


[Steampunk] Tomura Shigaraki


Ability Board Items
































































































Character Traits
Base Stats (Lv.1)
HP: 4000
Power: 1108
Speed: 100
Defense: 100
Critical Rate: 10
Base Stats (Lv.80)
HP: 9925
Power: 4268
Speed: 179
Defense: 100
Critical Rate: 10
Max Stats (Lv.130)
HP: 36975
Power: 12248
Speed: 659
Defense: 100
Critical Rate: 10
ADV Stats (Lv.130)
HP: 45975
Power: 14048
Speed: 839
Defense: 100
Critical Rate: 10
Plus Ultra Skill Lv.1

Deals 400% damage to a single opponent.
Deals 150% damage to all opponents.
Increases a single opponent's cooldown time by 1 for 2 turns. *Only available in the Arena and Club Festival /This skill gains the ability to use decay (inflicts HP Decay = 20% of damage dealt) when character is hiding.
This skill gains the ability to use decay (inflicts HP Decay = 30% of damage dealt) when character is not hiding.
Deals 150% damage to all opponents.
Increases a single opponent's cooldown time by 1 for 2 turns. *Only available in the Arena and Club Festival /This skill gains the ability to use decay (inflicts HP Decay = 20% of damage dealt) when character is hiding.
This skill gains the ability to use decay (inflicts HP Decay = 30% of damage dealt) when character is not hiding.
Action Skill Lv.1

Deals 200% damage to all opponents and cancels 1 of the opponents' temporary buffs.
Cancels 1 temporary buff(s) from all opponents affected by Defense DOWN.
If there are any opponents affected by recovery block, increases this skill's skill impact by 30% and this skill gains the ability to use decay (inflicts HP Decay = 9% of damage dealt).
Cool Down: 6 Turns
Cancels 1 temporary buff(s) from all opponents affected by Defense DOWN.
If there are any opponents affected by recovery block, increases this skill's skill impact by 30% and this skill gains the ability to use decay (inflicts HP Decay = 9% of damage dealt).
Cool Down: 6 Turns
Action Skill Lv.1

Deals 350% damage to a single opponent.
Increases this skill's skill impact by 30% when character is hiding.
This skill gains the ability to use decay (inflicts HP Decay = 20% of damage dealt).
Cool Down: 5 Turns
Increases this skill's skill impact by 30% when character is hiding.
This skill gains the ability to use decay (inflicts HP Decay = 20% of damage dealt).
Cool Down: 5 Turns
Auto Skill Lv.1

After 1 turn passes while character is hiding, decreases defense of a single opponent with the lowest current HP by 6% for 1 turn, and blocks the recovery of the opponent for 1 turn.
Increases character's skill impact by 3% for 2 turns when an ally (excl. character) receives Cooldown Time Reduction 1 time.
If an opponent receives Cooldown Time Extension 1 time, increases character's skill impact by 5% for 2 turns and gives character ability to hide for 2 turns.
Increases character's skill impact by 3% for 2 turns when an ally (excl. character) receives Cooldown Time Reduction 1 time.
If an opponent receives Cooldown Time Extension 1 time, increases character's skill impact by 5% for 2 turns and gives character ability to hide for 2 turns.
Auto Skill Lv.1

Gives character ability to overwhelm.
Gives character ability to land a bullseye when character is hiding.
After character receives 1 Action Skill, increases character's Plus Ultra Effect by 10%, up to 10 times, and skill impact by 9% for 2 turns.
After character's temporary buffs is canceled 1 time, increases Plus Ultra Gauge of all allies by 10% and Plus Ultra Move skill impact of all allies by 10% for 3 turns (multi cancels per action=1 cancel).
Gives character ability to land a bullseye when character is hiding.
After character receives 1 Action Skill, increases character's Plus Ultra Effect by 10%, up to 10 times, and skill impact by 9% for 2 turns.
After character's temporary buffs is canceled 1 time, increases Plus Ultra Gauge of all allies by 10% and Plus Ultra Move skill impact of all allies by 10% for 3 turns (multi cancels per action=1 cancel).
Plus Ultra Skill Lv.2

Deals 450% damage to a single opponent.
Deals 150% damage to all opponents.
Increases a single opponent's cooldown time by 1 for 2 turns. *Only available in the Arena and Club Festival /This skill gains the ability to use decay (inflicts HP Decay = 20% of damage dealt) when character is hiding.
This skill gains the ability to use decay (inflicts HP Decay = 40% of damage dealt) when character is not hiding.
Deals 150% damage to all opponents.
Increases a single opponent's cooldown time by 1 for 2 turns. *Only available in the Arena and Club Festival /This skill gains the ability to use decay (inflicts HP Decay = 20% of damage dealt) when character is hiding.
This skill gains the ability to use decay (inflicts HP Decay = 40% of damage dealt) when character is not hiding.
Action Skill Lv.2

Deals 225% damage to all opponents and cancels 1 of the opponents' temporary buffs.
Cancels 1 temporary buff(s) from all opponents affected by Defense DOWN.
If there are any opponents affected by recovery block, increases this skill's skill impact by 35% and this skill gains the ability to use decay (inflicts HP Decay = 12% of damage dealt).
Cool Down: 5 Turns
Cancels 1 temporary buff(s) from all opponents affected by Defense DOWN.
If there are any opponents affected by recovery block, increases this skill's skill impact by 35% and this skill gains the ability to use decay (inflicts HP Decay = 12% of damage dealt).
Cool Down: 5 Turns
Action Skill Lv.2

Deals 375% damage to a single opponent.
Increases this skill's skill impact by 35% when character is hiding.
This skill gains the ability to use decay (inflicts HP Decay = 25% of damage dealt).
Cool Down: 4 Turns
Increases this skill's skill impact by 35% when character is hiding.
This skill gains the ability to use decay (inflicts HP Decay = 25% of damage dealt).
Cool Down: 4 Turns
Auto Skill Lv.2

After 1 turn passes while character is hiding, decreases defense of a single opponent with the lowest current HP by 8% for 1 turn, and blocks the recovery of the opponent for 1 turn.
Increases character's skill impact by 4% for 2 turns when an ally (excl. character) receives Cooldown Time Reduction 1 time.
If an opponent receives Cooldown Time Extension 1 time, increases character's skill impact by 5% for 2 turns and gives character ability to hide for 2 turns.
Increases character's skill impact by 4% for 2 turns when an ally (excl. character) receives Cooldown Time Reduction 1 time.
If an opponent receives Cooldown Time Extension 1 time, increases character's skill impact by 5% for 2 turns and gives character ability to hide for 2 turns.
Auto Skill Lv.2

Gives character ability to overwhelm.
Gives character ability to land a bullseye when character is hiding.
After character receives 1 Action Skill, increases character's Plus Ultra Effect by 10%, up to 10 times, and skill impact by 12% for 2 turns.
After character's temporary buffs is canceled 1 time, increases Plus Ultra Gauge of all allies by 15% and Plus Ultra Move skill impact of all allies by 20% for 3 turns (multi cancels per action=1 cancel).
Gives character ability to land a bullseye when character is hiding.
After character receives 1 Action Skill, increases character's Plus Ultra Effect by 10%, up to 10 times, and skill impact by 12% for 2 turns.
After character's temporary buffs is canceled 1 time, increases Plus Ultra Gauge of all allies by 15% and Plus Ultra Move skill impact of all allies by 20% for 3 turns (multi cancels per action=1 cancel).
Plus Ultra Skill Lv.3

Deals 500% damage to a single opponent.
Deals 150% damage to all opponents.
Increases a single opponent's cooldown time by 1 for 2 turns. *Only available in the Arena and Club Festival /This skill gains the ability to use decay (inflicts HP Decay = 20% of damage dealt) when character is hiding.
This skill gains the ability to use decay (inflicts HP Decay = 50% of damage dealt) when character is not hiding.
Deals 150% damage to all opponents.
Increases a single opponent's cooldown time by 1 for 2 turns. *Only available in the Arena and Club Festival /This skill gains the ability to use decay (inflicts HP Decay = 20% of damage dealt) when character is hiding.
This skill gains the ability to use decay (inflicts HP Decay = 50% of damage dealt) when character is not hiding.
Action Skill Lv.3

Deals 250% damage to all opponents and cancels 1 of the opponents' temporary buffs.
Cancels 1 temporary buff(s) from all opponents affected by Defense DOWN.
If there are any opponents affected by recovery block, increases this skill's skill impact by 40% and this skill gains the ability to use decay (inflicts HP Decay = 15% of damage dealt).
Cool Down: 4 Turns
Cancels 1 temporary buff(s) from all opponents affected by Defense DOWN.
If there are any opponents affected by recovery block, increases this skill's skill impact by 40% and this skill gains the ability to use decay (inflicts HP Decay = 15% of damage dealt).
Cool Down: 4 Turns
Action Skill Lv.3

Deals 400% damage to a single opponent.
Increases this skill's skill impact by 40% when character is hiding.
This skill gains the ability to use decay (inflicts HP Decay = 30% of damage dealt).
Cool Down: 3 Turns
Increases this skill's skill impact by 40% when character is hiding.
This skill gains the ability to use decay (inflicts HP Decay = 30% of damage dealt).
Cool Down: 3 Turns
Auto Skill Lv.3

After 1 turn passes while character is hiding, decreases defense of a single opponent with the lowest current HP by 10% for 1 turn, and blocks the recovery of the opponent for 1 turn.
Increases character's skill impact by 5% for 2 turns when an ally (excl. character) receives Cooldown Time Reduction 1 time.
If an opponent receives Cooldown Time Extension 1 time, increases character's skill impact by 5% for 2 turns and gives character ability to hide for 2 turns.
Increases character's skill impact by 5% for 2 turns when an ally (excl. character) receives Cooldown Time Reduction 1 time.
If an opponent receives Cooldown Time Extension 1 time, increases character's skill impact by 5% for 2 turns and gives character ability to hide for 2 turns.
Auto Skill Lv.3

Gives character ability to overwhelm.
Gives character ability to land a bullseye when character is hiding.
After character receives 1 Action Skill, increases character's Plus Ultra Effect by 10%, up to 10 times, and skill impact by 15% for 2 turns.
After character's temporary buffs is canceled 1 time, increases Plus Ultra Gauge of all allies by 20% and Plus Ultra Move skill impact of all allies by 30% for 3 turns (multi cancels per action=1 cancel).
Gives character ability to land a bullseye when character is hiding.
After character receives 1 Action Skill, increases character's Plus Ultra Effect by 10%, up to 10 times, and skill impact by 15% for 2 turns.
After character's temporary buffs is canceled 1 time, increases Plus Ultra Gauge of all allies by 20% and Plus Ultra Move skill impact of all allies by 30% for 3 turns (multi cancels per action=1 cancel).
Plus Ultra Skill Lv.3

Deals 500% damage to a single opponent.
Deals 150% damage to all opponents.
Increases a single opponent's cooldown time by 1 for 2 turns. *Only available in the Arena and Club Festival /This skill gains the ability to use decay (inflicts HP Decay = 20% of damage dealt) when character is hiding.
This skill gains the ability to use decay (inflicts HP Decay = 50% of damage dealt) when character is not hiding.
Deals 150% damage to all opponents.
Increases a single opponent's cooldown time by 1 for 2 turns. *Only available in the Arena and Club Festival /This skill gains the ability to use decay (inflicts HP Decay = 20% of damage dealt) when character is hiding.
This skill gains the ability to use decay (inflicts HP Decay = 50% of damage dealt) when character is not hiding.
Action Skill DX Lv.1

Deals 275% damage to all opponents and cancels 1 of the opponents' temporary buffs.
Cancels 1 temporary buff(s) from all opponents affected by Defense DOWN.
If there are any opponents affected by recovery block, increases this skill's skill impact by 50% and this skill gains the ability to use decay (inflicts HP Decay = 15% of damage dealt).
Cool Down: 4 Turns
Cancels 1 temporary buff(s) from all opponents affected by Defense DOWN.
If there are any opponents affected by recovery block, increases this skill's skill impact by 50% and this skill gains the ability to use decay (inflicts HP Decay = 15% of damage dealt).
Cool Down: 4 Turns
Action Skill DX Lv.1

Deals 425% damage to a single opponent.
Increases this skill's skill impact by 50% when character is hiding.
This skill gains the ability to use decay (inflicts HP Decay = 30% of damage dealt).
Cool Down: 3 Turns
Increases this skill's skill impact by 50% when character is hiding.
This skill gains the ability to use decay (inflicts HP Decay = 30% of damage dealt).
Cool Down: 3 Turns
Auto Skill Lv.3

After 1 turn passes while character is hiding, decreases defense of a single opponent with the lowest current HP by 10% for 1 turn, and blocks the recovery of the opponent for 1 turn.
Increases character's skill impact by 5% for 2 turns when an ally (excl. character) receives Cooldown Time Reduction 1 time.
If an opponent receives Cooldown Time Extension 1 time, increases character's skill impact by 5% for 2 turns and gives character ability to hide for 2 turns.
Increases character's skill impact by 5% for 2 turns when an ally (excl. character) receives Cooldown Time Reduction 1 time.
If an opponent receives Cooldown Time Extension 1 time, increases character's skill impact by 5% for 2 turns and gives character ability to hide for 2 turns.
Auto Skill Lv.3

Gives character ability to overwhelm.
Gives character ability to land a bullseye when character is hiding.
After character receives 1 Action Skill, increases character's Plus Ultra Effect by 10%, up to 10 times, and skill impact by 15% for 2 turns.
After character's temporary buffs is canceled 1 time, increases Plus Ultra Gauge of all allies by 20% and Plus Ultra Move skill impact of all allies by 30% for 3 turns (multi cancels per action=1 cancel).
Gives character ability to land a bullseye when character is hiding.
After character receives 1 Action Skill, increases character's Plus Ultra Effect by 10%, up to 10 times, and skill impact by 15% for 2 turns.
After character's temporary buffs is canceled 1 time, increases Plus Ultra Gauge of all allies by 20% and Plus Ultra Move skill impact of all allies by 30% for 3 turns (multi cancels per action=1 cancel).
Plus Ultra Skill Lv.3

Deals 500% damage to a single opponent.
Deals 150% damage to all opponents.
Increases a single opponent's cooldown time by 1 for 2 turns. *Only available in the Arena and Club Festival /This skill gains the ability to use decay (inflicts HP Decay = 20% of damage dealt) when character is hiding.
This skill gains the ability to use decay (inflicts HP Decay = 50% of damage dealt) when character is not hiding.
Deals 150% damage to all opponents.
Increases a single opponent's cooldown time by 1 for 2 turns. *Only available in the Arena and Club Festival /This skill gains the ability to use decay (inflicts HP Decay = 20% of damage dealt) when character is hiding.
This skill gains the ability to use decay (inflicts HP Decay = 50% of damage dealt) when character is not hiding.
Action Skill DX Lv.2

Deals 300% damage to all opponents and cancels 1 of the opponents' temporary buffs.
Cancels 2 temporary buff(s) from all opponents affected by Defense DOWN.
If there are any opponents affected by recovery block, increases this skill's skill impact by 50% and this skill gains the ability to use decay (inflicts HP Decay = 15% of damage dealt).
Cool Down: 4 Turns
Cancels 2 temporary buff(s) from all opponents affected by Defense DOWN.
If there are any opponents affected by recovery block, increases this skill's skill impact by 50% and this skill gains the ability to use decay (inflicts HP Decay = 15% of damage dealt).
Cool Down: 4 Turns
Action Skill DX Lv.2

Deals 450% damage to a single opponent.
Increases this skill's skill impact by 50% when character is hiding.
This skill gains the ability to use decay (inflicts HP Decay = 30% of damage dealt).
Cool Down: 3 Turns
Increases this skill's skill impact by 50% when character is hiding.
This skill gains the ability to use decay (inflicts HP Decay = 30% of damage dealt).
Cool Down: 3 Turns
Auto Skill Lv.3

After 1 turn passes while character is hiding, decreases defense of a single opponent with the lowest current HP by 10% for 1 turn, and blocks the recovery of the opponent for 1 turn.
Increases character's skill impact by 5% for 2 turns when an ally (excl. character) receives Cooldown Time Reduction 1 time.
If an opponent receives Cooldown Time Extension 1 time, increases character's skill impact by 5% for 2 turns and gives character ability to hide for 2 turns.
Increases character's skill impact by 5% for 2 turns when an ally (excl. character) receives Cooldown Time Reduction 1 time.
If an opponent receives Cooldown Time Extension 1 time, increases character's skill impact by 5% for 2 turns and gives character ability to hide for 2 turns.
Auto Skill Lv.3

Gives character ability to overwhelm.
Gives character ability to land a bullseye when character is hiding.
After character receives 1 Action Skill, increases character's Plus Ultra Effect by 10%, up to 10 times, and skill impact by 15% for 2 turns.
After character's temporary buffs is canceled 1 time, increases Plus Ultra Gauge of all allies by 20% and Plus Ultra Move skill impact of all allies by 30% for 3 turns (multi cancels per action=1 cancel).
Gives character ability to land a bullseye when character is hiding.
After character receives 1 Action Skill, increases character's Plus Ultra Effect by 10%, up to 10 times, and skill impact by 15% for 2 turns.
After character's temporary buffs is canceled 1 time, increases Plus Ultra Gauge of all allies by 20% and Plus Ultra Move skill impact of all allies by 30% for 3 turns (multi cancels per action=1 cancel).
Unique EX Auto Skills

Increases character's power by 15% every time they defeat an opponent.

When HP is below 25%, gives character piercing shot and increases their skill impact by 15% for 2 turns.

Once per battle, increases character's Plus Ultra Gauge by 30% and gives character piercing shot for 2 turns when HP is below 30%.

Increases character's power by 20% for 4 turns when a WAVE starts.

Once per battle, regenerates character's HP by 20% for 2 turns when HP is below 50%.

Increases character's critical hit rate by 15% every time they defeat an opponent.

Gives character ability to evade 1 time every 3 critical hits, up to 3 times.