[Guide to Hell] Dabi

Ability Board Items
Coin - x2622000
Hold On! Health Pack (Small) - x9
Hold On! Health Can (Small) - x15
Hold On! Health Bottle (Small) - x49
Hold On! Health Ball (Small) - x40
Hold On! Health Pack (Medium) - x73
Hold On! Health Can (Medium) - x95
Hold On! Health Bottle (Medium) - x100
Hold On! Health Ball (Medium) - x50
Hold On! Health Timer (Medium) - x38
Hold On! Health Pack (Large) - x100
Hold On! Health Can (Large) - x100
Hold On! Health Bottle (Large) - x85
Hold On! Health Ball (Large) - x30
Hold On! Health Weights (Large) - x30
MAX Power! Pack (Small) - x9
MAX Power! Can (Small) - x15
MAX Power! Bottle (Small) - x49
MAX Power! Ball (Small) - x35
MAX Power! Weights (Small) - x72
MAX Power! Pack (Medium) - x73
MAX Power! Can (Medium) - x95
MAX Power! Bottle (Medium) - x100
MAX Power! Ball (Medium) - x25
MAX Power! Weights (Medium) - x35
MAX Power! Timer (Medium) - x76
MAX Power! Pack (Large) - x100
MAX Power! Can (Large) - x100
MAX Power! Bottle (Large) - x85
MAX Power! Ball (Large) - x100
MAX Power! Weights (Large) - x60
MAX Power! Timer (Large) - x40
Extreme Speed! Pack (Small) - x9
Extreme Speed! Can (Small) - x15
Extreme Speed! Bottle (Small) - x49
Extreme Speed! Weights (Small) - x36
Extreme Speed! Pack (Medium) - x73
Extreme Speed! Can (Medium) - x95
Extreme Speed! Bottle (Medium) - x100
Extreme Speed! Weights (Medium) - x70
Extreme Speed! Pack (Large) - x100
Extreme Speed! Can (Large) - x100
Extreme Speed! Bottle (Large) - x40
Extreme Speed! Ball (Large) - x80
Extreme Speed! Timer (Large) - x80
Brilliant Bronze Plaque - x1
Brilliant Bronze Trophy - x2
Brilliant Bronze Cup - x3
Brilliant Bronze Award - x5
Brilliant Bronze Flag - x5
Superb Silver Plaque - x10
Superb Silver Trophy - x10
Superb Silver Cup - x10
Superb Silver Award - x15
Superb Silver Flag - x15
Supreme Golden Plaque - x10
Supreme Golden Trophy - x10
Supreme Golden Cup - x10
Supreme Golden Award - x20
Supreme Golden Flag - x20
Small Gear (INT) - x7
Small Ring (INT) - x5
Small Chip (INT) - x11
Small Screw (INT) - x100
Small Nut (INT) - x102
Small Pipe (INT) - x44
Medium Gears (INT) - x109
Medium Rings (INT) - x143
Medium Chip (INT) - x163
Medium Screw (INT) - x24
Medium Nut (INT) - x60
Medium Pipe (INT) - x30
Intricate Gears (INT) - x105
Intricate Rings (INT) - x100
Intricate Chip (INT) - x80
Complex Screw (INT) - x75
Complex Nut (INT) - x81
Complex Pipe (INT) - x75
Tiny Light (INT) - x12
Tiny Cylinder (INT) - x31
Tiny Battery (INT) - x32
Tiny Capacitor (INT) - x45
Tiny Fan (INT) - x102
Tiny Memory Drive (INT) - x20
Medium Light (INT) - x172
Medium Cylinder (INT) - x180
Medium Battery (INT) - x175
Medium Capacitor (INT) - x45
Medium Fan (INT) - x75
Medium Memory Drive (INT) - x70
Charged-up Light (INT) - x110
Charged-up Cylinder (INT) - x238
Charged-up Battery (INT) - x140
Powerful Capacitor (INT) - x60
Powerful Fan (INT) - x140
Powerful Memory Drive (INT) - x70Character Traits
Base Stats (Lv.1)
HP: 4160
Power: 1022
Speed: 100
Defense: 100
Critical Rate: 10
Base Stats (Lv.80)
HP: 10085
Power: 3076
Speed: 179
Defense: 100
Critical Rate: 10
Max Stats (Lv.130)
HP: 37135
Power: 10356
Speed: 659
Defense: 100
Critical Rate: 10
ADV Stats (Lv.130)
HP: 46135
Power: 12156
Speed: 839
Defense: 100
Critical Rate: 10
Plus Ultra Skill Lv.1
Deals 400% damage to a single opponent.
When character has bullseye, low chance (30%) of giving Recovery Block to a single opponent for 3 turns and medium chance (50%) of giving Cancel Status Ailments Block to a single opponent for 3 turns.
When character has piercing shot, low chance (30%) of giving Buff Block to a single opponent for 3 turns and medium chance (50%) of causing fear in the opponent for 3 turns.
Increases this skill's skill impact by 60% when character is affected by 6 or more temporary Plus Ultra Move Impact UP effects.
When character has bullseye, low chance (30%) of giving Recovery Block to a single opponent for 3 turns and medium chance (50%) of giving Cancel Status Ailments Block to a single opponent for 3 turns.
When character has piercing shot, low chance (30%) of giving Buff Block to a single opponent for 3 turns and medium chance (50%) of causing fear in the opponent for 3 turns.
Increases this skill's skill impact by 60% when character is affected by 6 or more temporary Plus Ultra Move Impact UP effects.
Action Skill Lv.1
Frenzy
Gives character ability to land a bullseye when character does not have piercing shot.
Increases character's Plus Ultra Gauge by 60% and defense by 15% (stackable).
Cool Down: 10 Turns
Increases character's Plus Ultra Gauge by 60% and defense by 15% (stackable).
Cool Down: 10 Turns
Action Skill Lv.1
Wild Flames
Gives character piercing shot when character does not have bullseye.
Increases character's Plus Ultra Gauge by 60% and critical resistance by 15% (stackable).
Cool Down: 10 Turns
Increases character's Plus Ultra Gauge by 60% and critical resistance by 15% (stackable).
Cool Down: 10 Turns
Auto Skill Lv.1
Increases character's Plus Ultra Effect by 100% and Plus Ultra Move skill impact by 30%.
Gives character ability to make a last stand 10 times when there are 3 or more villains on the team. *This buff cannot be canceled, blocked, or restricted.
Increases cooldown time of all opponents by 1 for 2 turns. *This effect cannot be nullified, restricted, or canceled, and only effective in the Arena and Club Festival.
Gives character ability to make a last stand 10 times when there are 3 or more villains on the team. *This buff cannot be canceled, blocked, or restricted.
Increases cooldown time of all opponents by 1 for 2 turns. *This effect cannot be nullified, restricted, or canceled, and only effective in the Arena and Club Festival.
Auto Skill Lv.1
Increases character's Plus Ultra Move skill impact by 9% for 10 turns, every 1 turn.
Increases character's Plus Ultra Move skill impact by 9% for 2 turns when the opponent receives Cooldown Time Extension 1 time.
After 1 turn passes while character has bullseye, gives character ability to use sharp eye (chance of evading: 30%), up to 1 time, and the ability to nullify 1 status ailment.
Gives character ability to overwhelm, up to 1 time after 1 turn passes while character has piercing shot.
Gives character a barrier that nullifies 1 hit after 2 turns pass while character has piercing shot.
Increases character's Plus Ultra Move skill impact by 9% for 2 turns when the opponent receives Cooldown Time Extension 1 time.
After 1 turn passes while character has bullseye, gives character ability to use sharp eye (chance of evading: 30%), up to 1 time, and the ability to nullify 1 status ailment.
Gives character ability to overwhelm, up to 1 time after 1 turn passes while character has piercing shot.
Gives character a barrier that nullifies 1 hit after 2 turns pass while character has piercing shot.
Plus Ultra Skill Lv.2
Deals 450% damage to a single opponent.
When character has bullseye, low chance (30%) of giving Recovery Block to a single opponent for 3 turns and medium chance (50%) of giving Cancel Status Ailments Block to a single opponent for 3 turns.
When character has piercing shot, low chance (30%) of giving Buff Block to a single opponent for 3 turns and medium chance (50%) of causing fear in the opponent for 3 turns.
Increases this skill's skill impact by 80% when character is affected by 6 or more temporary Plus Ultra Move Impact UP effects.
When character has bullseye, low chance (30%) of giving Recovery Block to a single opponent for 3 turns and medium chance (50%) of giving Cancel Status Ailments Block to a single opponent for 3 turns.
When character has piercing shot, low chance (30%) of giving Buff Block to a single opponent for 3 turns and medium chance (50%) of causing fear in the opponent for 3 turns.
Increases this skill's skill impact by 80% when character is affected by 6 or more temporary Plus Ultra Move Impact UP effects.
Action Skill Lv.2
Frenzy
Gives character ability to land a bullseye when character does not have piercing shot.
Increases character's Plus Ultra Gauge by 80% and defense by 20% (stackable).
Cool Down: 10 Turns
Increases character's Plus Ultra Gauge by 80% and defense by 20% (stackable).
Cool Down: 10 Turns
Action Skill Lv.2
Wild Flames
Gives character piercing shot when character does not have bullseye.
Increases character's Plus Ultra Gauge by 80% and critical resistance by 20% (stackable).
Cool Down: 10 Turns
Increases character's Plus Ultra Gauge by 80% and critical resistance by 20% (stackable).
Cool Down: 10 Turns
Auto Skill Lv.2
Increases character's Plus Ultra Effect by 100% and Plus Ultra Move skill impact by 40%.
Gives character ability to make a last stand 10 times when there are 3 or more villains on the team. *This buff cannot be canceled, blocked, or restricted.
Increases cooldown time of all opponents by 1 for 2 turns. *This effect cannot be nullified, restricted, or canceled, and only effective in the Arena and Club Festival.
Gives character ability to make a last stand 10 times when there are 3 or more villains on the team. *This buff cannot be canceled, blocked, or restricted.
Increases cooldown time of all opponents by 1 for 2 turns. *This effect cannot be nullified, restricted, or canceled, and only effective in the Arena and Club Festival.
Auto Skill Lv.2
Increases character's Plus Ultra Move skill impact by 12% for 10 turns, every 1 turn.
Increases character's Plus Ultra Move skill impact by 12% for 2 turns when the opponent receives Cooldown Time Extension 1 time.
After 1 turn passes while character has bullseye, gives character ability to use sharp eye (chance of evading: 30%), up to 1 time, and the ability to nullify 1 status ailment.
Gives character ability to overwhelm, up to 1 time after 1 turn passes while character has piercing shot.
Gives character a barrier that nullifies 1 hit after 2 turns pass while character has piercing shot.
Increases character's Plus Ultra Move skill impact by 12% for 2 turns when the opponent receives Cooldown Time Extension 1 time.
After 1 turn passes while character has bullseye, gives character ability to use sharp eye (chance of evading: 30%), up to 1 time, and the ability to nullify 1 status ailment.
Gives character ability to overwhelm, up to 1 time after 1 turn passes while character has piercing shot.
Gives character a barrier that nullifies 1 hit after 2 turns pass while character has piercing shot.
Plus Ultra Skill Lv.3
Deals 500% damage to a single opponent.
When character has bullseye, low chance (30%) of giving Recovery Block to a single opponent for 3 turns and medium chance (50%) of giving Cancel Status Ailments Block to a single opponent for 3 turns.
When character has piercing shot, low chance (30%) of giving Buff Block to a single opponent for 3 turns and medium chance (50%) of causing fear in the opponent for 3 turns.
Increases this skill's skill impact by 100% when character is affected by 6 or more temporary Plus Ultra Move Impact UP effects.
When character has bullseye, low chance (30%) of giving Recovery Block to a single opponent for 3 turns and medium chance (50%) of giving Cancel Status Ailments Block to a single opponent for 3 turns.
When character has piercing shot, low chance (30%) of giving Buff Block to a single opponent for 3 turns and medium chance (50%) of causing fear in the opponent for 3 turns.
Increases this skill's skill impact by 100% when character is affected by 6 or more temporary Plus Ultra Move Impact UP effects.
Action Skill Lv.3
Frenzy
Gives character ability to land a bullseye when character does not have piercing shot.
Increases character's Plus Ultra Gauge by 100% and defense by 25% (stackable).
Cool Down: 10 Turns
Increases character's Plus Ultra Gauge by 100% and defense by 25% (stackable).
Cool Down: 10 Turns
Action Skill Lv.3
Wild Flames
Gives character piercing shot when character does not have bullseye.
Increases character's Plus Ultra Gauge by 100% and critical resistance by 25% (stackable).
Cool Down: 10 Turns
Increases character's Plus Ultra Gauge by 100% and critical resistance by 25% (stackable).
Cool Down: 10 Turns
Auto Skill Lv.3
Increases character's Plus Ultra Effect by 100% and Plus Ultra Move skill impact by 50%.
Gives character ability to make a last stand 10 times when there are 3 or more villains on the team. *This buff cannot be canceled, blocked, or restricted.
Increases cooldown time of all opponents by 1 for 2 turns. *This effect cannot be nullified, restricted, or canceled, and only effective in the Arena and Club Festival.
Gives character ability to make a last stand 10 times when there are 3 or more villains on the team. *This buff cannot be canceled, blocked, or restricted.
Increases cooldown time of all opponents by 1 for 2 turns. *This effect cannot be nullified, restricted, or canceled, and only effective in the Arena and Club Festival.
Auto Skill Lv.3
Increases character's Plus Ultra Move skill impact by 15% for 10 turns, every 1 turn.
Increases character's Plus Ultra Move skill impact by 15% for 2 turns when the opponent receives Cooldown Time Extension 1 time.
After 1 turn passes while character has bullseye, gives character ability to use sharp eye (chance of evading: 30%), up to 1 time, and the ability to nullify 1 status ailment.
Gives character ability to overwhelm, up to 1 time after 1 turn passes while character has piercing shot.
Gives character a barrier that nullifies 1 hit after 2 turns pass while character has piercing shot.
Increases character's Plus Ultra Move skill impact by 15% for 2 turns when the opponent receives Cooldown Time Extension 1 time.
After 1 turn passes while character has bullseye, gives character ability to use sharp eye (chance of evading: 30%), up to 1 time, and the ability to nullify 1 status ailment.
Gives character ability to overwhelm, up to 1 time after 1 turn passes while character has piercing shot.
Gives character a barrier that nullifies 1 hit after 2 turns pass while character has piercing shot.
Plus Ultra Skill Lv.3
Deals 500% damage to a single opponent.
When character has bullseye, low chance (30%) of giving Recovery Block to a single opponent for 3 turns and medium chance (50%) of giving Cancel Status Ailments Block to a single opponent for 3 turns.
When character has piercing shot, low chance (30%) of giving Buff Block to a single opponent for 3 turns and medium chance (50%) of causing fear in the opponent for 3 turns.
Increases this skill's skill impact by 100% when character is affected by 6 or more temporary Plus Ultra Move Impact UP effects.
When character has bullseye, low chance (30%) of giving Recovery Block to a single opponent for 3 turns and medium chance (50%) of giving Cancel Status Ailments Block to a single opponent for 3 turns.
When character has piercing shot, low chance (30%) of giving Buff Block to a single opponent for 3 turns and medium chance (50%) of causing fear in the opponent for 3 turns.
Increases this skill's skill impact by 100% when character is affected by 6 or more temporary Plus Ultra Move Impact UP effects.
Action Skill DX Lv.1
Frenzy DX
Gives character ability to land a bullseye when character does not have piercing shot.
Increases character's Plus Ultra Gauge by 100% and defense by 30% (stackable).
Cool Down: 10 Turns
Increases character's Plus Ultra Gauge by 100% and defense by 30% (stackable).
Cool Down: 10 Turns
Action Skill DX Lv.1
Wild Flames DX
Gives character piercing shot when character does not have bullseye.
Increases character's Plus Ultra Gauge by 100% and critical resistance by 30% (stackable).
Cool Down: 10 Turns
Increases character's Plus Ultra Gauge by 100% and critical resistance by 30% (stackable).
Cool Down: 10 Turns
Auto Skill Lv.3
Increases character's Plus Ultra Effect by 100% and Plus Ultra Move skill impact by 50%.
Gives character ability to make a last stand 10 times when there are 3 or more villains on the team. *This buff cannot be canceled, blocked, or restricted.
Increases cooldown time of all opponents by 1 for 2 turns. *This effect cannot be nullified, restricted, or canceled, and only effective in the Arena and Club Festival.
Gives character ability to make a last stand 10 times when there are 3 or more villains on the team. *This buff cannot be canceled, blocked, or restricted.
Increases cooldown time of all opponents by 1 for 2 turns. *This effect cannot be nullified, restricted, or canceled, and only effective in the Arena and Club Festival.
Auto Skill Lv.3
Increases character's Plus Ultra Move skill impact by 15% for 10 turns, every 1 turn.
Increases character's Plus Ultra Move skill impact by 15% for 2 turns when the opponent receives Cooldown Time Extension 1 time.
After 1 turn passes while character has bullseye, gives character ability to use sharp eye (chance of evading: 30%), up to 1 time, and the ability to nullify 1 status ailment.
Gives character ability to overwhelm, up to 1 time after 1 turn passes while character has piercing shot.
Gives character a barrier that nullifies 1 hit after 2 turns pass while character has piercing shot.
Increases character's Plus Ultra Move skill impact by 15% for 2 turns when the opponent receives Cooldown Time Extension 1 time.
After 1 turn passes while character has bullseye, gives character ability to use sharp eye (chance of evading: 30%), up to 1 time, and the ability to nullify 1 status ailment.
Gives character ability to overwhelm, up to 1 time after 1 turn passes while character has piercing shot.
Gives character a barrier that nullifies 1 hit after 2 turns pass while character has piercing shot.
Plus Ultra Skill Lv.3
Deals 500% damage to a single opponent.
When character has bullseye, low chance (30%) of giving Recovery Block to a single opponent for 3 turns and medium chance (50%) of giving Cancel Status Ailments Block to a single opponent for 3 turns.
When character has piercing shot, low chance (30%) of giving Buff Block to a single opponent for 3 turns and medium chance (50%) of causing fear in the opponent for 3 turns.
Increases this skill's skill impact by 100% when character is affected by 6 or more temporary Plus Ultra Move Impact UP effects.
When character has bullseye, low chance (30%) of giving Recovery Block to a single opponent for 3 turns and medium chance (50%) of giving Cancel Status Ailments Block to a single opponent for 3 turns.
When character has piercing shot, low chance (30%) of giving Buff Block to a single opponent for 3 turns and medium chance (50%) of causing fear in the opponent for 3 turns.
Increases this skill's skill impact by 100% when character is affected by 6 or more temporary Plus Ultra Move Impact UP effects.
Action Skill DX Lv.2
Frenzy DX
Gives character ability to land a bullseye when character does not have piercing shot.
Increases character's Plus Ultra Gauge by 100% and defense by 35% (stackable).
Cool Down: 10 Turns
Increases character's Plus Ultra Gauge by 100% and defense by 35% (stackable).
Cool Down: 10 Turns
Action Skill DX Lv.2
Wild Flames DX
Gives character piercing shot when character does not have bullseye.
Increases character's Plus Ultra Gauge by 100% and critical resistance by 35% (stackable).
Cool Down: 10 Turns
Increases character's Plus Ultra Gauge by 100% and critical resistance by 35% (stackable).
Cool Down: 10 Turns
Auto Skill Lv.3
Increases character's Plus Ultra Effect by 100% and Plus Ultra Move skill impact by 50%.
Gives character ability to make a last stand 10 times when there are 3 or more villains on the team. *This buff cannot be canceled, blocked, or restricted.
Increases cooldown time of all opponents by 1 for 2 turns. *This effect cannot be nullified, restricted, or canceled, and only effective in the Arena and Club Festival.
Gives character ability to make a last stand 10 times when there are 3 or more villains on the team. *This buff cannot be canceled, blocked, or restricted.
Increases cooldown time of all opponents by 1 for 2 turns. *This effect cannot be nullified, restricted, or canceled, and only effective in the Arena and Club Festival.
Auto Skill Lv.3
Increases character's Plus Ultra Move skill impact by 15% for 10 turns, every 1 turn.
Increases character's Plus Ultra Move skill impact by 15% for 2 turns when the opponent receives Cooldown Time Extension 1 time.
After 1 turn passes while character has bullseye, gives character ability to use sharp eye (chance of evading: 30%), up to 1 time, and the ability to nullify 1 status ailment.
Gives character ability to overwhelm, up to 1 time after 1 turn passes while character has piercing shot.
Gives character a barrier that nullifies 1 hit after 2 turns pass while character has piercing shot.
Increases character's Plus Ultra Move skill impact by 15% for 2 turns when the opponent receives Cooldown Time Extension 1 time.
After 1 turn passes while character has bullseye, gives character ability to use sharp eye (chance of evading: 30%), up to 1 time, and the ability to nullify 1 status ailment.
Gives character ability to overwhelm, up to 1 time after 1 turn passes while character has piercing shot.
Gives character a barrier that nullifies 1 hit after 2 turns pass while character has piercing shot.
Unique EX Auto Skills
Increases chance of character causing burning and burning their opponent in hellfire.
Gives character Power DOWN Immunity for 2 turns when battle starts.
Gives character Power DOWN Immunity for 2 turns when battle starts.
Once per battle, gives character ability to make a last stand for 2 turns when HP is below 25%.
Medium chance of burning all opponents for 6 turns when character gets knocked out.
Increases character's power by 20% for 4 turns when a WAVE starts.
Increases character's power by 25% when HP is below 50%.
Increases character's critical hit rate by 15% every time they defeat an opponent.
Increases character's Plus Ultra Move skill impact by 3% every time a critical hit is made, up to 20 times.