Converging Feelings
SR

Standard Recruit

Converging Feelings

Stats

Lv. 1

Freshly obtained

HP
2,200
Power
420
Speed
42
Battle Power
2,780

Max Lv.

Lv. 70

No limit breaks

HP
5,512
Power
1,662
Speed
111
Battle Power
9,404

MLB

Lv. 95

Fully limit broken (LB5)

HP
7,127
Power
2,617
Speed
146
Battle Power
14,031
Every limit break
LB Lv. HP Power Speed Battle Power Skill Coins
0 70 5,512 1,662 111 9,404 Lv.1 —
1 75 5,752 1,752 116 9,884 Lv.1 5,000
2 80 5,992 1,842 121 10,364 Lv.2 5,000
3 85 6,232 1,932 126 10,844 Lv.2 7,000
4 90 6,472 2,022 131 11,324 Lv.3 7,000
5 95 7,127 2,617 146 14,031 DX Lv.1 250,000

Each limit break uses 1 copy of this memory or 1 Limit Breaker SR. A limit-broken copy also passes on its own limit breaks and EXP.

EXP to Lv. 95: 1,200,000 (Memory Lv Up Tonic (Large) × 300)

A memory's HP, Power and Speed are added as-is to the equipped character's.

Battle Power = (HP + Power × 8) ÷ 2, as the game computes it (EX Auto Skill not included).

Auto Skill

Auto Skill

Converging Feelings DX Lv.1 LB5

Increases character's power by 30% if there are any pro heroes on the team.
When character's HP is below 50%, gives character resilience for 5 turns, up to 1 time, and the ability to make a last stand 1 time, up to 1 time.

Bonus conditions

On the team Pro Hero

Event Bonuses