Lv. 1
Freshly obtained
- HP
- 2,000
- Power
- 460
- Speed
- 46
- Battle Power
- 2,840
Standard Recruit
Freshly obtained
No limit breaks
Fully limit broken (LB5)
| LB | Lv. | HP | Power | Speed | Battle Power | Skill | Coins |
|---|---|---|---|---|---|---|---|
| 0 | 70 | 5,036 | 1,840 | 115 | 9,878 | Lv.1 | — |
| 1 | 75 | 5,256 | 1,940 | 120 | 10,388 | Lv.1 | 5,000 |
| 2 | 80 | 5,476 | 2,040 | 125 | 10,898 | Lv.2 | 5,000 |
| 3 | 85 | 5,696 | 2,140 | 130 | 11,408 | Lv.2 | 7,000 |
| 4 | 90 | 5,916 | 2,240 | 135 | 11,918 | Lv.3 | 7,000 |
| 5 | 95 | 6,786 | 2,570 | 160 | 13,673 | DX Lv.1 | 250,000 |
Each limit break uses 1 copy of this memory or 1 Limit Breaker SR. A limit-broken copy also passes on its own limit breaks and EXP.
EXP to Lv. 95: 1,200,000 (Memory Lv Up Tonic (Large) × 300)
A memory's HP, Power and Speed are added as-is to the equipped character's.
Battle Power = (HP + Power × 8) ÷ 2, as the game computes it (EX Auto Skill not included).
Auto Skill