Towards the Plan
SR

Standard Recruit

Towards the Plan

Stats

Lv. 1

Freshly obtained

HP
2,100
Power
440
Speed
44
Battle Power
2,810

Max Lv.

Lv. 70

No limit breaks

HP
5,274
Power
1,751
Speed
113
Battle Power
9,641

MLB

Lv. 95

Fully limit broken (LB5)

HP
6,849
Power
2,726
Speed
148
Battle Power
14,328
Every limit break
LB Lv. HP Power Speed Battle Power Skill Coins
0 70 5,274 1,751 113 9,641 Lv.1 —
1 75 5,504 1,846 118 10,136 Lv.1 5,000
2 80 5,734 1,941 123 10,631 Lv.2 5,000
3 85 5,964 2,036 128 11,126 Lv.2 7,000
4 90 6,194 2,131 133 11,621 Lv.3 7,000
5 95 6,849 2,726 148 14,328 DX Lv.1 250,000

Each limit break uses 1 copy of this memory or 1 Limit Breaker SR. A limit-broken copy also passes on its own limit breaks and EXP.

EXP to Lv. 95: 1,200,000 (Memory Lv Up Tonic (Large) × 300)

A memory's HP, Power and Speed are added as-is to the equipped character's.

Battle Power = (HP + Power × 8) ÷ 2, as the game computes it (EX Auto Skill not included).

Auto Skill

Auto Skill

Towards the Plan DX Lv.1 LB5

When equipped by a villain, increases character's Max HP by 30% and skill impact by 30%.
Once per battle, gives character ability to evade 2 times when HP is below 30%.

Bonus conditions

Equipped by Villain

Event Bonuses