Put the Plan into Action
SR

Standard Recruit

Put the Plan into Action

Stats

Lv. 1

Freshly obtained

HP
2,500
Power
360
Speed
50
Battle Power
2,690

Max Lv.

Lv. 70

No limit breaks

HP
6,157
Power
1,395
Speed
119
Battle Power
8,658

MLB

Lv. 95

Fully limit broken (LB5)

HP
8,302
Power
1,960
Speed
164
Battle Power
11,991
Every limit break
LB Lv. HP Power Speed Battle Power Skill Coins
0 70 6,157 1,395 119 8,658 Lv.1 —
1 75 6,422 1,470 124 9,091 Lv.1 5,000
2 80 6,687 1,545 129 9,523 Lv.2 5,000
3 85 6,952 1,620 134 9,956 Lv.2 7,000
4 90 7,217 1,695 139 10,388 Lv.3 7,000
5 95 8,302 1,960 164 11,991 DX Lv.1 250,000

Each limit break uses 1 copy of this memory or 1 Limit Breaker SR. A limit-broken copy also passes on its own limit breaks and EXP.

EXP to Lv. 95: 1,200,000 (Memory Lv Up Tonic (Large) × 300)

A memory's HP, Power and Speed are added as-is to the equipped character's.

Battle Power = (HP + Power × 8) ÷ 2, as the game computes it (EX Auto Skill not included).

Auto Skill

Auto Skill

Put the Plan into Action DX Lv.1 LB5

Regenerates character's HP by 30% for 3 turns when a WAVE starts.
Increases character's critical hit rate by 15% when equipped by a male character.
Also increases character's critical hit rate by 10% if there are any female characters on the team.

Bonus conditions

Equipped by Male

On the team Female