Miraculous Coordination
UR

Standard Recruit

Miraculous Coordination

Stats

Lv. 1

Freshly obtained

HP
3,300
Power
600
Speed
66
Battle Power
4,050

Max Lv.

Lv. 80

No limit breaks

HP
7,171
Power
1,943
Speed
145
Battle Power
11,357

MLB

Lv. 105

Fully limit broken (LB5)

HP
12,031
Power
3,133
Speed
235
Battle Power
18,547
Every limit break
LB Lv. HP Power Speed Battle Power Skill Coins
0 80 7,171 1,943 145 11,357 Lv.1 —
1 85 7,416 2,028 150 11,820 Lv.1 7,000
2 90 7,661 2,113 155 12,282 Lv.2 7,000
3 95 7,906 2,198 160 12,745 Lv.2 10,000
4 100 8,151 2,283 165 13,207 Lv.3 10,000
5 105 12,031 3,133 235 18,547 DX Lv.1 800,000

Each limit break uses 1 copy of this memory or 1 Limit Breaker UR. A limit-broken copy also passes on its own limit breaks and EXP.

EXP to Lv. 105: 2,400,000 (Memory Lv Up Tonic (Large) × 600)

A memory's HP, Power and Speed are added as-is to the equipped character's.

Battle Power = (HP + Power × 8) ÷ 2, as the game computes it (EX Auto Skill not included).

Auto Skill

Auto Skill

Miraculous Coordination DX Lv.1 LB5

If equipped by a U.A. High Class 1-A character, increases character's Plus Ultra Gauge by 70% when battle starts.
Increases character's critical hit rate by 20% when HP is 50% or higher.
Also increases character's critical skill impact by 10% for 3 turns when used in character's successfully executed skill chain.

Bonus conditions

Equipped by U.A. High Class 1-A

Event Bonuses