Lv. 1
Freshly obtained
- HP
- 3,500
- Power
- 560
- Speed
- 70
- Battle Power
- 3,990
Standard Recruit
Freshly obtained
No limit breaks
Fully limit broken (LB5)
| LB | Lv. | HP | Power | Speed | Battle Power | Skill | Coins |
|---|---|---|---|---|---|---|---|
| 0 | 80 | 7,687 | 1,745 | 149 | 10,823 | Lv.1 | — |
| 1 | 85 | 7,952 | 1,820 | 154 | 11,256 | Lv.1 | 7,000 |
| 2 | 90 | 8,217 | 1,895 | 159 | 11,688 | Lv.2 | 7,000 |
| 3 | 95 | 8,482 | 1,970 | 164 | 12,121 | Lv.2 | 10,000 |
| 4 | 100 | 8,747 | 2,045 | 169 | 12,553 | Lv.3 | 10,000 |
| 5 | 105 | 12,227 | 2,895 | 249 | 17,693 | DX Lv.1 | 800,000 |
Each limit break uses 1 copy of this memory or 1 Limit Breaker UR. A limit-broken copy also passes on its own limit breaks and EXP.
EXP to Lv. 105: 2,400,000 (Memory Lv Up Tonic (Large) × 600)
A memory's HP, Power and Speed are added as-is to the equipped character's.
Battle Power = (HP + Power × 8) ÷ 2, as the game computes it (EX Auto Skill not included).
Auto Skill
Bonus conditions
Equipped by U.A. High Class 1-A