Lv. 1
Freshly obtained
- HP
- 1,900
- Power
- 300
- Speed
- 35
- Battle Power
- 2,150
Free
Freshly obtained
No limit breaks
Fully limit broken (LB5)
| LB | Lv. | HP | Power | Speed | Battle Power | Skill | Coins |
|---|---|---|---|---|---|---|---|
| 0 | 70 | 4,315 | 1,128 | 104 | 6,669 | Lv.1 | — |
| 1 | 75 | 4,490 | 1,188 | 109 | 6,997 | Lv.1 | 5,000 |
| 2 | 80 | 4,665 | 1,248 | 114 | 7,324 | Lv.2 | 5,000 |
| 3 | 85 | 4,840 | 1,308 | 119 | 7,652 | Lv.2 | 7,000 |
| 4 | 90 | 5,015 | 1,368 | 124 | 7,979 | Lv.3 | 7,000 |
| 5 | 95 | 6,320 | 1,698 | 144 | 9,952 | DX Lv.1 | 250,000 |
Each limit break uses 1 copy of this memory or 1 Limit Breaker SR. A limit-broken copy also passes on its own limit breaks and EXP.
EXP to Lv. 95: 1,200,000 (Memory Lv Up Tonic (Large) × 300)
A memory's HP, Power and Speed are added as-is to the equipped character's.
Battle Power = (HP + Power × 8) ÷ 2, as the game computes it (EX Auto Skill not included).
Auto Skill