[Aerial Battle] Star and Stripe

Ability Board Items
Coin - x2622000
Hold On! Health Pack (Small) - x9
Hold On! Health Can (Small) - x15
Hold On! Health Bottle (Small) - x49
Hold On! Health Ball (Small) - x20
Hold On! Health Weights (Small) - x36
Hold On! Health Pack (Medium) - x73
Hold On! Health Can (Medium) - x95
Hold On! Health Bottle (Medium) - x100
Hold On! Health Ball (Medium) - x25
Hold On! Health Weights (Medium) - x35
Hold On! Health Timer (Medium) - x38
Hold On! Health Pack (Large) - x100
Hold On! Health Can (Large) - x100
Hold On! Health Bottle (Large) - x85
Hold On! Health Ball (Large) - x70
Hold On! Health Weights (Large) - x30
Hold On! Health Timer (Large) - x40
MAX Power! Pack (Small) - x9
MAX Power! Can (Small) - x15
MAX Power! Bottle (Small) - x49
MAX Power! Ball (Small) - x20
MAX Power! Weights (Small) - x36
MAX Power! Pack (Medium) - x73
MAX Power! Can (Medium) - x95
MAX Power! Bottle (Medium) - x100
MAX Power! Ball (Medium) - x25
MAX Power! Weights (Medium) - x35
MAX Power! Timer (Medium) - x38
MAX Power! Pack (Large) - x100
MAX Power! Can (Large) - x100
MAX Power! Bottle (Large) - x85
MAX Power! Ball (Large) - x70
MAX Power! Weights (Large) - x30
MAX Power! Timer (Large) - x40
Extreme Speed! Pack (Small) - x9
Extreme Speed! Can (Small) - x15
Extreme Speed! Bottle (Small) - x49
Extreme Speed! Ball (Small) - x35
Extreme Speed! Weights (Small) - x36
Extreme Speed! Pack (Medium) - x73
Extreme Speed! Can (Medium) - x95
Extreme Speed! Bottle (Medium) - x100
Extreme Speed! Ball (Medium) - x25
Extreme Speed! Weights (Medium) - x35
Extreme Speed! Timer (Medium) - x38
Extreme Speed! Pack (Large) - x100
Extreme Speed! Can (Large) - x100
Extreme Speed! Bottle (Large) - x40
Extreme Speed! Ball (Large) - x70
Extreme Speed! Weights (Large) - x30
Extreme Speed! Timer (Large) - x40
Brilliant Bronze Plaque - x1
Brilliant Bronze Trophy - x2
Brilliant Bronze Cup - x3
Brilliant Bronze Award - x5
Brilliant Bronze Flag - x5
Superb Silver Plaque - x10
Superb Silver Trophy - x10
Superb Silver Cup - x10
Superb Silver Award - x15
Superb Silver Flag - x15
Supreme Golden Plaque - x10
Supreme Golden Trophy - x10
Supreme Golden Cup - x10
Supreme Golden Award - x20
Supreme Golden Flag - x20
Small Gear (MND) - x7
Small Ring (MND) - x5
Small Chip (MND) - x11
Small Screw (MND) - x100
Small Nut (MND) - x102
Small Pipe (MND) - x44
Medium Gears (MND) - x109
Medium Rings (MND) - x143
Medium Chip (MND) - x163
Medium Screw (MND) - x24
Medium Nut (MND) - x60
Medium Pipe (MND) - x30
Intricate Gears (MND) - x105
Intricate Rings (MND) - x100
Intricate Chip (MND) - x80
Complex Screw (MND) - x75
Complex Nut (MND) - x81
Complex Pipe (MND) - x75
Tiny Light (MND) - x12
Tiny Cylinder (MND) - x31
Tiny Battery (MND) - x32
Tiny Capacitor (MND) - x45
Tiny Fan (MND) - x102
Tiny Memory Drive (MND) - x20
Medium Light (MND) - x172
Medium Cylinder (MND) - x180
Medium Battery (MND) - x175
Medium Capacitor (MND) - x45
Medium Fan (MND) - x75
Medium Memory Drive (MND) - x70
Charged-up Light (MND) - x110
Charged-up Cylinder (MND) - x238
Charged-up Battery (MND) - x140
Powerful Capacitor (MND) - x60
Powerful Fan (MND) - x140
Powerful Memory Drive (MND) - x70Character Traits
Base Stats (Lv.1)
HP: 5685
Power: 903
Speed: 120
Defense: 100
Critical Rate: 10
Base Stats (Lv.80)
HP: 14770
Power: 3352
Speed: 199
Defense: 100
Critical Rate: 10
Max Stats (Lv.130)
HP: 46920
Power: 10382
Speed: 709
Defense: 100
Critical Rate: 10
ADV Stats (Lv.130)
HP: 55920
Power: 12182
Speed: 889
Defense: 100
Critical Rate: 10
Resists
Fear: 50
Plus Ultra Skill Lv.1
Deals 350% damage to all opponents, makes all opponents vulnerable for 3 turns, and imposes New Order 1 time (*This effect cannot be nullified, restricted, or canceled), with a high chance (70%) of imposing New Order 1 time (*This effect cannot be nullified, restricted, or canceled) and a medium chance (40%) of imposing New Order 1 time (*This effect cannot be nullified, restricted, or canceled.).
This skill gains bullseye.
▼Enhancement Bonus Effects
Increases this skill's skill impact by 60% when character has persistence.
This skill gains bullseye.
▼Enhancement Bonus Effects
Increases this skill's skill impact by 60% when character has persistence.
Action Skill Lv.1
Power Strike
Deals 300% damage to a single opponent with a high chance (70%) of imposing New Order 1 time and a medium chance (40%) of imposing New Order 1 time.
Decreases power of a single opponent with Status Ailment Restriction by 5% for 10 turns. *All effects granted by this skill cannot be nullified, restricted, or canceled.
This skill gains bullseye.
▼Enhancement Bonus Effects
Low chance (20%) of imposing New Order on a single opponent 1 time. *This effect cannot be nullified, restricted, or canceled.
Cool Down: 6 Turns
Decreases power of a single opponent with Status Ailment Restriction by 5% for 10 turns. *All effects granted by this skill cannot be nullified, restricted, or canceled.
This skill gains bullseye.
▼Enhancement Bonus Effects
Low chance (20%) of imposing New Order on a single opponent 1 time. *This effect cannot be nullified, restricted, or canceled.
Cool Down: 6 Turns
Action Skill Lv.1
Strong Clap
Deals 200% damage to all opponents with a low chance (10%) of stunning them for 2 turns, and decreases all opponents' Plus Ultra Gauge charge rate by 4% for 10 turns. *Only available in the Arena and Club Festival.
▼Enhancement Bonus Effects
Decreases critical resistance of all opponents by 4% for 10 turns. *This effect cannot be nullified, restricted, or canceled.
Cool Down: 6 Turns
▼Enhancement Bonus Effects
Decreases critical resistance of all opponents by 4% for 10 turns. *This effect cannot be nullified, restricted, or canceled.
Cool Down: 6 Turns
Auto Skill Lv.1
Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After character attacks stunned opponents 5 times; (2) After 7 turns pass from the start of battle] (multi hit attacks=1 attack).
Every 1 turn, medium chance (40%) of giving all allies a barrier that nullifies 1 hit and a medium chance (40%) of giving all allies the ability to evade 1 time.
Decreases defense of all opponents by 10% for 5 turns when character gets knocked out. *This effect cannot be nullified, restricted, or canceled.
▼Enhancement Bonus Effects
Gives character persistence for 3 turns when used in character's third successfully executed skill chain, up to 1 time. *This buff cannot be canceled, blocked, or restricted.
Base Speed UP: +60
Base Max HP UP: +12000
Every 1 turn, medium chance (40%) of giving all allies a barrier that nullifies 1 hit and a medium chance (40%) of giving all allies the ability to evade 1 time.
Decreases defense of all opponents by 10% for 5 turns when character gets knocked out. *This effect cannot be nullified, restricted, or canceled.
▼Enhancement Bonus Effects
Gives character persistence for 3 turns when used in character's third successfully executed skill chain, up to 1 time. *This buff cannot be canceled, blocked, or restricted.
Enhance Buffs
Base Attack Power UP: +400Base Speed UP: +60
Base Max HP UP: +12000
Auto Skill Lv.1
Decreases power of all opponents by 10% when character is affected by Buff Restriction.
Decreases critical resistance of all opponents by 6% for 10 turns after character attacks vulnerable opponents 2 times (multi hit attacks=1 attack).
Decreases defense of all opponents by 6% for 10 turns after character attacks stunned opponents 1 time (multi hit attacks=1 attack).
Decreases critical resistance of all opponents by 6% for 10 turns after character attacks opponents with Power DOWN 2 times (multi hit attacks=1 attack).
After character attacks opponents with Status Ailment Restriction 2 times, decreases critical resistance of all opponents by 6% for 10 turns and makes all opponents vulnerable for 2 turns (multi hit attacks=1 attack). *These effects cannot be nullified, restricted, or canceled.
Decreases Plus Ultra Gauge charge rate of all opponents by 6% for 10 turns after character attacks opponents with the ability to nullify status ailments 2 times (multi hit attacks=1 attack). *This effect cannot be nullified, restricted, or canceled, and only effective in the Arena and Club Festival.
Blocks all opponents' status ailments from getting canceled for 2 turns after temporary status ailments of an opponent are canceled 2 times (multi cancels per action=1 cancel). *This effect cannot be nullified, restricted, or canceled.
Decreases critical resistance of all opponents by 6% for 10 turns after character attacks vulnerable opponents 2 times (multi hit attacks=1 attack).
Decreases defense of all opponents by 6% for 10 turns after character attacks stunned opponents 1 time (multi hit attacks=1 attack).
Decreases critical resistance of all opponents by 6% for 10 turns after character attacks opponents with Power DOWN 2 times (multi hit attacks=1 attack).
After character attacks opponents with Status Ailment Restriction 2 times, decreases critical resistance of all opponents by 6% for 10 turns and makes all opponents vulnerable for 2 turns (multi hit attacks=1 attack). *These effects cannot be nullified, restricted, or canceled.
Decreases Plus Ultra Gauge charge rate of all opponents by 6% for 10 turns after character attacks opponents with the ability to nullify status ailments 2 times (multi hit attacks=1 attack). *This effect cannot be nullified, restricted, or canceled, and only effective in the Arena and Club Festival.
Blocks all opponents' status ailments from getting canceled for 2 turns after temporary status ailments of an opponent are canceled 2 times (multi cancels per action=1 cancel). *This effect cannot be nullified, restricted, or canceled.
Plus Ultra Skill Lv.2
Deals 400% damage to all opponents, makes all opponents vulnerable for 3 turns, and imposes New Order 1 time (*This effect cannot be nullified, restricted, or canceled), with a high chance (70%) of imposing New Order 1 time (*This effect cannot be nullified, restricted, or canceled) and a medium chance (40%) of imposing New Order 1 time (*This effect cannot be nullified, restricted, or canceled.).
This skill gains bullseye.
▼Enhancement Bonus Effects
Increases this skill's skill impact by 80% when character has persistence.
This skill gains bullseye.
▼Enhancement Bonus Effects
Increases this skill's skill impact by 80% when character has persistence.
Action Skill Lv.2
Power Strike
Deals 325% damage to a single opponent with a high chance (70%) of imposing New Order 1 time and a medium chance (40%) of imposing New Order 1 time.
Decreases power of a single opponent with Status Ailment Restriction by 5% for 10 turns. *All effects granted by this skill cannot be nullified, restricted, or canceled.
This skill gains bullseye.
▼Enhancement Bonus Effects
Low chance (20%) of imposing New Order on a single opponent 1 time. *This effect cannot be nullified, restricted, or canceled.
Cool Down: 5 Turns
Decreases power of a single opponent with Status Ailment Restriction by 5% for 10 turns. *All effects granted by this skill cannot be nullified, restricted, or canceled.
This skill gains bullseye.
▼Enhancement Bonus Effects
Low chance (20%) of imposing New Order on a single opponent 1 time. *This effect cannot be nullified, restricted, or canceled.
Cool Down: 5 Turns
Action Skill Lv.2
Strong Clap
Deals 225% damage to all opponents with a low chance (10%) of stunning them for 2 turns, and decreases all opponents' Plus Ultra Gauge charge rate by 5% for 10 turns. *Only available in the Arena and Club Festival.
▼Enhancement Bonus Effects
Decreases critical resistance of all opponents by 5% for 10 turns. *This effect cannot be nullified, restricted, or canceled.
Cool Down: 5 Turns
▼Enhancement Bonus Effects
Decreases critical resistance of all opponents by 5% for 10 turns. *This effect cannot be nullified, restricted, or canceled.
Cool Down: 5 Turns
Auto Skill Lv.2
Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After character attacks stunned opponents 5 times; (2) After 7 turns pass from the start of battle] (multi hit attacks=1 attack).
Every 1 turn, medium chance (40%) of giving all allies a barrier that nullifies 1 hit and a medium chance (40%) of giving all allies the ability to evade 1 time.
Decreases defense of all opponents by 15% for 5 turns when character gets knocked out. *This effect cannot be nullified, restricted, or canceled.
▼Enhancement Bonus Effects
Gives character persistence for 3 turns when used in character's third successfully executed skill chain, up to 1 time. *This buff cannot be canceled, blocked, or restricted.
Base Speed UP: +60
Base Max HP UP: +12000
Every 1 turn, medium chance (40%) of giving all allies a barrier that nullifies 1 hit and a medium chance (40%) of giving all allies the ability to evade 1 time.
Decreases defense of all opponents by 15% for 5 turns when character gets knocked out. *This effect cannot be nullified, restricted, or canceled.
▼Enhancement Bonus Effects
Gives character persistence for 3 turns when used in character's third successfully executed skill chain, up to 1 time. *This buff cannot be canceled, blocked, or restricted.
Enhance Buffs
Base Attack Power UP: +400Base Speed UP: +60
Base Max HP UP: +12000
Auto Skill Lv.2
Decreases power of all opponents by 20% when character is affected by Buff Restriction.
Decreases critical resistance of all opponents by 8% for 10 turns after character attacks vulnerable opponents 2 times (multi hit attacks=1 attack).
Decreases defense of all opponents by 8% for 10 turns after character attacks stunned opponents 1 time (multi hit attacks=1 attack).
Decreases critical resistance of all opponents by 8% for 10 turns after character attacks opponents with Power DOWN 2 times (multi hit attacks=1 attack).
After character attacks opponents with Status Ailment Restriction 2 times, decreases critical resistance of all opponents by 8% for 10 turns and makes all opponents vulnerable for 2 turns (multi hit attacks=1 attack). *These effects cannot be nullified, restricted, or canceled.
Decreases Plus Ultra Gauge charge rate of all opponents by 8% for 10 turns after character attacks opponents with the ability to nullify status ailments 2 times (multi hit attacks=1 attack). *This effect cannot be nullified, restricted, or canceled, and only effective in the Arena and Club Festival.
Blocks all opponents' status ailments from getting canceled for 2 turns after temporary status ailments of an opponent are canceled 2 times (multi cancels per action=1 cancel). *This effect cannot be nullified, restricted, or canceled.
Decreases critical resistance of all opponents by 8% for 10 turns after character attacks vulnerable opponents 2 times (multi hit attacks=1 attack).
Decreases defense of all opponents by 8% for 10 turns after character attacks stunned opponents 1 time (multi hit attacks=1 attack).
Decreases critical resistance of all opponents by 8% for 10 turns after character attacks opponents with Power DOWN 2 times (multi hit attacks=1 attack).
After character attacks opponents with Status Ailment Restriction 2 times, decreases critical resistance of all opponents by 8% for 10 turns and makes all opponents vulnerable for 2 turns (multi hit attacks=1 attack). *These effects cannot be nullified, restricted, or canceled.
Decreases Plus Ultra Gauge charge rate of all opponents by 8% for 10 turns after character attacks opponents with the ability to nullify status ailments 2 times (multi hit attacks=1 attack). *This effect cannot be nullified, restricted, or canceled, and only effective in the Arena and Club Festival.
Blocks all opponents' status ailments from getting canceled for 2 turns after temporary status ailments of an opponent are canceled 2 times (multi cancels per action=1 cancel). *This effect cannot be nullified, restricted, or canceled.
Plus Ultra Skill Lv.3
Deals 450% damage to all opponents, makes all opponents vulnerable for 3 turns, and imposes New Order 1 time (*This effect cannot be nullified, restricted, or canceled), with a high chance (70%) of imposing New Order 1 time (*This effect cannot be nullified, restricted, or canceled) and a medium chance (40%) of imposing New Order 1 time (*This effect cannot be nullified, restricted, or canceled.).
This skill gains bullseye.
▼Enhancement Bonus Effects
Increases this skill's skill impact by 100% when character has persistence.
This skill gains bullseye.
▼Enhancement Bonus Effects
Increases this skill's skill impact by 100% when character has persistence.
Action Skill Lv.3
Power Strike
Deals 350% damage to a single opponent with a high chance (70%) of imposing New Order 1 time and a medium chance (40%) of imposing New Order 1 time.
Decreases power of a single opponent with Status Ailment Restriction by 5% for 10 turns. *All effects granted by this skill cannot be nullified, restricted, or canceled.
This skill gains bullseye.
▼Enhancement Bonus Effects
Low chance (20%) of imposing New Order on a single opponent 1 time. *This effect cannot be nullified, restricted, or canceled.
Cool Down: 4 Turns
Decreases power of a single opponent with Status Ailment Restriction by 5% for 10 turns. *All effects granted by this skill cannot be nullified, restricted, or canceled.
This skill gains bullseye.
▼Enhancement Bonus Effects
Low chance (20%) of imposing New Order on a single opponent 1 time. *This effect cannot be nullified, restricted, or canceled.
Cool Down: 4 Turns
Action Skill Lv.3
Strong Clap
Deals 250% damage to all opponents with a low chance (10%) of stunning them for 2 turns, and decreases all opponents' Plus Ultra Gauge charge rate by 6% for 10 turns. *Only available in the Arena and Club Festival.
▼Enhancement Bonus Effects
Decreases critical resistance of all opponents by 6% for 10 turns. *This effect cannot be nullified, restricted, or canceled.
Cool Down: 4 Turns
▼Enhancement Bonus Effects
Decreases critical resistance of all opponents by 6% for 10 turns. *This effect cannot be nullified, restricted, or canceled.
Cool Down: 4 Turns
Auto Skill Lv.3
Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After character attacks stunned opponents 5 times; (2) After 7 turns pass from the start of battle] (multi hit attacks=1 attack).
Every 1 turn, medium chance (40%) of giving all allies a barrier that nullifies 1 hit and a medium chance (40%) of giving all allies the ability to evade 1 time.
Decreases defense of all opponents by 20% for 5 turns when character gets knocked out. *This effect cannot be nullified, restricted, or canceled.
▼Enhancement Bonus Effects
Gives character persistence for 3 turns when used in character's third successfully executed skill chain, up to 1 time. *This buff cannot be canceled, blocked, or restricted.
Base Speed UP: +60
Base Max HP UP: +12000
Every 1 turn, medium chance (40%) of giving all allies a barrier that nullifies 1 hit and a medium chance (40%) of giving all allies the ability to evade 1 time.
Decreases defense of all opponents by 20% for 5 turns when character gets knocked out. *This effect cannot be nullified, restricted, or canceled.
▼Enhancement Bonus Effects
Gives character persistence for 3 turns when used in character's third successfully executed skill chain, up to 1 time. *This buff cannot be canceled, blocked, or restricted.
Enhance Buffs
Base Attack Power UP: +400Base Speed UP: +60
Base Max HP UP: +12000
Auto Skill Lv.3
Decreases power of all opponents by 30% when character is affected by Buff Restriction.
Decreases critical resistance of all opponents by 10% for 10 turns after character attacks vulnerable opponents 2 times (multi hit attacks=1 attack).
Decreases defense of all opponents by 10% for 10 turns after character attacks stunned opponents 1 time (multi hit attacks=1 attack).
Decreases critical resistance of all opponents by 10% for 10 turns after character attacks opponents with Power DOWN 2 times (multi hit attacks=1 attack).
After character attacks opponents with Status Ailment Restriction 2 times, decreases critical resistance of all opponents by 10% for 10 turns and makes all opponents vulnerable for 2 turns (multi hit attacks=1 attack). *These effects cannot be nullified, restricted, or canceled.
Decreases Plus Ultra Gauge charge rate of all opponents by 10% for 10 turns after character attacks opponents with the ability to nullify status ailments 2 times (multi hit attacks=1 attack). *This effect cannot be nullified, restricted, or canceled, and only effective in the Arena and Club Festival.
Blocks all opponents' status ailments from getting canceled for 2 turns after temporary status ailments of an opponent are canceled 2 times (multi cancels per action=1 cancel). *This effect cannot be nullified, restricted, or canceled.
Decreases critical resistance of all opponents by 10% for 10 turns after character attacks vulnerable opponents 2 times (multi hit attacks=1 attack).
Decreases defense of all opponents by 10% for 10 turns after character attacks stunned opponents 1 time (multi hit attacks=1 attack).
Decreases critical resistance of all opponents by 10% for 10 turns after character attacks opponents with Power DOWN 2 times (multi hit attacks=1 attack).
After character attacks opponents with Status Ailment Restriction 2 times, decreases critical resistance of all opponents by 10% for 10 turns and makes all opponents vulnerable for 2 turns (multi hit attacks=1 attack). *These effects cannot be nullified, restricted, or canceled.
Decreases Plus Ultra Gauge charge rate of all opponents by 10% for 10 turns after character attacks opponents with the ability to nullify status ailments 2 times (multi hit attacks=1 attack). *This effect cannot be nullified, restricted, or canceled, and only effective in the Arena and Club Festival.
Blocks all opponents' status ailments from getting canceled for 2 turns after temporary status ailments of an opponent are canceled 2 times (multi cancels per action=1 cancel). *This effect cannot be nullified, restricted, or canceled.
Plus Ultra Skill Lv.3
Deals 450% damage to all opponents, makes all opponents vulnerable for 3 turns, and imposes New Order 1 time (*This effect cannot be nullified, restricted, or canceled), with a high chance (70%) of imposing New Order 1 time (*This effect cannot be nullified, restricted, or canceled) and a medium chance (40%) of imposing New Order 1 time (*This effect cannot be nullified, restricted, or canceled.).
This skill gains bullseye.
▼Enhancement Bonus Effects
Increases this skill's skill impact by 100% when character has persistence.
This skill gains bullseye.
▼Enhancement Bonus Effects
Increases this skill's skill impact by 100% when character has persistence.
Action Skill DX Lv.1
Power Strike DX
Deals 375% damage to a single opponent and decreases a single opponent's power by 5% for 10 turns, with a high chance (70%) of imposing New Order 1 time and a medium chance (40%) of imposing New Order 1 time.
Decreases power of a single opponent with Status Ailment Restriction by 5% for 10 turns. *All effects granted by this skill cannot be nullified, restricted, or canceled.
This skill gains bullseye.
▼Enhancement Bonus Effects
Low chance (20%) of imposing New Order on a single opponent 1 time. *This effect cannot be nullified, restricted, or canceled.
Cool Down: 4 Turns
Decreases power of a single opponent with Status Ailment Restriction by 5% for 10 turns. *All effects granted by this skill cannot be nullified, restricted, or canceled.
This skill gains bullseye.
▼Enhancement Bonus Effects
Low chance (20%) of imposing New Order on a single opponent 1 time. *This effect cannot be nullified, restricted, or canceled.
Cool Down: 4 Turns
Action Skill DX Lv.1
Strong Clap DX
Deals 275% damage to all opponents with a low chance (10%) of stunning them for 2 turns, and decreases all opponents' Plus Ultra Gauge charge rate by 8% for 10 turns. *Only available in the Arena and Club Festival.
▼Enhancement Bonus Effects
Decreases critical resistance of all opponents by 8% for 10 turns. *This effect cannot be nullified, restricted, or canceled.
Cool Down: 4 Turns
▼Enhancement Bonus Effects
Decreases critical resistance of all opponents by 8% for 10 turns. *This effect cannot be nullified, restricted, or canceled.
Cool Down: 4 Turns
Auto Skill Lv.3
Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After character attacks stunned opponents 5 times; (2) After 7 turns pass from the start of battle] (multi hit attacks=1 attack).
Every 1 turn, medium chance (40%) of giving all allies a barrier that nullifies 1 hit and a medium chance (40%) of giving all allies the ability to evade 1 time.
Decreases defense of all opponents by 20% for 5 turns when character gets knocked out. *This effect cannot be nullified, restricted, or canceled.
▼Enhancement Bonus Effects
Gives character persistence for 3 turns when used in character's third successfully executed skill chain, up to 1 time. *This buff cannot be canceled, blocked, or restricted.
Base Speed UP: +60
Base Max HP UP: +12000
Every 1 turn, medium chance (40%) of giving all allies a barrier that nullifies 1 hit and a medium chance (40%) of giving all allies the ability to evade 1 time.
Decreases defense of all opponents by 20% for 5 turns when character gets knocked out. *This effect cannot be nullified, restricted, or canceled.
▼Enhancement Bonus Effects
Gives character persistence for 3 turns when used in character's third successfully executed skill chain, up to 1 time. *This buff cannot be canceled, blocked, or restricted.
Enhance Buffs
Base Attack Power UP: +400Base Speed UP: +60
Base Max HP UP: +12000
Auto Skill Lv.3
Decreases power of all opponents by 30% when character is affected by Buff Restriction.
Decreases critical resistance of all opponents by 10% for 10 turns after character attacks vulnerable opponents 2 times (multi hit attacks=1 attack).
Decreases defense of all opponents by 10% for 10 turns after character attacks stunned opponents 1 time (multi hit attacks=1 attack).
Decreases critical resistance of all opponents by 10% for 10 turns after character attacks opponents with Power DOWN 2 times (multi hit attacks=1 attack).
After character attacks opponents with Status Ailment Restriction 2 times, decreases critical resistance of all opponents by 10% for 10 turns and makes all opponents vulnerable for 2 turns (multi hit attacks=1 attack). *These effects cannot be nullified, restricted, or canceled.
Decreases Plus Ultra Gauge charge rate of all opponents by 10% for 10 turns after character attacks opponents with the ability to nullify status ailments 2 times (multi hit attacks=1 attack). *This effect cannot be nullified, restricted, or canceled, and only effective in the Arena and Club Festival.
Blocks all opponents' status ailments from getting canceled for 2 turns after temporary status ailments of an opponent are canceled 2 times (multi cancels per action=1 cancel). *This effect cannot be nullified, restricted, or canceled.
Decreases critical resistance of all opponents by 10% for 10 turns after character attacks vulnerable opponents 2 times (multi hit attacks=1 attack).
Decreases defense of all opponents by 10% for 10 turns after character attacks stunned opponents 1 time (multi hit attacks=1 attack).
Decreases critical resistance of all opponents by 10% for 10 turns after character attacks opponents with Power DOWN 2 times (multi hit attacks=1 attack).
After character attacks opponents with Status Ailment Restriction 2 times, decreases critical resistance of all opponents by 10% for 10 turns and makes all opponents vulnerable for 2 turns (multi hit attacks=1 attack). *These effects cannot be nullified, restricted, or canceled.
Decreases Plus Ultra Gauge charge rate of all opponents by 10% for 10 turns after character attacks opponents with the ability to nullify status ailments 2 times (multi hit attacks=1 attack). *This effect cannot be nullified, restricted, or canceled, and only effective in the Arena and Club Festival.
Blocks all opponents' status ailments from getting canceled for 2 turns after temporary status ailments of an opponent are canceled 2 times (multi cancels per action=1 cancel). *This effect cannot be nullified, restricted, or canceled.
Plus Ultra Skill Lv.3
Deals 450% damage to all opponents, makes all opponents vulnerable for 3 turns, and imposes New Order 1 time (*This effect cannot be nullified, restricted, or canceled), with a high chance (70%) of imposing New Order 1 time (*This effect cannot be nullified, restricted, or canceled) and a medium chance (40%) of imposing New Order 1 time (*This effect cannot be nullified, restricted, or canceled.).
This skill gains bullseye.
▼Enhancement Bonus Effects
Increases this skill's skill impact by 100% when character has persistence.
This skill gains bullseye.
▼Enhancement Bonus Effects
Increases this skill's skill impact by 100% when character has persistence.
Action Skill DX Lv.2
Power Strike DX
Deals 400% damage to a single opponent and decreases a single opponent's power by 5% for 10 turns, with a high chance (70%) of imposing New Order 1 time and a medium chance (40%) of imposing New Order 1 time.
Decreases power of a single opponent with Status Ailment Restriction by 5% for 10 turns. *All effects granted by this skill cannot be nullified, restricted, or canceled.
This skill gains bullseye.
▼Enhancement Bonus Effects
Low chance (20%) of imposing New Order on a single opponent 1 time. *This effect cannot be nullified, restricted, or canceled.
Cool Down: 4 Turns
Decreases power of a single opponent with Status Ailment Restriction by 5% for 10 turns. *All effects granted by this skill cannot be nullified, restricted, or canceled.
This skill gains bullseye.
▼Enhancement Bonus Effects
Low chance (20%) of imposing New Order on a single opponent 1 time. *This effect cannot be nullified, restricted, or canceled.
Cool Down: 4 Turns
Action Skill DX Lv.2
Strong Clap DX
Deals 300% damage to all opponents with a low chance (10%) of stunning them for 2 turns, and decreases all opponents' Plus Ultra Gauge charge rate by 10% for 10 turns. *Only available in the Arena and Club Festival.
▼Enhancement Bonus Effects
Decreases critical resistance of all opponents by 10% for 10 turns. *This effect cannot be nullified, restricted, or canceled.
Cool Down: 4 Turns
▼Enhancement Bonus Effects
Decreases critical resistance of all opponents by 10% for 10 turns. *This effect cannot be nullified, restricted, or canceled.
Cool Down: 4 Turns
Auto Skill Lv.3
Gives character Enhance when these 2 conditions are met at the end of a turn [(1) After character attacks stunned opponents 5 times; (2) After 7 turns pass from the start of battle] (multi hit attacks=1 attack).
Every 1 turn, medium chance (40%) of giving all allies a barrier that nullifies 1 hit and a medium chance (40%) of giving all allies the ability to evade 1 time.
Decreases defense of all opponents by 20% for 5 turns when character gets knocked out. *This effect cannot be nullified, restricted, or canceled.
▼Enhancement Bonus Effects
Gives character persistence for 3 turns when used in character's third successfully executed skill chain, up to 1 time. *This buff cannot be canceled, blocked, or restricted.
Base Speed UP: +60
Base Max HP UP: +12000
Every 1 turn, medium chance (40%) of giving all allies a barrier that nullifies 1 hit and a medium chance (40%) of giving all allies the ability to evade 1 time.
Decreases defense of all opponents by 20% for 5 turns when character gets knocked out. *This effect cannot be nullified, restricted, or canceled.
▼Enhancement Bonus Effects
Gives character persistence for 3 turns when used in character's third successfully executed skill chain, up to 1 time. *This buff cannot be canceled, blocked, or restricted.
Enhance Buffs
Base Attack Power UP: +400Base Speed UP: +60
Base Max HP UP: +12000
Auto Skill Lv.3
Decreases power of all opponents by 30% when character is affected by Buff Restriction.
Decreases critical resistance of all opponents by 10% for 10 turns after character attacks vulnerable opponents 2 times (multi hit attacks=1 attack).
Decreases defense of all opponents by 10% for 10 turns after character attacks stunned opponents 1 time (multi hit attacks=1 attack).
Decreases critical resistance of all opponents by 10% for 10 turns after character attacks opponents with Power DOWN 2 times (multi hit attacks=1 attack).
After character attacks opponents with Status Ailment Restriction 2 times, decreases critical resistance of all opponents by 10% for 10 turns and makes all opponents vulnerable for 2 turns (multi hit attacks=1 attack). *These effects cannot be nullified, restricted, or canceled.
Decreases Plus Ultra Gauge charge rate of all opponents by 10% for 10 turns after character attacks opponents with the ability to nullify status ailments 2 times (multi hit attacks=1 attack). *This effect cannot be nullified, restricted, or canceled, and only effective in the Arena and Club Festival.
Blocks all opponents' status ailments from getting canceled for 2 turns after temporary status ailments of an opponent are canceled 2 times (multi cancels per action=1 cancel). *This effect cannot be nullified, restricted, or canceled.
Decreases critical resistance of all opponents by 10% for 10 turns after character attacks vulnerable opponents 2 times (multi hit attacks=1 attack).
Decreases defense of all opponents by 10% for 10 turns after character attacks stunned opponents 1 time (multi hit attacks=1 attack).
Decreases critical resistance of all opponents by 10% for 10 turns after character attacks opponents with Power DOWN 2 times (multi hit attacks=1 attack).
After character attacks opponents with Status Ailment Restriction 2 times, decreases critical resistance of all opponents by 10% for 10 turns and makes all opponents vulnerable for 2 turns (multi hit attacks=1 attack). *These effects cannot be nullified, restricted, or canceled.
Decreases Plus Ultra Gauge charge rate of all opponents by 10% for 10 turns after character attacks opponents with the ability to nullify status ailments 2 times (multi hit attacks=1 attack). *This effect cannot be nullified, restricted, or canceled, and only effective in the Arena and Club Festival.
Blocks all opponents' status ailments from getting canceled for 2 turns after temporary status ailments of an opponent are canceled 2 times (multi cancels per action=1 cancel). *This effect cannot be nullified, restricted, or canceled.
Unique EX Auto Skills
Increases speed of all pro hero allies by 15%.
Gives character the ability to land a bullseye when HP is 80% or higher.
After 1 turn passes while character is not evading, gives character the ability to evade 1 time, up to 3 times.
Increases character's Plus Ultra Gauge by 5% per turn, up to 8 times.
Increases character's power by 25% when HP is below 50%.
Increases character's power by 20% when speed is increased.
Increases character's Plus Ultra Move skill impact by 25% for 4 turns when a WAVE starts.