Lv. 1
Freshly obtained
- HP
- 1,100
- Power
- 320
- Speed
- 19
- Battle Power
- 1,830
Standard Recruit
Freshly obtained
No limit breaks
Fully limit broken (LB4)
| LB | Lv. | HP | Power | Speed | Battle Power | Skill | Coins |
|---|---|---|---|---|---|---|---|
| 0 | 60 | 3,814 | 1,441 | 78 | 7,671 | Lv.1 | — |
| 1 | 65 | 4,044 | 1,536 | 83 | 8,166 | Lv.1 | 3,000 |
| 2 | 70 | 4,274 | 1,631 | 88 | 8,661 | Lv.2 | 3,000 |
| 3 | 75 | 4,504 | 1,726 | 93 | 9,156 | Lv.2 | 5,000 |
| 4 | 80 | 4,734 | 1,821 | 98 | 9,651 | Lv.3 | 5,000 |
Each limit break uses 1 copy of this memory or 1 Limit Breaker R. A limit-broken copy also passes on its own limit breaks and EXP.
EXP to Lv. 80: 357,344 (Memory Lv Up Tonic (Large) × 90)
A memory's HP, Power and Speed are added as-is to the equipped character's.
Battle Power = (HP + Power × 8) ÷ 2, as the game computes it (EX Auto Skill not included).
Auto Skill