Lv. 1
Freshly obtained
- HP
- 1,000
- Power
- 340
- Speed
- 21
- Battle Power
- 1,860
Standard Recruit
Freshly obtained
No limit breaks
Fully limit broken (LB4)
| LB | Lv. | HP | Power | Speed | Battle Power | Skill | Coins |
|---|---|---|---|---|---|---|---|
| 0 | 60 | 3,596 | 1,520 | 80 | 7,878 | Lv.1 | — |
| 1 | 65 | 3,816 | 1,620 | 85 | 8,388 | Lv.1 | 3,000 |
| 2 | 70 | 4,036 | 1,720 | 90 | 8,898 | Lv.2 | 3,000 |
| 3 | 75 | 4,256 | 1,820 | 95 | 9,408 | Lv.2 | 5,000 |
| 4 | 80 | 4,476 | 1,920 | 100 | 9,918 | Lv.3 | 5,000 |
Each limit break uses 1 copy of this memory or 1 Limit Breaker R. A limit-broken copy also passes on its own limit breaks and EXP.
EXP to Lv. 80: 357,344 (Memory Lv Up Tonic (Large) × 90)
A memory's HP, Power and Speed are added as-is to the equipped character's.
Battle Power = (HP + Power × 8) ÷ 2, as the game computes it (EX Auto Skill not included).
Auto Skill