Lv. 1
Freshly obtained
- HP
- 2,300
- Power
- 400
- Speed
- 46
- Battle Power
- 2,750
Free
Freshly obtained
No limit breaks
Fully limit broken (LB5)
| LB | Lv. | HP | Power | Speed | Battle Power | Skill | Coins |
|---|---|---|---|---|---|---|---|
| 0 | 70 | 5,681 | 1,573 | 115 | 9,132 | Lv.1 | — |
| 1 | 75 | 5,926 | 1,658 | 120 | 9,595 | Lv.1 | 5,000 |
| 2 | 80 | 6,171 | 1,743 | 125 | 10,057 | Lv.2 | 5,000 |
| 3 | 85 | 6,416 | 1,828 | 130 | 10,520 | Lv.2 | 7,000 |
| 4 | 90 | 6,661 | 1,913 | 135 | 10,982 | Lv.3 | 7,000 |
| 5 | 95 | 7,531 | 2,113 | 150 | 12,217 | DX Lv.1 | 250,000 |
Each limit break uses 1 copy of this memory or 1 Limit Breaker SR. A limit-broken copy also passes on its own limit breaks and EXP.
EXP to Lv. 95: 1,200,000 (Memory Lv Up Tonic (Large) × 300)
A memory's HP, Power and Speed are added as-is to the equipped character's.
Battle Power = (HP + Power × 8) ÷ 2, as the game computes it (EX Auto Skill not included).
Auto Skill