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[Guide to Hell] Dabi
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Ability Board Items
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Character Traits
Base Stats (Lv.1)
HP: 4160
Power: 1022
Speed: 100
Defense: 100
Critical Rate: 10
Base Stats (Lv.80)
HP: 10085
Power: 3076
Speed: 179
Defense: 100
Critical Rate: 10
Max Stats (Lv.130)
HP: 37135
Power: 10356
Speed: 659
Defense: 100
Critical Rate: 10
ADV Stats (Lv.130)
HP: 46135
Power: 12156
Speed: 839
Defense: 100
Critical Rate: 10
Plus Ultra Skill Lv.1
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Deals 400% damage to a single opponent.
When character has bullseye, low chance (30%) of giving Recovery Block to a single opponent for 3 turns and medium chance (50%) of giving Cancel Status Ailments Block to a single opponent for 3 turns.
When character has piercing shot, low chance (30%) of giving Buff Block to a single opponent for 3 turns and medium chance (50%) of causing fear in the opponent for 3 turns.
Increases this skill's skill impact by 60% when character is affected by 6 or more temporary Plus Ultra Move Impact UP effects.
When character has bullseye, low chance (30%) of giving Recovery Block to a single opponent for 3 turns and medium chance (50%) of giving Cancel Status Ailments Block to a single opponent for 3 turns.
When character has piercing shot, low chance (30%) of giving Buff Block to a single opponent for 3 turns and medium chance (50%) of causing fear in the opponent for 3 turns.
Increases this skill's skill impact by 60% when character is affected by 6 or more temporary Plus Ultra Move Impact UP effects.
Action Skill Lv.1
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Gives character ability to land a bullseye when character does not have piercing shot.
Increases character's Plus Ultra Gauge by 60% and defense by 15% (stackable).
Cool Down: 10 Turns
Increases character's Plus Ultra Gauge by 60% and defense by 15% (stackable).
Cool Down: 10 Turns
Action Skill Lv.1
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Gives character piercing shot when character does not have bullseye.
Increases character's Plus Ultra Gauge by 60% and critical resistance by 15% (stackable).
Cool Down: 10 Turns
Increases character's Plus Ultra Gauge by 60% and critical resistance by 15% (stackable).
Cool Down: 10 Turns
Auto Skill Lv.1
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Increases character's Plus Ultra Effect by 100% and Plus Ultra Move skill impact by 30%.
Gives character ability to make a last stand 10 times when there are 3 or more villains on the team. *This buff cannot be canceled or blocked.
Increases cooldown time of all opponents by 1 for 2 turns. *This effect cannot be nullified or canceled, and only effective in the Arena and Club Festival.
Gives character ability to make a last stand 10 times when there are 3 or more villains on the team. *This buff cannot be canceled or blocked.
Increases cooldown time of all opponents by 1 for 2 turns. *This effect cannot be nullified or canceled, and only effective in the Arena and Club Festival.
Auto Skill Lv.1
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Increases character's Plus Ultra Move skill impact by 9% for 10 turns, every 1 turn.
Increases character's Plus Ultra Move skill impact by 9% for 2 turns when the opponent receives Cooldown Time Extension 1 time.
After 1 turn passes while character has bullseye, gives character ability to use sharp eye (chance of evading: 30%), up to 1 time, and the ability to nullify 1 status ailment.
Gives character ability to overwhelm, up to 1 time after 1 turn passes while character has piercing shot.
Gives character a barrier that nullifies 1 hit after 2 turns pass while character has piercing shot.
Increases character's Plus Ultra Move skill impact by 9% for 2 turns when the opponent receives Cooldown Time Extension 1 time.
After 1 turn passes while character has bullseye, gives character ability to use sharp eye (chance of evading: 30%), up to 1 time, and the ability to nullify 1 status ailment.
Gives character ability to overwhelm, up to 1 time after 1 turn passes while character has piercing shot.
Gives character a barrier that nullifies 1 hit after 2 turns pass while character has piercing shot.
Plus Ultra Skill Lv.2
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Deals 450% damage to a single opponent.
When character has bullseye, low chance (30%) of giving Recovery Block to a single opponent for 3 turns and medium chance (50%) of giving Cancel Status Ailments Block to a single opponent for 3 turns.
When character has piercing shot, low chance (30%) of giving Buff Block to a single opponent for 3 turns and medium chance (50%) of causing fear in the opponent for 3 turns.
Increases this skill's skill impact by 80% when character is affected by 6 or more temporary Plus Ultra Move Impact UP effects.
When character has bullseye, low chance (30%) of giving Recovery Block to a single opponent for 3 turns and medium chance (50%) of giving Cancel Status Ailments Block to a single opponent for 3 turns.
When character has piercing shot, low chance (30%) of giving Buff Block to a single opponent for 3 turns and medium chance (50%) of causing fear in the opponent for 3 turns.
Increases this skill's skill impact by 80% when character is affected by 6 or more temporary Plus Ultra Move Impact UP effects.
Action Skill Lv.2
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Gives character ability to land a bullseye when character does not have piercing shot.
Increases character's Plus Ultra Gauge by 80% and defense by 20% (stackable).
Cool Down: 10 Turns
Increases character's Plus Ultra Gauge by 80% and defense by 20% (stackable).
Cool Down: 10 Turns
Action Skill Lv.2
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Gives character piercing shot when character does not have bullseye.
Increases character's Plus Ultra Gauge by 80% and critical resistance by 20% (stackable).
Cool Down: 10 Turns
Increases character's Plus Ultra Gauge by 80% and critical resistance by 20% (stackable).
Cool Down: 10 Turns
Auto Skill Lv.2
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Increases character's Plus Ultra Effect by 100% and Plus Ultra Move skill impact by 40%.
Gives character ability to make a last stand 10 times when there are 3 or more villains on the team. *This buff cannot be canceled or blocked.
Increases cooldown time of all opponents by 1 for 2 turns. *This effect cannot be nullified or canceled, and only effective in the Arena and Club Festival.
Gives character ability to make a last stand 10 times when there are 3 or more villains on the team. *This buff cannot be canceled or blocked.
Increases cooldown time of all opponents by 1 for 2 turns. *This effect cannot be nullified or canceled, and only effective in the Arena and Club Festival.
Auto Skill Lv.2
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Increases character's Plus Ultra Move skill impact by 12% for 10 turns, every 1 turn.
Increases character's Plus Ultra Move skill impact by 12% for 2 turns when the opponent receives Cooldown Time Extension 1 time.
After 1 turn passes while character has bullseye, gives character ability to use sharp eye (chance of evading: 30%), up to 1 time, and the ability to nullify 1 status ailment.
Gives character ability to overwhelm, up to 1 time after 1 turn passes while character has piercing shot.
Gives character a barrier that nullifies 1 hit after 2 turns pass while character has piercing shot.
Increases character's Plus Ultra Move skill impact by 12% for 2 turns when the opponent receives Cooldown Time Extension 1 time.
After 1 turn passes while character has bullseye, gives character ability to use sharp eye (chance of evading: 30%), up to 1 time, and the ability to nullify 1 status ailment.
Gives character ability to overwhelm, up to 1 time after 1 turn passes while character has piercing shot.
Gives character a barrier that nullifies 1 hit after 2 turns pass while character has piercing shot.
Plus Ultra Skill Lv.3
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Deals 500% damage to a single opponent.
When character has bullseye, low chance (30%) of giving Recovery Block to a single opponent for 3 turns and medium chance (50%) of giving Cancel Status Ailments Block to a single opponent for 3 turns.
When character has piercing shot, low chance (30%) of giving Buff Block to a single opponent for 3 turns and medium chance (50%) of causing fear in the opponent for 3 turns.
Increases this skill's skill impact by 100% when character is affected by 6 or more temporary Plus Ultra Move Impact UP effects.
When character has bullseye, low chance (30%) of giving Recovery Block to a single opponent for 3 turns and medium chance (50%) of giving Cancel Status Ailments Block to a single opponent for 3 turns.
When character has piercing shot, low chance (30%) of giving Buff Block to a single opponent for 3 turns and medium chance (50%) of causing fear in the opponent for 3 turns.
Increases this skill's skill impact by 100% when character is affected by 6 or more temporary Plus Ultra Move Impact UP effects.
Action Skill Lv.3
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Gives character ability to land a bullseye when character does not have piercing shot.
Increases character's Plus Ultra Gauge by 100% and defense by 25% (stackable).
Cool Down: 10 Turns
Increases character's Plus Ultra Gauge by 100% and defense by 25% (stackable).
Cool Down: 10 Turns
Action Skill Lv.3
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Gives character piercing shot when character does not have bullseye.
Increases character's Plus Ultra Gauge by 100% and critical resistance by 25% (stackable).
Cool Down: 10 Turns
Increases character's Plus Ultra Gauge by 100% and critical resistance by 25% (stackable).
Cool Down: 10 Turns
Auto Skill Lv.3
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Increases character's Plus Ultra Effect by 100% and Plus Ultra Move skill impact by 50%.
Gives character ability to make a last stand 10 times when there are 3 or more villains on the team. *This buff cannot be canceled or blocked.
Increases cooldown time of all opponents by 1 for 2 turns. *This effect cannot be nullified or canceled, and only effective in the Arena and Club Festival.
Gives character ability to make a last stand 10 times when there are 3 or more villains on the team. *This buff cannot be canceled or blocked.
Increases cooldown time of all opponents by 1 for 2 turns. *This effect cannot be nullified or canceled, and only effective in the Arena and Club Festival.
Auto Skill Lv.3
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Increases character's Plus Ultra Move skill impact by 15% for 10 turns, every 1 turn.
Increases character's Plus Ultra Move skill impact by 15% for 2 turns when the opponent receives Cooldown Time Extension 1 time.
After 1 turn passes while character has bullseye, gives character ability to use sharp eye (chance of evading: 30%), up to 1 time, and the ability to nullify 1 status ailment.
Gives character ability to overwhelm, up to 1 time after 1 turn passes while character has piercing shot.
Gives character a barrier that nullifies 1 hit after 2 turns pass while character has piercing shot.
Increases character's Plus Ultra Move skill impact by 15% for 2 turns when the opponent receives Cooldown Time Extension 1 time.
After 1 turn passes while character has bullseye, gives character ability to use sharp eye (chance of evading: 30%), up to 1 time, and the ability to nullify 1 status ailment.
Gives character ability to overwhelm, up to 1 time after 1 turn passes while character has piercing shot.
Gives character a barrier that nullifies 1 hit after 2 turns pass while character has piercing shot.
Plus Ultra Skill Lv.3
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Deals 500% damage to a single opponent.
When character has bullseye, low chance (30%) of giving Recovery Block to a single opponent for 3 turns and medium chance (50%) of giving Cancel Status Ailments Block to a single opponent for 3 turns.
When character has piercing shot, low chance (30%) of giving Buff Block to a single opponent for 3 turns and medium chance (50%) of causing fear in the opponent for 3 turns.
Increases this skill's skill impact by 100% when character is affected by 6 or more temporary Plus Ultra Move Impact UP effects.
When character has bullseye, low chance (30%) of giving Recovery Block to a single opponent for 3 turns and medium chance (50%) of giving Cancel Status Ailments Block to a single opponent for 3 turns.
When character has piercing shot, low chance (30%) of giving Buff Block to a single opponent for 3 turns and medium chance (50%) of causing fear in the opponent for 3 turns.
Increases this skill's skill impact by 100% when character is affected by 6 or more temporary Plus Ultra Move Impact UP effects.
Action Skill DX Lv.1
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Gives character ability to land a bullseye when character does not have piercing shot.
Increases character's Plus Ultra Gauge by 100% and defense by 30% (stackable).
Cool Down: 10 Turns
Increases character's Plus Ultra Gauge by 100% and defense by 30% (stackable).
Cool Down: 10 Turns
Action Skill DX Lv.1
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Gives character piercing shot when character does not have bullseye.
Increases character's Plus Ultra Gauge by 100% and critical resistance by 30% (stackable).
Cool Down: 10 Turns
Increases character's Plus Ultra Gauge by 100% and critical resistance by 30% (stackable).
Cool Down: 10 Turns
Auto Skill Lv.3
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Increases character's Plus Ultra Effect by 100% and Plus Ultra Move skill impact by 50%.
Gives character ability to make a last stand 10 times when there are 3 or more villains on the team. *This buff cannot be canceled or blocked.
Increases cooldown time of all opponents by 1 for 2 turns. *This effect cannot be nullified or canceled, and only effective in the Arena and Club Festival.
Gives character ability to make a last stand 10 times when there are 3 or more villains on the team. *This buff cannot be canceled or blocked.
Increases cooldown time of all opponents by 1 for 2 turns. *This effect cannot be nullified or canceled, and only effective in the Arena and Club Festival.
Auto Skill Lv.3
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Increases character's Plus Ultra Move skill impact by 15% for 10 turns, every 1 turn.
Increases character's Plus Ultra Move skill impact by 15% for 2 turns when the opponent receives Cooldown Time Extension 1 time.
After 1 turn passes while character has bullseye, gives character ability to use sharp eye (chance of evading: 30%), up to 1 time, and the ability to nullify 1 status ailment.
Gives character ability to overwhelm, up to 1 time after 1 turn passes while character has piercing shot.
Gives character a barrier that nullifies 1 hit after 2 turns pass while character has piercing shot.
Increases character's Plus Ultra Move skill impact by 15% for 2 turns when the opponent receives Cooldown Time Extension 1 time.
After 1 turn passes while character has bullseye, gives character ability to use sharp eye (chance of evading: 30%), up to 1 time, and the ability to nullify 1 status ailment.
Gives character ability to overwhelm, up to 1 time after 1 turn passes while character has piercing shot.
Gives character a barrier that nullifies 1 hit after 2 turns pass while character has piercing shot.
Plus Ultra Skill Lv.3
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Deals 500% damage to a single opponent.
When character has bullseye, low chance (30%) of giving Recovery Block to a single opponent for 3 turns and medium chance (50%) of giving Cancel Status Ailments Block to a single opponent for 3 turns.
When character has piercing shot, low chance (30%) of giving Buff Block to a single opponent for 3 turns and medium chance (50%) of causing fear in the opponent for 3 turns.
Increases this skill's skill impact by 100% when character is affected by 6 or more temporary Plus Ultra Move Impact UP effects.
When character has bullseye, low chance (30%) of giving Recovery Block to a single opponent for 3 turns and medium chance (50%) of giving Cancel Status Ailments Block to a single opponent for 3 turns.
When character has piercing shot, low chance (30%) of giving Buff Block to a single opponent for 3 turns and medium chance (50%) of causing fear in the opponent for 3 turns.
Increases this skill's skill impact by 100% when character is affected by 6 or more temporary Plus Ultra Move Impact UP effects.
Action Skill DX Lv.2
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Gives character ability to land a bullseye when character does not have piercing shot.
Increases character's Plus Ultra Gauge by 100% and defense by 35% (stackable).
Cool Down: 10 Turns
Increases character's Plus Ultra Gauge by 100% and defense by 35% (stackable).
Cool Down: 10 Turns
Action Skill DX Lv.2
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Gives character piercing shot when character does not have bullseye.
Increases character's Plus Ultra Gauge by 100% and critical resistance by 35% (stackable).
Cool Down: 10 Turns
Increases character's Plus Ultra Gauge by 100% and critical resistance by 35% (stackable).
Cool Down: 10 Turns
Auto Skill Lv.3
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Increases character's Plus Ultra Effect by 100% and Plus Ultra Move skill impact by 50%.
Gives character ability to make a last stand 10 times when there are 3 or more villains on the team. *This buff cannot be canceled or blocked.
Increases cooldown time of all opponents by 1 for 2 turns. *This effect cannot be nullified or canceled, and only effective in the Arena and Club Festival.
Gives character ability to make a last stand 10 times when there are 3 or more villains on the team. *This buff cannot be canceled or blocked.
Increases cooldown time of all opponents by 1 for 2 turns. *This effect cannot be nullified or canceled, and only effective in the Arena and Club Festival.
Auto Skill Lv.3
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Increases character's Plus Ultra Move skill impact by 15% for 10 turns, every 1 turn.
Increases character's Plus Ultra Move skill impact by 15% for 2 turns when the opponent receives Cooldown Time Extension 1 time.
After 1 turn passes while character has bullseye, gives character ability to use sharp eye (chance of evading: 30%), up to 1 time, and the ability to nullify 1 status ailment.
Gives character ability to overwhelm, up to 1 time after 1 turn passes while character has piercing shot.
Gives character a barrier that nullifies 1 hit after 2 turns pass while character has piercing shot.
Increases character's Plus Ultra Move skill impact by 15% for 2 turns when the opponent receives Cooldown Time Extension 1 time.
After 1 turn passes while character has bullseye, gives character ability to use sharp eye (chance of evading: 30%), up to 1 time, and the ability to nullify 1 status ailment.
Gives character ability to overwhelm, up to 1 time after 1 turn passes while character has piercing shot.
Gives character a barrier that nullifies 1 hit after 2 turns pass while character has piercing shot.
Unique EX Auto Skills
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Increases chance of character causing burning and burning their opponent in hellfire.
Gives character Power DOWN Immunity for 2 turns when battle starts.
Gives character Power DOWN Immunity for 2 turns when battle starts.
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Once per battle, gives character ability to make a last stand for 2 turns when HP is below 25%.
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Medium chance of burning all opponents for 6 turns when character gets knocked out.
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Increases character's power by 20% for 4 turns when a WAVE starts.
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Increases character's power by 25% when HP is below 50%.
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Increases character's critical hit rate by 15% every time they defeat an opponent.
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Increases character's Plus Ultra Move skill impact by 3% every time a critical hit is made, up to 20 times.