Lv. 1
Freshly obtained
- HP
- 3,200
- Power
- 620
- Speed
- 62
- Battle Power
- 4,080
Standard Recruit
Freshly obtained
No limit breaks
Fully limit broken (LB5)
| LB | Lv. | HP | Power | Speed | Battle Power | Skill | Coins |
|---|---|---|---|---|---|---|---|
| 0 | 80 | 6,992 | 2,042 | 141 | 11,664 | Lv.1 | — |
| 1 | 85 | 7,232 | 2,132 | 146 | 12,144 | Lv.1 | 7,000 |
| 2 | 90 | 7,472 | 2,222 | 151 | 12,624 | Lv.2 | 7,000 |
| 3 | 95 | 7,712 | 2,312 | 156 | 13,104 | Lv.2 | 10,000 |
| 4 | 100 | 7,952 | 2,402 | 161 | 13,584 | Lv.3 | 10,000 |
| 5 | 105 | 11,432 | 3,487 | 221 | 19,664 | DX Lv.1 | 800,000 |
Each limit break uses 1 copy of this memory or 1 Limit Breaker UR. A limit-broken copy also passes on its own limit breaks and EXP.
EXP to Lv. 105: 2,400,000 (Memory Lv Up Tonic (Large) × 600)
A memory's HP, Power and Speed are added as-is to the equipped character's.
Battle Power = (HP + Power × 8) ÷ 2, as the game computes it (EX Auto Skill not included).
Auto Skill
Bonus conditions
Equipped by STR