I Can Handle This Alone
UR

Standard Recruit

I Can Handle This Alone

Stats

Lv. 1

Freshly obtained

HP
3,200
Power
620
Speed
62
Battle Power
4,080

Max Lv.

Lv. 80

No limit breaks

HP
6,992
Power
2,042
Speed
141
Battle Power
11,664

MLB

Lv. 105

Fully limit broken (LB5)

HP
11,032
Power
3,487
Speed
231
Battle Power
19,464
Every limit break
LB Lv. HP Power Speed Battle Power Skill Coins
0 80 6,992 2,042 141 11,664 Lv.1 —
1 85 7,232 2,132 146 12,144 Lv.1 7,000
2 90 7,472 2,222 151 12,624 Lv.2 7,000
3 95 7,712 2,312 156 13,104 Lv.2 10,000
4 100 7,952 2,402 161 13,584 Lv.3 10,000
5 105 11,032 3,487 231 19,464 DX Lv.1 800,000

Each limit break uses 1 copy of this memory or 1 Limit Breaker UR. A limit-broken copy also passes on its own limit breaks and EXP.

EXP to Lv. 105: 2,400,000 (Memory Lv Up Tonic (Large) × 600)

A memory's HP, Power and Speed are added as-is to the equipped character's.

Battle Power = (HP + Power × 8) ÷ 2, as the game computes it (EX Auto Skill not included).

Auto Skill

Auto Skill

I Can Handle This Alone DX Lv.1 LB5

Increases character's power by 45% when equipped by a MND type character.
Increases character's speed by 20% if there are any male characters on the team.
Also increases character's defense by 15% for 3 turns every time an ally gets knocked out.

Bonus conditions

Equipped by MND

On the team Male

Event Bonuses