Lv. 1
Freshly obtained
- HP
- 1,500
- Power
- 240
- Speed
- 25
- Battle Power
- 1,710
Standard Recruit
Freshly obtained
No limit breaks
Fully limit broken (LB4)
| LB | Lv. | HP | Power | Speed | Battle Power | Skill | Coins |
|---|---|---|---|---|---|---|---|
| 0 | 60 | 4,627 | 1,125 | 84 | 6,813 | Lv.1 | — |
| 1 | 65 | 4,892 | 1,200 | 89 | 7,246 | Lv.1 | 3,000 |
| 2 | 70 | 5,157 | 1,275 | 94 | 7,678 | Lv.2 | 3,000 |
| 3 | 75 | 5,422 | 1,350 | 99 | 8,111 | Lv.2 | 5,000 |
| 4 | 80 | 5,687 | 1,425 | 104 | 8,543 | Lv.3 | 5,000 |
Each limit break uses 1 copy of this memory or 1 Limit Breaker R. A limit-broken copy also passes on its own limit breaks and EXP.
EXP to Lv. 80: 357,344 (Memory Lv Up Tonic (Large) × 90)
A memory's HP, Power and Speed are added as-is to the equipped character's.
Battle Power = (HP + Power × 8) ÷ 2, as the game computes it (EX Auto Skill not included).
Auto Skill
Bonus conditions
Equipped by Pro Hero
Bonus conditions
Equipped by Pro Hero
Bonus conditions
Equipped by Pro Hero