Lv. 1
Freshly obtained
- HP
- 2,200
- Power
- 420
- Speed
- 42
- Battle Power
- 2,780
Standard Recruit
Freshly obtained
No limit breaks
Fully limit broken (LB5)
| LB | Lv. | HP | Power | Speed | Battle Power | Skill | Coins |
|---|---|---|---|---|---|---|---|
| 0 | 70 | 5,512 | 1,662 | 111 | 9,404 | Lv.1 | — |
| 1 | 75 | 5,752 | 1,752 | 116 | 9,884 | Lv.1 | 5,000 |
| 2 | 80 | 5,992 | 1,842 | 121 | 10,364 | Lv.2 | 5,000 |
| 3 | 85 | 6,232 | 1,932 | 126 | 10,844 | Lv.2 | 7,000 |
| 4 | 90 | 6,472 | 2,022 | 131 | 11,324 | Lv.3 | 7,000 |
| 5 | 95 | 7,127 | 2,617 | 146 | 14,031 | DX Lv.1 | 250,000 |
Each limit break uses 1 copy of this memory or 1 Limit Breaker SR. A limit-broken copy also passes on its own limit breaks and EXP.
EXP to Lv. 95: 1,200,000 (Memory Lv Up Tonic (Large) × 300)
A memory's HP, Power and Speed are added as-is to the equipped character's.
Battle Power = (HP + Power × 8) ÷ 2, as the game computes it (EX Auto Skill not included).
Auto Skill
Bonus conditions
On the team Male