Lv. 1
Freshly obtained
- HP
- 2,300
- Power
- 400
- Speed
- 46
- Battle Power
- 2,750
Free
Freshly obtained
No limit breaks
Fully limit broken (LB5)
| LB | Lv. | HP | Power | Speed | Battle Power | Skill | Coins |
|---|---|---|---|---|---|---|---|
| 0 | 70 | 5,681 | 1,573 | 115 | 9,132 | Lv.1 | — |
| 1 | 75 | 5,926 | 1,658 | 120 | 9,595 | Lv.1 | 5,000 |
| 2 | 80 | 6,171 | 1,743 | 125 | 10,057 | Lv.2 | 5,000 |
| 3 | 85 | 6,416 | 1,828 | 130 | 10,520 | Lv.2 | 7,000 |
| 4 | 90 | 6,661 | 1,913 | 135 | 10,982 | Lv.3 | 7,000 |
| 5 | 95 | 7,966 | 2,243 | 155 | 12,955 | DX Lv.1 | 250,000 |
Each limit break uses 1 copy of this memory or 1 Limit Breaker SR. A limit-broken copy also passes on its own limit breaks and EXP.
EXP to Lv. 95: 1,200,000 (Memory Lv Up Tonic (Large) × 300)
A memory's HP, Power and Speed are added as-is to the equipped character's.
Battle Power = (HP + Power × 8) ÷ 2, as the game computes it (EX Auto Skill not included).
Auto Skill
Bonus conditions
Equipped by Villain
On the team League of Villains
Bonus conditions
Equipped by Villain
On the team League of Villains
Bonus conditions
Equipped by Villain
On the team League of Villains
In-game text error: in this version the equip condition is League of Villains, not any Villain.
Bonus conditions
Equipped by League of Villains
On the team League of Villains