Just Try and Hit Me!
SR

Standard Recruit

Just Try and Hit Me!

Stats

Lv. 1

Freshly obtained

HP
2,000
Power
460
Speed
46
Battle Power
2,840

Max Lv.

Lv. 70

No limit breaks

HP
5,036
Power
1,840
Speed
115
Battle Power
9,878

MLB

Lv. 95

Fully limit broken (LB5)

HP
6,786
Power
2,505
Speed
165
Battle Power
13,413
Every limit break
LB Lv. HP Power Speed Battle Power Skill Coins
0 70 5,036 1,840 115 9,878 Lv.1 —
1 75 5,256 1,940 120 10,388 Lv.1 5,000
2 80 5,476 2,040 125 10,898 Lv.2 5,000
3 85 5,696 2,140 130 11,408 Lv.2 7,000
4 90 5,916 2,240 135 11,918 Lv.3 7,000
5 95 6,786 2,505 165 13,413 DX Lv.1 250,000

Each limit break uses 1 copy of this memory or 1 Limit Breaker SR. A limit-broken copy also passes on its own limit breaks and EXP.

EXP to Lv. 95: 1,200,000 (Memory Lv Up Tonic (Large) × 300)

A memory's HP, Power and Speed are added as-is to the equipped character's.

Battle Power = (HP + Power × 8) ÷ 2, as the game computes it (EX Auto Skill not included).

Auto Skill

Auto Skill

Just Try and Hit Me! DX Lv.1 LB5

Increases character's skill impact by 35% when speed is increased.
Also increases character's speed by 35% for 3 turns when a WAVE starts.

Event Bonuses