[Ray of Hope] Best Jeanist

Ability Board Items
Coin - x2622000
Hold On! Health Pack (Small) - x9
Hold On! Health Can (Small) - x15
Hold On! Health Bottle (Small) - x49
Hold On! Health Ball (Small) - x35
Hold On! Health Weights (Small) - x72
Hold On! Health Pack (Medium) - x73
Hold On! Health Can (Medium) - x95
Hold On! Health Bottle (Medium) - x100
Hold On! Health Ball (Medium) - x25
Hold On! Health Weights (Medium) - x35
Hold On! Health Timer (Medium) - x38
Hold On! Health Pack (Large) - x100
Hold On! Health Can (Large) - x100
Hold On! Health Bottle (Large) - x85
Hold On! Health Ball (Large) - x100
Hold On! Health Weights (Large) - x60
Hold On! Health Timer (Large) - x40
MAX Power! Pack (Small) - x9
MAX Power! Can (Small) - x15
MAX Power! Bottle (Small) - x49
MAX Power! Weights (Small) - x36
MAX Power! Pack (Medium) - x73
MAX Power! Can (Medium) - x95
MAX Power! Bottle (Medium) - x100
MAX Power! Weights (Medium) - x35
MAX Power! Pack (Large) - x100
MAX Power! Can (Large) - x100
MAX Power! Bottle (Large) - x85
MAX Power! Ball (Large) - x40
MAX Power! Timer (Large) - x40
Extreme Speed! Pack (Small) - x9
Extreme Speed! Can (Small) - x15
Extreme Speed! Bottle (Small) - x49
Extreme Speed! Ball (Small) - x40
Extreme Speed! Pack (Medium) - x73
Extreme Speed! Can (Medium) - x95
Extreme Speed! Bottle (Medium) - x100
Extreme Speed! Ball (Medium) - x50
Extreme Speed! Weights (Medium) - x35
Extreme Speed! Timer (Medium) - x76
Extreme Speed! Pack (Large) - x100
Extreme Speed! Can (Large) - x100
Extreme Speed! Bottle (Large) - x40
Extreme Speed! Ball (Large) - x70
Extreme Speed! Weights (Large) - x30
Extreme Speed! Timer (Large) - x40
Brilliant Bronze Plaque - x1
Brilliant Bronze Trophy - x2
Brilliant Bronze Cup - x3
Brilliant Bronze Award - x5
Brilliant Bronze Flag - x5
Superb Silver Plaque - x10
Superb Silver Trophy - x10
Superb Silver Cup - x10
Superb Silver Award - x15
Superb Silver Flag - x15
Supreme Golden Plaque - x10
Supreme Golden Trophy - x10
Supreme Golden Cup - x10
Supreme Golden Award - x20
Supreme Golden Flag - x20
Small Gear (MND) - x7
Small Ring (MND) - x5
Small Chip (MND) - x11
Small Screw (MND) - x100
Small Nut (MND) - x102
Small Pipe (MND) - x44
Medium Gears (MND) - x109
Medium Rings (MND) - x143
Medium Chip (MND) - x163
Medium Screw (MND) - x24
Medium Nut (MND) - x60
Medium Pipe (MND) - x30
Intricate Gears (MND) - x105
Intricate Rings (MND) - x100
Intricate Chip (MND) - x80
Complex Screw (MND) - x75
Complex Nut (MND) - x81
Complex Pipe (MND) - x75
Tiny Light (MND) - x12
Tiny Cylinder (MND) - x31
Tiny Battery (MND) - x32
Tiny Capacitor (MND) - x45
Tiny Fan (MND) - x102
Tiny Memory Drive (MND) - x20
Medium Light (MND) - x172
Medium Cylinder (MND) - x180
Medium Battery (MND) - x175
Medium Capacitor (MND) - x45
Medium Fan (MND) - x75
Medium Memory Drive (MND) - x70
Charged-up Light (MND) - x110
Charged-up Cylinder (MND) - x238
Charged-up Battery (MND) - x140
Powerful Capacitor (MND) - x60
Powerful Fan (MND) - x140
Powerful Memory Drive (MND) - x70Character Traits
Base Stats (Lv.1)
HP: 4974
Power: 816
Speed: 100
Defense: 100
Critical Rate: 15
Base Stats (Lv.80)
HP: 12084
Power: 2554
Speed: 179
Defense: 100
Critical Rate: 15
Max Stats (Lv.130)
HP: 44484
Power: 8834
Speed: 719
Defense: 100
Critical Rate: 15
ADV Stats (Lv.130)
HP: 53484
Power: 10634
Speed: 899
Defense: 100
Critical Rate: 15
Resists
Bound: 50
Plus Ultra Skill Lv.1
Gives character ability to overwhelm for 3 turns.
Deals 550% damage to a single opponent.
High chance (75%) of binding the opponent for 2 turns.
This skill lands a bullseye if the opponent is a villain.
Deals 550% damage to a single opponent.
High chance (75%) of binding the opponent for 2 turns.
This skill lands a bullseye if the opponent is a villain.
Action Skill Lv.1
Hanging Fibers
Deals 300% damage to a single opponent.
Low chance (20%) of binding the opponent for 2 turns.
Decreases the opponent's speed by 15% for 8 turns.
This skill lands a bullseye and has a higher chance of binding if the opponent is a DST type character.
Cool Down: 6 Turns
Low chance (20%) of binding the opponent for 2 turns.
Decreases the opponent's speed by 15% for 8 turns.
This skill lands a bullseye and has a higher chance of binding if the opponent is a DST type character.
Cool Down: 6 Turns
Action Skill Lv.1
Fiber Counter
Gives character ability to nullify normal attacks and ability to counter for 2 turns.
Gives character ability to cover allies for 1 turn.
Increases character's skill impact by 5% for 8 turns.
Also reduces damage to character by 10% for 8 turns.
Cool Down: 6 Turns
Gives character ability to cover allies for 1 turn.
Increases character's skill impact by 5% for 8 turns.
Also reduces damage to character by 10% for 8 turns.
Cool Down: 6 Turns
Auto Skill Lv.1
Increases defense of all pro hero allies by 10%.
Also increases character's defense by 15% for 4 turns every time character covers allies.
Also increases character's defense by 15% for 4 turns every time character covers allies.
Auto Skill Lv.1
Increases character's power by 3% for 5 turns, every turn.
Increases skill impact of all allies by 6% for 5 turns, every 2 turns.
Once per battle, gives character ability to make a last stand 1 time when HP is below 30%.
Increases skill impact of all allies by 6% for 5 turns, every 2 turns.
Once per battle, gives character ability to make a last stand 1 time when HP is below 30%.
Plus Ultra Skill Lv.2
Gives character ability to overwhelm for 3 turns.
Deals 600% damage to a single opponent.
High chance (75%) of binding the opponent for 2 turns.
This skill lands a bullseye if the opponent is a villain.
Deals 600% damage to a single opponent.
High chance (75%) of binding the opponent for 2 turns.
This skill lands a bullseye if the opponent is a villain.
Action Skill Lv.2
Hanging Fibers
Deals 325% damage to a single opponent.
Low chance (20%) of binding the opponent for 2 turns.
Decreases the opponent's speed by 20% for 8 turns.
This skill lands a bullseye and has a higher chance of binding if the opponent is a DST type character.
Cool Down: 5 Turns
Low chance (20%) of binding the opponent for 2 turns.
Decreases the opponent's speed by 20% for 8 turns.
This skill lands a bullseye and has a higher chance of binding if the opponent is a DST type character.
Cool Down: 5 Turns
Action Skill Lv.2
Fiber Counter
Gives character ability to nullify normal attacks and ability to counter for 2 turns.
Gives character ability to cover allies for 1 turn.
Increases character's skill impact by 10% for 8 turns.
Also reduces damage to character by 15% for 8 turns.
Cool Down: 5 Turns
Gives character ability to cover allies for 1 turn.
Increases character's skill impact by 10% for 8 turns.
Also reduces damage to character by 15% for 8 turns.
Cool Down: 5 Turns
Auto Skill Lv.2
Increases defense of all pro hero allies by 15%.
Also increases character's defense by 15% for 4 turns every time character covers allies.
Also increases character's defense by 15% for 4 turns every time character covers allies.
Auto Skill Lv.2
Increases character's power by 4% for 5 turns, every turn.
Increases skill impact of all allies by 8% for 5 turns, every 2 turns.
Once per battle, gives character ability to make a last stand 1 time when HP is below 30%.
Increases skill impact of all allies by 8% for 5 turns, every 2 turns.
Once per battle, gives character ability to make a last stand 1 time when HP is below 30%.
Plus Ultra Skill Lv.3
Gives character ability to overwhelm for 3 turns.
Deals 650% damage to a single opponent.
High chance (75%) of binding the opponent for 2 turns.
This skill lands a bullseye if the opponent is a villain.
Deals 650% damage to a single opponent.
High chance (75%) of binding the opponent for 2 turns.
This skill lands a bullseye if the opponent is a villain.
Action Skill Lv.3
Hanging Fibers
Deals 350% damage to a single opponent.
Low chance (20%) of binding the opponent for 2 turns.
Decreases the opponent's speed by 25% for 8 turns.
This skill lands a bullseye and has a higher chance of binding if the opponent is a DST type character.
Cool Down: 4 Turns
Low chance (20%) of binding the opponent for 2 turns.
Decreases the opponent's speed by 25% for 8 turns.
This skill lands a bullseye and has a higher chance of binding if the opponent is a DST type character.
Cool Down: 4 Turns
Action Skill Lv.3
Fiber Counter
Gives character ability to nullify normal attacks and ability to counter for 2 turns.
Gives character ability to cover allies for 1 turn.
Increases character's skill impact by 15% for 8 turns.
Also reduces damage to character by 20% for 8 turns.
Cool Down: 4 Turns
Gives character ability to cover allies for 1 turn.
Increases character's skill impact by 15% for 8 turns.
Also reduces damage to character by 20% for 8 turns.
Cool Down: 4 Turns
Auto Skill Lv.3
Increases defense of all pro hero allies by 20%.
Also increases character's defense by 15% for 4 turns every time character covers allies.
Also increases character's defense by 15% for 4 turns every time character covers allies.
Auto Skill Lv.3
Increases character's power by 5% for 5 turns, every turn.
Increases skill impact of all allies by 10% for 5 turns, every 2 turns.
Once per battle, gives character ability to make a last stand 1 time when HP is below 30%.
Increases skill impact of all allies by 10% for 5 turns, every 2 turns.
Once per battle, gives character ability to make a last stand 1 time when HP is below 30%.
Plus Ultra Skill Lv.3
Gives character ability to overwhelm for 3 turns.
Deals 650% damage to a single opponent.
High chance (75%) of binding the opponent for 2 turns.
This skill lands a bullseye if the opponent is a villain.
Deals 650% damage to a single opponent.
High chance (75%) of binding the opponent for 2 turns.
This skill lands a bullseye if the opponent is a villain.
Action Skill DX Lv.1
Hanging Fibers DX
Deals 375% damage to a single opponent.
Low chance (20%) of binding the opponent for 2 turns.
Decreases the opponent's speed by 30% for 8 turns.
This skill lands a bullseye and has a higher chance of binding if the opponent is a DST type character.
Cool Down: 4 Turns
Low chance (20%) of binding the opponent for 2 turns.
Decreases the opponent's speed by 30% for 8 turns.
This skill lands a bullseye and has a higher chance of binding if the opponent is a DST type character.
Cool Down: 4 Turns
Action Skill DX Lv.1
Fiber Counter DX
Gives character ability to nullify normal attacks and ability to counter for 2 turns.
Gives character ability to cover allies for 1 turn.
Increases character's skill impact by 20% for 8 turns.
Also reduces damage to character by 20% for 8 turns.
Cool Down: 4 Turns
Gives character ability to cover allies for 1 turn.
Increases character's skill impact by 20% for 8 turns.
Also reduces damage to character by 20% for 8 turns.
Cool Down: 4 Turns
Auto Skill Lv.3
Increases defense of all pro hero allies by 20%.
Also increases character's defense by 15% for 4 turns every time character covers allies.
Also increases character's defense by 15% for 4 turns every time character covers allies.
Auto Skill Lv.3
Increases character's power by 5% for 5 turns, every turn.
Increases skill impact of all allies by 10% for 5 turns, every 2 turns.
Once per battle, gives character ability to make a last stand 1 time when HP is below 30%.
Increases skill impact of all allies by 10% for 5 turns, every 2 turns.
Once per battle, gives character ability to make a last stand 1 time when HP is below 30%.
Plus Ultra Skill Lv.3
Gives character ability to overwhelm for 3 turns.
Deals 650% damage to a single opponent.
High chance (75%) of binding the opponent for 2 turns.
This skill lands a bullseye if the opponent is a villain.
Deals 650% damage to a single opponent.
High chance (75%) of binding the opponent for 2 turns.
This skill lands a bullseye if the opponent is a villain.
Action Skill DX Lv.2
Hanging Fibers DX
Deals 400% damage to a single opponent.
Low chance (20%) of binding the opponent for 2 turns.
Decreases the opponent's speed by 35% for 8 turns.
This skill lands a bullseye and has a higher chance of binding if the opponent is a DST type character.
Cool Down: 4 Turns
Low chance (20%) of binding the opponent for 2 turns.
Decreases the opponent's speed by 35% for 8 turns.
This skill lands a bullseye and has a higher chance of binding if the opponent is a DST type character.
Cool Down: 4 Turns
Action Skill DX Lv.2
Fiber Counter DX
Gives character ability to nullify normal attacks and ability to counter for 2 turns.
Gives character ability to cover allies for 1 turn.
Increases character's skill impact by 25% for 8 turns.
Also reduces damage to character by 20% for 8 turns.
Cool Down: 4 Turns
Gives character ability to cover allies for 1 turn.
Increases character's skill impact by 25% for 8 turns.
Also reduces damage to character by 20% for 8 turns.
Cool Down: 4 Turns
Auto Skill Lv.3
Increases defense of all pro hero allies by 20%.
Also increases character's defense by 15% for 4 turns every time character covers allies.
Also increases character's defense by 15% for 4 turns every time character covers allies.
Auto Skill Lv.3
Increases character's power by 5% for 5 turns, every turn.
Increases skill impact of all allies by 10% for 5 turns, every 2 turns.
Once per battle, gives character ability to make a last stand 1 time when HP is below 30%.
Increases skill impact of all allies by 10% for 5 turns, every 2 turns.
Once per battle, gives character ability to make a last stand 1 time when HP is below 30%.
Unique EX Auto Skills
Increases chance of character causing binding, lowers chance of character becoming bound.
When character gets knocked out, decreases speed of all opponents by 20% for 3 turns and decreases their skill impact by 20% for 3 turns.
When battle starts, gives character a barrier that nullifies 1 hit and prevents them from getting a status ailment 1 time.
Reduces critical damage to character by 30% for 4 turns when battle starts.
Increases defense of all allies by 20% for 3 turns when battle starts.
Increases character's Plus Ultra Gauge by 5% per turn, up to 8 times.
Increases character's defense by 20% when power is increased.