


[New Year's Resolution] Endeavor


Ability Board Items
































































































Character Traits
Base Stats (Lv.1)
HP: 4580
Power: 1133
Speed: 115
Defense: 100
Critical Rate: 10
Base Stats (Lv.80)
HP: 10505
Power: 3740
Speed: 194
Defense: 100
Critical Rate: 10
Max Stats (Lv.130)
HP: 40455
Power: 10670
Speed: 764
Defense: 100
Critical Rate: 10
ADV Stats (Lv.130)
HP: 49455
Power: 12470
Speed: 944
Defense: 100
Critical Rate: 10
Resists
Frozen: 50
Frostbite: 50
Burning: 100
Plus Ultra Skill Lv.1

Cancels all temporary Status Ailment Null effects of a single opponent that is scorched.
If the opponent is scorched, increases this skill's skill impact by 30% and this skill gains piercing shot.
Deals 550% damage to single opponent and converts their Burn status to Scorch (both increases damage and reduces HP effects by 5%) for 10 turns.
Converts all opponents' Burn status to Scorch (both increases damage and reduces HP effects by 3%) for 10 turns.
If the opponent is scorched, increases this skill's skill impact by 30% and this skill gains piercing shot.
Deals 550% damage to single opponent and converts their Burn status to Scorch (both increases damage and reduces HP effects by 5%) for 10 turns.
Converts all opponents' Burn status to Scorch (both increases damage and reduces HP effects by 3%) for 10 turns.
Action Skill Lv.1

Deals 300% damage to a single opponent and burns them for 2 turns.
Decreases power of all scorched opponents by 10% for 10 turns.
Low chance (30%) of burning all opponents that are not burning for 3 turns.
Cool Down: 6 Turns
Decreases power of all scorched opponents by 10% for 10 turns.
Low chance (30%) of burning all opponents that are not burning for 3 turns.
Cool Down: 6 Turns
Action Skill Lv.1

This skill gains piercing shot if the opponent is burning.
Deals 300% damage to a single opponent.
Converts a single opponent's Burn status to Scorch (both increases damage and reduces HP effects by 3%) for 10 turns.
Burns a single opponent for 2 turns.
Cool Down: 6 Turns
Deals 300% damage to a single opponent.
Converts a single opponent's Burn status to Scorch (both increases damage and reduces HP effects by 3%) for 10 turns.
Burns a single opponent for 2 turns.
Cool Down: 6 Turns
Auto Skill Lv.1

Increases character's Max HP by 50% for 3 turns, up to 1 time, and gives character the ability to nullify status ailments for 3 turns, up to 1 time.
Every 4 turns, gives character tranquility for 6 turns, up to 1 time, and resilience for 6 turns, up to 1 time.
Every 10 turns, gives character persistence for 3 turns, up to 1 time (this does not affect Guests), the ability to nullify status ailments for 3 turns, up to 1 time, reduces all of the character's cooldown times, up to 1 time, and cancels all of the character's temporary status ailments, up to 1 time. *All buffs imparted by this skill cannot be canceled or blocked.
Every 4 turns, gives character tranquility for 6 turns, up to 1 time, and resilience for 6 turns, up to 1 time.
Every 10 turns, gives character persistence for 3 turns, up to 1 time (this does not affect Guests), the ability to nullify status ailments for 3 turns, up to 1 time, reduces all of the character's cooldown times, up to 1 time, and cancels all of the character's temporary status ailments, up to 1 time. *All buffs imparted by this skill cannot be canceled or blocked.
Auto Skill Lv.1

Increases speed of all allies by 15% if there are any U.A. High Class 1-A characters on the team.
After 1 turn passes while character has resilience, burns all opponents for 1 turn, up to 4 times. *This does not affect Guests.
After 2 turns pass while character has resilience, converts all opponents' Burn status to Scorch (both increases damage and reduces HP effects by 20%) for 10 turns, up to 2 times. *This does not affect Guests.
After 3 turns pass while character has resilience, decreases skill impact of all opponents by 20% for 10 turns, up to 1 time.
When character has persistence, gives character ability to land a bullseye, makes character fatigued, decreases character's cooldown time by 1, and increases character's Action Skill impact by 100%.
After 1 turn passes while character has resilience, burns all opponents for 1 turn, up to 4 times. *This does not affect Guests.
After 2 turns pass while character has resilience, converts all opponents' Burn status to Scorch (both increases damage and reduces HP effects by 20%) for 10 turns, up to 2 times. *This does not affect Guests.
After 3 turns pass while character has resilience, decreases skill impact of all opponents by 20% for 10 turns, up to 1 time.
When character has persistence, gives character ability to land a bullseye, makes character fatigued, decreases character's cooldown time by 1, and increases character's Action Skill impact by 100%.
Plus Ultra Skill Lv.2

Cancels all temporary Status Ailment Null effects of a single opponent that is scorched.
If the opponent is scorched, increases this skill's skill impact by 40% and this skill gains piercing shot.
Deals 600% damage to single opponent and converts their Burn status to Scorch (both increases damage and reduces HP effects by 10%) for 10 turns.
Converts all opponents' Burn status to Scorch (both increases damage and reduces HP effects by 4%) for 10 turns.
If the opponent is scorched, increases this skill's skill impact by 40% and this skill gains piercing shot.
Deals 600% damage to single opponent and converts their Burn status to Scorch (both increases damage and reduces HP effects by 10%) for 10 turns.
Converts all opponents' Burn status to Scorch (both increases damage and reduces HP effects by 4%) for 10 turns.
Action Skill Lv.2

Deals 325% damage to a single opponent and burns them for 2 turns.
Decreases power of all scorched opponents by 15% for 10 turns.
Low chance (30%) of burning all opponents that are not burning for 3 turns.
Cool Down: 5 Turns
Decreases power of all scorched opponents by 15% for 10 turns.
Low chance (30%) of burning all opponents that are not burning for 3 turns.
Cool Down: 5 Turns
Action Skill Lv.2

This skill gains piercing shot if the opponent is burning.
Deals 325% damage to a single opponent.
Converts a single opponent's Burn status to Scorch (both increases damage and reduces HP effects by 4%) for 10 turns.
Burns a single opponent for 2 turns.
Cool Down: 5 Turns
Deals 325% damage to a single opponent.
Converts a single opponent's Burn status to Scorch (both increases damage and reduces HP effects by 4%) for 10 turns.
Burns a single opponent for 2 turns.
Cool Down: 5 Turns
Auto Skill Lv.2

Increases character's Max HP by 75% for 3 turns, up to 1 time, and gives character the ability to nullify status ailments for 3 turns, up to 1 time.
Every 4 turns, gives character tranquility for 6 turns, up to 1 time, and resilience for 6 turns, up to 1 time.
Every 10 turns, gives character persistence for 3 turns, up to 1 time (this does not affect Guests), the ability to nullify status ailments for 3 turns, up to 1 time, reduces all of the character's cooldown times, up to 1 time, and cancels all of the character's temporary status ailments, up to 1 time. *All buffs imparted by this skill cannot be canceled or blocked.
Every 4 turns, gives character tranquility for 6 turns, up to 1 time, and resilience for 6 turns, up to 1 time.
Every 10 turns, gives character persistence for 3 turns, up to 1 time (this does not affect Guests), the ability to nullify status ailments for 3 turns, up to 1 time, reduces all of the character's cooldown times, up to 1 time, and cancels all of the character's temporary status ailments, up to 1 time. *All buffs imparted by this skill cannot be canceled or blocked.
Auto Skill Lv.2

Increases speed of all allies by 20% if there are any U.A. High Class 1-A characters on the team.
After 1 turn passes while character has resilience, burns all opponents for 1 turn, up to 4 times. *This does not affect Guests.
After 2 turns pass while character has resilience, converts all opponents' Burn status to Scorch (both increases damage and reduces HP effects by 20%) for 10 turns, up to 2 times. *This does not affect Guests.
After 3 turns pass while character has resilience, decreases skill impact of all opponents by 30% for 10 turns, up to 1 time.
When character has persistence, gives character ability to land a bullseye, makes character fatigued, decreases character's cooldown time by 2, and increases character's Action Skill impact by 150%.
After 1 turn passes while character has resilience, burns all opponents for 1 turn, up to 4 times. *This does not affect Guests.
After 2 turns pass while character has resilience, converts all opponents' Burn status to Scorch (both increases damage and reduces HP effects by 20%) for 10 turns, up to 2 times. *This does not affect Guests.
After 3 turns pass while character has resilience, decreases skill impact of all opponents by 30% for 10 turns, up to 1 time.
When character has persistence, gives character ability to land a bullseye, makes character fatigued, decreases character's cooldown time by 2, and increases character's Action Skill impact by 150%.
Plus Ultra Skill Lv.3

Cancels all temporary Status Ailment Null effects of a single opponent that is scorched.
If the opponent is scorched, increases this skill's skill impact by 50% and this skill gains piercing shot.
Deals 650% damage to single opponent and converts their Burn status to Scorch (both increases damage and reduces HP effects by 15%) for 10 turns.
Converts all opponents' Burn status to Scorch (both increases damage and reduces HP effects by 5%) for 10 turns.
If the opponent is scorched, increases this skill's skill impact by 50% and this skill gains piercing shot.
Deals 650% damage to single opponent and converts their Burn status to Scorch (both increases damage and reduces HP effects by 15%) for 10 turns.
Converts all opponents' Burn status to Scorch (both increases damage and reduces HP effects by 5%) for 10 turns.
Action Skill Lv.3

Deals 350% damage to a single opponent and burns them for 2 turns.
Decreases power of all scorched opponents by 20% for 10 turns.
Low chance (30%) of burning all opponents that are not burning for 3 turns.
Cool Down: 4 Turns
Decreases power of all scorched opponents by 20% for 10 turns.
Low chance (30%) of burning all opponents that are not burning for 3 turns.
Cool Down: 4 Turns
Action Skill Lv.3

This skill gains piercing shot if the opponent is burning.
Deals 350% damage to a single opponent.
Converts a single opponent's Burn status to Scorch (both increases damage and reduces HP effects by 5%) for 10 turns.
Burns a single opponent for 2 turns.
Cool Down: 4 Turns
Deals 350% damage to a single opponent.
Converts a single opponent's Burn status to Scorch (both increases damage and reduces HP effects by 5%) for 10 turns.
Burns a single opponent for 2 turns.
Cool Down: 4 Turns
Auto Skill Lv.3

Increases character's Max HP by 100% for 3 turns, up to 1 time, and gives character the ability to nullify status ailments for 3 turns, up to 1 time.
Every 4 turns, gives character tranquility for 6 turns, up to 1 time, and resilience for 6 turns, up to 1 time.
Every 10 turns, gives character persistence for 3 turns, up to 1 time (this does not affect Guests), the ability to nullify status ailments for 3 turns, up to 1 time, reduces all of the character's cooldown times, up to 1 time, and cancels all of the character's temporary status ailments, up to 1 time. *All buffs imparted by this skill cannot be canceled or blocked.
Every 4 turns, gives character tranquility for 6 turns, up to 1 time, and resilience for 6 turns, up to 1 time.
Every 10 turns, gives character persistence for 3 turns, up to 1 time (this does not affect Guests), the ability to nullify status ailments for 3 turns, up to 1 time, reduces all of the character's cooldown times, up to 1 time, and cancels all of the character's temporary status ailments, up to 1 time. *All buffs imparted by this skill cannot be canceled or blocked.
Auto Skill Lv.3

Increases speed of all allies by 25% if there are any U.A. High Class 1-A characters on the team.
After 1 turn passes while character has resilience, burns all opponents for 1 turn, up to 4 times. *This does not affect Guests.
After 2 turns pass while character has resilience, converts all opponents' Burn status to Scorch (both increases damage and reduces HP effects by 20%) for 10 turns, up to 2 times. *This does not affect Guests.
After 3 turns pass while character has resilience, decreases skill impact of all opponents by 40% for 10 turns, up to 1 time.
When character has persistence, gives character ability to land a bullseye, makes character fatigued, decreases character's cooldown time by 3, and increases character's Action Skill impact by 200%.
After 1 turn passes while character has resilience, burns all opponents for 1 turn, up to 4 times. *This does not affect Guests.
After 2 turns pass while character has resilience, converts all opponents' Burn status to Scorch (both increases damage and reduces HP effects by 20%) for 10 turns, up to 2 times. *This does not affect Guests.
After 3 turns pass while character has resilience, decreases skill impact of all opponents by 40% for 10 turns, up to 1 time.
When character has persistence, gives character ability to land a bullseye, makes character fatigued, decreases character's cooldown time by 3, and increases character's Action Skill impact by 200%.
Plus Ultra Skill Lv.3

Cancels all temporary Status Ailment Null effects of a single opponent that is scorched.
If the opponent is scorched, increases this skill's skill impact by 50% and this skill gains piercing shot.
Deals 650% damage to single opponent and converts their Burn status to Scorch (both increases damage and reduces HP effects by 15%) for 10 turns.
Converts all opponents' Burn status to Scorch (both increases damage and reduces HP effects by 5%) for 10 turns.
If the opponent is scorched, increases this skill's skill impact by 50% and this skill gains piercing shot.
Deals 650% damage to single opponent and converts their Burn status to Scorch (both increases damage and reduces HP effects by 15%) for 10 turns.
Converts all opponents' Burn status to Scorch (both increases damage and reduces HP effects by 5%) for 10 turns.
Action Skill DX Lv.1

Cancels all temporary Status Ailment Null effects of a single opponent when used in a third successfully executed skill chain.
Deals 375% damage to a single opponent and burns them for 2 turns.
Decreases power of all scorched opponents by 20% for 10 turns.
Low chance (30%) of burning all opponents that are not burning for 3 turns.
Cool Down: 4 Turns
Deals 375% damage to a single opponent and burns them for 2 turns.
Decreases power of all scorched opponents by 20% for 10 turns.
Low chance (30%) of burning all opponents that are not burning for 3 turns.
Cool Down: 4 Turns
Action Skill DX Lv.1

This skill gains piercing shot if the opponent is burning.
Cancels all temporary Status Ailment Null effects of a single opponent when used in a third successfully executed skill chain.
Deals 375% damage to a single opponent.
Converts a single opponent's Burn status to Scorch (both increases damage and reduces HP effects by 5%) for 10 turns.
Burns a single opponent for 2 turns.
Cool Down: 4 Turns
Cancels all temporary Status Ailment Null effects of a single opponent when used in a third successfully executed skill chain.
Deals 375% damage to a single opponent.
Converts a single opponent's Burn status to Scorch (both increases damage and reduces HP effects by 5%) for 10 turns.
Burns a single opponent for 2 turns.
Cool Down: 4 Turns
Auto Skill Lv.3

Increases character's Max HP by 100% for 3 turns, up to 1 time, and gives character the ability to nullify status ailments for 3 turns, up to 1 time.
Every 4 turns, gives character tranquility for 6 turns, up to 1 time, and resilience for 6 turns, up to 1 time.
Every 10 turns, gives character persistence for 3 turns, up to 1 time (this does not affect Guests), the ability to nullify status ailments for 3 turns, up to 1 time, reduces all of the character's cooldown times, up to 1 time, and cancels all of the character's temporary status ailments, up to 1 time. *All buffs imparted by this skill cannot be canceled or blocked.
Every 4 turns, gives character tranquility for 6 turns, up to 1 time, and resilience for 6 turns, up to 1 time.
Every 10 turns, gives character persistence for 3 turns, up to 1 time (this does not affect Guests), the ability to nullify status ailments for 3 turns, up to 1 time, reduces all of the character's cooldown times, up to 1 time, and cancels all of the character's temporary status ailments, up to 1 time. *All buffs imparted by this skill cannot be canceled or blocked.
Auto Skill Lv.3

Increases speed of all allies by 25% if there are any U.A. High Class 1-A characters on the team.
After 1 turn passes while character has resilience, burns all opponents for 1 turn, up to 4 times. *This does not affect Guests.
After 2 turns pass while character has resilience, converts all opponents' Burn status to Scorch (both increases damage and reduces HP effects by 20%) for 10 turns, up to 2 times. *This does not affect Guests.
After 3 turns pass while character has resilience, decreases skill impact of all opponents by 40% for 10 turns, up to 1 time.
When character has persistence, gives character ability to land a bullseye, makes character fatigued, decreases character's cooldown time by 3, and increases character's Action Skill impact by 200%.
After 1 turn passes while character has resilience, burns all opponents for 1 turn, up to 4 times. *This does not affect Guests.
After 2 turns pass while character has resilience, converts all opponents' Burn status to Scorch (both increases damage and reduces HP effects by 20%) for 10 turns, up to 2 times. *This does not affect Guests.
After 3 turns pass while character has resilience, decreases skill impact of all opponents by 40% for 10 turns, up to 1 time.
When character has persistence, gives character ability to land a bullseye, makes character fatigued, decreases character's cooldown time by 3, and increases character's Action Skill impact by 200%.
Plus Ultra Skill Lv.3

Cancels all temporary Status Ailment Null effects of a single opponent that is scorched.
If the opponent is scorched, increases this skill's skill impact by 50% and this skill gains piercing shot.
Deals 650% damage to single opponent and converts their Burn status to Scorch (both increases damage and reduces HP effects by 15%) for 10 turns.
Converts all opponents' Burn status to Scorch (both increases damage and reduces HP effects by 5%) for 10 turns.
If the opponent is scorched, increases this skill's skill impact by 50% and this skill gains piercing shot.
Deals 650% damage to single opponent and converts their Burn status to Scorch (both increases damage and reduces HP effects by 15%) for 10 turns.
Converts all opponents' Burn status to Scorch (both increases damage and reduces HP effects by 5%) for 10 turns.
Action Skill DX Lv.2

Cancels all temporary Status Ailment Null effects of a single opponent when used in a third successfully executed skill chain.
Deals 400% damage to a single opponent and burns them for 2 turns.
Decreases power of all scorched opponents by 20% for 10 turns.
Low chance (30%) of burning all opponents that are not burning for 3 turns.
Cool Down: 4 Turns
Deals 400% damage to a single opponent and burns them for 2 turns.
Decreases power of all scorched opponents by 20% for 10 turns.
Low chance (30%) of burning all opponents that are not burning for 3 turns.
Cool Down: 4 Turns
Action Skill DX Lv.2

This skill gains piercing shot if the opponent is burning.
Cancels all temporary Status Ailment Null effects of a single opponent when used in a third successfully executed skill chain.
Deals 400% damage to a single opponent.
Converts a single opponent's Burn status to Scorch (both increases damage and reduces HP effects by 5%) for 10 turns.
Burns a single opponent for 2 turns.
Cool Down: 4 Turns
Cancels all temporary Status Ailment Null effects of a single opponent when used in a third successfully executed skill chain.
Deals 400% damage to a single opponent.
Converts a single opponent's Burn status to Scorch (both increases damage and reduces HP effects by 5%) for 10 turns.
Burns a single opponent for 2 turns.
Cool Down: 4 Turns
Auto Skill Lv.3

Increases character's Max HP by 100% for 3 turns, up to 1 time, and gives character the ability to nullify status ailments for 3 turns, up to 1 time.
Every 4 turns, gives character tranquility for 6 turns, up to 1 time, and resilience for 6 turns, up to 1 time.
Every 10 turns, gives character persistence for 3 turns, up to 1 time (this does not affect Guests), the ability to nullify status ailments for 3 turns, up to 1 time, reduces all of the character's cooldown times, up to 1 time, and cancels all of the character's temporary status ailments, up to 1 time. *All buffs imparted by this skill cannot be canceled or blocked.
Every 4 turns, gives character tranquility for 6 turns, up to 1 time, and resilience for 6 turns, up to 1 time.
Every 10 turns, gives character persistence for 3 turns, up to 1 time (this does not affect Guests), the ability to nullify status ailments for 3 turns, up to 1 time, reduces all of the character's cooldown times, up to 1 time, and cancels all of the character's temporary status ailments, up to 1 time. *All buffs imparted by this skill cannot be canceled or blocked.
Auto Skill Lv.3

Increases speed of all allies by 25% if there are any U.A. High Class 1-A characters on the team.
After 1 turn passes while character has resilience, burns all opponents for 1 turn, up to 4 times. *This does not affect Guests.
After 2 turns pass while character has resilience, converts all opponents' Burn status to Scorch (both increases damage and reduces HP effects by 20%) for 10 turns, up to 2 times. *This does not affect Guests.
After 3 turns pass while character has resilience, decreases skill impact of all opponents by 40% for 10 turns, up to 1 time.
When character has persistence, gives character ability to land a bullseye, makes character fatigued, decreases character's cooldown time by 3, and increases character's Action Skill impact by 200%.
After 1 turn passes while character has resilience, burns all opponents for 1 turn, up to 4 times. *This does not affect Guests.
After 2 turns pass while character has resilience, converts all opponents' Burn status to Scorch (both increases damage and reduces HP effects by 20%) for 10 turns, up to 2 times. *This does not affect Guests.
After 3 turns pass while character has resilience, decreases skill impact of all opponents by 40% for 10 turns, up to 1 time.
When character has persistence, gives character ability to land a bullseye, makes character fatigued, decreases character's cooldown time by 3, and increases character's Action Skill impact by 200%.
Unique EX Auto Skills

Increases chance of character causing burning and burning their opponent in hellfire.
Gives character Power DOWN Immunity for 2 turns when battle starts.
Gives character Power DOWN Immunity for 2 turns when battle starts.

Increases character's Action Skill impact by 25% when HP is 70% or higher.

Increases character's skill impact by 20% every time they defeat an opponent.

Increases character's power by 20% for 4 turns when a WAVE starts.

Increases character's critical hit rate by 15% every time they defeat an opponent.

Increases character's power by 20% when speed is increased.

Increases character's Plus Ultra Move skill impact by 15% for 3 turns every 2 critical hits.