP effects by 5%) for 10 turns.
Burns a single opponent for 2 turns.
Cool Down: 4 Turns
                Cancels all temporary Status Ailment Null effects of a single opponent when used in a third successfully executed skill chain.
Deals 400% damage to a single opponent.
Converts a single opponent's Burn status to Scorch (both increases damage and reduces HP effects by 5%) for 10 turns.
Burns a single opponent for 2 turns.
Cool Down: 4 Turns
Auto Skill Lv.3
                    Increases character's Max HP by 100% for 3 turns, up to 1 time, and gives character ability to nullify status ailments for 3 turns, up to 1 time.
Every 4 turns, gives character tranquility for 6 turns, up to 1 time, and resilience for 6 turns, up to 1 time.
Every 10 turns, gives character persistence for 3 turns, up to 1 time (*This does not affect Guests), the ability to nullify status ailments for 3 turns, up to 1 time, reduces all of the character's cooldown times, up to 1 time, and cancels all of the character's temporary status ailments, up to 1 time. *All buffs imparted by this skill cannot be canceled, blocked, or restricted.
                Every 4 turns, gives character tranquility for 6 turns, up to 1 time, and resilience for 6 turns, up to 1 time.
Every 10 turns, gives character persistence for 3 turns, up to 1 time (*This does not affect Guests), the ability to nullify status ailments for 3 turns, up to 1 time, reduces all of the character's cooldown times, up to 1 time, and cancels all of the character's temporary status ailments, up to 1 time. *All buffs imparted by this skill cannot be canceled, blocked, or restricted.
Auto Skill Lv.3
                    Increases speed of all allies by 25% if there are any U.A. High Class 1-A characters on the team.
After 1 turn passes while character has resilience, burns all opponents for 1 turn, up to 4 times. *This does not affect Guests.
After 2 turns pass while character has resilience, converts all opponents' Burn status to Scorch (both increases damage and reduces HP effects by 20%) for 10 turns, up to 2 times. *This does not affect Guests.
After 3 turns pass while character has resilience, decreases skill impact of all opponents by 40% for 10 turns, up to 1 time.
When character has persistence, gives character ability to land a bullseye, makes character fatigued, decreases character's cooldown time by 3, and increases character's Action Skill impact by 200%.
            After 1 turn passes while character has resilience, burns all opponents for 1 turn, up to 4 times. *This does not affect Guests.
After 2 turns pass while character has resilience, converts all opponents' Burn status to Scorch (both increases damage and reduces HP effects by 20%) for 10 turns, up to 2 times. *This does not affect Guests.
After 3 turns pass while character has resilience, decreases skill impact of all opponents by 40% for 10 turns, up to 1 time.
When character has persistence, gives character ability to land a bullseye, makes character fatigued, decreases character's cooldown time by 3, and increases character's Action Skill impact by 200%.
Unique EX Auto Skills
                                                Increases chance of character causing burning and burning their opponent in hellfire.
Gives character Power DOWN Immunity for 2 turns when battle starts.
Gives character Power DOWN Immunity for 2 turns when battle starts.
                                                Increases character's Action Skill impact by 25% when HP is 70% or higher.
                                                Increases character's skill impact by 20% every time they defeat an opponent.
                                                Increases character's power by 20% for 4 turns when a WAVE starts.
                                                Increases character's critical hit rate by 15% every time they defeat an opponent.
                                                Increases character's power by 20% when speed is increased.
                                                Increases character's Plus Ultra Move skill impact by 15% for 3 turns every 2 critical hits.