Stress Relief
UR

Standard Recruit

Stress Relief

Stats

Lv. 1

Freshly obtained

HP
3,500
Power
560
Speed
70
Battle Power
3,990

Max Lv.

Lv. 80

No limit breaks

HP
7,687
Power
1,745
Speed
149
Battle Power
10,823

MLB

Lv. 105

Fully limit broken (LB5)

HP
12,287
Power
2,895
Speed
249
Battle Power
17,723
Every limit break
LB Lv. HP Power Speed Battle Power Skill Coins
0 80 7,687 1,745 149 10,823 Lv.1 —
1 85 7,952 1,820 154 11,256 Lv.1 7,000
2 90 8,217 1,895 159 11,688 Lv.2 7,000
3 95 8,482 1,970 164 12,121 Lv.2 10,000
4 100 8,747 2,045 169 12,553 Lv.3 10,000
5 105 12,287 2,895 249 17,723 DX Lv.1 800,000

Each limit break uses 1 copy of this memory or 1 Limit Breaker UR. A limit-broken copy also passes on its own limit breaks and EXP.

EXP to Lv. 105: 2,400,000 (Memory Lv Up Tonic (Large) × 600)

A memory's HP, Power and Speed are added as-is to the equipped character's.

Battle Power = (HP + Power × 8) ÷ 2, as the game computes it (EX Auto Skill not included).

Auto Skill

Auto Skill

Stress Relief DX Lv.1 LB5

Increases character's Max HP by 40% when equipped by a male character.
After receiving an attack from a villain, increases character's skill impact by 5% up to 10 times and speed by 5% up to 10 times (multi hit attacks=1 attack).

Bonus conditions

Equipped by Male

Event Bonuses