Approaching Conflict
UR

Standard Recruit

Approaching Conflict

Stats

Lv. 1

Freshly obtained

HP
3,200
Power
620
Speed
62
Battle Power
4,080

Max Lv.

Lv. 80

No limit breaks

HP
6,992
Power
2,042
Speed
141
Battle Power
11,664

MLB

Lv. 105

Fully limit broken (LB5)

HP
11,432
Power
3,487
Speed
221
Battle Power
19,664
Every limit break
LB Lv. HP Power Speed Battle Power Skill Coins
0 80 6,992 2,042 141 11,664 Lv.1 —
1 85 7,232 2,132 146 12,144 Lv.1 7,000
2 90 7,472 2,222 151 12,624 Lv.2 7,000
3 95 7,712 2,312 156 13,104 Lv.2 10,000
4 100 7,952 2,402 161 13,584 Lv.3 10,000
5 105 11,432 3,487 221 19,664 DX Lv.1 800,000

Each limit break uses 1 copy of this memory or 1 Limit Breaker UR. A limit-broken copy also passes on its own limit breaks and EXP.

EXP to Lv. 105: 2,400,000 (Memory Lv Up Tonic (Large) × 600)

A memory's HP, Power and Speed are added as-is to the equipped character's.

Battle Power = (HP + Power × 8) ÷ 2, as the game computes it (EX Auto Skill not included).

Auto Skill

Auto Skill

Approaching Conflict DX Lv.1 LB5

Increases character's critical hit rate by 20% when equipped by a U.A. High Class 1-A character.
Increases character's skill impact by 40% if there are any pro heroes on the team.
If character is burning, increases skill impact by 20%.
Also reduces burning damage to character by 30%.

Bonus conditions

Equipped by U.A. High Class 1-A

On the team Pro Hero

Event Bonuses