Vs. Tomura Shigaraki
  • Climax Battle
  • 3 runs

Vs. Tomura Shigaraki

First run
May 23, 2025 15:00 – Jun 15, 2025 23:59 (JST)
Last run
May 4, 2026 00:00 – May 10, 2026 23:59 (JST)
Unlock
Clear Main Quest 5-9 (Normal)
Climax Emblem (Vs. Tomura Shigaraki)

Runs

3 runs of this boss. Pick one: the dates, recruit, Event Shop lineup and missions below follow it.

Run 3 of 3Final run
Event Open
May 4, 2026 00:00 – May 10, 2026 23:59 (JST) 7 days
Reward Period
Closes with the battles (no reward period)
Missions
2 daily + 34 ongoing missions500 a day · 2,990 from the ongoing missions

End-of-service marathon: every boss came back once, back to back, before the game closed on May 18, 2026. The daily mission paid 500 Emblems, the shop added Recruit Tickets and UR Unlocking Orbs, and a free daily 10x recruit ran alongside.

Great for Battles!

Every run at a glance
RunBattlesRewards untilShop rowsMissionsEmblems from missionsLinked recruit
Run 1May 23, 2025 – Jun 15, 2025Jun 19, 2025312 + 3940/day + 1,240—
Run 2Oct 6, 2025 – Oct 26, 2025Oct 29, 2025302 + 3830/day + 1,740—
Run 3May 4, 2026 – May 10, 2026= battles end342 + 34500/day + 2,990Once-Daily Free 10x Recruit! Climax Battle Select Recruit: Vs. Tomura Shigaraki

Classes at a glance

ClassLv.HPPhases (HP floors)Rec. BPEmblems / clearFirst clear (once)Every run
CLASS B40100,4442 (20%)110,000≈60—
  • ×50
CLASS A60300,4442 (20%)180,000≈120—
  • ×50
CLASS S80660,4443 (70% · 10%)240,000≈320—
  • ×50
CLASS SS1302,189,4444 (75% · 50% · 10%)—≈400
  • ×50

Emblems per clear are the expected value of the two drop rows (100% + 50%). “First clear (once)” is the quest's own first-clear reward; “Every run” is a second clear reward the data keeps per run, so it most likely paid out again in every run (inferred).

Battles

CLASS B

  • Rec. BP 110,000
  • Phase 2 phases
Clear reward (every run)
  • Hero Gem×50
Drops
  • ×40100%
  • ×4050%

≈ 60 Emblems per clear (expected)

Recommended
  • Power DOWN
  • Cancel Status Ailments

Opponents

  • ABL

    Tomura ShigarakiBoss

    Lv. 40HP 100,444Power ≈10,800Speed ≈378DEF 100Crit 10%

    Traits & skills

    ■Traits
    ・Takes reduced burning and bleeding damage, and has immunity to skills sealed, confusion, paralysis, binding, fear, freezing, meat lump, stun, scorch, buff block, and recovery block.
    ・Gains Speed DOWN after temporary status ailments of his opponents are canceled 1 time (multi cancels per action=1 cancel).
    ・Gains resilience every 12 turns.
    ・Gains Enhance when these 2 conditions are met at the end of a turn [(1) He has resilience; (2) After 6 turns pass from the start of battle].
    ・Gains the ability to use decay after receiving 1 attack from a STR type character (multi hit attacks=1 attack).
    ・Gains the ability to use decay after receiving 1 attack from a MND type character (multi hit attacks=1 attack).
    ・Gives Power UP to all of his opponents after receiving 8,500 or more skill damage (multi hit attacks=1 attack).
    ・Every time his HP falls to a set amount or lower, a new phase begins, and his behavioral patterns change.
     *He becomes invincible when starting a new phase.

    ■Main Skills
    ・Deals damage to a single opponent and gives them Recovery Block. /This skill gains decay and bullseye when the opponent is affected by Power DOWN.
    ・Deals damage to all of his opponents, and gives them Power DOWN and Skill Impact DOWN. /This skill gains bullseye.
    ・Gives Speed DOWN and Critical Hit Rate DOWN to all of his opponents. /When he is affected by Power DOWN, gives Plus Ultra Move Effect UP and Skill Impact UP to all of his opponents. /Makes all of his opponents vulnerable when he is enhanced.
    ・Deals damage to a single opponent. /This skill gains decay when he has less than 1 temporary Power DOWN effect. /This skill gains piercing shot.
    ・Gives Plus Ultra Gauge UP and Skill Impact UP to all of his opponents that are affected by Action Skill Impact DOWN.
    ・Deals damage to all of his opponents. /This skill gains decay when he has less than 2 temporary Power DOWN effects. /This skill gains Skill Impact UP if there are any opponents affected by Power DOWN. /This skill gains bullseye. *Plus Ultra Move

HP = base + growth × (Lv − 1) + the battle's bonus, the formula the game server uses. Power and Speed are worked out the same way (inferred, marked ≈).

Phases

  1. Phase 1

    Auto Skills

    • Defensive Mode
      Reduces burning and bleeding damage they receive by 95%, and gives them immunity to skills sealed, confusion, paralysis, binding, fear, freezing, meat lump, stun, and scorch.
    • It's a Rip-off
      Decreases critical hit rate of all of their opponents by 20% for 6 turns, up to 1 time, and decreases Action Skill impact of all of their opponents by 5% for 12 turns, up to 1 time. *This effect cannot be nullified, restricted, or canceled.
      Decreases their own speed by 20% for 23 turns after temporary status ailments of an opponent are canceled 1 time, up to 3 times (multi cancels per action=1 cancel). *This effect cannot be nullified, restricted, or canceled.
      Gives themself immunity to buff block and recovery block.
    • Successor of Chaos
      Gives them Enhance when these 2 conditions are met at the end of a turn [(1) They have resilience; (2) After 6 turns pass from the start of battle].
      ▼Enhancement Bonus Effects
      Reduces damage they receive by 10%.
      Increases their skill impact by 444% when their HP is 90% or higher.
      Increases their power by 50% when their HP is 75% or higher.
      Gives them the ability to use decay (inflicts HP Decay = 30% of damage dealt) when their HP is 50% or higher, up to 1 time.
    • Body Modifications
      Gives them resilience, every 12 turns, up to 1 time.
      Reduces damage they receive by 10% for 20 turns, up to 1 time, and increases their defense by 10% for 20 turns, up to 1 time.
      After they receive 8,500 or more skill damage, reduces damage they receive by 2% for 10 turns.
      After they receive 8,500 or more skill damage, increases power of all of their opponents by 10% (stackable).
      Gives them the ability to use decay (inflicts HP Decay = 15% of damage dealt) after receiving 1 attack from a STR type character, up to 1 time (multi hit attacks=1 attack).
      Gives them the ability to use decay (inflicts HP Decay = 15% of damage dealt) after receiving 1 attack from a MND type character, up to 1 time (multi hit attacks=1 attack).

    Skill rotation

    1. Downfall
    2. Necrosis
    3. Rising Fear
    4. Shattering Smash
    5. Rising Fear ×2
    6. Ripple Assault
    7. Impulsive Destruction ×2
  2. HP ≤ 20% (20,089)Phase 2

    Phase moveIt's Time to Continue

    Tomura Shigaraki

    You want to be crushed that badly?
    Fine by me.

  3. Phase 2Final phase

    Auto Skills

    • Combining Quirks
      Cancels all of their temporary status ailments, up to 1 time.
      Increases their normal attack skill impact by 50% when they have less than 3 temporary Speed DOWN effects, up to 1 time.
      Increases their Plus Ultra Move skill impact by 30% when they have less than 2 temporary Speed DOWN effects, up to 1 time.
      Increases their Action Skill impact by 30% when they have less than 1 temporary Speed DOWN effect, up to 1 time.
      Cancels all of their temporary Power DOWN effects every 3 turns.
      Increases their defense by 5% when they are not affected by Power DOWN.
      Makes all of their opponents vulnerable when they themself are not enhanced.
    • Merciless Destroy Mode
      Restores their HP by 20%, up to 1 time.
      Restores their HP by 20% when they have less than 3 temporary Damage DOWN effects, up to 1 time.
      Restores their HP by 30% when they have less than 2 temporary Damage DOWN effects, up to 1 time.
      Gives them the ability to use decay (inflicts HP Decay = 20% of damage dealt) when their HP is below 20%.

    Skill rotation

    1. Impulsive Destruction
    2. Ripple Assault
    3. Assault Breaker
    4. Rising Fear
    5. Shattering Smash
    6. Downfall
    7. Impulsive Destruction
    8. Shattering Smash
    9. Assault Breaker

Each phase shows the Auto Skills of that phase's AI set; whether earlier phases' Auto Skills stay active is not in the data. Alternate-pattern states are decoded from the AI triggers (inferred).

Event Shop

Paid with this boss's Climax Emblems. The list follows the run picked above.

  • 5,000
    Limit ×1
    Total 5,000
  • [Annihilator] Shigaraki Orb αEvery run
    250
    Limit ×1
    Total 250
  • [Annihilator] Shigaraki Orb βEvery run
    350
    Limit ×1
    Total 350
  • 90
    Limit ×45
    Total 4,050
  • 15
    No limit
    —
  • 2,500
    Limit ×3
    Total 7,500
  • Climax Battle December UR Memory TicketEvery runUsed at: Climax Battle December UR Memory Ticket
    3,500
    Limit ×1
    Total 3,500
  • Limit Breaker UR FragmentEvery run · new limit each run
    200
    Limit ×1
    Total 200
  • Limit Breaker SR FragmentEvery run · new limit each run
    60
    Limit ×5
    Total 300
  • MAX Power! Ball (Small) ×5Every run
    5
    Limit ×7
    Total 35
  • Hold On! Health Ball (Small) ×5Every run
    5
    Limit ×7
    Total 35
  • Extreme Speed! Ball (Small) ×5Every run
    5
    Limit ×7
    Total 35
  • Small Screw (INT) ×5Every run
    5
    Limit ×5
    Total 25
  • Small Nut (INT) ×5Every run
    5
    Limit ×5
    Total 25
  • Extreme Speed! Pack (Large) ×5Every run
    5
    Limit ×15
    Total 75
  • Extreme Speed! Can (Large) ×5Every run
    5
    Limit ×15
    Total 75
  • Medium Cylinder (INT) ×5Every run
    5
    Limit ×15
    Total 75
  • Medium Chip (INT) ×5Every run
    5
    Limit ×10
    Total 50
  • Medium Battery (INT) ×5Every run
    5
    Limit ×15
    Total 75
  • Medium Light (INT) ×5Every run
    5
    Limit ×10
    Total 50
  • Intricate Gears (INT) ×5Every run
    5
    Limit ×10
    Total 50
  • Hold On! Health Pack (Large) ×5Every run
    5
    Limit ×15
    Total 75
  • Hold On! Health Bottle (Large) ×5Every run
    5
    Limit ×10
    Total 50
  • Hold On! Health Can (Large) ×5Every run
    5
    Limit ×15
    Total 75
  • Charged-up Cylinder (INT) ×5Every run
    5
    Limit ×25
    Total 125
  • Charged-up Battery (INT) ×5Every run
    5
    Limit ×20
    Total 100
  • Charged-up Light (INT) ×5Every run
    5
    Limit ×15
    Total 75
  • MAX Power! Pack (Large) ×5Every run
    5
    Limit ×15
    Total 75
  • MAX Power! Bottle (Large) ×5Every run
    5
    Limit ×10
    Total 50
  • MAX Power! Can (Large) ×5Every run
    5
    Limit ×15
    Total 75
  • Recruit TicketRun 3 only
    200
    Limit ×10
    Total 2,000
  • UR Unlocking Orb αRun 3 only
    1,000
    Limit ×1
    Total 1,000
  • UR Unlocking Orb βRun 3 only
    2,000
    Limit ×1
    Total 2,000
  • UR Unlocking Orb γRun 3 only
    3,000
    Limit ×1
    Total 3,000

Buying everything in Run 330,455(not counting the items with no limit)

Unspent Emblems carry over to the next run of the same boss; another boss's shop does not take them.

Rows kept from run to run have one purchase counter in the data, so their limits most likely count across all runs: the boss card can be bought once per account (inferred). Rows added anew each run start a fresh limit.

Climax Battle Missions

Run 3 of 3 May 4, 2026 00:00 – May 10, 2026 23:59 (JST) Open in Missions →

500 a day · 2,990 from the ongoing missions

Team missions ask for

  • Shoto Todoroki
  • Dabi
  • Mirko
  • Izuku Midoriya
  • Take on a Climax Battle 1 time.
    • Climax Emblem×500
  • Take on Climax Battles 2 times.
    • Stamina×50

The master data has no link from a mission to a run: they are matched by date (each mission's end falls inside one run) and agree with every mission that names a quest or pays an Emblem.

Dialogue

Show every line
  • First visit (CLASS B open)

    Tomura Shigaraki

    All the prey's in place.
    Then let the game begin.

  • CLASS A unlocked

    Tomura Shigaraki

    Misunderstood me?
    Where's the fun if it breaks easy?

  • CLASS S unlocked

    Tomura Shigaraki

    Don't kid yourself.
    You know you only got lucky, right?

  • CLASS SS unlocked

    Tomura Shigaraki

    Filthy insects...
    This time, I'll wipe you all out.

  • CLASS SS cleared

    Tomura Shigaraki

    I haven't even tapped into this body's
    full potential. It's not ending here.

Lines on the Climax Battle screen as you progress (when each one shows is read from the data: inferred).

How Climax Battles work

  • Unlocked by clearing Main Quest 5-9 (Normal).
  • CLASS B → A → S → SS: clearing a class unlocks the next.
  • No Stamina, no skip tickets, no turn limit, no team restrictions.
  • A boss changes phase at set HP thresholds; until the phase change plays, its HP cannot drop below the threshold.
  • Each class pays Hero Gems ×50 on its first clear of every run (inferred: the data keeps this reward per run); CLASS SS also gives the boss's UR card on the account's first clear ever.
  • Climax Emblems drop from every clear and carry over to the boss's next run.
  • Tries instead of Stamina: 3 a day*, shared by every Climax Battle, reset at 00:00 (JST). A defeat or a forfeit costs no try.
    *Inferred: the number is server-side; no run's missions ask for more than 3 clears a day, and many ask for exactly that.
The game's own help

What are Climax Battles?

Climax Battles are extreme difficulty challenges with the ultimate bosses.
Complete the highest difficulty level CLASS SS to get your hands on a new UR character.

You will receive Climax Emblems as a part of your completion rewards.
Use these Climax Emblems to purchase various items at the Climax Battle Event Gear Shop.

Climax Battles are not always open.
Once an event period closes, you will only be able to receive Mission Rewards and use Climax Emblems to purchase items.
After some time, you will no longer be able to access Climax Battles to receive rewards or use your Climax Emblems. Climax Battles will be closed until the next event period.

▼How to Unlock Climax Battles
Complete Main Quest Ch. 5-9 (NORMAL)

Classes

There are several tiers of difficulties in Climax Battles labeled with a different "CLASS".
The next CLASS becomes unlocked when you complete the previous CLASS.
The higher the CLASS, the more difficult your opponents will be.
In exchange, your rewards will get better as you climb up in difficulty.

The most difficult CLASS SS is quite the challenge, but you will receive a UR character the first time you complete it.

Tries

Instead of using Stamina, you will have a number of "tries" to use when taking on Climax Battles.

There is a limit to the number of tries that you can use. They reset at 00:00 (JST) every day.
You will not use up your tries if you are defeated or if you forfeit.
*The daily number of tries is for all Climax Battles.

Event Gear Shop

You can use the Climax Emblems you obtain to exchange with various rewards at the Climax Battle Event Gear Shop.

At the Event Gear Shop, you can exchange your Emblems with the UR characters that appear in battle as bosses, UR character pieces, UR character orbs, and more.

Even after one event period ends, Climax Emblems can be exchanged later in the next event period where that boss appears in battle.
However, Climax Emblems will not roll over if the boss that appears in battle is different.

Missions

You can obtain lots of different rewards by completing the various tasks given in the Climax Battle Missions.
You can check on the progress of your Missions by going to the Missions tab within Climax Battle.
*Climax Battle Missions will not be included in the main Missions area from the Home Screen.

There are two types of Missions—"Daily" and "Ongoing".

Tap on the "Claim" button after completing a Mission to receive your rewards.
Tap on "Claim All" to receive all of the rewards of Missions that you have completed.

Tap on "Filter" to see Missions based on their completion status.

Phases

During Climax Battles, a new Phase begins every time certain set conditions are met. This causes changes in attack patterns and sometimes triggers different animations.

When an animation is triggered because of a Phase change, HP will not go below a certain amount, and the opponent will not take any damage.

Data: the game's final master data (client 5.0.0). It holds one copy of each boss's battles, so early runs may have used other enemy stats or rewards.