[Instant Clash] Best Jeanist

Ability Board Items
Coin - x2622000
Hold On! Health Pack (Small) - x9
Hold On! Health Can (Small) - x15
Hold On! Health Bottle (Small) - x49
Hold On! Health Ball (Small) - x40
Hold On! Health Pack (Medium) - x73
Hold On! Health Can (Medium) - x95
Hold On! Health Bottle (Medium) - x100
Hold On! Health Ball (Medium) - x50
Hold On! Health Timer (Medium) - x38
Hold On! Health Pack (Large) - x100
Hold On! Health Can (Large) - x100
Hold On! Health Bottle (Large) - x85
Hold On! Health Ball (Large) - x30
Hold On! Health Weights (Large) - x30
MAX Power! Pack (Small) - x9
MAX Power! Can (Small) - x15
MAX Power! Bottle (Small) - x49
MAX Power! Ball (Small) - x35
MAX Power! Weights (Small) - x72
MAX Power! Pack (Medium) - x73
MAX Power! Can (Medium) - x95
MAX Power! Bottle (Medium) - x100
MAX Power! Ball (Medium) - x25
MAX Power! Weights (Medium) - x35
MAX Power! Timer (Medium) - x76
MAX Power! Pack (Large) - x100
MAX Power! Can (Large) - x100
MAX Power! Bottle (Large) - x85
MAX Power! Ball (Large) - x100
MAX Power! Weights (Large) - x60
MAX Power! Timer (Large) - x40
Extreme Speed! Pack (Small) - x9
Extreme Speed! Can (Small) - x15
Extreme Speed! Bottle (Small) - x49
Extreme Speed! Weights (Small) - x36
Extreme Speed! Pack (Medium) - x73
Extreme Speed! Can (Medium) - x95
Extreme Speed! Bottle (Medium) - x100
Extreme Speed! Weights (Medium) - x70
Extreme Speed! Pack (Large) - x100
Extreme Speed! Can (Large) - x100
Extreme Speed! Bottle (Large) - x40
Extreme Speed! Ball (Large) - x80
Extreme Speed! Timer (Large) - x80
Brilliant Bronze Plaque - x1
Brilliant Bronze Trophy - x2
Brilliant Bronze Cup - x3
Brilliant Bronze Award - x5
Brilliant Bronze Flag - x5
Superb Silver Plaque - x10
Superb Silver Trophy - x10
Superb Silver Cup - x10
Superb Silver Award - x15
Superb Silver Flag - x15
Supreme Golden Plaque - x10
Supreme Golden Trophy - x10
Supreme Golden Cup - x10
Supreme Golden Award - x20
Supreme Golden Flag - x20
Small Gear (STR) - x7
Small Ring (STR) - x5
Small Chip (STR) - x11
Small Screw (STR) - x100
Small Nut (STR) - x102
Small Pipe (STR) - x44
Medium Gears (STR) - x109
Medium Rings (STR) - x143
Medium Chip (STR) - x163
Medium Screw (STR) - x24
Medium Nut (STR) - x60
Medium Pipe (STR) - x30
Intricate Gears (STR) - x105
Intricate Rings (STR) - x100
Intricate Chip (STR) - x80
Complex Screw (STR) - x75
Complex Nut (STR) - x81
Complex Pipe (STR) - x75
Tiny Light (STR) - x12
Tiny Cylinder (STR) - x31
Tiny Battery (STR) - x32
Tiny Capacitor (STR) - x45
Tiny Fan (STR) - x102
Tiny Memory Drive (STR) - x20
Medium Light (STR) - x172
Medium Cylinder (STR) - x180
Medium Battery (STR) - x175
Medium Capacitor (STR) - x45
Medium Fan (STR) - x75
Medium Memory Drive (STR) - x70
Charged-up Light (STR) - x110
Charged-up Cylinder (STR) - x238
Charged-up Battery (STR) - x140
Powerful Capacitor (STR) - x60
Powerful Fan (STR) - x140
Powerful Memory Drive (STR) - x70Character Traits
Base Stats (Lv.1)
HP: 4200
Power: 924
Speed: 100
Defense: 100
Critical Rate: 15
Base Stats (Lv.80)
HP: 10125
Power: 2978
Speed: 179
Defense: 100
Critical Rate: 15
Max Stats (Lv.130)
HP: 37175
Power: 10258
Speed: 659
Defense: 100
Critical Rate: 15
ADV Stats (Lv.130)
HP: 46175
Power: 12058
Speed: 839
Defense: 100
Critical Rate: 15
Plus Ultra Skill Lv.1
Deals 400% damage to a single opponent and makes the opponent fatigued for 3 turns. *Only available in the Arena and Club Festival.
Reduces character's cooldown time by 1.
▼Enhancement Bonus Effects
Increases this skill's skill impact by 30% when character has 6 or more temporary Power UP effects.
This skill gains the ability to overwhelm when character has 10 or more temporary Power UP effects.
Reduces character's cooldown time by 1.
▼Enhancement Bonus Effects
Increases this skill's skill impact by 30% when character has 6 or more temporary Power UP effects.
This skill gains the ability to overwhelm when character has 10 or more temporary Power UP effects.
Action Skill Lv.1
Corrective Restraint
Deals 125% damage to all opponents, and decreases defense of all opponents by 10% for 3 turns with a low chance (30%) of binding the opponents for 2 turns.
High chance of applying Rush to this skill (up to 1 add'l activation) when character is not enhanced.
▼Enhancement Bonus Effects
Increases this skill's skill impact by 15% when character has 6 or more temporary Power UP effects.
Gives this skill ability to overwhelm when character has 10 or more temporary Power UP effects.
High chance of applying Rush to this skill (up to 2 add'l activations).
Cool Down: 6 Turns
High chance of applying Rush to this skill (up to 1 add'l activation) when character is not enhanced.
▼Enhancement Bonus Effects
Increases this skill's skill impact by 15% when character has 6 or more temporary Power UP effects.
Gives this skill ability to overwhelm when character has 10 or more temporary Power UP effects.
High chance of applying Rush to this skill (up to 2 add'l activations).
Cool Down: 6 Turns
Action Skill Lv.1
Hanging Fibers
Cancels 1 temporary buff(s) of a single opponent that is bound.
Deals 150% damage to a single opponent and decreases the opponent's speed by 5% for 3 turns.
Increases character's power by 5% for 6 turns.
Increases this skill's skill impact by 10% if the opponent is bound.
High chance of applying Rush to this skill (up to 2 add'l activations).
▼Enhancement Bonus Effects
Medium chance (60%) of decreasing Plus Ultra Gauge charge rate of a single opponent by 10% for 3 turns. *Only available in the Arena and Club Festival.
Cool Down: 5 Turns
Deals 150% damage to a single opponent and decreases the opponent's speed by 5% for 3 turns.
Increases character's power by 5% for 6 turns.
Increases this skill's skill impact by 10% if the opponent is bound.
High chance of applying Rush to this skill (up to 2 add'l activations).
▼Enhancement Bonus Effects
Medium chance (60%) of decreasing Plus Ultra Gauge charge rate of a single opponent by 10% for 3 turns. *Only available in the Arena and Club Festival.
Cool Down: 5 Turns
Auto Skill Lv.1
Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After character attacks opponents 2 times with an Action Skill; (2) After 3 turns pass from the start of battle] (multi hit attacks=1 attack).
Increases character's power by 10% for 6 turns when used in character's first successfully executed skill chain.
After character attacks opponents 2 times with an Action Skill, gives character ability to nullify 2 status ailments and increases character's power by 6% for 6 turns.
Base Speed UP: +43
Base Max HP UP: +4200
Increases character's power by 10% for 6 turns when used in character's first successfully executed skill chain.
After character attacks opponents 2 times with an Action Skill, gives character ability to nullify 2 status ailments and increases character's power by 6% for 6 turns.
Enhance Buffs
Base Attack Power UP: +290Base Speed UP: +43
Base Max HP UP: +4200
Auto Skill Lv.1
Increases character's speed by 20% and gives character ability to nullify status ailments for 2 turns, up to 1 time.
Increases character's binding hit rate after the opponent's temporary buffs are canceled 2 times, up to 4 times (multi cancels per action=1 cancel).
Decreases defense of all opponents by 6% for 3 turns after the opponent's temporary buffs are canceled 3 times (multi cancels per action=1 cancel).
▼Enhancement Bonus Effects
Gives character ability to land a bullseye when character has the ability to nullify status ailments.
Increases character's binding hit rate after the opponent's temporary buffs are canceled 2 times, up to 4 times (multi cancels per action=1 cancel).
Decreases defense of all opponents by 6% for 3 turns after the opponent's temporary buffs are canceled 3 times (multi cancels per action=1 cancel).
▼Enhancement Bonus Effects
Gives character ability to land a bullseye when character has the ability to nullify status ailments.
Plus Ultra Skill Lv.2
Deals 450% damage to a single opponent and makes the opponent fatigued for 3 turns. *Only available in the Arena and Club Festival.
Reduces character's cooldown time by 1.
▼Enhancement Bonus Effects
Increases this skill's skill impact by 40% when character has 6 or more temporary Power UP effects.
This skill gains the ability to overwhelm when character has 10 or more temporary Power UP effects.
Reduces character's cooldown time by 1.
▼Enhancement Bonus Effects
Increases this skill's skill impact by 40% when character has 6 or more temporary Power UP effects.
This skill gains the ability to overwhelm when character has 10 or more temporary Power UP effects.
Action Skill Lv.2
Corrective Restraint
Deals 150% damage to all opponents, and decreases defense of all opponents by 15% for 3 turns with a low chance (30%) of binding the opponents for 2 turns.
High chance of applying Rush to this skill (up to 1 add'l activation) when character is not enhanced.
▼Enhancement Bonus Effects
Increases this skill's skill impact by 20% when character has 6 or more temporary Power UP effects.
Gives this skill ability to overwhelm when character has 10 or more temporary Power UP effects.
High chance of applying Rush to this skill (up to 2 add'l activations).
Cool Down: 5 Turns
High chance of applying Rush to this skill (up to 1 add'l activation) when character is not enhanced.
▼Enhancement Bonus Effects
Increases this skill's skill impact by 20% when character has 6 or more temporary Power UP effects.
Gives this skill ability to overwhelm when character has 10 or more temporary Power UP effects.
High chance of applying Rush to this skill (up to 2 add'l activations).
Cool Down: 5 Turns
Action Skill Lv.2
Hanging Fibers
Cancels 1 temporary buff(s) of a single opponent that is bound.
Deals 175% damage to a single opponent and decreases the opponent's speed by 5% for 3 turns.
Increases character's power by 5% for 6 turns.
Increases this skill's skill impact by 15% if the opponent is bound.
High chance of applying Rush to this skill (up to 2 add'l activations).
▼Enhancement Bonus Effects
Medium chance (60%) of decreasing Plus Ultra Gauge charge rate of a single opponent by 10% for 3 turns. *Only available in the Arena and Club Festival.
Cool Down: 5 Turns
Deals 175% damage to a single opponent and decreases the opponent's speed by 5% for 3 turns.
Increases character's power by 5% for 6 turns.
Increases this skill's skill impact by 15% if the opponent is bound.
High chance of applying Rush to this skill (up to 2 add'l activations).
▼Enhancement Bonus Effects
Medium chance (60%) of decreasing Plus Ultra Gauge charge rate of a single opponent by 10% for 3 turns. *Only available in the Arena and Club Festival.
Cool Down: 5 Turns
Auto Skill Lv.2
Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After character attacks opponents 2 times with an Action Skill; (2) After 3 turns pass from the start of battle] (multi hit attacks=1 attack).
Increases character's power by 10% for 6 turns when used in character's first successfully executed skill chain.
After character attacks opponents 2 times with an Action Skill, gives character ability to nullify 2 status ailments and increases character's power by 8% for 6 turns.
Base Speed UP: +43
Base Max HP UP: +4200
Increases character's power by 10% for 6 turns when used in character's first successfully executed skill chain.
After character attacks opponents 2 times with an Action Skill, gives character ability to nullify 2 status ailments and increases character's power by 8% for 6 turns.
Enhance Buffs
Base Attack Power UP: +290Base Speed UP: +43
Base Max HP UP: +4200
Auto Skill Lv.2
Increases character's speed by 25% and gives character ability to nullify status ailments for 2 turns, up to 1 time.
Increases character's binding hit rate after the opponent's temporary buffs are canceled 2 times, up to 4 times (multi cancels per action=1 cancel).
Decreases defense of all opponents by 8% for 3 turns after the opponent's temporary buffs are canceled 3 times (multi cancels per action=1 cancel).
▼Enhancement Bonus Effects
Gives character ability to land a bullseye when character has the ability to nullify status ailments.
Increases character's binding hit rate after the opponent's temporary buffs are canceled 2 times, up to 4 times (multi cancels per action=1 cancel).
Decreases defense of all opponents by 8% for 3 turns after the opponent's temporary buffs are canceled 3 times (multi cancels per action=1 cancel).
▼Enhancement Bonus Effects
Gives character ability to land a bullseye when character has the ability to nullify status ailments.
Plus Ultra Skill Lv.3
Deals 500% damage to a single opponent and makes the opponent fatigued for 3 turns. *Only available in the Arena and Club Festival.
Reduces character's cooldown time by 1.
▼Enhancement Bonus Effects
Increases this skill's skill impact by 50% when character has 6 or more temporary Power UP effects.
This skill gains the ability to overwhelm when character has 10 or more temporary Power UP effects.
Reduces character's cooldown time by 1.
▼Enhancement Bonus Effects
Increases this skill's skill impact by 50% when character has 6 or more temporary Power UP effects.
This skill gains the ability to overwhelm when character has 10 or more temporary Power UP effects.
Action Skill Lv.3
Corrective Restraint
Deals 175% damage to all opponents, and decreases defense of all opponents by 20% for 3 turns with a low chance (30%) of binding the opponents for 2 turns.
High chance of applying Rush to this skill (up to 1 add'l activation) when character is not enhanced.
▼Enhancement Bonus Effects
Increases this skill's skill impact by 25% when character has 6 or more temporary Power UP effects.
Gives this skill ability to overwhelm when character has 10 or more temporary Power UP effects.
High chance of applying Rush to this skill (up to 2 add'l activations).
Cool Down: 4 Turns
High chance of applying Rush to this skill (up to 1 add'l activation) when character is not enhanced.
▼Enhancement Bonus Effects
Increases this skill's skill impact by 25% when character has 6 or more temporary Power UP effects.
Gives this skill ability to overwhelm when character has 10 or more temporary Power UP effects.
High chance of applying Rush to this skill (up to 2 add'l activations).
Cool Down: 4 Turns
Action Skill Lv.3
Hanging Fibers
Cancels 1 temporary buff(s) of a single opponent that is bound.
Deals 200% damage to a single opponent and decreases the opponent's speed by 5% for 3 turns.
Increases character's power by 5% for 6 turns.
Increases this skill's skill impact by 20% if the opponent is bound.
High chance of applying Rush to this skill (up to 2 add'l activations).
▼Enhancement Bonus Effects
Medium chance (60%) of decreasing Plus Ultra Gauge charge rate of a single opponent by 10% for 3 turns. *Only available in the Arena and Club Festival.
Cool Down: 5 Turns
Deals 200% damage to a single opponent and decreases the opponent's speed by 5% for 3 turns.
Increases character's power by 5% for 6 turns.
Increases this skill's skill impact by 20% if the opponent is bound.
High chance of applying Rush to this skill (up to 2 add'l activations).
▼Enhancement Bonus Effects
Medium chance (60%) of decreasing Plus Ultra Gauge charge rate of a single opponent by 10% for 3 turns. *Only available in the Arena and Club Festival.
Cool Down: 5 Turns
Auto Skill Lv.3
Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After character attacks opponents 2 times with an Action Skill; (2) After 3 turns pass from the start of battle] (multi hit attacks=1 attack).
Increases character's power by 10% for 6 turns when used in character's first successfully executed skill chain.
After character attacks opponents 2 times with an Action Skill, gives character ability to nullify 2 status ailments and increases character's power by 10% for 6 turns.
Base Speed UP: +43
Base Max HP UP: +4200
Increases character's power by 10% for 6 turns when used in character's first successfully executed skill chain.
After character attacks opponents 2 times with an Action Skill, gives character ability to nullify 2 status ailments and increases character's power by 10% for 6 turns.
Enhance Buffs
Base Attack Power UP: +290Base Speed UP: +43
Base Max HP UP: +4200
Auto Skill Lv.3
Increases character's speed by 30% and gives character ability to nullify status ailments for 2 turns, up to 1 time.
Increases character's binding hit rate after the opponent's temporary buffs are canceled 2 times, up to 4 times (multi cancels per action=1 cancel).
Decreases defense of all opponents by 10% for 3 turns after the opponent's temporary buffs are canceled 3 times (multi cancels per action=1 cancel).
▼Enhancement Bonus Effects
Gives character ability to land a bullseye when character has the ability to nullify status ailments.
Increases character's binding hit rate after the opponent's temporary buffs are canceled 2 times, up to 4 times (multi cancels per action=1 cancel).
Decreases defense of all opponents by 10% for 3 turns after the opponent's temporary buffs are canceled 3 times (multi cancels per action=1 cancel).
▼Enhancement Bonus Effects
Gives character ability to land a bullseye when character has the ability to nullify status ailments.
Plus Ultra Skill Lv.3
Deals 500% damage to a single opponent and makes the opponent fatigued for 3 turns. *Only available in the Arena and Club Festival.
Reduces character's cooldown time by 1.
▼Enhancement Bonus Effects
Increases this skill's skill impact by 50% when character has 6 or more temporary Power UP effects.
This skill gains the ability to overwhelm when character has 10 or more temporary Power UP effects.
Reduces character's cooldown time by 1.
▼Enhancement Bonus Effects
Increases this skill's skill impact by 50% when character has 6 or more temporary Power UP effects.
This skill gains the ability to overwhelm when character has 10 or more temporary Power UP effects.
Action Skill DX Lv.1
Corrective Restraint DX
Deals 200% damage to all opponents, and decreases defense of all opponents by 25% for 3 turns with a low chance (30%) of binding the opponents for 2 turns.
High chance of applying Rush to this skill (up to 1 add'l activation) when character is not enhanced.
▼Enhancement Bonus Effects
Increases this skill's skill impact by 30% when character has 6 or more temporary Power UP effects.
Gives this skill ability to overwhelm when character has 10 or more temporary Power UP effects.
High chance of applying Rush to this skill (up to 2 add'l activations).
Cool Down: 4 Turns
High chance of applying Rush to this skill (up to 1 add'l activation) when character is not enhanced.
▼Enhancement Bonus Effects
Increases this skill's skill impact by 30% when character has 6 or more temporary Power UP effects.
Gives this skill ability to overwhelm when character has 10 or more temporary Power UP effects.
High chance of applying Rush to this skill (up to 2 add'l activations).
Cool Down: 4 Turns
Action Skill DX Lv.1
Hanging Fibers DX
Cancels 1 temporary buff(s) of a single opponent that is bound.
Deals 225% damage to a single opponent and decreases the opponent's speed by 10% for 3 turns.
Increases character's power by 5% for 6 turns.
Increases this skill's skill impact by 25% if the opponent is bound.
High chance (60%) of applying Rush to this skill (up to 2 add'l activations).
▼Enhancement Bonus Effects
Medium chance of decreasing Plus Ultra Gauge charge rate of a single opponent by 10% for 3 turns. *Only available in the Arena and Club Festival.
Cool Down: 5 Turns
Deals 225% damage to a single opponent and decreases the opponent's speed by 10% for 3 turns.
Increases character's power by 5% for 6 turns.
Increases this skill's skill impact by 25% if the opponent is bound.
High chance (60%) of applying Rush to this skill (up to 2 add'l activations).
▼Enhancement Bonus Effects
Medium chance of decreasing Plus Ultra Gauge charge rate of a single opponent by 10% for 3 turns. *Only available in the Arena and Club Festival.
Cool Down: 5 Turns
Auto Skill Lv.3
Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After character attacks opponents 2 times with an Action Skill; (2) After 3 turns pass from the start of battle] (multi hit attacks=1 attack).
Increases character's power by 10% for 6 turns when used in character's first successfully executed skill chain.
After character attacks opponents 2 times with an Action Skill, gives character ability to nullify 2 status ailments and increases character's power by 10% for 6 turns.
Base Speed UP: +43
Base Max HP UP: +4200
Increases character's power by 10% for 6 turns when used in character's first successfully executed skill chain.
After character attacks opponents 2 times with an Action Skill, gives character ability to nullify 2 status ailments and increases character's power by 10% for 6 turns.
Enhance Buffs
Base Attack Power UP: +290Base Speed UP: +43
Base Max HP UP: +4200
Auto Skill Lv.3
Increases character's speed by 30% and gives character ability to nullify status ailments for 2 turns, up to 1 time.
Increases character's binding hit rate after the opponent's temporary buffs are canceled 2 times, up to 4 times (multi cancels per action=1 cancel).
Decreases defense of all opponents by 10% for 3 turns after the opponent's temporary buffs are canceled 3 times (multi cancels per action=1 cancel).
▼Enhancement Bonus Effects
Gives character ability to land a bullseye when character has the ability to nullify status ailments.
Increases character's binding hit rate after the opponent's temporary buffs are canceled 2 times, up to 4 times (multi cancels per action=1 cancel).
Decreases defense of all opponents by 10% for 3 turns after the opponent's temporary buffs are canceled 3 times (multi cancels per action=1 cancel).
▼Enhancement Bonus Effects
Gives character ability to land a bullseye when character has the ability to nullify status ailments.
Plus Ultra Skill Lv.3
Deals 500% damage to a single opponent and makes the opponent fatigued for 3 turns. *Only available in the Arena and Club Festival.
Reduces character's cooldown time by 1.
▼Enhancement Bonus Effects
Increases this skill's skill impact by 50% when character has 6 or more temporary Power UP effects.
This skill gains the ability to overwhelm when character has 10 or more temporary Power UP effects.
Reduces character's cooldown time by 1.
▼Enhancement Bonus Effects
Increases this skill's skill impact by 50% when character has 6 or more temporary Power UP effects.
This skill gains the ability to overwhelm when character has 10 or more temporary Power UP effects.
Action Skill DX Lv.2
Corrective Restraint DX
Deals 225% damage to all opponents, and decreases defense of all opponents by 25% for 3 turns with a low chance (30%) of binding the opponents for 2 turns.
High chance of applying Rush to this skill (up to 1 add'l activation) when character is not enhanced.
▼Enhancement Bonus Effects
Increases this skill's skill impact by 30% when character has 6 or more temporary Power UP effects.
Gives this skill ability to overwhelm when character has 10 or more temporary Power UP effects.
High chance of applying Rush to this skill (up to 2 add'l activations).
Cool Down: 4 Turns
High chance of applying Rush to this skill (up to 1 add'l activation) when character is not enhanced.
▼Enhancement Bonus Effects
Increases this skill's skill impact by 30% when character has 6 or more temporary Power UP effects.
Gives this skill ability to overwhelm when character has 10 or more temporary Power UP effects.
High chance of applying Rush to this skill (up to 2 add'l activations).
Cool Down: 4 Turns
Action Skill DX Lv.2
Hanging Fibers DX
Cancels 1 temporary buff(s) of a single opponent that is bound.
Deals 250% damage to a single opponent and decreases the opponent's speed by 10% for 3 turns.
Increases character's power by 10% for 6 turns.
Increases this skill's skill impact by 30% if the opponent is bound.
High chance (60%) of applying Rush to this skill (up to 2 add'l activations).
▼Enhancement Bonus Effects
Medium chance of decreasing Plus Ultra Gauge charge rate of a single opponent by 10% for 3 turns. *Only available in the Arena and Club Festival.
Cool Down: 5 Turns
Deals 250% damage to a single opponent and decreases the opponent's speed by 10% for 3 turns.
Increases character's power by 10% for 6 turns.
Increases this skill's skill impact by 30% if the opponent is bound.
High chance (60%) of applying Rush to this skill (up to 2 add'l activations).
▼Enhancement Bonus Effects
Medium chance of decreasing Plus Ultra Gauge charge rate of a single opponent by 10% for 3 turns. *Only available in the Arena and Club Festival.
Cool Down: 5 Turns
Auto Skill Lv.3
Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After character attacks opponents 2 times with an Action Skill; (2) After 3 turns pass from the start of battle] (multi hit attacks=1 attack).
Increases character's power by 10% for 6 turns when used in character's first successfully executed skill chain.
After character attacks opponents 2 times with an Action Skill, gives character ability to nullify 2 status ailments and increases character's power by 10% for 6 turns.
Base Speed UP: +43
Base Max HP UP: +4200
Increases character's power by 10% for 6 turns when used in character's first successfully executed skill chain.
After character attacks opponents 2 times with an Action Skill, gives character ability to nullify 2 status ailments and increases character's power by 10% for 6 turns.
Enhance Buffs
Base Attack Power UP: +290Base Speed UP: +43
Base Max HP UP: +4200
Auto Skill Lv.3
Increases character's speed by 30% and gives character ability to nullify status ailments for 2 turns, up to 1 time.
Increases character's binding hit rate after the opponent's temporary buffs are canceled 2 times, up to 4 times (multi cancels per action=1 cancel).
Decreases defense of all opponents by 10% for 3 turns after the opponent's temporary buffs are canceled 3 times (multi cancels per action=1 cancel).
▼Enhancement Bonus Effects
Gives character ability to land a bullseye when character has the ability to nullify status ailments.
Increases character's binding hit rate after the opponent's temporary buffs are canceled 2 times, up to 4 times (multi cancels per action=1 cancel).
Decreases defense of all opponents by 10% for 3 turns after the opponent's temporary buffs are canceled 3 times (multi cancels per action=1 cancel).
▼Enhancement Bonus Effects
Gives character ability to land a bullseye when character has the ability to nullify status ailments.
Unique EX Auto Skills
Increases chance of character causing binding, lowers chance of character becoming bound.
When character gets knocked out, decreases speed of all opponents by 20% for 3 turns and decreases their skill impact by 20% for 3 turns.
When battle starts, gives character a barrier that nullifies 1 hit and prevents them from getting a status ailment 1 time.
Reduces critical damage to character by 30% for 4 turns when battle starts.
Increases defense of all allies by 20% for 3 turns when battle starts.
Increases character's Plus Ultra Gauge by 5% per turn, up to 8 times.
Increases character's defense by 20% when power is increased.