Lv. 1
Freshly obtained
- HP
- 1,200
- Power
- 300
- Speed
- 17
- Battle Power
- 1,800
Standard Recruit
Freshly obtained
No limit breaks
Fully limit broken (LB4)
| LB | Lv. | HP | Power | Speed | Battle Power | Skill | Coins |
|---|---|---|---|---|---|---|---|
| 0 | 60 | 4,032 | 1,362 | 76 | 7,464 | Lv.1 | — |
| 1 | 65 | 4,272 | 1,452 | 81 | 7,944 | Lv.1 | 3,000 |
| 2 | 70 | 4,512 | 1,542 | 86 | 8,424 | Lv.2 | 3,000 |
| 3 | 75 | 4,752 | 1,632 | 91 | 8,904 | Lv.2 | 5,000 |
| 4 | 80 | 4,992 | 1,722 | 96 | 9,384 | Lv.3 | 5,000 |
Each limit break uses 1 copy of this memory or 1 Limit Breaker R. A limit-broken copy also passes on its own limit breaks and EXP.
EXP to Lv. 80: 357,344 (Memory Lv Up Tonic (Large) × 90)
A memory's HP, Power and Speed are added as-is to the equipped character's.
Battle Power = (HP + Power × 8) ÷ 2, as the game computes it (EX Auto Skill not included).
Auto Skill